remove old renderer - OK build smooth TBN like in HLFX 0.6 - OK build env_cubemap system - OK handle new lightstyles system - OK do revision for all shaders - OK optimize new renderer - OK new grass system - OK add new punch system - OK control over player speed - OK control over player jump height - OK kill shit message about NULL model - OK remove hardcoded names from hud - OK do revision for light shaders - OK optimize light pass - OK create shaders for dlight LQ specular - OK optimize shadow pass - OK gloss for studio transparent objects - OK move decal POM settings into script - OK do revision for decal shaders - OK make gloss for decals - OK gloss for bmodel transparent objects - OK crop matrix for shadows from sun - OK optimize sky drawing - OK remove hdrl - OK remove bloom - OK implement god-rays - OK fix flashlight disappearing on p_savior2 - OK fix rain visibility check - OK fix studio chrome parazite lighting - OK fix tubes lighting artifacts - OK update matdesc documentation - OK flags SF_NOSHADOW and SF_NOBUMP for env_dynlight - OK gloss lighting models for each poly - OK write documentation for entities - OK remove unneeded pglDepthMask - OK remove triapiobjects stuff - OK finalize custom particles - OK check all extensions that needs for correct work - OK unload grass correctly - OK full renderer revision - OK beta-testing for other videocards - OK fixup point shadows on radeons - OK create ubershaders for decals - OK do revision of post-process filtering - OK create ubershaders for all studio models - OK correct screen copy for translucent studio - OK create uber-shaders for studio decals - OK do revision of all sunlight shaders - OK finalize occlusion query - OK fix bug with sun light & studio alpha test blink - OK convert textures to DDS - OK local beta-testing - OK global beta-testing - OK create compilers for VHLT v34 - OK final beta-testing and release test version - OK create tool for custom DXT encoding - OK pass the encoding param into renderer - OK optimize world rendering update BSP file format (lightprobes, worldlights) - OK plane hashing - OK new lighting for studiomodels - OK new shaders new dynamic lighting allow maketex to compress cubemaps - OK compilers blur direct light - OK build filesystem for radiosity - OK make advanced trace for rad - OK diffuse_light for sky - OK fix bug with rad-pathes - OK store deluxemap - OK store worldlights - OK store shadow occlusion - OK store worldlightvismatrix - OK fix bug in CSG (invalid planes) - OK finalize vertex lighting - OK