forked from a1batross/Paranoia2_original
354 lines
6.9 KiB
Plaintext
354 lines
6.9 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="mxtk" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=mxtk - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "mxtk.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "mxtk.mak" CFG="mxtk - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "mxtk - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "mxtk - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "mxtk - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\temp\mxtk\!release"
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# PROP Intermediate_Dir "..\..\temp\mxtk\!release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I ".\\" /I "..\..\game_shared" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE RSC /l 0x807
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\common\mxtk.lib"
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!ELSEIF "$(CFG)" == "mxtk - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP Output_Dir "..\..\temp\mxtk\!debug"
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# PROP Intermediate_Dir "..\..\temp\mxtk\!debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /GX /ZI /Od /I ".\\" /I "..\..\game_shared" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FAs /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x807
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\common\mxtk.lib"
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!ENDIF
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# Begin Target
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# Name "mxtk - Win32 Release"
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# Name "mxtk - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp"
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# Begin Source File
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SOURCE=.\mx.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\mxBmp.cpp
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# End Source File
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SOURCE=.\mxButton.cpp
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SOURCE=.\mxCheckBox.cpp
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SOURCE=.\mxChoice.cpp
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SOURCE=.\mxChooseColor.cpp
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SOURCE=.\mxFileDialog.cpp
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SOURCE=.\mxGlWindow.cpp
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SOURCE=.\mxGroupBox.cpp
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SOURCE=.\mxLabel.cpp
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SOURCE=.\mxLineEdit.cpp
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SOURCE=.\mxListBox.cpp
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# End Source File
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SOURCE=.\mxMenu.cpp
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# End Source File
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SOURCE=.\mxMenuBar.cpp
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SOURCE=.\mxMessageBox.cpp
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SOURCE=.\mxMultiLineEdit.cpp
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SOURCE=.\mxpath.cpp
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# End Source File
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SOURCE=.\mxPcx.cpp
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# End Source File
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SOURCE=.\mxPopupMenu.cpp
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# End Source File
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SOURCE=.\mxProgressBar.cpp
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# End Source File
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SOURCE=.\mxRadioButton.cpp
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# End Source File
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SOURCE=.\mxSlider.cpp
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# End Source File
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SOURCE=.\mxstring.cpp
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SOURCE=.\mxTab.cpp
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SOURCE=.\mxTga.cpp
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# End Source File
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SOURCE=.\mxToggleButton.cpp
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SOURCE=.\mxToolTip.cpp
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# Begin Source File
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SOURCE=.\mxTreeView.cpp
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SOURCE=.\mxWidget.cpp
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SOURCE=.\mxWindow.cpp
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# PROP Default_Filter "h"
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# Begin Source File
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SOURCE=.\gl.h
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# Begin Source File
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SOURCE=.\mx.h
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# End Source File
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# Begin Source File
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SOURCE=.\mxBmp.h
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# End Source File
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SOURCE=.\mxButton.h
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# End Source File
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SOURCE=.\mxCheckBox.h
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# End Source File
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SOURCE=.\mxChoice.h
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# End Source File
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SOURCE=.\mxChooseColor.h
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# End Source File
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SOURCE=.\mxEvent.h
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# End Source File
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SOURCE=.\mxFileDialog.h
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# End Source File
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# Begin Source File
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SOURCE=.\mxGlWindow.h
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# End Source File
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SOURCE=.\mxGroupBox.h
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# End Source File
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SOURCE=.\mxImage.h
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# End Source File
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SOURCE=.\mxInit.h
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# End Source File
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SOURCE=.\mxLabel.h
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# End Source File
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SOURCE=.\mxLineEdit.h
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SOURCE=.\mxLinkedList.h
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SOURCE=.\mxListBox.h
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SOURCE=.\mxMenu.h
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SOURCE=.\mxMenuBar.h
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SOURCE=.\mxMessageBox.h
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SOURCE=.\mxMultiLineEdit.h
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SOURCE=.\mxpath.h
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SOURCE=.\mxPcx.h
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SOURCE=.\mxPopupMenu.h
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SOURCE=.\mxProgressBar.h
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SOURCE=.\mxRadioButton.h
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SOURCE=.\mxSlider.h
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# End Source File
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SOURCE=.\mxstring.h
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SOURCE=.\mxTab.h
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SOURCE=.\mxTga.h
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SOURCE=.\mxToggleButton.h
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SOURCE=.\mxToolTip.h
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SOURCE=.\mxTreeView.h
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SOURCE=.\mxWidget.h
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SOURCE=.\mxWindow.h
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# End Project
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