Paranoia2/dlls/prop_explosion.cpp

270 lines
5.9 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "animation.h"
#include "effects.h"
#include "nodes.h"
#include "explode.h"
#include "player.h"
#define FIRE_SPRITE_NAME "sprites/flame2.spr"
#define BURNIND_SOUND_NAME "ambience/burning1.wav"
// must match definition in modelgen.h
enum synctype_t
{
ST_SYNC=0,
ST_RAND
};
// TODO: shorten these?
typedef struct {
int ident;
int version;
int type;
int texFormat;
float boundingradius;
int width;
int height;
int numframes;
float beamlength;
synctype_t synctype;
} dsprite_t;
class CPropExplosion : public CGrenade
{
void Spawn( void );
void Precache( void );
int BloodColor( void ) { return DONT_BLEED; };
void EXPORT PropThink( void );
void RunFire( void );
void StartExplode( void );
float CalculationSpriteScale( );
void KeyValue( KeyValueData *pkvd );
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
string_t m_iszParentName;
int m_startHealth;
float m_firetime;
float m_explosiontime;
float m_dmgradius;
bool m_isfire;
};
LINK_ENTITY_TO_CLASS( prop_explosion, CPropExplosion );
TYPEDESCRIPTION CPropExplosion::m_SaveData[] =
{
DEFINE_FIELD( CPropExplosion, m_startHealth, FIELD_INTEGER ),
DEFINE_FIELD( CPropExplosion, m_firetime, FIELD_FLOAT ),
DEFINE_FIELD( CPropExplosion, m_explosiontime, FIELD_FLOAT ),
DEFINE_FIELD( CPropExplosion, m_dmgradius, FIELD_FLOAT ),
DEFINE_FIELD( CPropExplosion, m_isfire, FIELD_INTEGER ),
};
IMPLEMENT_SAVERESTORE( CPropExplosion, CGrenade );
void CPropExplosion :: KeyValue( KeyValueData *pkvd )
{
if (FStrEq(pkvd->szKeyName, "health"))//skin is used for content type
{
m_startHealth = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "firetime"))
{
m_firetime = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "damageradius"))
{
m_dmgradius = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CGrenade::KeyValue( pkvd );
}
void CPropExplosion :: Spawn( void )
{
Precache( );
// motor
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_BBOX;
SET_MODEL( ENT(pev), STRING(pev->model) );
Vector mins;
Vector maxs;
ExtractBbox( pev->sequence, mins, maxs );
UTIL_SetSize(pev, mins, maxs ); //Whi it is not using for other entities ?
UTIL_SetOrigin( this, pev->origin );
DROP_TO_FLOOR( edict() );
pev->nextthink = gpGlobals->time + 0.1;
// SetTouch( PropTouch ); //maybe later
SetThink( PropThink );
//If not defined, add standart value
if(!m_startHealth )
{
m_startHealth = 50;
}
if(!m_firetime)
{
m_firetime = 4;
}
if(!m_dmgradius )
{
m_dmgradius = 100;
}
m_isfire = false;
pev->flags |= FL_MONSTER;
pev->takedamage = DAMAGE_YES;
pev->health = m_startHealth;
pev->dmg = 50;
}
void CPropExplosion::Precache( void )
{
PRECACHE_MODEL((char *)STRING(pev->model));
PRECACHE_MODEL( FIRE_SPRITE_NAME );
PRECACHE_SOUND( BURNIND_SOUND_NAME );
}
void CPropExplosion::PropThink( void )
{
if( pev->health < m_startHealth )
{
if(!m_explosiontime)
{
m_explosiontime = gpGlobals->time + m_firetime;
}
else
{
if( m_explosiontime < gpGlobals->time )
{
StartExplode( );
}
else
{
RunFire( );
}
}
}
pev->nextthink = gpGlobals->time + 0.1;
}
void CPropExplosion::RunFire( void )
{
if(!m_isfire )
{
CSprite *pSprite = CSprite::SpriteCreate( FIRE_SPRITE_NAME, pev->origin, TRUE );
pSprite->AnimateAndDie( m_firetime );
pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation );
pSprite->SetScale( CalculationSpriteScale() );
EMIT_SOUND(ENT(pev), CHAN_WEAPON, BURNIND_SOUND_NAME, 1, ATTN_NORM);
m_isfire = true;
}
}
void CPropExplosion::StartExplode( void )
{
STOP_SOUND( ENT(pev), CHAN_WEAPON, BURNIND_SOUND_NAME );
UTIL_ScreenShake( pev->origin, 16, 200, 5, m_dmgradius );
ExplosionCreate( pev->origin, pev->angles, edict(), (int)m_dmgradius, true );
UTIL_Remove( this );
}
float CPropExplosion::CalculationSpriteScale( )
{
dsprite_t *szSprite = NULL;
float SpriteX = 0;
float SpriteY = 0;
float ModelX = 0;
float ModelY = 0;
szSprite = (dsprite_t *)g_engfuncs.pfnLoadFileForMe( FIRE_SPRITE_NAME, NULL );
if (!szSprite)
{
ALERT( at_aiconsole,"Couldn't open fire sprites !\n");
return 1.0;
}
SpriteX = szSprite->width;
SpriteY = szSprite->height;
g_engfuncs.pfnFreeFile( szSprite );
Vector mins;
Vector maxs;
ExtractBbox( pev->sequence, mins, maxs );
ModelX = maxs.x - mins.x;
ModelY = maxs.z - mins.z;
float FullSprSizeX = ModelX * 3; //pixel to unit ~ 2 ???
float FullSprSizeY = ModelY * 3;
float ScaleX = FullSprSizeX / SpriteX;
float ScaleY = FullSprSizeY / SpriteY;
float Averagescale = ( ScaleX + ScaleY ) / 2;
//Debug
/*
ALERT( at_console, "Sprite: x = %f, y = %f\n", SpriteX, SpriteY );
ALERT( at_console, "Model: x = %f, y = %f\n", ModelX, ModelY );
ALERT( at_console, "Full Sprite size: x = %f, y = %f\n", SpriteX * Averagescale, SpriteY * Averagescale );
ALERT( at_console, "Scale: x = %f, y = %f\n", ScaleX, ScaleY );
ALERT( at_console, "Average Scale: %f", Averagescale );
*/
return Averagescale;
}