Paranoia2/utils/common/scriplib.h
2020-08-31 19:50:41 +03:00

54 lines
1.8 KiB
C

/*
===========================================================================
Copyright (C) 1997-2006 Id Software, Inc.
This file is part of Quake 2 Tools source code.
Quake 2 Tools source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 Tools source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 Tools source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// scriplib.h
#ifndef __CMDLIB__
#include "cmdlib.h"
#endif
#define MAXTOKEN 2048
extern char token[MAXTOKEN];
extern char g_TXcommand;
extern int g_DXspecial;
extern int scriptline;
extern bool endofscript;
void LoadScriptFile( const char *filename );
void IncludeScriptFile( const char *filename );
void ParseFromMemory( const char *buffer, size_t size );
bool GetToken( bool crossline );
bool GetTokenAppend( char *buffer, bool crossline );
void UnGetToken( void );
bool TokenAvailable( void );
bool TryToken( void );
void CheckToken( const char *match );
void Parse1DMatrix( int x, vec_t *m );
void Parse1DMatrixAppend( char *buffer, int x, vec_t *m );
void Parse2DMatrix( int y, int x, vec_t *m );
void Parse3DMatrix( int z, int y, int x, vec_t *m );
void TokenError( const char *fmt, ... );
void SkipBracedSection( int depth );
void SkipAtRestLine( void );