# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=cl_dll - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "cl_dll.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/GoldSrc/cl_dll", HGEBAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "cl_dll - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\temp\client\!release" # PROP Intermediate_Dir "..\temp\client\!release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\utils\vgui\include" /I "..\engine" /I "..\common" /I "..\pm_shared" /I ".\render" /I ".\\" /I "..\game_shared" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 msvcrt.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib glu32.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /out:"..\temp\client\!release\client.dll" # SUBTRACT LINK32 /map /debug # Begin Custom Build TargetDir=\Paranoia2\src_main\temp\client\!release InputPath=\Paranoia2\src_main\temp\client\!release\client.dll SOURCE="$(InputPath)" "D:\Paranoia2\base\bin\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetDir)\client.dll "D:\Paranoia2\base\bin\client.dll" # End Custom Build !ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "cl_dll___Win32_Debug" # PROP BASE Intermediate_Dir "cl_dll___Win32_Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\temp\client\!debug" # PROP Intermediate_Dir "..\temp\client\!debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\utils\vgui\include" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\dlls" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /Fr /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gi /GX /ZI /Od /I "..\utils\vgui\include" /I "..\engine" /I "..\common" /I "..\pm_shared" /I ".\render" /I ".\\" /I "..\game_shared" /D "WIN32" /D "DEBUG" /D "_DEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /FAs /FR /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /D "DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "_DEBUG" /d "DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib opengl32.lib cg.lib cgGL.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:".\Release\client.dll" # 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