forked from a1batross/Paranoia2_original
492 lines
13 KiB
C++
492 lines
13 KiB
C++
/*
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basemenu.h - menu basic header
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef BASEMENU_H
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#define BASEMENU_H
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// engine constants
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#define GAME_NORMAL 0
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#define GAME_SINGLEPLAYER_ONLY 1
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#define GAME_MULTIPLAYER_ONLY 2
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#define KEY_CONSOLE 0
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#define KEY_GAME 1
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#define KEY_MENU 2
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#define CS_SIZE 64 // size of one config string
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#define CS_TIME 16 // size of time string
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// color strings
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#define ColorIndex( c ) ((( c ) - '0' ) & 7 )
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#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' )
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#include "netadr.h"
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#define ART_BACKGROUND "gfx/shell/splash"
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#define UI_SLIDER_MAIN "gfx/shell/slider"
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#define UI_LEFTARROW "gfx/shell/larrowdefault"
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#define UI_LEFTARROWFOCUS "gfx/shell/larrowflyover"
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#define UI_LEFTARROWPRESSED "gfx/shell/larrowpressed"
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#define UI_RIGHTARROW "gfx/shell/rarrowdefault"
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#define UI_RIGHTARROWFOCUS "gfx/shell/rarrowflyover"
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#define UI_RIGHTARROWPRESSED "gfx/shell/rarrowpressed"
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#define UI_UPARROW "gfx/shell/uparrowd"
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#define UI_UPARROWFOCUS "gfx/shell/uparrowf"
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#define UI_UPARROWPRESSED "gfx/shell/uparrowp"
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#define UI_DOWNARROW "gfx/shell/dnarrowd"
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#define UI_DOWNARROWFOCUS "gfx/shell/dnarrowf"
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#define UI_DOWNARROWPRESSED "gfx/shell/dnarrowp"
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#define UI_CHECKBOX_EMPTY "gfx/shell/cb_empty"
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#define UI_CHECKBOX_GRAYED "gfx/shell/cb_disabled"
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#define UI_CHECKBOX_FOCUS "gfx/shell/cb_over"
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#define UI_CHECKBOX_PRESSED "gfx/shell/cb_down"
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#define UI_CHECKBOX_ENABLED "gfx/shell/cb_checked"
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#define UI_CURSOR_SIZE 40
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#define UI_MAX_MENUDEPTH 8
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#define UI_MAX_MENUITEMS 64
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#define UI_PULSE_DIVISOR 75
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#define UI_BLINK_TIME 250
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#define UI_BLINK_MASK 499
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#define UI_SMALL_CHAR_WIDTH 10
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#define UI_SMALL_CHAR_HEIGHT 20
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#define UI_MED_CHAR_WIDTH 18
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#define UI_MED_CHAR_HEIGHT 26
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#define UI_BIG_CHAR_WIDTH 20
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#define UI_BIG_CHAR_HEIGHT 40
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#define UI_MAX_FIELD_LINE 256
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#define UI_OUTLINE_WIDTH uiStatic.outlineWidth // outline thickness
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#define UI_MAXGAMES 900 // slots for savegame/demos
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#define UI_MAX_SERVERS 64
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#define UI_MAX_BGMAPS 32
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#define MAX_HINT_TEXT 512
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// menu banners used fiexed rectangle (virtual screenspace at 640x480)
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#define UI_BANNER_POSX 72
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#define UI_BANNER_POSY 72
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#define UI_BANNER_WIDTH 736
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#define UI_BANNER_HEIGHT 128
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// menu buttons dims
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#define UI_BUTTONS_WIDTH 240
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#define UI_BUTTONS_HEIGHT 40
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#define UI_BUTTON_CHARWIDTH 14 // empirically determined value
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#define ID_BACKGROUND 0 // catch warning on change this
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// Generic types
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typedef enum
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{
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QMTYPE_SCROLLLIST,
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QMTYPE_SPINCONTROL,
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QMTYPE_CHECKBOX,
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QMTYPE_SLIDER,
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QMTYPE_FIELD,
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QMTYPE_ACTION,
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QMTYPE_BITMAP,
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// CR: новый тип кнопки
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QMTYPE_BM_BUTTON
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} menuType_t;
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// Generic flags
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#define QMF_LEFT_JUSTIFY (1<<0)
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#define QMF_CENTER_JUSTIFY (1<<1)
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#define QMF_RIGHT_JUSTIFY (1<<2)
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#define QMF_GRAYED (1<<3) // Grays and disables
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#define QMF_INACTIVE (1<<4) // Disables any input
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#define QMF_HIDDEN (1<<5) // Doesn't draw
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#define QMF_NUMBERSONLY (1<<6) // Edit field is only numbers
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#define QMF_LOWERCASE (1<<7) // Edit field is all lower case
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#define QMF_UPPERCASE (1<<8) // Edit field is all upper case
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#define QMF_DRAW_ADDITIVE (1<<9) // enable additive for this bitmap
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#define QMF_PULSEIFFOCUS (1<<10)
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#define QMF_HIGHLIGHTIFFOCUS (1<<11)
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#define QMF_SMALLFONT (1<<12)
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#define QMF_BIGFONT (1<<13)
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#define QMF_DROPSHADOW (1<<14)
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#define QMF_SILENT (1<<15) // Don't play sounds
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#define QMF_HASMOUSEFOCUS (1<<16)
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#define QMF_MOUSEONLY (1<<17) // Only mouse input allowed
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#define QMF_FOCUSBEHIND (1<<18) // Focus draws behind normal item
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#define QMF_NOTIFY (1<<19) // draw notify at right screen side
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#define QMF_ACT_ONRELEASE (1<<20) // call Key_Event when button is released
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#define QMF_ALLOW_COLORSTRINGS (1<<21) // allow colorstring in MENU_FIELD
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#define QMF_HIDEINPUT (1<<22) // used for "password" field
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// Callback notifications
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#define QM_GOTFOCUS 1
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#define QM_LOSTFOCUS 2
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#define QM_ACTIVATED 3
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#define QM_CHANGED 4
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#define QM_PRESSED 5
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typedef struct
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{
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int cursor;
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int cursorPrev;
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void *items[UI_MAX_MENUITEMS];
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int numItems;
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void (*drawFunc)( void );
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const char *(*keyFunc)( int key, int down );
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void (*activateFunc)( void );
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void (*vidInitFunc)( void );
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} menuFramework_s;
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typedef struct
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{
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menuType_t type;
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const char *name;
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int id;
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unsigned int flags;
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int x;
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int y;
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int width;
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int height;
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int x2;
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int y2;
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int width2;
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int height2;
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int color;
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int focusColor;
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int charWidth;
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int charHeight;
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int lastFocusTime;
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bool bPressed;
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const char *statusText;
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menuFramework_s *parent;
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void (*callback) (void *self, int event);
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void (*ownerdraw) (void *self);
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} menuCommon_s;
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typedef struct
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{
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menuCommon_s generic;
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const char *background;
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const char *upArrow;
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const char *upArrowFocus;
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const char *downArrow;
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const char *downArrowFocus;
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const char **itemNames;
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int numItems;
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int curItem;
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int topItem;
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int numRows;
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// scrollbar stuff // ADAMIX
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int scrollBarX;
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int scrollBarY;
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int scrollBarWidth;
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int scrollBarHeight;
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int scrollBarSliding;
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} menuScrollList_s;
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typedef struct
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{
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menuCommon_s generic;
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const char *background;
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const char *leftArrow;
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const char *rightArrow;
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const char *leftArrowFocus;
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const char *rightArrowFocus;
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float minValue;
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float maxValue;
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float curValue;
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float range;
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} menuSpinControl_s;
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typedef struct
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{
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menuCommon_s generic;
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const char *background;
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int maxLength; // can't be more than UI_MAX_FIELD_LINE
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char buffer[UI_MAX_FIELD_LINE];
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int widthInChars;
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int cursor;
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int scroll;
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} menuField_s;
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typedef struct
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{
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menuCommon_s generic;
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const char *background;
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} menuAction_s;
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typedef struct
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{
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menuCommon_s generic;
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HIMAGE pic;
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int button_id;
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} menuPicButton_s;
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typedef struct
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{
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menuCommon_s generic;
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const char *pic;
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const char *focusPic;
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} menuBitmap_s;
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typedef struct
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{
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menuCommon_s generic;
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int enabled;
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const char *emptyPic;
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const char *focusPic; // can be replaced with pressPic manually
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const char *checkPic;
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const char *grayedPic; // when QMF_GRAYED is set
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} menuCheckBox_s;
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typedef struct
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{
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menuCommon_s generic;
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float minValue;
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float maxValue;
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float curValue;
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float drawStep;
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int numSteps;
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float range;
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int keepSlider; // when mouse button is holds
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} menuSlider_s;
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void UI_ScrollList_Init( menuScrollList_s *sl );
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const char *UI_ScrollList_Key( menuScrollList_s *sl, int key, int down );
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void UI_ScrollList_Draw( menuScrollList_s *sl );
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void UI_SpinControl_Init( menuSpinControl_s *sc );
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const char *UI_SpinControl_Key( menuSpinControl_s *sc, int key, int down );
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void UI_SpinControl_Draw( menuSpinControl_s *sc );
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void UI_Slider_Init( menuSlider_s *sl );
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const char *UI_Slider_Key( menuSlider_s *sl, int key, int down );
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void UI_Slider_Draw( menuSlider_s *sl );
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void UI_CheckBox_Init( menuCheckBox_s *cb );
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const char *UI_CheckBox_Key( menuCheckBox_s *cb, int key, int down );
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void UI_CheckBox_Draw( menuCheckBox_s *cb );
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void UI_Field_Init( menuField_s *f );
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const char *UI_Field_Key( menuField_s *f, int key, int down );
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void UI_Field_Char( menuField_s *f, int key );
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void UI_Field_Draw( menuField_s *f );
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void UI_Action_Init( menuAction_s *t );
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const char *UI_Action_Key( menuAction_s *t, int key, int down );
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void UI_Action_Draw( menuAction_s *t );
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void UI_Bitmap_Init( menuBitmap_s *b );
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const char *UI_Bitmap_Key( menuBitmap_s *b, int key, int down );
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void UI_Bitmap_Draw( menuBitmap_s *b );
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void UI_PicButton_Init( menuPicButton_s *b );
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const char *UI_PicButton_Key( menuPicButton_s *b, int key, int down );
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void UI_PicButton_Draw( menuPicButton_s *item );
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// =====================================================================
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// Main menu interface
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extern cvar_t *ui_precache;
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extern cvar_t *ui_showmodels;
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#define BACKGROUND_ROWS 3
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#define BACKGROUND_COLUMNS 4
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typedef struct
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{
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HIMAGE hImage;
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int width;
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int height;
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} bimage_t;
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typedef struct
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{
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menuFramework_s *menuActive;
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menuFramework_s *menuStack[UI_MAX_MENUDEPTH];
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int menuDepth;
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netadr_t serverAddresses[UI_MAX_SERVERS];
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char serverNames[UI_MAX_SERVERS][256];
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int numServers;
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int updateServers; // true is receive new info about servers
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char bgmaps[UI_MAX_BGMAPS][80];
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int bgmapcount;
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HIMAGE hFont; // mainfont
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// handle steam background images
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bimage_t m_SteamBackground[BACKGROUND_ROWS][BACKGROUND_COLUMNS];
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float m_flTotalWidth;
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float m_flTotalHeight;
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bool m_fHaveSteamBackground;
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bool m_fDisableLogo;
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bool m_fDemosPlayed;
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int m_iOldMenuDepth;
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float scaleX;
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float scaleY;
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int outlineWidth;
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int sliderWidth;
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int cursorX;
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int cursorY;
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int realTime;
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int firstDraw;
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float enterSound;
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int mouseInRect;
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int hideCursor;
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int visible;
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int framecount; // how many frames menu visible
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int initialized;
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// btns_main.bmp stuff
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HIMAGE buttonsPics[71]; // FIXME: replace with PC_BUTTONCOUNT
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int buttons_width; // btns_main.bmp global width
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int buttons_height; // per one button with all states (inactive, focus, pressed)
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int buttons_draw_width; // scaled image what we drawing
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int buttons_draw_height;
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} uiStatic_t;
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extern uiStatic_t uiStatic;
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extern char uiEmptyString[256]; // HACKHACK
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extern const char *uiSoundIn;
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extern const char *uiSoundOut;
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extern const char *uiSoundKey;
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extern const char *uiSoundRemoveKey;
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extern const char *uiSoundLaunch;
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extern const char *uiSoundBuzz;
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extern const char *uiSoundGlow;
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extern const char *uiSoundMove;
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extern const char *uiSoundNull;
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extern int uiColorHelp;
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extern int uiPromptBgColor;
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extern int uiPromptTextColor;
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extern int uiPromptFocusColor;
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extern int uiInputTextColor;
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extern int uiInputBgColor;
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extern int uiInputFgColor;
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extern int uiColorWhite;
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extern int uiColorDkGrey;
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extern int uiColorBlack;
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void UI_ScaleCoords( int *x, int *y, int *w, int *h );
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int UI_CursorInRect( int x, int y, int w, int h );
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void UI_UtilSetupPicButton( menuPicButton_s *pic, int ID );
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void UI_DrawPic( int x, int y, int w, int h, const int color, const char *pic );
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void UI_DrawPicAdditive( int x, int y, int w, int h, const int color, const char *pic );
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void UI_FillRect( int x, int y, int w, int h, const int color );
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#define UI_DrawRectangle( x, y, w, h, color ) UI_DrawRectangleExt( x, y, w, h, color, uiStatic.outlineWidth )
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void UI_DrawRectangleExt( int in_x, int in_y, int in_w, int in_h, const int color, int outlineWidth );
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void UI_DrawString( int x, int y, int w, int h, const char *str, const int col, int forceCol, int charW, int charH, int justify, int shadow );
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void UI_StartSound( const char *sound );
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void UI_LoadBmpButtons( void );
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void UI_DrawBackground_Callback( void *self );
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void UI_AddItem ( menuFramework_s *menu, void *item );
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void UI_CursorMoved( menuFramework_s *menu );
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void UI_SetCursor( menuFramework_s *menu, int cursor );
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void UI_SetCursorToItem( menuFramework_s *menu, void *item );
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void *UI_ItemAtCursor( menuFramework_s *menu );
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void UI_AdjustCursor( menuFramework_s *menu, int dir );
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void UI_DrawMenu( menuFramework_s *menu );
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const char *UI_DefaultKey( menuFramework_s *menu, int key, int down );
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const char *UI_ActivateItem( menuFramework_s *menu, menuCommon_s *item );
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void UI_RefreshInternetServerList( void );
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void UI_RefreshServerList( void );
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int UI_CreditsActive( void );
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void UI_DrawFinalCredits( void );
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void UI_CloseMenu( void );
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void UI_PushMenu( menuFramework_s *menu );
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void UI_PopMenu( void );
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// Precache
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void UI_Main_Precache( void );
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void UI_NewGame_Precache( void );
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void UI_LoadGame_Precache( void );
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void UI_SaveGame_Precache( void );
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void UI_SaveLoad_Precache( void );
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void UI_MultiPlayer_Precache( void );
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void UI_Options_Precache( void );
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void UI_InternetGames_Precache( void );
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void UI_LanGame_Precache( void );
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void UI_PlayerSetup_Precache( void );
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void UI_Controls_Precache( void );
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void UI_AdvControls_Precache( void );
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void UI_GameOptions_Precache( void );
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void UI_CreateGame_Precache( void );
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void UI_Audio_Precache( void );
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void UI_Video_Precache( void );
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void UI_VidOptions_Precache( void );
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void UI_VidModes_Precache( void );
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void UI_CustomGame_Precache( void );
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void UI_Credits_Precache( void );
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void UI_GoToSite_Precache( void );
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// Menus
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void UI_Main_Menu( void );
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void UI_NewGame_Menu( void );
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void UI_LoadGame_Menu( void );
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void UI_SaveGame_Menu( void );
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void UI_SaveLoad_Menu( void );
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void UI_MultiPlayer_Menu( void );
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void UI_Options_Menu( void );
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void UI_InternetGames_Menu( void );
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void UI_LanGame_Menu( void );
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void UI_PlayerSetup_Menu( void );
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void UI_Controls_Menu( void );
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void UI_AdvControls_Menu( void );
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void UI_GameOptions_Menu( void );
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void UI_CreateGame_Menu( void );
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void UI_Audio_Menu( void );
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void UI_Video_Menu( void );
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void UI_VidOptions_Menu( void );
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void UI_VidModes_Menu( void );
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void UI_CustomGame_Menu( void );
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void UI_Credits_Menu( void );
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//
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//-----------------------------------------------------
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//
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class CMenu
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{
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public:
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// Game information
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GAMEINFO m_gameinfo;
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};
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extern CMenu gMenu;
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#endif // BASEMENU_H
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