2020-08-31 18:50:41 +02:00
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// cl_util.h
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//
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#include "cvardef.h"
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#define EXPORT _declspec( dllexport )
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#define DLLEXPORT __declspec( dllexport )
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#ifndef TRUE
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#define TRUE 1
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#define FALSE 0
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#endif
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extern int developer_level;
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extern int r_currentMessageNum;
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extern int g_iXashEngineBuildNumber;
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extern BOOL g_fRenderInitialized;
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extern BOOL g_fRenderInterfaceValid;
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extern BOOL g_fXashEngine;
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enum
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{
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DEV_NONE = 0,
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DEV_NORMAL,
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DEV_EXTENDED
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};
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typedef HMODULE dllhandle_t;
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typedef struct dllfunc_s
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{
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const char *name;
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void **func;
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} dllfunc_t;
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// misc cvars
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extern cvar_t *r_test; // just cvar for testify new effects
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extern cvar_t *r_stencilbits;
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extern cvar_t *r_drawentities;
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extern cvar_t *gl_extensions;
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extern cvar_t *cv_dynamiclight;
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extern cvar_t *r_detailtextures;
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extern cvar_t *r_lighting_ambient;
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extern cvar_t *r_lighting_modulate;
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extern cvar_t *r_lightstyle_lerping;
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extern cvar_t *r_lighting_extended;
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extern cvar_t *r_occlusion_culling;
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extern cvar_t *r_show_lightprobes;
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extern cvar_t *r_show_cubemaps;
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extern cvar_t *r_show_viewleaf;
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extern cvar_t *cv_crosshair;
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extern cvar_t *r_shadows;
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extern cvar_t *r_fullbright;
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extern cvar_t *r_draw_beams;
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extern cvar_t *r_overview;
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extern cvar_t *r_novis;
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extern cvar_t *r_nocull;
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extern cvar_t *r_lockpvs;
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extern cvar_t *r_dof;
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extern cvar_t *r_dof_hold_time;
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extern cvar_t *r_dof_change_time;
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extern cvar_t *r_dof_focal_length;
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extern cvar_t *r_dof_fstop;
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extern cvar_t *r_dof_debug;
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extern cvar_t *r_allow_mirrors;
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extern cvar_t *cv_renderer;
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extern cvar_t *cv_brdf;
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extern cvar_t *cv_bump;
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extern cvar_t *cv_specular;
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extern cvar_t *cv_parallax;
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extern cvar_t *cv_decals;
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extern cvar_t *cv_realtime_puddles;
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extern cvar_t *cv_shadow_offset;
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extern cvar_t *cv_cubemaps;
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extern cvar_t *cv_deferred;
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extern cvar_t *cv_deferred_full;
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extern cvar_t *cv_deferred_maxlights;
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extern cvar_t *cv_deferred_tracebmodels;
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extern cvar_t *cv_cube_lod_bias;
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extern cvar_t *cv_gamma;
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extern cvar_t *cv_brightness;
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extern cvar_t *cv_water;
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extern cvar_t *cv_decalsdebug;
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extern cvar_t *cv_show_tbn;
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extern cvar_t *cv_nosort;
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extern cvar_t *r_lightmap;
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extern cvar_t *r_speeds;
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extern cvar_t *r_decals;
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extern cvar_t *r_studio_decals;
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extern cvar_t *r_hand;
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extern cvar_t *r_sunshadows;
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extern cvar_t *r_sun_allowed;
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extern cvar_t *r_shadow_split_weight;
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extern cvar_t *r_wireframe;
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extern cvar_t *r_lightstyles;
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extern cvar_t *r_polyoffset;
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extern cvar_t *r_dynamic;
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extern cvar_t *r_finish;
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extern cvar_t *r_clear;
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extern cvar_t *r_grass;
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extern cvar_t *r_grass_alpha;
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extern cvar_t *r_grass_lighting;
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extern cvar_t *r_grass_shadows;
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extern cvar_t *r_grass_fade_start;
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extern cvar_t *r_grass_fade_dist;
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extern cvar_t *r_scissor_glass_debug;
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extern cvar_t *r_scissor_light_debug;
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extern cvar_t *r_showlightmaps;
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extern cvar_t *r_recursion_depth;
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extern cvar_t *r_shadowmap_size;
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extern cvar_t *r_pssm_show_split;
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extern cvar_t *v_sunshafts;
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extern cvar_t *v_glows;
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extern "C" void DLLEXPORT HUD_StudioEvent( const struct mstudioevent_s *event, const struct cl_entity_s *entity );
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// Macros to hook function calls into the HUD object
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#define HOOK_MESSAGE(x) gEngfuncs.pfnHookUserMsg(#x, __MsgFunc_##x );
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#define DECLARE_MESSAGE(y, x) int __MsgFunc_##x(const char *pszName, int iSize, void *pbuf) \
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{ \
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return gHUD.##y.MsgFunc_##x(pszName, iSize, pbuf ); \
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}
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#define HOOK_COMMAND(x, y) gEngfuncs.pfnAddCommand( x, __CmdFunc_##y );
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#define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \
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{ \
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gHUD.##y.UserCmd_##x( ); \
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}
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#define SPR_Set (*gEngfuncs.pfnSPR_Set)
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#define SPR_Frames (*gEngfuncs.pfnSPR_Frames)
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client_sprite_t *SPR2_GetList( char *psz, int *piCount ); // new version
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// SPR_Draw draws a the current sprite as solid
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#define SPR_Draw (*gEngfuncs.pfnSPR_Draw)
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// SPR_DrawHoles draws the current sprites, with color index255 not drawn (transparent)
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#define SPR_DrawHoles (*gEngfuncs.pfnSPR_DrawHoles)
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// SPR_DrawAdditive adds the sprites RGB values to the background (additive transulency)
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#define SPR_DrawAdditive (*gEngfuncs.pfnSPR_DrawAdditive)
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// SPR_EnableScissor sets a clipping rect for HUD sprites. (0,0) is the top-left hand corner of the screen.
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#define SPR_EnableScissor (*gEngfuncs.pfnSPR_EnableScissor)
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// SPR_DisableScissor disables the clipping rect
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#define SPR_DisableScissor (*gEngfuncs.pfnSPR_DisableScissor)
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//
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#define FillRGBA (*gEngfuncs.pfnFillRGBA)
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// ScreenHeight returns the height of the screen, in pixels
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#define ScreenHeight (gHUD.m_scrinfo.iHeight)
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// ScreenWidth returns the width of the screen, in pixels
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#define ScreenWidth (gHUD.m_scrinfo.iWidth)
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// Use this to set any co-ords in 640x480 space
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#define XRES(x) ((int)(float(x) * ((float)ScreenWidth / 640.0f) + 0.5f))
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#define YRES(y) ((int)(float(y) * ((float)ScreenHeight / 480.0f) + 0.5f))
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// use this to project world coordinates to screen coordinates
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#define XPROJECT(x) ( (1.0f+(x))*ScreenWidth*0.5f )
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#define YPROJECT(y) ( (1.0f-(y))*ScreenHeight*0.5f )
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#define GetScreenInfo (*gEngfuncs.pfnGetScreenInfo)
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#define ServerCmd (*gEngfuncs.pfnServerCmd)
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#define ClientCmd (*gEngfuncs.pfnClientCmd)
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#define SetCrosshair (*gEngfuncs.pfnSetCrosshair)
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#define AngleVectors (*gEngfuncs.pfnAngleVectors)
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inline int ConsoleStringLen( const char *string )
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{
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int _width, _height;
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GetConsoleStringSize( string, &_width, &_height );
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return _width;
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}
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// returns the players name of entity no.
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#define GetPlayerInfo (*gEngfuncs.pfnGetPlayerInfo)
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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#define fabs(x) ((x) > 0 ? (x) : 0 - (x))
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void ScaleColors( int &r, int &g, int &b, int a );
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#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
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#define VectorSubtract(a,b,c) {(c)[0]=(a)[0]-(b)[0];(c)[1]=(a)[1]-(b)[1];(c)[2]=(a)[2]-(b)[2];}
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#define VectorAdd(a,b,c) {(c)[0]=(a)[0]+(b)[0];(c)[1]=(a)[1]+(b)[1];(c)[2]=(a)[2]+(b)[2];}
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#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
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inline void VectorClear(float *a) { a[0]=0.0;a[1]=0.0;a[2]=0.0;}
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float Length(const float *v);
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void VectorMA (const float *veca, float scale, const float *vecb, float *vecc);
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void VectorScale (const float *in, float scale, float *out);
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float VectorNormalize (float *v);
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extern vec3_t vec3_origin;
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extern struct ref_params_s *g_pViewParams;
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// disable 'possible loss of data converting float to int' warning message
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#pragma warning( disable: 4244 )
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// disable 'truncation from 'const double' to 'float' warning message
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#pragma warning( disable: 4305 )
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inline void UnpackRGB(int &r, int &g, int &b, unsigned long ulRGB)\
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{\
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r = (ulRGB & 0xFF0000) >>16;\
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g = (ulRGB & 0xFF00) >> 8;\
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b = ulRGB & 0xFF;\
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}
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inline unsigned int PackRGBA( int r, int g, int b, int a )
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{
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r = bound( 0, r, 255 );
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g = bound( 0, g, 255 );
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b = bound( 0, b, 255 );
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a = bound( 0, a, 255 );
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return ((a)<<24|(r)<<16|(g)<<8|(b));
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}
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inline void UnpackRGBA( int &r, int &g, int &b, int &a, unsigned int ulRGBA )
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{
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a = (ulRGBA & 0xFF000000) >> 24;
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r = (ulRGBA & 0xFF0000) >> 16;
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g = (ulRGBA & 0xFF00) >> 8;
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b = (ulRGBA & 0xFF) >> 0;
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}
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float PackColor( const color24 &color );
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color24 UnpackColor( float pack );
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HSPRITE LoadSprite(const char *pszName);
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#define CHECKVISBIT( vis, b ) ((b) >= 0 ? (byte)((vis)[(b) >> 3] & (1 << ((b) & 7))) : (byte)false )
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#define SETVISBIT( vis, b )( void ) ((b) >= 0 ? (byte)((vis)[(b) >> 3] |= (1 << ((b) & 7))) : (byte)false )
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#define CLEARVISBIT( vis, b )( void ) ((b) >= 0 ? (byte)((vis)[(b) >> 3] &= ~(1 << ((b) & 7))) : (byte)false )
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typedef struct leaflist_s
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{
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int count;
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int maxcount;
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bool overflowed;
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short *list;
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Vector mins, maxs;
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struct mnode_s *headnode; // for overflows where each leaf can't be stored individually
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} leaflist_t;
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struct mleaf_s *Mod_PointInLeaf( const Vector &p, struct mnode_s *node );
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byte *Mod_LeafPVS( struct mleaf_s *leaf, struct model_s *model );
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byte *Mod_GetCurrentVis( void );
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bool Mod_BoxVisible( const Vector &mins, const Vector &maxs, const byte *visbits );
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bool Mod_CheckEntityPVS( cl_entity_t *ent );
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bool Mod_CheckTempEntityPVS( struct tempent_s *pTemp );
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bool Mod_CheckEntityLeafPVS( const Vector &absmin, const Vector &absmax, struct mleaf_s *leaf );
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bool Mod_CheckBoxVisible( const Vector &absmin, const Vector &absmax );
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void Mod_GetFrames( int modelIndex, int &numFrames );
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struct model_s *Mod_Handle( int modelIndex );
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bool Mod_PointInSolid( const Vector &p );
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int Mod_GetType( int modelIndex );
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extern void ParseRain( void );
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extern int CL_IsDead( void );
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void SetDLightVis( struct mworldlight_s *wl, int leafnum );
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void MergeDLightVis( struct mworldlight_s *wl, int leafnum );
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bool UTIL_IsPlayer( int idx );
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bool UTIL_IsLocal( int idx );
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void UTIL_WeaponAnimation( int iAnim, float framerate );
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void UTIL_StudioDecal( const char *pDecalName, struct pmtrace_s *pTrace, const Vector &vecSrc );
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bool R_ScissorForAABB( const Vector &absmin, const Vector &absmax, float *x, float *y, float *w, float *h );
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bool R_AABBToScreen( const Vector &absmin, const Vector &absmax, Vector2D &scrmin, Vector2D &scrmax, wrect_t *rect = NULL );
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bool R_ScissorForFrustum( class CFrustum *frustum, float *x, float *y, float *w, float *h );
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void R_DrawScissorRectangle( float x, float y, float w, float h );
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int WorldToScreen( const Vector &world, Vector &screen );
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void R_TransformWorldToDevice( const Vector &world, Vector &ndc );
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void R_TransformDeviceToScreen( const Vector &ndc, Vector &screen );
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float ComputePixelWidthOfSphere( const Vector& vecOrigin, float flRadius );
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bool R_SkyIsVisible( void );
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bool R_ClipPolygon( int numPoints, Vector *points, const struct mplane_s *plane, int *numClipped, Vector *clipped );
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void R_SplitPolygon( int numPoints, Vector *points, const struct mplane_s *plane, int *numFront, Vector *front, int *numBack, Vector *back );
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// dll managment
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bool Sys_LoadLibrary( const char *dllname, dllhandle_t *handle, const dllfunc_t *fcts = NULL );
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void *Sys_GetProcAddress( dllhandle_t handle, const char *name );
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void Sys_FreeLibrary( dllhandle_t *handle );
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bool Sys_RemoveFile( const char *path );
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void UTIL_CreateAurora( cl_entity_t *ent, const char *file, int attachment, float lifetime = 0.0f );
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void UTIL_RemoveAurora( cl_entity_t *ent );
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extern void AngleMatrix (const float *angles, float (*matrix)[4] );
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extern void VectorTransform (const float *in1, float in2[3][4], float *out);
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extern void SetPoint( float x, float y, float z, float (*matrix)[4]);
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extern void CreateDecal( const Vector &p, const Vector &n, float ang, const char *sz, int flags = 0, int eIdx = 0, int mIdx = 0, bool source = true );
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extern void CreateDecal( struct pmtrace_s *tr, const char *name, float angle, bool visent = false );
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extern void Physic_SweepTest( struct cl_entity_s *pTouch, const Vector &start, const Vector &mins, const Vector &maxs, const Vector &end, trace_t *tr );
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extern void BuildGammaTable( void );
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extern float TextureToLinear( int c );
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extern int LinearToTexture( float f );
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extern void GL_GpuMemUsage_f( void );
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