forked from a1batross/Paranoia2_original
485 lines
14 KiB
C
485 lines
14 KiB
C
/*
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bspfile.h - BSP format included q1, hl1 support
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef BSPFILE_H
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#define BSPFILE_H
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/*
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==============================================================================
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BRUSH MODELS
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.bsp contain level static geometry with including PVS and lightning info
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==============================================================================
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*/
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// header
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#define Q1BSP_VERSION 29 // quake1 regular version (beta is 28)
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#define HLBSP_VERSION 30 // half-life regular version
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#define P2BSP_VERSION 32 // P2:Savior 32-bit limits BSP version
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#define IDEXTRAHEADER (('H'<<24)+('S'<<16)+('A'<<8)+'X') // little-endian "XASH"
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#define EXTRA_VERSION 4 // ver. 1 was occupied by old versions of XashXT, ver. 2 was occupied by old vesrions of P2:savior
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// ver. 3 was occupied by experimental versions of P2:savior change fmt
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#define EXTRA_VERSION_OLD 2 // extra version 2 (P2:Savior regular version) to get minimal backward compatibility
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// worldcraft predefined angles
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#define ANGLE_UP -1
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#define ANGLE_DOWN -2
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// bmodel limits
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#define MAX_MAP_HULLS 4 // MAX_HULLS
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#define MIPLEVELS 4 // software renderer mipmap count
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#define WORLD_MINS -32768
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#define WORLD_MAXS 32768
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#define WORLD_SIZE ( WORLD_MAXS - WORLD_MINS )
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#define BOGUS_RANGE WORLD_SIZE * 1.74 // half-diagonal
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// these are for entity key:value pairs
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#define MAX_KEY 64
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#define MAX_VALUE 4096
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// lightstyle management
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#define MAXLIGHTMAPS 4 // max lightstyles per each face
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#define MAXSTYLES 64 // very fundamental thing
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#define LS_NORMAL 0x00
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#define LS_SKY 0x14 // light_environment style
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#define LS_UNUSED 0xFE
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#define LS_NONE 0xFF
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#define VERTEXNORMAL_CONE_INNER_ANGLE DEG2RAD( 7.275 )
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#define MAX_MAP_MODELS 1024 // can be increased up to 2048 if needed
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#define MAX_MAP_ENTITIES 4096 // can be increased up to 32768 if needed
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#define MAX_MAP_ENTSTRING 0x200000 // 2 mB should be enough
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#define MAX_MAP_PLANES 65536 // can be increased without problems
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#define MAX_MAP_NODES 32767 // because negative shorts are leafnums
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#define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents
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#define MAX_MAP_CLIPNODES32 262144 // can be increased but not needed
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#define MAX_MAP_LEAFS 32768 // signed short limit (GoldSrc have internal limit at 8192)
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#define MAX_MAP_VERTS 65535 // unsigned short limit
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#define MAX_MAP_FACES 65535 // unsigned short limit
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#define MAX_MAP_MARKSURFACES 65535 // unsigned short limit
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#define MAX_MAP_TEXINFO 32768 // because signed short
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#define MAX_MAP_FACEINFO 8192 // can be increased but not needs
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#define MAX_MAP_EDGES 0x100000 // can be increased but not needed
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#define MAX_MAP_SURFEDGES 0x200000 // can be increased but not needed
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#define MAX_MAP_TEXTURES 2048 // can be increased but not needed
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#define MAX_MAP_MIPTEX 0x2000000 // 32 Mb internal textures data
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#define MAX_MAP_LIGHTING 0x4000000 // 64 Mb lightmap raw data (can contain deluxemaps)
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#define MAX_MAP_VISIBILITY 0x2000000 // 32 Mb visdata
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#define MAX_MAP_VISLIGHTDATA 0x4000000 // 64 Mb for lights visibility
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#define MAX_MAP_CUBEMAPS 1024
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#define MAX_MAP_LEAFLIGHTS 0x40000 // can be increased
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#define MAX_MAP_WORLDLIGHTS 65535 // including a light surfaces too
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// quake lump ordering
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#define LUMP_ENTITIES 0
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#define LUMP_PLANES 1
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#define LUMP_TEXTURES 2 // internal textures
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#define LUMP_VERTEXES 3
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#define LUMP_VISIBILITY 4
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#define LUMP_NODES 5
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#define LUMP_TEXINFO 6
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#define LUMP_FACES 7
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#define LUMP_LIGHTING 8
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#define LUMP_CLIPNODES 9
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#define LUMP_LEAFS 10
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#define LUMP_MARKSURFACES 11
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#define LUMP_EDGES 12
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#define LUMP_SURFEDGES 13
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#define LUMP_MODELS 14 // internal submodels
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#define HEADER_LUMPS 15
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// extra version 4
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#define LUMP_LIGHTVECS 0 // deluxemap data
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#define LUMP_FACEINFO 1 // landscape and lightmap resolution info
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#define LUMP_CUBEMAPS 2 // cubemap description
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#define LUMP_VERTNORMALS 3 // phong shaded vertex normals
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#define LUMP_LEAF_LIGHTING 4 // store vertex lighting for statics
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#define LUMP_WORLDLIGHTS 5 // list of all the virtual and real lights (used to relight models in-game)
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#define LUMP_COLLISION 6 // physics engine collision hull dump
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#define LUMP_AINODEGRAPH 7 // node graph that stored into the bsp
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#define LUMP_SHADOWMAP 8 // contains shadow map for direct light
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#define LUMP_VERTEX_LIGHT 9 // store vertex lighting for statics
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#define LUMP_VISLIGHTDATA 10 // how many lights affects to faces
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#define LUMP_SURFACE_LIGHT 11 // models lightmapping
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#define EXTRA_LUMPS 12 // count of the extra lumps
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// texture flags
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#define TEX_SPECIAL BIT( 0 ) // sky or slime, no lightmap or 256 subdivision
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#define TEX_WORLD_LUXELS BIT( 1 ) // alternative lightmap matrix will be used (luxels per world units instead of luxels per texels)
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#define TEX_AXIAL_LUXELS BIT( 2 ) // force world luxels to axial positive scales
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#define TEX_EXTRA_LIGHTMAP BIT( 3 ) // bsp31 legacy - using 8 texels per luxel instead of 16 texels per luxel
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#define TEX_NOSHADOW BIT( 4 )
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#define TEX_NODIRT BIT( 5 )
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#define TEX_SCROLL BIT( 6 ) // Doom special FX
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// ambient sound types
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enum
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{
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AMBIENT_WATER = 0, // waterfall
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AMBIENT_SKY, // wind
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AMBIENT_SLIME, // never used in quake
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AMBIENT_LAVA, // never used in quake
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NUM_AMBIENTS, // automatic ambient sounds
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};
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// leaf contents
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#define CONTENTS_NONE 0
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#define CONTENTS_EMPTY -1
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#define CONTENTS_SOLID -2
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#define CONTENTS_WATER -3
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#define CONTENTS_SLIME -4
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#define CONTENTS_LAVA -5
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#define CONTENTS_SKY -6
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// reserved
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// reserved
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#define CONTENTS_CURRENT_0 -9
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#define CONTENTS_CURRENT_90 -10
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#define CONTENTS_CURRENT_180 -11
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#define CONTENTS_CURRENT_270 -12
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#define CONTENTS_CURRENT_UP -13
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#define CONTENTS_CURRENT_DOWN -14
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#define CONTENTS_TRANSLUCENT -15
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// user contents that never present into bsp
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#define CONTENTS_LADDER -16
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#define CONTENTS_FLYFIELD -17
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#define CONTENTS_GRAVITY_FLYFIELD -18
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#define CONTENTS_FOG -19
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#define CONTENTS_SPECIAL1 -20
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#define CONTENTS_SPECIAL2 -21
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#define CONTENTS_SPECIAL3 -22
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#define CONTENTS_SPOTLIGHT -23 // in of cone of spotlight
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//
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// BSP File Structures
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//
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typedef struct
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{
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int fileofs;
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int filelen;
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} dlump_t;
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typedef struct
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{
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int version;
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dlump_t lumps[HEADER_LUMPS];
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} dheader_t;
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typedef struct
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{
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int id; // must be little endian XASH
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int version;
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dlump_t lumps[EXTRA_LUMPS];
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} dextrahdr_t;
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typedef struct
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{
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float mins[3];
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float maxs[3];
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float origin[3]; // for sounds or lights
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int headnode[MAX_MAP_HULLS];
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int visleafs; // not including the solid leaf 0
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int firstface;
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int numfaces;
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} dmodel_t;
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typedef struct
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{
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int nummiptex;
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int dataofs[4]; // [nummiptex]
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} dmiptexlump_t;
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typedef struct miptex_s
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{
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char name[16];
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uint width;
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uint height;
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uint offsets[MIPLEVELS]; // four mip maps stored
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} miptex_t;
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typedef struct
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{
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float point[3];
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} dvertex_t;
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typedef struct
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{
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float normal[3];
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float dist;
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int type;
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} dplane_t;
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typedef struct
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{
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int planenum; // allow planes >= 65535
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short children[2]; // negative numbers are -(leafs + 1), not nodes
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short mins[3]; // for sphere culling
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short maxs[3];
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word firstface;
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word numfaces; // counting both sides
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} dnode_t;
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are -(leafs+1), not nodes
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float mins[3]; // for sphere culling
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float maxs[3];
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int firstface;
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int numfaces; // counting both sides
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} dnode32_t;
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// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
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// all other leafs need visibility info
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typedef struct
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{
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int contents;
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int visofs; // -1 = no visibility info
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short mins[3]; // for frustum culling
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short maxs[3];
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word firstmarksurface;
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word nummarksurfaces;
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// automatic ambient sounds
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byte ambient_level[NUM_AMBIENTS]; // ambient sound level (0 - 255)
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} dleaf_t;
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typedef struct
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{
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int contents;
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int visofs; // -1 = no visibility info
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float mins[3]; // for frustum culling
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float maxs[3];
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int firstmarksurface;
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int nummarksurfaces;
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byte ambient_level[NUM_AMBIENTS];
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} dleaf32_t;
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typedef struct
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{
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int planenum; // allow planes >= 65535
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short children[2]; // negative numbers are contents
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} dclipnode_t;
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are contents
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} dclipnode32_t;
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typedef struct
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{
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float vecs[2][4]; // texmatrix [s/t][xyz offset]
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int miptex;
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short flags;
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short faceinfo; // -1 no face info otherwise dfaceinfo_t
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} dtexinfo_t;
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typedef word dmarkface_t; // leaf marksurfaces indexes
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typedef int dmarkface32_t; // leaf marksurfaces indexes
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typedef int dsurfedge_t; // map surfedges
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typedef short dvertnorm_t; // map vert normals
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// NOTE: that edge 0 is never used, because negative edge nums
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// are used for counterclockwise use of the edge in a face
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typedef struct
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{
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word v[2]; // vertex numbers
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} dedge_t;
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typedef struct
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{
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int v[2]; // vertex numbers
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} dedge32_t;
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typedef struct
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{
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word planenum;
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short side;
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int firstedge; // we must support > 64k edges
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short numedges;
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short texinfo;
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// lighting info
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byte styles[MAXLIGHTMAPS];
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int lightofs; // start of [numstyles*surfsize] samples
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} dface_t;
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typedef struct
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{
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int planenum;
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int side;
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int firstedge; // we must support > 64k edges
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int numedges;
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int texinfo;
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// lighting info
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byte styles[MAXLIGHTMAPS];
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int lightofs; // start of [numstyles*surfsize] samples
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} dface32_t;
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//============================================================================
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typedef struct
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{
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short origin[3]; // position of light snapped to the nearest integer
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short size; // cubemap side size
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} dcubemap_t;
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typedef struct
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{
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float normal[3];
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} dnormal_t;
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typedef struct
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{
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char landname[16]; // name of decsription in mapname_land.txt
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word texture_step; // default is 16, pixels\luxels ratio
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word max_extent; // default is 16, subdivision step ((texture_step * max_extent) - texture_step)
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short groupid; // to determine equal landscapes from various groups, -1 - no group
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} dfaceinfo_t;
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typedef struct
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{
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byte color[6][3]; // 6 sides 1x1 (single pixel per side)
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} dlightcube_t;
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typedef struct
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{
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dlightcube_t ambient;
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short origin[3];
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short leafnum; // leaf that contain this sample
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} dleafsample_t;
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typedef enum
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{
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emit_ignored = -1,
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emit_surface,
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emit_point,
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emit_spotlight,
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emit_skylight
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} emittype_t;
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typedef enum
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{
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falloff_quake = 0, // linear (x) (DEFAULT)
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falloff_inverse, // inverse (1/x), scaled by 1/128
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falloff_inverse2, // inverse square (1/(x^2)), scaled by 1/(128^2)
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falloff_infinite, // no attenuation, same brightness at any distance
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falloff_localmin, // no attenuation, non-additive minlight effect within line of sight of the light source.
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falloff_inverse2a, // inverse square, with distance adjusted. (1/(x+128)^2), scaled by 1/(128^2)
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falloff_valve, // special case for valve attenuation style (unreachable by "delay" field)
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} fallofftype_t;
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#define DWL_FLAGS_INAMBIENTCUBE 0x0001 // This says that the light was put into the per-leaf ambient cubes.
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typedef struct
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{
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byte emittype;
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byte style;
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byte flags; // will be set in ComputeLeafAmbientLighting
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short origin[3]; // light abs origin
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float intensity[3]; // RGB
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float normal[3]; // for surfaces and spotlights
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float stopdot; // for spotlights
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float stopdot2; // for spotlights
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float fade; // falloff scaling for linear and inverse square falloff (0.5 = farther, 2.0 = shorter etc)
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float radius; // light radius
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short leafnum; // light linked into this leaf
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byte falloff; // falloff style 0 = default (inverse square), 1 = inverse falloff, 2 = inverse square
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unsigned short facenum; // face number for emit_surface
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short modelnumber; // g-cont. we can't link lights with entities by entity number so we link it by bmodel number
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} dworldlight_t;
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#define VLIGHTIDENT (('T'<<24)+('I'<<16)+('L'<<8)+'V') // little-endian "VLIT"
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#define VLIGHT_VERSION 1
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#define FLIGHTIDENT (('P'<<24)+('A'<<16)+('M'<<8)+'L') // little-endian "LMAP"
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#define FLIGHT_VERSION 2
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#include "color24.h"
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typedef struct
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{
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color24 light[MAXLIGHTMAPS]; // lightvalue
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color24 deluxe[MAXLIGHTMAPS]; // deluxe vectors
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byte shadow[MAXLIGHTMAPS]; // shadowmap
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} dvertlight_t;
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typedef struct
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{
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byte styles[MAXLIGHTMAPS];
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int lightofs; // -1 no lightdata
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} dfacelight_t;
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typedef struct
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{
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int submodel_offset; // hack to determine submodel
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int vertex_offset;
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} dvlightofs_t;
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typedef struct
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{
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int submodel_offset; // hack to determine submodel
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int surface_offset;
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} dflightofs_t;
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typedef struct
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{
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unsigned int modelCRC; // catch for model changes
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int numverts;
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byte styles[MAXLIGHTMAPS];
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dvlightofs_t submodels[32]; // MAXSTUDIOMODELS
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dvertlight_t verts[3]; // variable sized
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} dmodelvertlight_t;
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typedef struct
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{
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unsigned int modelCRC; // catch for model changes
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int numfaces;
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byte styles[MAXLIGHTMAPS];
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short texture_step;
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float origin[3];
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float angles[3];
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float scale[3];
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dflightofs_t submodels[32]; // MAXSTUDIOMODELS
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dfacelight_t faces[3]; // variable sized
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} dmodelfacelight_t;
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typedef struct
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{
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int ident; // to differentiate from previous lump LUMP_LEAF_LIGHTING
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int version; // data package version
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int nummodels;
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int dataofs[4]; // [nummodels]
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} dvlightlump_t;
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#define NORMIDENT (('T'<<24)+('B'<<16)+('T'<<8)+'Q') // little-endian "QTBN"
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typedef struct
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{
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int ident; // to differentiate from non-indexed normals storage
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int numnormals; // dvertnorm[numsurfedges] dnormals[numnormals]
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} dnormallump_t;
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#endif//BSPFILE_H
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