/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "extdll.h" #include "basemenu.h" #include "utils.h" #include "menu_btnsbmp_table.h" #define ART_BANNER "gfx/shell/head_video" #define ID_BACKGROUND 0 #define ID_BANNER 1 #define ID_VIDOPTIONS 2 #define ID_VIDMODES 3 #define ID_DONE 4 typedef struct { menuFramework_s menu; menuBitmap_s background; menuBitmap_s banner; menuPicButton_s vidOptions; menuPicButton_s vidModes; menuPicButton_s done; } uiVideo_t; static uiVideo_t uiVideo; /* ================= UI_Video_Callback ================= */ static void UI_Video_Callback( void *self, int event ) { menuCommon_s *item = (menuCommon_s *)self; if( event != QM_ACTIVATED ) return; switch( item->id ) { case ID_VIDOPTIONS: UI_VidOptions_Menu(); break; case ID_VIDMODES: UI_VidModes_Menu(); break; case ID_DONE: UI_PopMenu(); break; } } /* ================= UI_Video_Init ================= */ static void UI_Video_Init( void ) { memset( &uiVideo, 0, sizeof( uiVideo_t )); uiVideo.menu.vidInitFunc = UI_Video_Init; uiVideo.background.generic.id = ID_BACKGROUND; uiVideo.background.generic.type = QMTYPE_BITMAP; uiVideo.background.generic.flags = QMF_INACTIVE; uiVideo.background.generic.x = 0; uiVideo.background.generic.y = 0; uiVideo.background.generic.width = 1024; uiVideo.background.generic.height = 768; uiVideo.background.pic = ART_BACKGROUND; uiVideo.banner.generic.id = ID_BANNER; uiVideo.banner.generic.type = QMTYPE_BITMAP; uiVideo.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE; uiVideo.banner.generic.x = UI_BANNER_POSX; uiVideo.banner.generic.y = UI_BANNER_POSY; uiVideo.banner.generic.width = UI_BANNER_WIDTH; uiVideo.banner.generic.height = UI_BANNER_HEIGHT; uiVideo.banner.pic = ART_BANNER; uiVideo.vidOptions.generic.id = ID_VIDOPTIONS; uiVideo.vidOptions.generic.type = QMTYPE_BM_BUTTON; uiVideo.vidOptions.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY; uiVideo.vidOptions.generic.name = "Video options"; uiVideo.vidOptions.generic.statusText = "Set video options such as screen size, gamma and image quality."; uiVideo.vidOptions.generic.x = 72; uiVideo.vidOptions.generic.y = 230; uiVideo.vidOptions.generic.callback = UI_Video_Callback; UI_UtilSetupPicButton( &uiVideo.vidOptions, PC_VID_OPT ); uiVideo.vidModes.generic.id = ID_VIDMODES; uiVideo.vidModes.generic.type = QMTYPE_BM_BUTTON; uiVideo.vidModes.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY; uiVideo.vidModes.generic.name = "Video modes"; uiVideo.vidModes.generic.statusText = "Set video modes and configure 3D accelerators."; uiVideo.vidModes.generic.x = 72; uiVideo.vidModes.generic.y = 280; uiVideo.vidModes.generic.callback = UI_Video_Callback; UI_UtilSetupPicButton( &uiVideo.vidModes, PC_VID_MODES ); uiVideo.done.generic.id = ID_DONE; uiVideo.done.generic.type = QMTYPE_BM_BUTTON; uiVideo.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY; uiVideo.done.generic.name = "Done"; uiVideo.done.generic.statusText = "Go back to the previous menu"; uiVideo.done.generic.x = 72; uiVideo.done.generic.y = 330; uiVideo.done.generic.callback = UI_Video_Callback; UI_UtilSetupPicButton( &uiVideo.done, PC_DONE ); UI_AddItem( &uiVideo.menu, (void *)&uiVideo.background ); UI_AddItem( &uiVideo.menu, (void *)&uiVideo.banner ); UI_AddItem( &uiVideo.menu, (void *)&uiVideo.vidOptions ); UI_AddItem( &uiVideo.menu, (void *)&uiVideo.vidModes ); UI_AddItem( &uiVideo.menu, (void *)&uiVideo.done ); } /* ================= UI_Video_Precache ================= */ void UI_Video_Precache( void ) { PIC_Load( ART_BACKGROUND ); PIC_Load( ART_BANNER ); } /* ================= UI_Video_Menu ================= */ void UI_Video_Menu( void ) { UI_Video_Precache(); UI_Video_Init(); UI_PushMenu( &uiVideo.menu ); }