2020-08-31 18:50:41 +02:00
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/*
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gl_scene.cpp - scene management
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Copyright (C) 2016 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "hud.h"
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#include "cl_util.h"
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#include "camera.h"
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#include "entity_types.h"
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#include "gl_local.h"
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#include <mathlib.h>
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#include "gl_aurora.h"
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#include "gl_rpart.h"
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#include "gl_studio.h"
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#include "gl_sprite.h"
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#include "event_api.h"
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#include "gl_world.h"
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#include "gl_grass.h"
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#include "screenfade.h"
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#include "shake.h"
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/*
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===============
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R_CheckChanges
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===============
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*/
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void R_CheckChanges( void )
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{
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static bool fog_enabled_old;
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bool settings_changed = false;
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if( FBitSet( r_showlightmaps->flags, FCVAR_CHANGED ))
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{
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float lightmap = bound( 0.0f, r_showlightmaps->value, MAX_LIGHTMAPS );
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CVAR_SET_FLOAT( "r_showlightmaps", lightmap );
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ClearBits( r_showlightmaps->flags, FCVAR_CHANGED );
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}
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if( FBitSet( r_studio_decals->flags, FCVAR_CHANGED ))
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{
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float maxStudioDecals = bound( 10.0f, r_studio_decals->value, 256.0f );
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CVAR_SET_FLOAT( "r_studio_decals", maxStudioDecals );
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ClearBits( r_studio_decals->flags, FCVAR_CHANGED );
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}
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if( FBitSet( cv_deferred_maxlights->flags, FCVAR_CHANGED ))
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{
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float maxDeferredLights = bound( 1, cv_deferred_maxlights->value, MAXDYNLIGHTS );
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if( maxDeferredLights != cv_deferred_maxlights->value )
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CVAR_SET_FLOAT( "gl_deferred_maxlights", maxDeferredLights );
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ClearBits( cv_deferred_maxlights->flags, FCVAR_CHANGED );
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}
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if( FBitSet( cv_deferred_tracebmodels->flags, FCVAR_CHANGED ))
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{
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ClearBits( cv_deferred_tracebmodels->flags, FCVAR_CHANGED );
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tr.params_changed = true;
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}
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if( FBitSet( r_recursion_depth->flags, FCVAR_CHANGED ))
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{
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float depth = bound( 0.0f, r_recursion_depth->value, MAX_REF_STACK - 2 );
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CVAR_SET_FLOAT( "gl_recursion_depth", depth );
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ClearBits( r_recursion_depth->flags, FCVAR_CHANGED );
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}
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if( FBitSet( r_drawentities->flags, FCVAR_CHANGED ))
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{
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ClearBits( r_drawentities->flags, FCVAR_CHANGED );
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tr.params_changed = true;
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}
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if( FBitSet( r_lightstyles->flags, FCVAR_CHANGED ))
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{
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ClearBits( r_lightstyles->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( cv_cubemaps->flags, FCVAR_CHANGED ))
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{
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ClearBits( cv_cubemaps->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( cv_deferred->flags, FCVAR_CHANGED ))
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{
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ClearBits( cv_deferred->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( r_lightmap->flags, FCVAR_CHANGED ))
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{
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ClearBits( r_lightmap->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( r_allow_mirrors->flags, FCVAR_CHANGED ))
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{
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ClearBits( r_allow_mirrors->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( cv_realtime_puddles->flags, FCVAR_CHANGED ))
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{
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ClearBits( cv_realtime_puddles->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( r_detailtextures->flags, FCVAR_CHANGED ))
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{
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ClearBits( r_detailtextures->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( r_fullbright->flags, FCVAR_CHANGED ))
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{
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ClearBits( r_fullbright->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( r_sunshadows->flags, FCVAR_CHANGED ))
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{
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ClearBits( r_sunshadows->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( r_sun_allowed->flags, FCVAR_CHANGED ))
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{
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ClearBits( r_sun_allowed->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( cv_parallax->flags, FCVAR_CHANGED ))
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{
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ClearBits( cv_parallax->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( cv_specular->flags, FCVAR_CHANGED ))
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{
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ClearBits( cv_specular->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( r_grass_shadows->flags, FCVAR_CHANGED ))
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{
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ClearBits( r_grass_shadows->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( r_shadows->flags, FCVAR_CHANGED ))
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{
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ClearBits( r_shadows->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( cv_bump->flags, FCVAR_CHANGED ))
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{
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ClearBits( cv_bump->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( cv_brdf->flags, FCVAR_CHANGED ))
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{
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ClearBits( cv_brdf->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( r_test->flags, FCVAR_CHANGED ))
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{
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ClearBits( r_test->flags, FCVAR_CHANGED );
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R_StudioClearLightCache();
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settings_changed = true;
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}
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if( FBitSet( r_grass->flags, FCVAR_CHANGED ))
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{
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if( worldmodel != NULL )
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{
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for( int i = 0; i < worldmodel->numsurfaces; i++ )
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SetBits( worldmodel->surfaces[i].flags, SURF_GRASS_UPDATE );
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}
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ClearBits( r_grass->flags, FCVAR_CHANGED );
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settings_changed = true;
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}
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if( FBitSet( cv_gamma->flags, FCVAR_CHANGED ) || FBitSet( cv_brightness->flags, FCVAR_CHANGED ))
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{
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if( worldmodel != NULL )
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{
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for( int i = 0; i < worldmodel->numsurfaces; i++ )
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SetBits( worldmodel->surfaces[i].flags, SURF_LM_UPDATE|SURF_GRASS_UPDATE );
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}
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R_StudioClearLightCache();
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}
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if( tr.fogEnabled != fog_enabled_old )
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{
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fog_enabled_old = tr.fogEnabled;
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settings_changed = true;
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}
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if( settings_changed )
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{
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tr.glsl_valid_sequence++; // now all uber-shaders are invalidate and possible need for recompile
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tr.params_changed = true;
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}
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}
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/*
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===============
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R_ClearScene
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===============
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*/
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void R_ClearScene( void )
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{
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if( !g_fRenderInitialized ) return;
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CL_DecayLights();
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tr.time = GET_CLIENT_TIME();
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tr.oldtime = GET_CLIENT_OLDTIME();
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tr.frametime = tr.time - tr.oldtime;
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tr.saved_frametime = tr.frametime; // backup
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memset( &r_stats, 0, sizeof( r_stats ));
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tr.local_client_added = false;
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tr.num_draw_entities = 0;
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tr.cached_state.Purge(); // invalidate cache
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GET_ENTITY( 0 )->hCachedMatrix = GL_CacheState( g_vecZero, g_vecZero );
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tr.num_2D_shadows_used = tr.num_CM_shadows_used = 0;
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tr.sun_light_enabled = false;
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if( r_sunshadows->value > 2.0f )
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CVAR_SET_FLOAT( "gl_sun_shadows", 2.0f );
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else if( r_sunshadows->value < 0.0f )
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CVAR_SET_FLOAT( "gl_sun_shadows", 0.0f );
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if( tr.shadows_notsupport )
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CVAR_SET_FLOAT( "r_shadows", 0.0f );
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R_CheckChanges();
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if( tr.params_changed )
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R_InitDynLightShaders();
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}
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/*
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===============
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R_ComputeFxBlend
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===============
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*/
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int R_ComputeFxBlend( cl_entity_t *e )
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{
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int blend = 0, renderAmt;
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float offset, dist;
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Vector tmp;
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offset = ((int)e->index ) * 363.0f; // Use ent index to de-sync these fx
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renderAmt = e->curstate.renderamt;
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switch( e->curstate.renderfx )
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{
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case kRenderFxPulseSlowWide:
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blend = renderAmt + 0x40 * sin( tr.time * 2 + offset );
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break;
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case kRenderFxPulseFastWide:
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blend = renderAmt + 0x40 * sin( tr.time * 8 + offset );
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break;
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case kRenderFxPulseSlow:
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blend = renderAmt + 0x10 * sin( tr.time * 2 + offset );
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break;
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case kRenderFxPulseFast:
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blend = renderAmt + 0x10 * sin( tr.time * 8 + offset );
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break;
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// JAY: HACK for now -- not time based
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case kRenderFxFadeSlow:
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if( renderAmt > 0 )
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renderAmt -= 1;
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else renderAmt = 0;
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blend = renderAmt;
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break;
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case kRenderFxFadeFast:
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if( renderAmt > 3 )
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renderAmt -= 4;
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else renderAmt = 0;
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blend = renderAmt;
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break;
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case kRenderFxSolidSlow:
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if( renderAmt < 255 )
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renderAmt += 1;
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else renderAmt = 255;
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blend = renderAmt;
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break;
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case kRenderFxSolidFast:
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if( renderAmt < 252 )
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renderAmt += 4;
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else renderAmt = 255;
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blend = renderAmt;
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break;
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case kRenderFxStrobeSlow:
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blend = 20 * sin( tr.time * 4 + offset );
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if( blend < 0 ) blend = 0;
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else blend = renderAmt;
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break;
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case kRenderFxStrobeFast:
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blend = 20 * sin( tr.time * 16 + offset );
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if( blend < 0 ) blend = 0;
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else blend = renderAmt;
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break;
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case kRenderFxStrobeFaster:
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blend = 20 * sin( tr.time * 36 + offset );
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if( blend < 0 ) blend = 0;
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else blend = renderAmt;
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break;
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case kRenderFxFlickerSlow:
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blend = 20 * (sin( tr.time * 2 ) + sin( tr.time * 17 + offset ));
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if( blend < 0 ) blend = 0;
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else blend = renderAmt;
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break;
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case kRenderFxFlickerFast:
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blend = 20 * (sin( tr.time * 16 ) + sin( tr.time * 23 + offset ));
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if( blend < 0 ) blend = 0;
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else blend = renderAmt;
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break;
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case kRenderFxHologram:
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case kRenderFxDistort:
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tmp = e->origin - GetVieworg();
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dist = DotProduct( tmp, GetVForward( ));
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// Turn off distance fade
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if( e->curstate.renderfx == kRenderFxDistort )
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dist = 1;
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if( dist <= 0 )
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{
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blend = 0;
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}
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else
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{
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renderAmt = 180;
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if( dist <= 100 ) blend = renderAmt;
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else blend = (int) ((1.0f - ( dist - 100 ) * ( 1.0f / 400.0f )) * renderAmt );
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blend += RANDOM_LONG( -32, 31 );
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}
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break;
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case kRenderFxGlowShell: // safe current renderamt because it's shell scale!
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case kRenderFxDeadPlayer: // safe current renderamt because it's player index!
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blend = renderAmt;
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break;
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case kRenderFxNone:
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case kRenderFxClampMinScale:
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default:
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if( e->curstate.rendermode == kRenderNormal )
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blend = 255;
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else blend = renderAmt;
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break;
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}
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|
|
|
|
|
|
|
if( e->model->type != mod_brush || R_WaterEntity( e->model ))
|
|
|
|
{
|
|
|
|
// NOTE: never pass sprites with rendercolor '0 0 0' it's a stupid Valve Hammer Editor bug
|
|
|
|
if( !e->curstate.rendercolor.r && !e->curstate.rendercolor.g && !e->curstate.rendercolor.b )
|
|
|
|
e->curstate.rendercolor.r = e->curstate.rendercolor.g = e->curstate.rendercolor.b = 255;
|
|
|
|
}
|
|
|
|
|
|
|
|
// apply scale to studiomodels and sprites only
|
|
|
|
if( e->model && e->model->type != mod_brush && !e->curstate.scale )
|
|
|
|
e->curstate.scale = 1.0f;
|
|
|
|
|
|
|
|
blend = bound( 0, blend, 255 );
|
|
|
|
|
|
|
|
return blend;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
R_AddEntity
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
qboolean R_AddEntity( struct cl_entity_s *clent, int entityType )
|
|
|
|
{
|
|
|
|
if( !CVAR_TO_BOOL( r_drawentities ))
|
|
|
|
return false; // not allow to drawing
|
|
|
|
|
|
|
|
if( !clent || !clent->model )
|
|
|
|
return false; // if set to invisible, skip
|
|
|
|
|
|
|
|
if( clent->curstate.effects & EF_NODRAW )
|
|
|
|
return false; // done
|
|
|
|
|
|
|
|
if( entityType == ET_PLAYER && RP_LOCALCLIENT( clent ))
|
|
|
|
{
|
|
|
|
if( tr.local_client_added )
|
|
|
|
return false; // already present in list
|
|
|
|
tr.local_client_added = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( clent->curstate.renderfx == 71 ) // dynamic light
|
|
|
|
{
|
|
|
|
CDynLight *dl = CL_AllocDlight( clent->curstate.number );
|
|
|
|
|
|
|
|
float radius = clent->curstate.renderamt * 8.0f;
|
|
|
|
float fov = clent->curstate.scale;
|
|
|
|
int tex = 0, flags = 0, type;
|
|
|
|
Vector origin, angles;
|
|
|
|
|
|
|
|
if( clent->curstate.scale ) // spotlight
|
|
|
|
{
|
|
|
|
int i = bound( 0, clent->curstate.rendermode, 7 );
|
|
|
|
tex = tr.spotlightTexture[i];
|
|
|
|
type = LIGHT_SPOT;
|
|
|
|
}
|
|
|
|
else type = LIGHT_OMNI;
|
|
|
|
|
|
|
|
if( clent->curstate.effects & EF_NOSHADOW )
|
|
|
|
flags |= DLF_NOSHADOWS;
|
|
|
|
|
|
|
|
if( clent->curstate.effects & EF_NOBUMP )
|
|
|
|
flags |= DLF_NOBUMP;
|
|
|
|
|
|
|
|
if( clent->curstate.effects & EF_LENSFLARE )
|
|
|
|
flags |= DLF_LENSFLARE;
|
|
|
|
|
|
|
|
R_GetLightVectors( clent, origin, angles );
|
|
|
|
R_SetupLightParams( dl, origin, angles, radius, clent->curstate.scale, type, flags );
|
|
|
|
R_SetupLightTexture( dl, tex );
|
|
|
|
|
|
|
|
dl->color[0] = (float)clent->curstate.rendercolor.r / 128;
|
|
|
|
dl->color[1] = (float)clent->curstate.rendercolor.g / 128;
|
|
|
|
dl->color[2] = (float)clent->curstate.rendercolor.b / 128;
|
|
|
|
dl->die = tr.time + 0.05f;
|
|
|
|
|
|
|
|
return true; // no reason to drawing this entity
|
|
|
|
}
|
|
|
|
else if( clent->curstate.renderfx == 72 ) // dynamic light with avi file
|
|
|
|
{
|
|
|
|
if( !clent->curstate.sequence )
|
|
|
|
return true; // bad avi file
|
|
|
|
|
|
|
|
CDynLight *dl = CL_AllocDlight( clent->curstate.number );
|
|
|
|
|
|
|
|
if( dl->spotlightTexture == tr.spotlightTexture[1] )
|
|
|
|
return true; // bad avi file
|
|
|
|
|
|
|
|
float radius = clent->curstate.renderamt * 8.0f;
|
|
|
|
float fov = clent->curstate.scale;
|
|
|
|
Vector origin, angles;
|
|
|
|
int flags = DLF_ASPECT3X4; // fit to film01.avi aspect
|
|
|
|
|
|
|
|
// found the corresponding cinstate
|
|
|
|
const char *cinname = gRenderfuncs.GetFileByIndex( clent->curstate.sequence );
|
|
|
|
int hCin = R_PrecacheCinematic( cinname );
|
|
|
|
|
|
|
|
if( hCin >= 0 && !dl->cinTexturenum )
|
|
|
|
dl->cinTexturenum = R_AllocateCinematicTexture( TF_SPOTLIGHT );
|
|
|
|
|
|
|
|
if( hCin == -1 || dl->cinTexturenum <= 0 || !CIN_IS_ACTIVE( tr.cinematics[hCin].state ))
|
|
|
|
{
|
|
|
|
// cinematic textures limit exceeded or movie not found
|
|
|
|
dl->spotlightTexture = tr.spotlightTexture[1];
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
gl_movie_t *cin = &tr.cinematics[hCin];
|
|
|
|
float cin_time;
|
|
|
|
|
|
|
|
// advances cinematic time
|
|
|
|
cin_time = fmod( clent->curstate.fuser2, cin->length );
|
|
|
|
|
|
|
|
// read the next frame
|
|
|
|
int cin_frame = CIN_GET_FRAME_NUMBER( cin->state, cin_time );
|
|
|
|
|
|
|
|
if( cin_frame != dl->lastframe )
|
|
|
|
{
|
|
|
|
// upload the new frame
|
|
|
|
byte *raw = CIN_GET_FRAMEDATA( cin->state, cin_frame );
|
|
|
|
CIN_UPLOAD_FRAME( tr.cinTextures[dl->cinTexturenum-1], cin->xres, cin->yres, cin->xres, cin->yres, raw );
|
|
|
|
dl->lastframe = cin_frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( clent->curstate.effects & EF_NOSHADOW )
|
|
|
|
flags |= DLF_NOSHADOWS;
|
|
|
|
|
|
|
|
if( clent->curstate.effects & EF_NOBUMP )
|
|
|
|
flags |= DLF_NOBUMP;
|
|
|
|
|
|
|
|
R_GetLightVectors( clent, origin, angles );
|
|
|
|
R_SetupLightParams( dl, origin, angles, radius, clent->curstate.scale, LIGHT_SPOT, flags );
|
|
|
|
R_SetupLightTexture( dl, tr.cinTextures[dl->cinTexturenum-1] );
|
|
|
|
|
|
|
|
dl->color[0] = (float)clent->curstate.rendercolor.r / 128;
|
|
|
|
dl->color[1] = (float)clent->curstate.rendercolor.g / 128;
|
|
|
|
dl->color[2] = (float)clent->curstate.rendercolor.b / 128;
|
|
|
|
dl->die = GET_CLIENT_TIME() + 0.05f;
|
|
|
|
|
|
|
|
return true; // no reason to drawing this entity
|
|
|
|
}
|
|
|
|
|
|
|
|
if( clent->curstate.effects & EF_SCREENMOVIE )
|
|
|
|
{
|
|
|
|
// update cin sound properly
|
|
|
|
R_UpdateCinSound( clent );
|
|
|
|
}
|
|
|
|
|
|
|
|
clent->curstate.renderamt = R_ComputeFxBlend( clent );
|
|
|
|
|
|
|
|
if( !R_OpaqueEntity( clent ))
|
|
|
|
{
|
|
|
|
if( clent->curstate.renderamt <= 0.0f )
|
|
|
|
return true; // invisible
|
|
|
|
}
|
|
|
|
#if 0
|
|
|
|
if( clent->model->type == mod_brush && CVAR_TO_BOOL( r_test ))
|
|
|
|
return true;
|
|
|
|
#endif
|
|
|
|
if( clent->model->type == mod_brush )
|
|
|
|
clent->hCachedMatrix = GL_CacheState( clent->origin, clent->angles, ( clent->curstate.renderfx == SKYBOX_ENTITY ));
|
|
|
|
clent->curstate.entityType = entityType;
|
|
|
|
|
|
|
|
// mark static entity as visible
|
|
|
|
if( entityType == ET_FRAGMENTED )
|
|
|
|
{
|
|
|
|
// non-solid statics wants a new lighting too :-)
|
|
|
|
SetBits( clent->curstate.iuser1, CF_STATIC_ENTITY );
|
|
|
|
clent->visframe = tr.realframecount;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( tr.num_draw_entities < MAX_VISIBLE_ENTS )
|
|
|
|
{
|
|
|
|
tr.draw_entities[tr.num_draw_entities] = clent;
|
|
|
|
tr.num_draw_entities++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
2020-08-31 00:15:53 +02:00
|
|
|
}
|