# Microsoft Developer Studio Project File - Name="mainui" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=mainui - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "mainui.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "mainui.mak" CFG="mainui - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "mainui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "mainui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "mainui - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\temp\mainui\!release" # PROP Intermediate_Dir "..\temp\mainui\!release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLATFORM_EXPORTS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "./" /I "../common" /I "../pm_shared" /I "../engine" /I "../game_shared" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /opt:nowin98 # ADD LINK32 msvcrt.lib user32.lib /nologo /dll /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /def:".\mainui.def" /out:"..\temp\mainui\!release/menu.dll" /opt:nowin98 # SUBTRACT LINK32 /profile /nodefaultlib # Begin Custom Build TargetDir=\Paranoia2\src_main\temp\mainui\!release InputPath=\Paranoia2\src_main\temp\mainui\!release\menu.dll SOURCE="$(InputPath)" "D:\Paranoia2\base\bin\menu.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetDir)\menu.dll "D:\Paranoia2\base\bin\menu.dll" # End Custom Build !ELSEIF "$(CFG)" == "mainui - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\temp\mainui\!debug" # PROP Intermediate_Dir "..\temp\mainui\!debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLATFORM_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "./" /I "../common" /I "../pm_shared" /I "../engine" /I "../game_shared" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /def:".\mainui.def" /pdbtype:sept # ADD LINK32 msvcrtd.lib user32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /def:".\mainui.def" /out:"..\temp\mainui\!debug/menu.dll" /pdbtype:sept # SUBTRACT LINK32 /incremental:no /nodefaultlib # Begin Custom Build TargetDir=\Paranoia2\src_main\temp\mainui\!debug InputPath=\Paranoia2\src_main\temp\mainui\!debug\menu.dll SOURCE="$(InputPath)" "D:\Paranoia2\base\bin\menu.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetDir)\menu.dll "D:\Paranoia2\base\bin\menu.dll" # End Custom Build !ENDIF # Begin Target # Name "mainui - Win32 Release" # Name "mainui - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\basemenu.cpp # End Source File # Begin Source File SOURCE=.\menu_advcontrols.cpp # End Source File # Begin Source File SOURCE=.\menu_audio.cpp # End Source File # Begin Source File SOURCE=.\menu_btns.cpp # End Source File # Begin Source File SOURCE=.\menu_configuration.cpp # End Source File # Begin Source File SOURCE=.\menu_controls.cpp # End Source File # Begin Source File SOURCE=.\menu_creategame.cpp # End Source File # Begin Source File SOURCE=.\menu_credits.cpp # End Source File # Begin Source File SOURCE=.\menu_customgame.cpp # End Source File # Begin Source File SOURCE=.\menu_gameoptions.cpp # End Source File # Begin Source File SOURCE=.\menu_internetgames.cpp # End Source File # Begin Source File SOURCE=.\menu_langame.cpp # End Source File # Begin Source File SOURCE=.\menu_loadgame.cpp # End Source File # Begin Source File SOURCE=.\menu_main.cpp # End Source File # Begin Source File SOURCE=.\menu_multiplayer.cpp # End Source File # Begin Source File SOURCE=.\menu_newgame.cpp # End Source File # Begin Source File SOURCE=.\menu_playersetup.cpp # End Source File # Begin Source File SOURCE=.\menu_savegame.cpp # End Source File # Begin Source File SOURCE=.\menu_saveload.cpp # End Source File # Begin Source File SOURCE=.\menu_strings.cpp # End Source File # Begin Source File SOURCE=.\menu_video.cpp # End Source File # Begin Source File SOURCE=.\menu_vidmodes.cpp # End Source File # Begin Source File SOURCE=.\menu_vidoptions.cpp # End Source File # Begin Source File SOURCE=.\udll_int.cpp # End Source File # Begin Source File SOURCE=.\ui_title_anim.cpp # End Source File # Begin Source File SOURCE=.\utils.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\basemenu.h # End Source File # Begin Source File SOURCE=.\enginecallback.h # End Source File # Begin Source File SOURCE=.\extdll.h # End Source File # Begin Source File SOURCE=.\menu_btnsbmp_table.h # End Source File # Begin Source File SOURCE=.\menu_strings.h # End Source File # Begin Source File SOURCE=.\menufont.H # End Source File # Begin Source File SOURCE=.\ui_title_anim.h # End Source File # Begin Source File SOURCE=.\utils.h # End Source File # End Group # End Target # End Project