forked from a1batross/Paranoia2_original
85 lines
1.2 KiB
C++
85 lines
1.2 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_ACTIONSIGNAL_H
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#define VGUI_ACTIONSIGNAL_H
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#include<VGUI.h>
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/*
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TODO: maybe try something like this..
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class VGUIAPI ActionSignal
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{
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};
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class VGUIAPI ActionSignalSimple : public ActionSignal
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{
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public:
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virtual void actionPerformed(Panel* panel)=0;
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};
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class VGUIAPI ActionSignalInt : public ActionSignal
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{
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public:
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virtual void actionPerformed(int value,Panel* panel)=0;
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};
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DefaultButtonModel would implement:
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virtual void addActionSignal(ActionSignal* s)
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{
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if(s!=null)
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{
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_actionSignalDar.putElement(s);
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}
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}
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virtual void fireActionSignal()
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{
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for(int i=0;i<_actionSignalDar.getCount();i++)
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{
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ActionSignal* signal=_actionSignalDar[i];
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ActionSignalSimple* ss=dynamic_cast<ActionSignalSimple*>(signal);
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if(ss!=null)
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{
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ss->actionPerformed(this);
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}
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ActionSignalCommand* si=dynamic_cast<ActionSignalInt*>(signal);
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if(si!=null)
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{
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si->actionPerformed(_intValue,this);
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}
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}
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}
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*/
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#include<VGUI.h>
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namespace vgui
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{
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class Panel;
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class VGUIAPI ActionSignal
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{
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public:
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virtual void actionPerformed(Panel* panel)=0;
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};
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}
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#endif
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