forked from a1batross/Paranoia2_original
890 lines
20 KiB
C++
890 lines
20 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// hud.cpp
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//
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// implementation of CHud class
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//
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//LRC - define to help track what calls are made on changelevel, save/restore, etc
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#define ENGINE_DEBUG
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#include "hud.h"
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#include "cl_util.h"
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#include <stringlib.h>
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#include <stdio.h>
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#include "parsemsg.h"
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#include "hud_servers.h"
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#include "vgui_int.h"
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#include "vgui_TeamFortressViewport.h"
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#include "vgui_subtitles.h" // buz
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#include "vgui_radio.h" // buz
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#include "vgui_hud.h" // buz
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#include "vgui_tabpanel.h" // buz
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#include "studio.h"
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#include "demo.h"
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#include "demo_api.h"
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#include "vgui_ScorePanel.h"
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#include "gl_local.h" // buz
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#include "r_studioint.h"
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cvar_t *cl_rollspeed;
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cvar_t *cl_rollangle;
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class CHLVoiceStatusHelper : public IVoiceStatusHelper
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{
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public:
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virtual void GetPlayerTextColor(int entindex, int color[3])
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{
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color[0] = color[1] = color[2] = 255;
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if( entindex >= 0 && entindex < sizeof(g_PlayerExtraInfo)/sizeof(g_PlayerExtraInfo[0]) )
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{
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int iTeam = g_PlayerExtraInfo[entindex].teamnumber;
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if ( iTeam < 0 )
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{
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iTeam = 0;
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}
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iTeam = iTeam % iNumberOfTeamColors;
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color[0] = iTeamColors[iTeam][0];
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color[1] = iTeamColors[iTeam][1];
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color[2] = iTeamColors[iTeam][2];
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}
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}
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virtual void UpdateCursorState()
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{
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gViewPort->UpdateCursorState();
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}
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virtual int GetAckIconHeight()
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{
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return ScreenHeight - gHUD.m_iFontHeight*3 - 6;
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}
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virtual bool CanShowSpeakerLabels()
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{
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if( gViewPort && gViewPort->m_pScoreBoard )
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return !gViewPort->m_pScoreBoard->isVisible();
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else
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return false;
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}
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};
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static CHLVoiceStatusHelper g_VoiceStatusHelper;
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extern client_sprite_t *GetSpriteList(client_sprite_t *pList, const char *psz, int iRes, int iCount);
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extern cvar_t *sensitivity;
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cvar_t *cl_lw = NULL;
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void ShutdownInput (void);
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//DECLARE_MESSAGE(m_Logo, Logo)
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int __MsgFunc_Logo(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_Logo(pszName, iSize, pbuf );
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}
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//DECLARE_MESSAGE(m_Logo, Logo)
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//LRC
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int __MsgFunc_HUDColor(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_HUDColor(pszName, iSize, pbuf );
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}
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//LRC
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int __MsgFunc_SetFog(const char *pszName, int iSize, void *pbuf)
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{
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gHUD.MsgFunc_SetFog( pszName, iSize, pbuf );
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return 1;
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}
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//LRC
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int __MsgFunc_KeyedDLight(const char *pszName, int iSize, void *pbuf)
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{
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gHUD.MsgFunc_KeyedDLight( pszName, iSize, pbuf );
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return 1;
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}
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//LRC
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int __MsgFunc_SetSky(const char *pszName, int iSize, void *pbuf)
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{
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gHUD.MsgFunc_SetSky( pszName, iSize, pbuf );
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return 1;
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}
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int __MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf)
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{
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#ifdef ENGINE_DEBUG
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// CONPRINT("## ResetHUD\n");
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#endif
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return gHUD.MsgFunc_ResetHUD(pszName, iSize, pbuf );
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}
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int __MsgFunc_InitHUD(const char *pszName, int iSize, void *pbuf)
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{
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#ifdef ENGINE_DEBUG
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// CONPRINT("## InitHUD\n");
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#endif
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gHUD.MsgFunc_InitHUD( pszName, iSize, pbuf );
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return 1;
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}
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int __MsgFunc_ViewMode(const char *pszName, int iSize, void *pbuf)
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{
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gHUD.MsgFunc_ViewMode( pszName, iSize, pbuf );
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return 1;
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}
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int __MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_SetFOV( pszName, iSize, pbuf );
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}
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int __MsgFunc_Concuss(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_Concuss( pszName, iSize, pbuf );
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}
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int __MsgFunc_GameMode( const char *pszName, int iSize, void *pbuf )
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{
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return gHUD.MsgFunc_GameMode( pszName, iSize, pbuf );
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}
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int __MsgFunc_WaterSplash( const char *pszName, int iSize, void *pbuf )
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{
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gHUD.MsgFunc_WaterSplash( pszName, iSize, pbuf );
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return 1;
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}
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int __MsgFunc_NewExplode( const char *pszName, int iSize, void *pbuf )
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{
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gHUD.MsgFunc_NewExplode( pszName, iSize, pbuf );
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return 1;
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}
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// buz
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int __MsgFunc_GasMask(const char *pszName, int iSize, void *pbuf )
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{
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return gHUD.MsgFunc_GasMask( pszName, iSize, pbuf );
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}
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// buz
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int __MsgFunc_SpecTank(const char *pszName, int iSize, void *pbuf )
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{
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return gHUD.MsgFunc_SpecTank( pszName, iSize, pbuf );
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}
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int __MsgFunc_HeadShield(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_HeadShield( pszName, iSize, pbuf );
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}
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int __MsgFunc_Particle(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_Particle( pszName, iSize, pbuf );
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}
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int __MsgFunc_DelParticle(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_DelParticle( pszName, iSize, pbuf );
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}
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int __MsgFunc_WeaponAnim(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_WeaponAnim( pszName, iSize, pbuf );
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}
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int __MsgFunc_WeaponBody(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_WeaponBody( pszName, iSize, pbuf );
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}
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int __MsgFunc_WeaponSkin(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_WeaponSkin( pszName, iSize, pbuf );
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}
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int __MsgFunc_SkyMarker(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_SkyMarker( pszName, iSize, pbuf );
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}
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int __MsgFunc_WorldMarker(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_WorldMarker( pszName, iSize, pbuf );
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}
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int __MsgFunc_CustomDecal(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_CustomDecal( pszName, iSize, pbuf );
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}
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int __MsgFunc_StudioDecal(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_StudioDecal( pszName, iSize, pbuf );
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}
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int __MsgFunc_PartEffect(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_PartEffect( pszName, iSize, pbuf );
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}
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int __MsgFunc_LevelTime(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_LevelTime( pszName, iSize, pbuf );
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}
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int __MsgFunc_BlurEffect(const char *pszName, int iSize, void *pbuf)
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{
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gHUD.MsgFunc_BlurEffect( pszName, iSize, pbuf );
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return 1;
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}
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// TFFree Command Menu
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void __CmdFunc_OpenCommandMenu(void)
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{
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if ( gViewPort )
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{
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gViewPort->ShowCommandMenu( gViewPort->m_StandardMenu );
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}
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}
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// TFC "special" command
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void __CmdFunc_InputPlayerSpecial(void)
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{
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if ( gViewPort )
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{
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gViewPort->InputPlayerSpecial();
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}
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}
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void __CmdFunc_CloseCommandMenu(void)
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{
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if ( gViewPort )
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{
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gViewPort->InputSignalHideCommandMenu();
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}
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}
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void __CmdFunc_ForceCloseCommandMenu( void )
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{
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if ( gViewPort )
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{
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gViewPort->HideCommandMenu();
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}
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}
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void __CmdFunc_ToggleServerBrowser( void )
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{
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if ( gViewPort )
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{
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gViewPort->ToggleServerBrowser();
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}
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}
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// TFFree Command Menu Message Handlers
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int __MsgFunc_ValClass(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_ValClass( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_TeamNames(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_TeamNames( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_Feign(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_Feign( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_Detpack(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_Detpack( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_VGUIMenu(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_VGUIMenu( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_MOTD(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_MOTD( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_BuildSt(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_BuildSt( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_RandomPC(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_RandomPC( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_ServerName(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_ServerName( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_ScoreInfo(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_ScoreInfo( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_TeamScore(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_TeamScore( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_TeamInfo(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_TeamInfo( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_Spectator(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_Spectator( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_AllowSpec(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_AllowSpec( pszName, iSize, pbuf );
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return 0;
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}
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int __MsgFunc_MusicFade(const char *pszName, int iSize, void *pbuf )
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{
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return gHUD.MsgFunc_MusicFade( pszName, iSize, pbuf );
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}
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// buz
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int __MsgFunc_TextWindow(const char *pszName, int iSize, void *pbuf)
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{
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if (gViewPort)
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return gViewPort->MsgFunc_ShowTextWindow( pszName, iSize, pbuf );
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return 0;
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}
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// buz
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int __MsgFunc_RainData(const char *pszName, int iSize, void *pbuf)
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{
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return gHUD.MsgFunc_RainData( pszName, iSize, pbuf );
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}
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int MsgCustomDlight(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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vec3_t pos;
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pos.x = READ_COORD();
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pos.y = READ_COORD();
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pos.z = READ_COORD();
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float radius = (float)READ_BYTE() * 10;
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float life = (float)READ_BYTE() / 10;
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float decay = (float)READ_BYTE() * 10;
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CDynLight *dl = CL_AllocDlight (0);
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R_SetupLightParams( dl, pos, g_vecZero, radius, 0.0f, LIGHT_OMNI );
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dl->color = Vector( 0.7f, 0.6f, 0.5f );
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dl->die = GET_CLIENT_TIME() + life;
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dl->decay = decay;
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return 1;
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}
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// debug command
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// usage: makelight [R G B] [radius] [life]\n" );
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void MakeLight( void )
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{
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CDynLight *dl = CL_AllocDlight( 0 );
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if( CMD_ARGC() >= 4 )
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{
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dl->color[0] = Q_atof(CMD_ARGV( 1 ));
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dl->color[1] = Q_atof(CMD_ARGV( 2 ));
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dl->color[2] = Q_atof(CMD_ARGV( 3 ));
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}
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else
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{
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dl->color = Vector( 0.7f, 0.6f, 0.5f );
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}
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float radius;
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if( CMD_ARGC() >= 5 )
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radius = Q_atof(CMD_ARGV( 4 ));
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else radius = 128.0f;
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R_SetupLightParams( dl, GetVieworg(), g_vecZero, radius, 0.0f, LIGHT_OMNI );
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if( CMD_ARGC() >= 6 )
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dl->die = GET_CLIENT_TIME() + Q_atof(CMD_ARGV( 5 ));
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else dl->die = GET_CLIENT_TIME() + 30.0f;
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}
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void GammaGraphInit();
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void CanUseInit( void ); // Wargon: Иконка юза.
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// This is called every time the DLL is loaded
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void CHud :: Init( void )
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{
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static cl_entity_t head_shield;
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GammaGraphInit();
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RadioIconInit(); // buz
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Hud2Init(); // buz
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SubtitleInit(); // buz
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TabPanelInit(); // buz
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CanUseInit(); // Wargon: Иконка юза.
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// pointer to headshield entity
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m_pHeadShieldEnt = &head_shield;
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HOOK_MESSAGE( Logo );
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HOOK_MESSAGE( ResetHUD );
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HOOK_MESSAGE( GameMode );
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HOOK_MESSAGE( InitHUD );
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HOOK_MESSAGE( ViewMode );
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HOOK_MESSAGE( SetFOV );
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HOOK_MESSAGE( Concuss );
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HOOK_MESSAGE( HUDColor ); //LRC
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HOOK_MESSAGE( SetFog ); //LRC
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HOOK_MESSAGE( KeyedDLight ); //LRC
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HOOK_MESSAGE( SetSky ); //LRC
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HOOK_MESSAGE( GasMask ); //buz
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HOOK_MESSAGE( SpecTank ); //buz
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HOOK_MESSAGE( TextWindow ); // buz
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HOOK_MESSAGE( RainData );// buz
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HOOK_MESSAGE( Particle );// buz
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HOOK_MESSAGE( DelParticle );// buz
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gEngfuncs.pfnHookUserMsg( "mydlight", MsgCustomDlight );
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// TFFree CommandMenu
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HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
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HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
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HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
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HOOK_COMMAND( "special", InputPlayerSpecial );
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HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );
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gEngfuncs.pfnAddCommand( "makelight", MakeLight );
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HOOK_MESSAGE( ValClass );
|
|
HOOK_MESSAGE( TeamNames );
|
|
HOOK_MESSAGE( Feign );
|
|
HOOK_MESSAGE( Detpack );
|
|
HOOK_MESSAGE( MOTD );
|
|
HOOK_MESSAGE( BuildSt );
|
|
HOOK_MESSAGE( RandomPC );
|
|
HOOK_MESSAGE( ServerName );
|
|
HOOK_MESSAGE( ScoreInfo );
|
|
HOOK_MESSAGE( TeamScore );
|
|
HOOK_MESSAGE( TeamInfo );
|
|
|
|
HOOK_MESSAGE( Spectator );
|
|
HOOK_MESSAGE( AllowSpec );
|
|
HOOK_MESSAGE( WaterSplash );
|
|
HOOK_MESSAGE( NewExplode );
|
|
HOOK_MESSAGE( HeadShield );
|
|
|
|
HOOK_MESSAGE( WeaponAnim );
|
|
HOOK_MESSAGE( WeaponBody );
|
|
HOOK_MESSAGE( WeaponSkin );
|
|
|
|
HOOK_MESSAGE( SkyMarker );
|
|
HOOK_MESSAGE( WorldMarker );
|
|
|
|
HOOK_MESSAGE( StudioDecal );
|
|
HOOK_MESSAGE( CustomDecal );
|
|
|
|
HOOK_MESSAGE( PartEffect );
|
|
HOOK_MESSAGE( LevelTime );
|
|
|
|
HOOK_MESSAGE( BlurEffect );
|
|
|
|
// VGUI Menus
|
|
HOOK_MESSAGE( VGUIMenu );
|
|
|
|
m_pZoomSpeed = gEngfuncs.pfnRegisterVariable( "cl_zoomspeed","100", 0 );
|
|
CVAR_REGISTER( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO ); // controls whether or not to suicide immediately on TF class switch
|
|
CVAR_REGISTER( "hud_takesshots", "0", FCVAR_ARCHIVE );// controls whether or not to automatically take screenshots at the end of a round
|
|
|
|
HOOK_MESSAGE( MusicFade );
|
|
|
|
m_iLogo = 0;
|
|
m_iFOV = 90; // buz - make 90, not 0
|
|
m_iHUDColor = 0x00FFA000; //255,160,0 -- LRC
|
|
|
|
CVAR_REGISTER( "zoom_sensitivity_ratio", "1.2", 0 );
|
|
default_fov = CVAR_REGISTER( "default_fov", "75", FCVAR_ARCHIVE );// buz: turn off
|
|
m_pCvarStealMouse = CVAR_REGISTER( "hud_capturemouse", "1", FCVAR_ARCHIVE );
|
|
m_pCvarDraw = CVAR_REGISTER( "hud_draw", "1", FCVAR_ARCHIVE );
|
|
cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
|
|
|
|
cl_rollangle = gEngfuncs.pfnRegisterVariable ( "cl_rollangle", "0.65", FCVAR_CLIENTDLL|FCVAR_ARCHIVE );
|
|
cl_rollspeed = gEngfuncs.pfnRegisterVariable ( "cl_rollspeed", "300", FCVAR_CLIENTDLL|FCVAR_ARCHIVE );
|
|
|
|
m_pSpriteList = NULL;
|
|
|
|
// Clear any old HUD list
|
|
if ( m_pHudList )
|
|
{
|
|
HUDLIST *pList;
|
|
while ( m_pHudList )
|
|
{
|
|
pList = m_pHudList;
|
|
m_pHudList = m_pHudList->pNext;
|
|
free( pList );
|
|
}
|
|
m_pHudList = NULL;
|
|
}
|
|
|
|
// In case we get messages before the first update -- time will be valid
|
|
m_flTime = 1.0;
|
|
|
|
m_Ammo.Init();
|
|
m_HudStamina.Init();
|
|
m_Health.Init();
|
|
m_SayText.Init();
|
|
m_Spectator.Init();
|
|
m_Geiger.Init();
|
|
m_Train.Init();
|
|
m_Battery.Init();
|
|
m_Flash.Init();
|
|
m_Message.Init();
|
|
m_StatusBar.Init();
|
|
m_DeathNotice.Init();
|
|
m_AmmoSecondary.Init();
|
|
m_TextMessage.Init();
|
|
m_StatusIcons.Init();
|
|
m_Lensflare.Init();
|
|
GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);
|
|
|
|
m_Menu.Init();
|
|
|
|
ServersInit();
|
|
|
|
MsgFunc_ResetHUD(0, 0, NULL );
|
|
}
|
|
|
|
// CHud destructor
|
|
// cleans up memory allocated for m_rg* arrays
|
|
CHud :: ~CHud()
|
|
{
|
|
delete [] m_rghSprites;
|
|
delete [] m_rgrcRects;
|
|
delete [] m_rgszSpriteNames;
|
|
|
|
if ( m_pHudList )
|
|
{
|
|
HUDLIST *pList;
|
|
while ( m_pHudList )
|
|
{
|
|
pList = m_pHudList;
|
|
m_pHudList = m_pHudList->pNext;
|
|
free( pList );
|
|
}
|
|
m_pHudList = NULL;
|
|
}
|
|
|
|
ServersShutdown();
|
|
}
|
|
|
|
// GetSpriteIndex()
|
|
// searches through the sprite list loaded from hud.txt for a name matching SpriteName
|
|
// returns an index into the gHUD.m_rghSprites[] array
|
|
// returns 0 if sprite not found
|
|
int CHud :: GetSpriteIndex( const char *SpriteName )
|
|
{
|
|
// look through the loaded sprite name list for SpriteName
|
|
for ( int i = 0; i < m_iSpriteCount; i++ )
|
|
{
|
|
if ( strncmp( SpriteName, m_rgszSpriteNames + (i * MAX_SPRITE_NAME_LENGTH), MAX_SPRITE_NAME_LENGTH ) == 0 )
|
|
return i;
|
|
}
|
|
|
|
return -1; // invalid sprite
|
|
}
|
|
|
|
void CHud :: VidInit( void )
|
|
{
|
|
m_flDeadTime = 0; // buz
|
|
m_SpecTank_on = 0; // buz
|
|
|
|
memset( m_pHeadShieldEnt, 0, sizeof(cl_entity_t));
|
|
m_pHeadShieldEnt->modelhandle = INVALID_HANDLE;
|
|
m_pHeadShieldEnt->curstate.framerate = 1.0f;
|
|
m_iHeadShieldState = SHIELD_OFF;
|
|
m_flHeadShieldSwitchTime = 0.0f;
|
|
CVAR_SET_FLOAT( "hud_draw", 1.0f );
|
|
|
|
m_flFOV = -1; // buz
|
|
|
|
m_scrinfo.iSize = sizeof(m_scrinfo);
|
|
GetScreenInfo(&m_scrinfo);
|
|
|
|
// ----------
|
|
// Load Sprites
|
|
// ---------
|
|
// m_hsprFont = LoadSprite("sprites/%d_font.spr");
|
|
|
|
m_hsprLogo = 0;
|
|
m_hsprCursor = 0;
|
|
|
|
if (ScreenWidth < 640)
|
|
m_iRes = 320;
|
|
else
|
|
m_iRes = 640;
|
|
|
|
// Only load this once
|
|
if ( !m_pSpriteList )
|
|
{
|
|
// we need to load the hud.txt, and all sprites within
|
|
m_pSpriteList = SPR_GetList("scripts/weapons/hud.txt", &m_iSpriteCountAllRes);
|
|
|
|
if (m_pSpriteList)
|
|
{
|
|
// count the number of sprites of the appropriate res
|
|
m_iSpriteCount = 0;
|
|
client_sprite_t *p = m_pSpriteList;
|
|
for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
|
|
{
|
|
if ( p->iRes == m_iRes )
|
|
m_iSpriteCount++;
|
|
p++;
|
|
}
|
|
|
|
// allocated memory for sprite handle arrays
|
|
m_rghSprites = new HSPRITE[m_iSpriteCount];
|
|
m_rgrcRects = new wrect_t[m_iSpriteCount];
|
|
m_rgszSpriteNames = new char[m_iSpriteCount * MAX_SPRITE_NAME_LENGTH];
|
|
|
|
p = m_pSpriteList;
|
|
int index = 0;
|
|
for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
|
|
{
|
|
if ( p->iRes == m_iRes )
|
|
{
|
|
char sz[256];
|
|
sprintf(sz, "sprites/%s.spr", p->szSprite);
|
|
m_rghSprites[index] = SPR_Load(sz);
|
|
m_rgrcRects[index] = p->rc;
|
|
strncpy( &m_rgszSpriteNames[index * MAX_SPRITE_NAME_LENGTH], p->szName, MAX_SPRITE_NAME_LENGTH );
|
|
|
|
index++;
|
|
}
|
|
|
|
p++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// we have already have loaded the sprite reference from hud.txt, but
|
|
// we need to make sure all the sprites have been loaded (we've gone through a transition, or loaded a save game)
|
|
client_sprite_t *p = m_pSpriteList;
|
|
int index = 0;
|
|
for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
|
|
{
|
|
if ( p->iRes == m_iRes )
|
|
{
|
|
char sz[256];
|
|
sprintf( sz, "sprites/%s.spr", p->szSprite );
|
|
m_rghSprites[index] = SPR_Load(sz);
|
|
index++;
|
|
}
|
|
|
|
p++;
|
|
}
|
|
}
|
|
|
|
// assumption: number_1, number_2, etc, are all listed and loaded sequentially
|
|
m_HUD_number_0 = GetSpriteIndex( "number_0" );
|
|
|
|
m_iFontHeight = m_rgrcRects[m_HUD_number_0].bottom - m_rgrcRects[m_HUD_number_0].top;
|
|
|
|
m_Ammo.VidInit();
|
|
m_HudStamina.VidInit();
|
|
m_Health.VidInit();
|
|
m_Spectator.VidInit();
|
|
m_Geiger.VidInit();
|
|
m_Train.VidInit();
|
|
m_Battery.VidInit();
|
|
m_Flash.VidInit();
|
|
m_Message.VidInit();
|
|
m_StatusBar.VidInit();
|
|
m_DeathNotice.VidInit();
|
|
m_SayText.VidInit();
|
|
m_Menu.VidInit();
|
|
m_AmmoSecondary.VidInit();
|
|
m_TextMessage.VidInit();
|
|
m_StatusIcons.VidInit();
|
|
m_Lensflare.VidInit();
|
|
GetClientVoiceMgr()->VidInit();
|
|
}
|
|
|
|
int CHud::MsgFunc_Logo(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
// update Train data
|
|
m_iLogo = READ_BYTE();
|
|
|
|
return 1;
|
|
}
|
|
|
|
//LRC
|
|
int CHud::MsgFunc_HUDColor(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
m_iHUDColor = READ_LONG();
|
|
|
|
return 1;
|
|
}
|
|
|
|
//float g_lastFOV = 0.0; buz
|
|
|
|
/*
|
|
=================
|
|
HUD_IsGame
|
|
|
|
=================
|
|
*/
|
|
int HUD_IsGame( const char *game )
|
|
{
|
|
const char *gamedir;
|
|
char gd[ 1024 ];
|
|
|
|
gamedir = gEngfuncs.pfnGetGameDirectory();
|
|
if ( gamedir && gamedir[0] )
|
|
{
|
|
COM_FileBase( gamedir, gd );
|
|
if ( !stricmp( gd, game ) )
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
HUD_GetFOV
|
|
|
|
Returns last FOV
|
|
=====================
|
|
*/
|
|
#if 0 // buz
|
|
float HUD_GetFOV( void )
|
|
{
|
|
if ( gEngfuncs.pDemoAPI->IsRecording() )
|
|
{
|
|
// Write it
|
|
int i = 0;
|
|
unsigned char buf[ 100 ];
|
|
|
|
// Active
|
|
*( float * )&buf[ i ] = g_lastFOV;
|
|
i += sizeof( float );
|
|
|
|
Demo_WriteBuffer( TYPE_ZOOM, i, buf );
|
|
}
|
|
|
|
if ( gEngfuncs.pDemoAPI->IsPlayingback() )
|
|
{
|
|
g_lastFOV = g_demozoom;
|
|
}
|
|
return g_lastFOV;
|
|
}
|
|
#endif
|
|
|
|
int CHud::MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
int newfov = READ_BYTE();
|
|
|
|
return 1;
|
|
}
|
|
|
|
void CHud::AddHudElem(CHudBase *phudelem)
|
|
{
|
|
HUDLIST *pdl, *ptemp;
|
|
|
|
//phudelem->Think();
|
|
|
|
if (!phudelem)
|
|
return;
|
|
|
|
pdl = (HUDLIST *)malloc(sizeof(HUDLIST));
|
|
if (!pdl)
|
|
return;
|
|
|
|
memset(pdl, 0, sizeof(HUDLIST));
|
|
pdl->p = phudelem;
|
|
|
|
if (!m_pHudList)
|
|
{
|
|
m_pHudList = pdl;
|
|
return;
|
|
}
|
|
|
|
ptemp = m_pHudList;
|
|
|
|
while (ptemp->pNext)
|
|
ptemp = ptemp->pNext;
|
|
|
|
ptemp->pNext = pdl;
|
|
}
|
|
|
|
float CHud::GetSensitivity( void )
|
|
{
|
|
return m_flMouseSensitivity;
|
|
}
|