forked from a1batross/Paranoia2_original
54 lines
1.8 KiB
C
54 lines
1.8 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// scriplib.h
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#ifndef __CMDLIB__
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#include "cmdlib.h"
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#endif
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#define MAXTOKEN 2048
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extern char token[MAXTOKEN];
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extern char g_TXcommand;
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extern int g_DXspecial;
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extern int scriptline;
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extern bool endofscript;
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void LoadScriptFile( const char *filename );
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void IncludeScriptFile( const char *filename );
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void ParseFromMemory( const char *buffer, size_t size );
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bool GetToken( bool crossline );
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bool GetTokenAppend( char *buffer, bool crossline );
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void UnGetToken( void );
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bool TokenAvailable( void );
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bool TryToken( void );
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void CheckToken( const char *match );
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void Parse1DMatrix( int x, vec_t *m );
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void Parse1DMatrixAppend( char *buffer, int x, vec_t *m );
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void Parse2DMatrix( int y, int x, vec_t *m );
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void Parse3DMatrix( int z, int y, int x, vec_t *m );
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void TokenError( const char *fmt, ... );
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void SkipBracedSection( int depth );
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void SkipAtRestLine( void );
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