forked from a1batross/Paranoia2_original
181 lines
4.3 KiB
C++
181 lines
4.3 KiB
C++
/*
|
|
Copyright (C) 1997-2001 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#include "extdll.h"
|
|
#include "basemenu.h"
|
|
#include "utils.h"
|
|
#include "menu_btnsbmp_table.h"
|
|
|
|
#define ART_BUTTONS_MAIN "gfx/shell/btns_main.bmp" // we support bmp only
|
|
|
|
const char *MenuButtons[PC_BUTTONCOUNT] =
|
|
{
|
|
"New game",
|
|
"Resume Game",
|
|
"Hazard Course",
|
|
"Configuration",
|
|
"Load game",
|
|
"Save/load game",
|
|
"View readme",
|
|
"Quit",
|
|
"Multiplayer",
|
|
"Easy",
|
|
"Medium",
|
|
"Difficult",
|
|
"Save game",
|
|
"Load game",
|
|
"Cancel",
|
|
"Game options",
|
|
"Video",
|
|
"Audio",
|
|
"Controls",
|
|
"Done",
|
|
"Quickstart",
|
|
"Use defaults",
|
|
"Ok",
|
|
"Video options",
|
|
"Video modes",
|
|
"Adv controls",
|
|
"Order Half-life",
|
|
"Delete",
|
|
"Internet games",
|
|
"Chat rooms",
|
|
"Lan games",
|
|
"Customize",
|
|
"Skip",
|
|
"Exit",
|
|
"Connect",
|
|
"Refresh",
|
|
"Filter",
|
|
"Filter",
|
|
"Create",
|
|
"Create game",
|
|
"Chat rooms",
|
|
"List rooms",
|
|
"Search",
|
|
"Servers",
|
|
"Join",
|
|
"Find",
|
|
"Create room",
|
|
"Join game",
|
|
"Search games",
|
|
"Find game",
|
|
"Start game",
|
|
"View game info",
|
|
"Update",
|
|
"Add server",
|
|
"Disconnect",
|
|
"Console",
|
|
"Content control",
|
|
"Update",
|
|
"Visit won",
|
|
"Previews",
|
|
"Adv options",
|
|
"3D info site",
|
|
"Custom Game",
|
|
"Activate",
|
|
"Install",
|
|
"Visit web site",
|
|
"Refresh list",
|
|
"Deactivate",
|
|
"Adv options",
|
|
"Spectate game",
|
|
"Spectate games"
|
|
};
|
|
|
|
/*
|
|
=================
|
|
UI_LoadBmpButtons
|
|
=================
|
|
*/
|
|
void UI_LoadBmpButtons( void )
|
|
{
|
|
memset( uiStatic.buttonsPics, 0, sizeof( uiStatic.buttonsPics ));
|
|
|
|
int bmp_filesize;
|
|
byte *bmp_buffer = LOAD_FILE( ART_BUTTONS_MAIN, &bmp_filesize );
|
|
|
|
if( !bmp_buffer || !bmp_filesize )
|
|
{
|
|
Con_Printf( "UI_LoadBmpButtons: btns_main.bmp not found\n" );
|
|
return;
|
|
}
|
|
|
|
BITMAPFILEHEADER *pFileHdr = (BITMAPFILEHEADER *)bmp_buffer;
|
|
BITMAPINFOHEADER *pInfoHdr = (BITMAPINFOHEADER *)&bmp_buffer[sizeof( BITMAPFILEHEADER )];
|
|
|
|
BITMAPINFOHEADER NewInfoHdr;
|
|
BITMAPFILEHEADER NewFileHdr;
|
|
|
|
if( pInfoHdr->biBitCount == 8 && pInfoHdr->biClrUsed == 0 )
|
|
pInfoHdr->biClrUsed = 256; // all colors used
|
|
|
|
memcpy( &NewFileHdr, pFileHdr, sizeof( BITMAPFILEHEADER ));
|
|
memcpy( &NewInfoHdr, pInfoHdr, sizeof( BITMAPINFOHEADER ));
|
|
|
|
byte *palette = bmp_buffer + sizeof( BITMAPFILEHEADER ) + sizeof( BITMAPINFOHEADER );
|
|
int palette_sz = pInfoHdr->biClrUsed * sizeof( RGBQUAD );
|
|
uiStatic.buttons_width = pInfoHdr->biWidth;
|
|
uiStatic.buttons_height = 78; // fixed height
|
|
|
|
// determine buttons count by image height...
|
|
int pic_count = ( pInfoHdr->biHeight / uiStatic.buttons_height );
|
|
|
|
int stride = (pInfoHdr->biWidth * pInfoHdr->biBitCount / 8);
|
|
int cutted_img_sz = ((stride + 3 ) & ~3) * uiStatic.buttons_height;
|
|
int CuttedBmpSize = sizeof( BITMAPFILEHEADER ) + sizeof( BITMAPINFOHEADER ) + palette_sz + cutted_img_sz;
|
|
byte *img_data = &bmp_buffer[pFileHdr->bfOffBits + cutted_img_sz * ( pic_count - 1 )];
|
|
|
|
NewFileHdr.bfSize = CuttedBmpSize;
|
|
NewFileHdr.bfOffBits = sizeof( BITMAPFILEHEADER ) + sizeof( BITMAPINFOHEADER ) + palette_sz;
|
|
NewInfoHdr.biHeight = uiStatic.buttons_height;
|
|
NewInfoHdr.biSizeImage = cutted_img_sz;
|
|
|
|
char fname[256];
|
|
byte *raw_img_buff = (byte *)MALLOC( CuttedBmpSize );
|
|
|
|
for( int i = 0; i < pic_count; i++ )
|
|
{
|
|
sprintf( fname, "#btns_%d.bmp", i );
|
|
|
|
int offset = 0;
|
|
memcpy( &raw_img_buff[offset], &NewFileHdr, sizeof( BITMAPFILEHEADER ));
|
|
offset += sizeof( BITMAPFILEHEADER );
|
|
|
|
memcpy( &raw_img_buff[offset], &NewInfoHdr, NewInfoHdr.biSize );
|
|
offset += NewInfoHdr.biSize;
|
|
|
|
if( NewInfoHdr.biBitCount <= 8 )
|
|
{
|
|
memcpy( &raw_img_buff[offset], palette, palette_sz );
|
|
offset += palette_sz;
|
|
}
|
|
|
|
memcpy( &raw_img_buff[offset], img_data, cutted_img_sz );
|
|
|
|
// upload image into video memory
|
|
uiStatic.buttonsPics[i] = PIC_Load( fname, raw_img_buff, CuttedBmpSize );
|
|
|
|
img_data -= cutted_img_sz;
|
|
}
|
|
|
|
FREE( raw_img_buff );
|
|
FREE_FILE( bmp_buffer );
|
|
} |