//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #if !defined ( EV_HLDMH ) #define EV_HLDMH #include void EV_HLDM_GunshotDecalTrace( pmtrace_t *pTrace, const Vector &vecSrc, const Vector &vecEnd ); int EV_HLDM_CheckTracer( int idx, float *vecSrc, float *end, float *forward, float *right, int iBulletType, int iTracerFreq, int *tracerCount ); void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, float flSpreadX, float flSpreadY ); #endif // EV_HLDMH