forked from a1batross/Paranoia2_original
758 lines
18 KiB
C++
758 lines
18 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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****/
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// doom per-sector lighting
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#include "dlight.h"
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char source[MAX_PATH] = "";
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vec3_t g_reflectivity[MAX_MAP_TEXTURES];
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bool g_texture_init[MAX_MAP_TEXTURES];
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vec_t g_direct_scale = DEFAULT_DLIGHT_SCALE;
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float g_maxlight = DEFAULT_LIGHTCLIP; // originally this was 196
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vec_t g_gamma = DEFAULT_GAMMA;
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vec3_t g_ambient = { 0, 0, 0 };
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dplane_t g_backplanes[MAX_MAP_PLANES]; // equal to MAX_MAP_FACES, there is no errors
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faceinfo_t g_faceinfo[MAX_MAP_FACES];
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facelight_t g_facelight[MAX_MAP_FACES];
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static char global_lights[MAX_PATH] = "";
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static char level_lights[MAX_PATH] = "";
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/*
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===================================================================
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MISC
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===================================================================
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*/
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const dplane_t *GetPlaneFromFace( const dface_t *face )
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{
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ASSERT( face != NULL );
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if( face->side )
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return &g_backplanes[face->planenum];
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return &g_dplanes[face->planenum];
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}
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const dplane_t *GetPlaneFromFace( const uint facenum )
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{
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ASSERT( facenum < MAX_MAP_FACES );
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dface_t *face = &g_dfaces[facenum];
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if( face->side )
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return &g_backplanes[face->planenum];
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return &g_dplanes[face->planenum];
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}
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dleaf_t *PointInLeaf( const vec3_t point )
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{
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int nodenum = 0;
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while( nodenum >= 0 )
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{
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dnode_t *node = &g_dnodes[nodenum];
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if( PlaneDiff( point, &g_dplanes[node->planenum] ) > 0 )
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nodenum = node->children[0];
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else nodenum = node->children[1];
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}
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return &g_dleafs[-nodenum - 1];
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}
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/*
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=============
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MakeBackplanes
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=============
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*/
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void MakeBackplanes( void )
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{
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for( int i = 0; i < g_numplanes; i++ )
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{
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VectorNegate( g_dplanes[i].normal, g_backplanes[i].normal );
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g_backplanes[i].dist = -g_dplanes[i].dist;
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}
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}
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/*
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===================================================================
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TEXTURE LIGHT VALUES
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===================================================================
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*/
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static texlight_t g_texlights[MAX_TEXLIGHTS];
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static int g_num_texlights;
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/*
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============
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ReadLightFile
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============
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*/
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void ReadLightFile( const char *filename, bool use_direct_path )
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{
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int file_texlights = 0;
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char scan[128];
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int j, argCnt;
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file_t *f;
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FS_AllowDirectPaths( use_direct_path );
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f = FS_Open( filename, "r", false );
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FS_AllowDirectPaths( false );
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if( !f ) return;
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else MsgDev( D_INFO, "[Reading texlights from '%s']\n", filename );
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while( FS_Gets( f, (byte *)&scan, sizeof( scan )) != EOF )
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{
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char szTexlight[256];
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vec_t r, g, b, i = 1;
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char *comment = scan;
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// skip the comments
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if( comment[0] == '/' && comment[1] == '/' )
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continue;
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argCnt = sscanf( scan, "%s %f %f %f %f", szTexlight, &r, &g, &b, &i );
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if( argCnt == 2 )
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{
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// eith 1+1 args, the R,G,B values are all equal to the first value
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g = b = r;
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}
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else if( argCnt == 5 )
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{
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// With 1 + 4 args, the R,G,B values are "scaled" by the fourth numeric value i;
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r *= i / 255.0;
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g *= i / 255.0;
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b *= i / 255.0;
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}
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else if( argCnt != 4 )
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{
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if( Q_strlen( scan ) > 4 )
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MsgDev( D_WARN, "ignoring bad texlight '%s' in %s", scan, filename );
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continue;
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}
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for( j = 0; j < g_num_texlights; j++ )
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{
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texlight_t *tl = &g_texlights[j];
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if( !Q_strcmp( tl->name, szTexlight ))
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{
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if( !Q_strcmp( tl->filename, filename ))
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{
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MsgDev( D_REPORT, "duplication of '%s' in file '%s'!\n", tl->name, tl->filename );
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}
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else if( tl->value[0] != r || tl->value[1] != g || tl->value[2] != b )
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{
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MsgDev( D_REPORT, "overriding '%s' from '%s' with '%s'!\n", tl->name, tl->filename, filename );
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}
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else
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{
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MsgDev( D_WARN, "redundant '%s' def in '%s' AND '%s'!\n", tl->name, tl->filename, filename );
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}
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break;
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}
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}
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Q_strncpy( g_texlights[j].name, szTexlight, sizeof( g_texlights[0].name ));
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VectorSet( g_texlights[j].value, r, g, b );
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g_texlights[j].filename = filename;
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file_texlights++;
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g_num_texlights = Q_max( g_num_texlights, j + 1 );
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if( g_num_texlights == MAX_TEXLIGHTS )
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COM_FatalError( "MAX_TEXLIGHTS limit exceeded\n" );
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}
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MsgDev( D_REPORT, "[%i texlights parsed from '%s']\n\n", file_texlights, filename );
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FS_Close( f );
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}
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/*
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============
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LightForTexture
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============
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*/
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void LightForTexture( const char *name, vec3_t result )
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{
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VectorClear( result );
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for( int i = 0; i < g_num_texlights; i++ )
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{
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if( !Q_stricmp( name, g_texlights[i].name ))
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{
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VectorCopy( g_texlights[i].value, result );
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MsgDev( D_REPORT, "Texture '%s': baselight is (%f,%f,%f).\n", name, result[0], result[1], result[2] );
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return;
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}
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}
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}
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/*
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=============
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BaseLightForFace
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=============
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*/
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void BaseLightForFace( dface_t *f, vec3_t light, vec3_t reflectivity )
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{
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int miptex = g_texinfo[f->texinfo].miptex;
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miptex_t *mt;
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// check for light emited by texture
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mt = GetTextureByMiptex( miptex );
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if( !mt ) return;
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LightForTexture( mt->name, light );
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VectorClear( reflectivity );
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int samples = mt->width * mt->height;
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byte *pal = ((byte *)mt) + mt->offsets[0] + (((mt->width * mt->height) * 85) >> 6);
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byte *buf = ((byte *)mt) + mt->offsets[0];
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vec3_t total;
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// check for cache
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if( g_texture_init[miptex] )
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{
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VectorCopy( g_reflectivity[miptex], reflectivity );
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return;
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}
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pal += sizeof( short ); // skip colorsize
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VectorClear( total );
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for( int i = 0; i < samples; i++ )
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{
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vec3_t reflectivity;
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if( mt->name[0] == '{' && buf[i] == 0xFF )
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{
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VectorClear( reflectivity );
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}
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else
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{
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int texel = buf[i];
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reflectivity[0] = pow( pal[texel*3+0] * (1.0f / 255.0f), DEFAULT_TEXREFLECTGAMMA );
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reflectivity[1] = pow( pal[texel*3+1] * (1.0f / 255.0f), DEFAULT_TEXREFLECTGAMMA );
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reflectivity[2] = pow( pal[texel*3+2] * (1.0f / 255.0f), DEFAULT_TEXREFLECTGAMMA );
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VectorScale( reflectivity, DEFAULT_TEXREFLECTSCALE, reflectivity );
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}
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VectorAdd( total, reflectivity, total );
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}
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VectorScale( total, 1.0 / (double)(mt->width * mt->height), g_reflectivity[miptex] );
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VectorCopy( g_reflectivity[miptex], reflectivity );
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MsgDev( D_REPORT, "Texture '%s': reflectivity is (%f,%f,%f).\n", mt->name, reflectivity[0], reflectivity[1], reflectivity[2] );
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g_texture_init[miptex] = true;
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}
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/*
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============
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BuildFaceInfos
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calc lightmap sizes
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============
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*/
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void BuildFaceInfos( void )
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{
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int m, j, e;
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int facenum1;
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vec_t val, lmmins[2], lmmaxs[2];
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float lmvecs[2][4];
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dtexinfo_t *tex;
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const dplane_t *dp1;
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const dface_t *f1;
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faceinfo_t *fn;
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dvertex_t *v;
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// store a list of every face that uses a particular vertex
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for( facenum1 = 0; facenum1 < g_numfaces; facenum1++ )
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{
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fn = &g_faceinfo[facenum1];
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f1 = &g_dfaces[facenum1];
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dp1 = GetPlaneFromFace( f1 );
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tex = &g_texinfo[f1->texinfo];
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VectorCopy( dp1->normal, fn->facenormal );
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lmmins[0] = lmmins[1] = 999999;
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lmmaxs[0] = lmmaxs[1] =-999999;
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int max_surface_extent = GetSurfaceExtent( tex );
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int texture_step = GetTextureStep( tex );
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LightMatrixFromTexMatrix( tex, lmvecs );
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for( j = 0; j < f1->numedges; j++ )
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{
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e = g_dsurfedges[f1->firstedge + j];
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if( e >= 0 ) v = &g_dvertexes[g_dedges[e].v[0]];
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else v = &g_dvertexes[g_dedges[-e].v[1]];
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for( m = 0; m < 2; m++ )
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{
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/* The following calculation is sensitive to floating-point
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* precision. It needs to produce the same result that the
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* light compiler does, because R_BuildLightMap uses surf->
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* extents to know the width/height of a surface's lightmap,
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* and incorrect rounding here manifests itself as patches
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* of "corrupted" looking lightmaps.
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* Most light compilers are win32 executables, so they use
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* x87 floating point. This means the multiplies and adds
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* are done at 80-bit precision, and the result is rounded
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* down to 32-bits and stored in val.
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* Adding the casts to double seems to be good enough to fix
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* lighting glitches when Quakespasm is compiled as x86_64
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* and using SSE2 floating-point. A potential trouble spot
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* is the hallway at the beginning of mfxsp17. -- ericw
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*/
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val = ((double)v->point[0] * (double)lmvecs[m][0]) +
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((double)v->point[1] * (double)lmvecs[m][1]) +
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((double)v->point[2] * (double)lmvecs[m][2]) +
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(double)lmvecs[m][3];
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lmmins[m] = Q_min( val, lmmins[m] );
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lmmaxs[m] = Q_max( val, lmmaxs[m] );
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}
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}
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// calc face extents for traceline and lightmap extents for LightForPoint
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for( j = 0; j < 2; j++ )
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{
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lmmins[j] = floor( lmmins[j] / texture_step );
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lmmaxs[j] = ceil( lmmaxs[j] / texture_step );
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fn->texmins[j] = lmmins[j];
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fn->texsize[j] = (lmmaxs[j] - lmmins[j]);
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}
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if( !FBitSet( tex->flags, TEX_SPECIAL ))
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{
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if( fn->texsize[0] * fn->texsize[1] > ( MAX_SINGLEMAP / 3 ))
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COM_FatalError( "surface to large to map\n" );
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if( fn->texsize[0] > max_surface_extent )
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MsgDev( D_ERROR, "bad surface extents %d > %d\n", fn->texsize[0], max_surface_extent );
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if( fn->texsize[1] > max_surface_extent )
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MsgDev( D_ERROR, "bad surface extents %d > %d\n", fn->texsize[1], max_surface_extent );
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if( fn->texsize[0] < 0 || fn->texsize[1] < 0 )
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COM_FatalError( "negative extents\n" );
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}
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}
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}
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/*
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=============
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BuildSectorLights
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=============
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*/
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void BuildSectorLights( int facenum, int thread )
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{
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facelight_t *fl = &g_facelight[facenum];
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int lmwidth, lmheight;
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word sectorlight;
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vec_t lightvalue;
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int i, j;
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faceinfo_t *fn;
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dface_t *f;
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sample_t *s;
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f = &g_dfaces[facenum];
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// some surfaces don't need lightmaps
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f->lightofs = -1;
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for( j = 0; j < MAXLIGHTMAPS; j++ )
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f->styles[j] = 255;
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if( FBitSet( g_texinfo[f->texinfo].flags, TEX_SPECIAL ))
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return; // non-lit texture
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// decode per-sector lighting values
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sectorlight = GetSurfaceGroupId( f );
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f->styles[0] = ((sectorlight & 0xFF00) >> 8);
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lightvalue = (vec_t)(sectorlight & 0x00FF);
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fn = &g_faceinfo[facenum];
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lmwidth = fn->texsize[0] + 1;
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lmheight = fn->texsize[1] + 1;
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fl->numsamples = lmwidth * lmheight;
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// alloc lightmap for this face
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fl->samples = (sample_t *)Mem_Alloc( fl->numsamples * sizeof( sample_t ));
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// doom lighting it's easy. just fill face lightmap with single color from sector
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// TODO: add lighting from self-illuminated textures and reflecitivity?
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for( i = 0; i < fl->numsamples; i++ )
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{
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for( j = 0; j < MAXLIGHTMAPS && f->styles[j] != 255; j++ )
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{
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VectorFill( fl->samples[i].light[j], lightvalue );
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}
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}
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// add an ambient term if desired
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if( g_ambient[0] || g_ambient[1] || g_ambient[2] )
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{
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for( j = 0; j < MAXLIGHTMAPS && f->styles[j] == 255; j++ );
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if( j == MAXLIGHTMAPS ) f->styles[0] = 0; // adding style
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for( j = 0; j < MAXLIGHTMAPS && f->styles[j] != 255; j++ )
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{
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if( f->styles[j] == 0 )
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{
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s = fl->samples;
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for( i = 0; i < fl->numsamples; i++, s++ )
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VectorAdd( s->light[j], g_ambient, s->light[j] );
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break;
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}
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}
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}
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}
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/*
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============
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ScaleDirectLights
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============
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*/
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void ScaleDirectLights( void )
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{
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sample_t *samp;
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facelight_t *fl;
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dface_t *f;
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for( int facenum = 0; facenum < g_numfaces; facenum++ )
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{
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f = &g_dfaces[facenum];
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if( FBitSet( g_texinfo[f->texinfo].flags, TEX_SPECIAL ))
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continue;
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fl = &g_facelight[facenum];
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for( int k = 0; k < MAXLIGHTMAPS && f->styles[k] != 255; k++ )
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{
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for( int i = 0; i < fl->numsamples; i++ )
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{
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samp = &fl->samples[i];
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VectorScale( samp->light[k], g_direct_scale, samp->light[k] );
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}
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}
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}
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}
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void PrecompLightmapOffsets( void )
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{
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int lightstyles;
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facelight_t *fl;
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dface_t *f;
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g_shadowdatasize = 0;
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g_normaldatasize = 0;
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g_lightdatasize = 0;
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for( int facenum = 0; facenum < g_numfaces; facenum++ )
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{
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f = &g_dfaces[facenum];
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fl = &g_facelight[facenum];
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if( FBitSet( g_texinfo[f->texinfo].flags, TEX_SPECIAL ))
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continue; // non-lit texture
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for( lightstyles = 0; lightstyles < MAXLIGHTMAPS; lightstyles++ )
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{
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if( f->styles[lightstyles] == 255 )
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break; // end if styles
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}
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if( !lightstyles ) continue;
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f->lightofs = g_lightdatasize;
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g_lightdatasize += fl->numsamples * 3 * lightstyles;
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}
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g_dlightdata = (byte *)Mem_Realloc( g_dlightdata, g_lightdatasize );
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}
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void FinalLightFace( int facenum, int threadnum )
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{
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float minlight = 0.0f; // TODO: allow minlight?
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int lightstyles;
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int i, j, k;
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sample_t *samp;
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dtexinfo_t *tx;
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facelight_t *fl;
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dface_t *f;
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vec3_t lb;
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f = &g_dfaces[facenum];
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fl = &g_facelight[facenum];
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tx = &g_texinfo[f->texinfo];
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if( FBitSet( g_texinfo[f->texinfo].flags, TEX_SPECIAL ))
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return; // non-lit texture
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for( lightstyles = 0; lightstyles < MAXLIGHTMAPS; lightstyles++ )
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{
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if( f->styles[lightstyles] == 255 )
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break;
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}
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if( !lightstyles ) return;
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|
|
for( k = 0; k < lightstyles; k++ )
|
|
{
|
|
samp = fl->samples;
|
|
|
|
for( j = 0; j < fl->numsamples; j++, samp++ )
|
|
{
|
|
VectorCopy( samp->light[k], lb );
|
|
|
|
// clip from the bottom first
|
|
lb[0] = Q_max( lb[0], minlight );
|
|
lb[1] = Q_max( lb[1], minlight );
|
|
lb[2] = Q_max( lb[2], minlight );
|
|
|
|
// clip from the top
|
|
if( lb[0] > g_maxlight || lb[1] > g_maxlight || lb[2] > g_maxlight )
|
|
{
|
|
// find max value and scale the whole color down;
|
|
float max = VectorMax( lb );
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
lb[i] = ( lb[i] * g_maxlight ) / max;
|
|
}
|
|
|
|
// do gamma adjust
|
|
lb[0] = (float)pow( lb[0] / 256.0f, g_gamma ) * 256.0f;
|
|
lb[1] = (float)pow( lb[1] / 256.0f, g_gamma ) * 256.0f;
|
|
lb[2] = (float)pow( lb[2] / 256.0f, g_gamma ) * 256.0f;
|
|
|
|
g_dlightdata[f->lightofs + k * fl->numsamples * 3 + j * 3 + 0] = Q_rint( lb[0] );
|
|
g_dlightdata[f->lightofs + k * fl->numsamples * 3 + j * 3 + 1] = Q_rint( lb[1] );
|
|
g_dlightdata[f->lightofs + k * fl->numsamples * 3 + j * 3 + 2] = Q_rint( lb[2] );
|
|
}
|
|
}
|
|
}
|
|
|
|
void FreeFaceLights( void )
|
|
{
|
|
for( int i = 0; i < g_numfaces; i++ )
|
|
{
|
|
Mem_Free( g_facelight[i].samples );
|
|
}
|
|
}
|
|
|
|
//==============================================================
|
|
/*
|
|
=============
|
|
DoomLightWorld
|
|
=============
|
|
*/
|
|
void DoomLightWorld( void )
|
|
{
|
|
MakeBackplanes();
|
|
BuildFaceInfos();
|
|
|
|
// build initial facelights
|
|
RunThreadsOnIndividual( g_numfaces, true, BuildSectorLights );
|
|
|
|
ScaleDirectLights();
|
|
|
|
PrecompLightmapOffsets();
|
|
|
|
RunThreadsOnIndividual( g_numfaces, true, FinalLightFace );
|
|
|
|
FreeFaceLights();
|
|
}
|
|
|
|
/*
|
|
============
|
|
PrintDlightSettings
|
|
|
|
show compiler settings like ZHLT
|
|
============
|
|
*/
|
|
static void PrintDlightSettings( void )
|
|
{
|
|
char buf1[1024];
|
|
char buf2[1024];
|
|
|
|
Msg( "\nCurrent dlight settings\n" );
|
|
Msg( "Name | Setting | Default\n" );
|
|
Msg( "---------------------|-----------|-------------------------\n" );
|
|
Msg( "developer [ %7d ] [ %7d ]\n", GetDeveloperLevel(), DEFAULT_DEVELOPER );
|
|
Q_snprintf( buf1, sizeof( buf1 ), "%3.3f", g_direct_scale );
|
|
Q_snprintf( buf2, sizeof( buf2 ), "%3.3f", DEFAULT_DLIGHT_SCALE );
|
|
Msg( "direct light scale [ %7s ] [ %7s ]\n", buf1, buf2 );
|
|
Q_snprintf( buf1, sizeof( buf1 ), "%3.3f", g_gamma );
|
|
Q_snprintf( buf2, sizeof( buf2 ), "%3.3f", DEFAULT_GAMMA );
|
|
Msg( "gamma factor [ %7s ] [ %7s ]\n", buf1, buf2 );
|
|
Msg( "\n" );
|
|
}
|
|
|
|
/*
|
|
============
|
|
PrintDlightUsage
|
|
|
|
show compiler usage like ZHLT
|
|
============
|
|
*/
|
|
static void PrintDlightUsage( void )
|
|
{
|
|
Msg( "\n-= dlight Options =-\n\n" );
|
|
Msg( " -dev # : compile with developer message (1 - 4). default is %d\n", DEFAULT_DEVELOPER );
|
|
Msg( " -threads # : manually specify the number of threads to run\n" );
|
|
Msg( " -ambient r g b : set ambient world light (0.0 to 1.0, r g b)\n" );
|
|
Msg( " -dscale : direct light scaling factor\n" );
|
|
Msg( " -gamma : set global gamma value\n" );
|
|
Msg( " bspfile : The bspfile to compile\n\n" );
|
|
|
|
exit( 1 );
|
|
}
|
|
|
|
/*
|
|
========
|
|
main
|
|
|
|
light modelfile
|
|
========
|
|
*/
|
|
int main( int argc, char **argv )
|
|
{
|
|
double start, end;
|
|
char str[64];
|
|
int i;
|
|
|
|
atexit( Sys_CloseLog );
|
|
source[0] = '\0';
|
|
|
|
for( i = 1; i < argc; i++ )
|
|
{
|
|
if( !Q_strcmp( argv[i], "-dev" ))
|
|
{
|
|
SetDeveloperLevel( atoi( argv[i+1] ));
|
|
i++;
|
|
}
|
|
else if( !Q_strcmp( argv[i], "-threads" ))
|
|
{
|
|
g_numthreads = atoi( argv[i+1] );
|
|
i++;
|
|
}
|
|
else if( !Q_strcmp( argv[i], "-ambient" ))
|
|
{
|
|
if( argc > ( i + 3 ))
|
|
{
|
|
g_ambient[0] = (float)atof( argv[i+1] ) * 0.5f;
|
|
g_ambient[1] = (float)atof( argv[i+2] ) * 0.5f;
|
|
g_ambient[2] = (float)atof( argv[i+3] ) * 0.5f;
|
|
i += 3;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else if( !Q_strcmp( argv[i], "-dscale" ))
|
|
{
|
|
g_direct_scale = (float)atof( argv[i+1] );
|
|
i++;
|
|
}
|
|
else if( !Q_strcmp( argv[i], "-gamma" ))
|
|
{
|
|
g_gamma = (float)atof( argv[i+1] );
|
|
i++;
|
|
}
|
|
else if( argv[i][0] == '-' )
|
|
{
|
|
MsgDev( D_ERROR, "\nUnknown option \"%s\"\n", argv[i] );
|
|
break;
|
|
}
|
|
else if( !source[0] )
|
|
{
|
|
Q_strncpy( source, COM_ExpandArg( argv[i] ), sizeof( source ));
|
|
COM_StripExtension( source );
|
|
}
|
|
else
|
|
{
|
|
MsgDev( D_ERROR, "\nUnknown option \"%s\"\n", argv[i] );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( i != argc || !source[0] )
|
|
{
|
|
if( !source[0] )
|
|
Msg( "no mapfile specified\n" );
|
|
PrintDlightUsage();
|
|
}
|
|
|
|
start = I_FloatTime ();
|
|
|
|
Sys_InitLogAppend( va( "%s.log", source ));
|
|
|
|
Msg( "\n%s %s (%s)\n", TOOLNAME, VERSIONSTRING, __DATE__ );
|
|
|
|
PrintDlightSettings();
|
|
|
|
ThreadSetDefault ();
|
|
|
|
// starting base filesystem
|
|
FS_Init( source );
|
|
|
|
// Set the required global lights filename
|
|
// try looking in the directory we were run from
|
|
GetModuleFileName( NULL, global_lights, sizeof( global_lights ));
|
|
COM_ExtractFilePath( global_lights, global_lights );
|
|
Q_strncat( global_lights, "\\lights.rad", sizeof( global_lights ));
|
|
|
|
// Set the optional level specific lights filename
|
|
COM_FileBase( source, str );
|
|
Q_snprintf( level_lights, sizeof( level_lights ), "maps/%s.rad", str );
|
|
if( !FS_FileExists( level_lights, false )) level_lights[0] = '\0';
|
|
|
|
ReadLightFile( global_lights, true ); // Required
|
|
if( *level_lights ) ReadLightFile( level_lights, false ); // Optional & implied
|
|
|
|
COM_DefaultExtension( source, ".bsp" );
|
|
MsgDev( D_INFO, "\n" );
|
|
|
|
LoadBSPFile( source );
|
|
|
|
if( g_nummodels <= 0 )
|
|
COM_FatalError( "map %s without any models\n", source );
|
|
|
|
ParseEntities();
|
|
TEX_LoadTextures();
|
|
|
|
// keep it in acceptable range
|
|
g_gamma = bound( 0.5, g_gamma, 2.0 );
|
|
|
|
DoomLightWorld ();
|
|
|
|
WriteBSPFile( source );
|
|
TEX_FreeTextures ();
|
|
FreeEntities ();
|
|
FS_Shutdown();
|
|
|
|
SetDeveloperLevel( D_REPORT );
|
|
Mem_Check();
|
|
|
|
end = I_FloatTime ();
|
|
Q_timestring((int)( end - start ), str );
|
|
Msg( "%s elapsed\n", str );
|
|
|
|
return 0;
|
|
} |