Paranoia2/dlls/skill.h

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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//=========================================================
// skill.h - skill level concerns
//=========================================================
struct skilldata_t
{
int iSkillLevel; // game skill level
// Monster Health & Damage
float agruntHealth;
float agruntDmgPunch;
float apacheHealth;
float barneyHealth;
float bigmommaHealthFactor; // Multiply each node's health by this
float bigmommaDmgSlash; // melee attack damage
float bigmommaDmgBlast; // mortar attack damage
float bigmommaRadiusBlast; // mortar attack radius
float bullsquidHealth;
float bullsquidDmgBite;
float bullsquidDmgWhip;
float bullsquidDmgSpit;
float gargantuaHealth;
float gargantuaDmgSlash;
float gargantuaDmgFire;
float gargantuaDmgStomp;
float hassassinHealth;
float headcrabHealth;
float headcrabDmgBite;
float hgruntHealth;
float hgruntDmgKick;
float hgruntShotgunPellets;
float hgruntGrenadeSpeed;
float houndeyeHealth;
float houndeyeDmgBlast;
float slaveHealth;
float slaveDmgClaw;
float slaveDmgClawrake;
float slaveDmgZap;
float ichthyosaurHealth;
float ichthyosaurDmgShake;
float leechHealth;
float leechDmgBite;
float controllerHealth;
float controllerDmgZap;
float controllerSpeedBall;
float controllerDmgBall;
float nihilanthHealth;
float nihilanthZap;
float scientistHealth;
float snarkHealth;
float snarkDmgBite;
float snarkDmgPop;
float zombieHealth;
float zombieDmgOneSlash;
float zombieDmgBothSlash;
float turretHealth;
float miniturretHealth;
float sentryHealth;
// Player Weapons
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float plrDmgCrowbar;
float plrDmgCrowbarSec; // buz
float plrDmg9MM;
float plrDmgMP5; // used in paranoia
float plrDmgM203Grenade;
float plrDmgBuckshot; // used in paranoia
float plrDmgRPG;
float plrDmgHandGrenade;
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// buz: paranoia weapons
float plrDmgAps;
float plrDmgBarret;
float plrDmgAks;
float plrDmgAk47;
float plrDmgAsval;
float plrDmgRpk;
float plrDmgGroza;
// weapons shared by monsters
float monDmg9MM;
float monDmgMP5;
float monDmg12MM;
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float monDmgHornet;
// buz: paranoia monsters:
float monDmgAK;
float monDmgAsval;
float monDmgGroza;
float monTerDmgAK;
float monTerDmgRPK;
float monDmgGlock;
float MilDmgKick;
float milHealth;
float alphaHealth;
float terrorHealth;
float cloneHealth;
float cloneHealthHeavy;
// health/suit charge
float suitchargerCapacity;
float batteryCapacity;
float healthchargerCapacity;
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float healthkitCapacity;
float bighealthkitCapacity; // buz
float painkillerCapacity; // buz
float scientistHeal;
// monster damage adj
float monHead;
float monChest;
float monStomach;
float monLeg;
float monArm;
// player damage adj
float plrHead;
float plrChest;
float plrStomach;
float plrLeg;
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float plrArm;
// Wargon: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> monster_zombie. (1.1)
float zomHead;
float zomChest;
float zomStomach;
float zomLeg;
float zomArm;
float superofficerHealth;
float superofficerDmgKick;
float superofficerDmgPunch;
float superofficerDmgBlood;
// buz: maxspeeds
float plrPrimaryMaxSpeed; // in primary weapon mode
float plrSecondaryMaxSpeed; // in secondary weapon mode
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// Wargon: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. (1.1)
float maxDeadEnemyAmmo;
};
extern DLL_GLOBAL skilldata_t gSkillData;
float GetSkillCvar( char *pName );
extern DLL_GLOBAL int g_iSkillLevel;
#define SKILL_EASY 1
#define SKILL_MEDIUM 2
#define SKILL_HARD 3