/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef PM_DEBUG_H #define PM_DEBUG_H #pragma once void PM_ViewEntity( void ); void PM_DrawBBox( const Vector &mins, const Vector &maxs, const Vector &origin, int pcolor, float life ); void PM_ParticleLine( const Vector &start, const Vector &end, int pcolor, float life, float vert ); void PM_ShowClipBox( void ); #endif // PMOVEDBG_H