/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef ITEMS_H #define ITEMS_H class CItem : public CBaseEntity { public: void Spawn( void ); CBaseEntity* Respawn( void ); // Wargon: Переменные для юзабельных итемов. virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; void EXPORT ItemUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { ItemTouch( pActivator ); } virtual int ObjectCaps( void ) { return m_iCurrCaps | FCAP_ACROSS_TRANSITION | FCAP_USE_ONLY; } int m_iCurrCaps; void EXPORT ItemTouch( CBaseEntity *pOther ); void EXPORT Materialize( void ); virtual BOOL MyTouch( CBasePlayer *pPlayer ) { return FALSE; }; }; #endif // ITEMS_H