/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "extdll.h" #include "basemenu.h" #include "utils.h" #include "menu_btnsbmp_table.h" #define ART_BANNER "gfx/shell/head_multi" #define ID_BACKGROUND 0 #define ID_BANNER 1 #define ID_INTERNETGAMES 2 #define ID_SPECTATEGAMES 3 #define ID_LANGAME 4 #define ID_CUSTOMIZE 5 #define ID_CONTROLS 6 #define ID_DONE 7 typedef struct { menuFramework_s menu; menuBitmap_s background; menuBitmap_s banner; menuPicButton_s internetGames; menuPicButton_s spectateGames; menuPicButton_s LANGame; menuPicButton_s Customize; // playersetup menuPicButton_s Controls; menuPicButton_s done; } uiMultiPlayer_t; static uiMultiPlayer_t uiMultiPlayer; /* ================= UI_MultiPlayer_Callback ================= */ static void UI_MultiPlayer_Callback( void *self, int event ) { menuCommon_s *item = (menuCommon_s *)self; if( event != QM_ACTIVATED ) return; switch( item->id ) { case ID_INTERNETGAMES: UI_InternetGames_Menu(); break; case ID_SPECTATEGAMES: // UNDONE: not implemented break; case ID_LANGAME: UI_LanGame_Menu(); break; case ID_CUSTOMIZE: UI_PlayerSetup_Menu(); break; case ID_CONTROLS: UI_Controls_Menu(); break; case ID_DONE: UI_PopMenu(); break; } } /* ================= UI_MultiPlayer_Init ================= */ static void UI_MultiPlayer_Init( void ) { memset( &uiMultiPlayer, 0, sizeof( uiMultiPlayer_t )); uiMultiPlayer.menu.vidInitFunc = UI_MultiPlayer_Init; uiMultiPlayer.background.generic.id = ID_BACKGROUND; uiMultiPlayer.background.generic.type = QMTYPE_BITMAP; uiMultiPlayer.background.generic.flags = QMF_INACTIVE; uiMultiPlayer.background.generic.x = 0; uiMultiPlayer.background.generic.y = 0; uiMultiPlayer.background.generic.width = 1024; uiMultiPlayer.background.generic.height = 768; uiMultiPlayer.background.pic = ART_BACKGROUND; uiMultiPlayer.banner.generic.id = ID_BANNER; uiMultiPlayer.banner.generic.type = QMTYPE_BITMAP; uiMultiPlayer.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE; uiMultiPlayer.banner.generic.x = UI_BANNER_POSX; uiMultiPlayer.banner.generic.y = UI_BANNER_POSY; uiMultiPlayer.banner.generic.width = UI_BANNER_WIDTH; uiMultiPlayer.banner.generic.height = UI_BANNER_HEIGHT; uiMultiPlayer.banner.pic = ART_BANNER; uiMultiPlayer.internetGames.generic.id = ID_INTERNETGAMES; uiMultiPlayer.internetGames.generic.type = QMTYPE_BM_BUTTON; uiMultiPlayer.internetGames.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY; uiMultiPlayer.internetGames.generic.x = 72; uiMultiPlayer.internetGames.generic.y = 230; uiMultiPlayer.internetGames.generic.name = "Internet games"; uiMultiPlayer.internetGames.generic.statusText = "View list of a game internet servers and join the one of your choise"; uiMultiPlayer.internetGames.generic.callback = UI_MultiPlayer_Callback; UI_UtilSetupPicButton( &uiMultiPlayer.internetGames, PC_INET_GAME ); uiMultiPlayer.spectateGames.generic.id = ID_SPECTATEGAMES; uiMultiPlayer.spectateGames.generic.type = QMTYPE_BM_BUTTON; uiMultiPlayer.spectateGames.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY|QMF_GRAYED; uiMultiPlayer.spectateGames.generic.x = 72; uiMultiPlayer.spectateGames.generic.y = 280; uiMultiPlayer.spectateGames.generic.name = "Spectate games"; uiMultiPlayer.spectateGames.generic.statusText = "Spectate internet games"; uiMultiPlayer.spectateGames.generic.callback = UI_MultiPlayer_Callback; UI_UtilSetupPicButton( &uiMultiPlayer.spectateGames, PC_SPECTATE_GAMES ); uiMultiPlayer.LANGame.generic.id = ID_LANGAME; uiMultiPlayer.LANGame.generic.type = QMTYPE_BM_BUTTON; uiMultiPlayer.LANGame.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY; uiMultiPlayer.LANGame.generic.x = 72; uiMultiPlayer.LANGame.generic.y = 330; uiMultiPlayer.LANGame.generic.name = "LAN game"; uiMultiPlayer.LANGame.generic.statusText = "Set up the game on the local area network"; uiMultiPlayer.LANGame.generic.callback = UI_MultiPlayer_Callback; UI_UtilSetupPicButton( &uiMultiPlayer.LANGame, PC_LAN_GAME ); uiMultiPlayer.Customize.generic.id = ID_CUSTOMIZE; uiMultiPlayer.Customize.generic.type = QMTYPE_BM_BUTTON; uiMultiPlayer.Customize.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY; uiMultiPlayer.Customize.generic.x = 72; uiMultiPlayer.Customize.generic.y = 380; uiMultiPlayer.Customize.generic.name = "Customize"; uiMultiPlayer.Customize.generic.statusText = "Choose your player name, and select visual options for your character"; uiMultiPlayer.Customize.generic.callback = UI_MultiPlayer_Callback; UI_UtilSetupPicButton( &uiMultiPlayer.Customize, PC_CUSTOMIZE ); uiMultiPlayer.Controls.generic.id = ID_CONTROLS; uiMultiPlayer.Controls.generic.type = QMTYPE_BM_BUTTON; uiMultiPlayer.Controls.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY; uiMultiPlayer.Controls.generic.x = 72; uiMultiPlayer.Controls.generic.y = 430; uiMultiPlayer.Controls.generic.name = "Controls"; uiMultiPlayer.Controls.generic.statusText = "Change keyboard and mouse settings"; uiMultiPlayer.Controls.generic.callback = UI_MultiPlayer_Callback; UI_UtilSetupPicButton( &uiMultiPlayer.Controls, PC_CONTROLS ); uiMultiPlayer.done.generic.id = ID_DONE; uiMultiPlayer.done.generic.type = QMTYPE_BM_BUTTON; uiMultiPlayer.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY; uiMultiPlayer.done.generic.x = 72; uiMultiPlayer.done.generic.y = 480; uiMultiPlayer.done.generic.name = "Done"; uiMultiPlayer.done.generic.statusText = "Go back to the Main Menu"; uiMultiPlayer.done.generic.callback = UI_MultiPlayer_Callback; UI_UtilSetupPicButton( &uiMultiPlayer.done, PC_DONE ); UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.background ); UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.banner ); UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.internetGames ); UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.spectateGames ); UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.LANGame ); UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.Customize ); UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.Controls ); UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.done ); } /* ================= UI_MultiPlayer_Precache ================= */ void UI_MultiPlayer_Precache( void ) { PIC_Load( ART_BACKGROUND ); PIC_Load( ART_BANNER ); } /* ================= UI_MultiPlayer_Menu ================= */ void UI_MultiPlayer_Menu( void ) { if ( gMenu.m_gameinfo.gamemode == GAME_SINGLEPLAYER_ONLY ) return; UI_MultiPlayer_Precache(); UI_MultiPlayer_Init(); UI_PushMenu( &uiMultiPlayer.menu ); }