Paranoia2/cl_dll/cl_dll.h

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2020-08-31 18:50:41 +02:00
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// cl_dll.h
//
// 4-23-98 JOHN
//
// This DLL is linked by the client when they first initialize.
// This DLL is responsible for the following tasks:
// - Loading the HUD graphics upon initialization
// - Drawing the HUD graphics every frame
// - Handling the custum HUD-update packets
//
typedef unsigned char byte;
typedef unsigned short word;
typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf);
#include <vector.h>
#include "../engine/cdll_int.h"
#include "cdll_dll.h"
extern cl_enginefunc_t gEngfuncs;
#define CONPRINT (gEngfuncs.Con_Printf) //LRC - I can't live without printf!
//
// gl_export.cpp
//
bool GL_Init( void );
void GL_MapChanged( void );
void GL_Shutdown( void );
bool GL_Support( int r_ext );
void R_VidInit( void );