/* wadfile.h - WAD3 file format Copyright (C) 2015 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef WADFILE_H #define WADFILE_H /* ======================================================================== .WAD archive format (WhereAllData - WAD) List of compressed files, that can be identify only by TYP_* header: dwadinfo_t[dwadinfo_t] file_1: byte[dwadinfo_t[num]->disksize] file_2: byte[dwadinfo_t[num]->disksize] file_3: byte[dwadinfo_t[num]->disksize] ... file_n: byte[dwadinfo_t[num]->disksize] infotable dlumpinfo_t[dwadinfo_t->numlumps] ======================================================================== */ #define IDWAD2HEADER (('2'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD2" quake wads #define IDWAD3HEADER (('3'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD3" half-life wads // dlumpinfo_t->attribs #define ATTR_NONE 0 // allow to read-write #define ATTR_READONLY BIT( 0 ) // don't overwrite this lump in anyway #define ATTR_COMPRESSED BIT( 1 ) // not used for now, just reserved #define ATTR_HIDDEN BIT( 2 ) // not used for now, just reserved #define ATTR_SYSTEM BIT( 3 ) // not used for now, just reserved // dlumpinfo_t->type #define TYP_ANY -1 // any type can be accepted #define TYP_NONE 0 // unknown lump type #define TYP_LABEL 1 // legacy from Doom1. Empty lump - label (like P_START, P_END etc) #define TYP_PALETTE 64 // quake or half-life palette (768 bytes) #define TYP_DDSTEX 65 // contain DDS texture #define TYP_GFXPIC 66 // menu or hud image (not contain mip-levels) #define TYP_MIPTEX 67 // quake1 and half-life in-game textures with four miplevels #define TYP_SCRIPT 68 // contain script files #define TYP_COLORMAP2 69 // old stuff. build palette from LBM file (not used) #define TYP_QFONT 70 // half-life font (qfont_t) // dlumpinfo_t->img_type #define IMG_DIFFUSE 0 // same as default pad1 always equal 0 #define IMG_ALPHAMASK 1 // alpha-channel that stored separate as luminance texture #define IMG_NORMALMAP 2 // indexed normalmap #define IMG_GLOSSMAP 3 // luminance or color specularity map #define IMG_GLOSSPOWER 4 // gloss power map (each value is a specular pow) #define IMG_HEIGHTMAP 5 // heightmap (for parallax occlusion mapping or source of normalmap) #define IMG_LUMA 6 // luma or glow texture with self-illuminated parts #define IMG_DECAL_ALPHA 7 // it's a decal texture (last color in palette is base color, and other colors his graduations) #define IMG_DECAL_COLOR 8 // decal without alpha-channel uses base, like 127 127 127 as transparent color #define WAD3_NAMELEN 16 #define HINT_NAMELEN 5 // e.g. _mask, _norm #define MAX_FILES_IN_WAD 65535 // real limit as above <2Gb size not a lumpcount typedef struct { int ident; // should be WAD3 int numlumps; // num files int infotableofs; // LUT offset } dwadinfo_t; typedef struct { int filepos; // file offset in WAD int disksize; // compressed or uncompressed int size; // uncompressed char type; // TYP_* char attribs; // file attribs char img_type; // IMG_* char pad; char name[WAD3_NAMELEN]; // must be null terminated } dlumpinfo_t; /* ======================================================================== .LMP image format (Half-Life gfx.wad lumps) ======================================================================== */ typedef struct lmp_s { unsigned int width; unsigned int height; } lmp_t; /* ======================================================================== .MIP image format (half-Life textures) ======================================================================== */ typedef struct mip_s { char name[WAD3_NAMELEN]; unsigned int width; unsigned int height; unsigned int offsets[4]; // four mip maps stored } mip_t; /* ======================================================================== .FNT image format (half-Life fonts) ======================================================================== */ #define NUM_GLYPHS 256 typedef struct { short startoffset; short charwidth; } charinfo; typedef struct qfont_s { int width, height; int rowcount; int rowheight; charinfo fontinfo[NUM_GLYPHS]; } qfont_t; #endif//WADFILE_H