forked from a1batross/Paranoia2_original
1310 lines
40 KiB
C++
1310 lines
40 KiB
C++
/*
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texrep.cpp - replace internal bsp textures with external textures (from specified wad)
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Copyright (C) 2012 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#define EXTERN
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#include "gl_export.h"
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#include "conprint.h"
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#include <windows.h>
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#include <direct.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <io.h>
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#include <stringlib.h>
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#define bound( min, num, max ) ((num) >= (min) ? ((num) < (max) ? (num) : (max)) : (min))
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#define MIN_SHADER_UNIFOMS 1024 // GLSL spec says that at least 1024 uniform is allowed on sm 2.0
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#define MAX_RESERVED_UNIFORMS 256 // while MAX_LIGHTSTYLES 64
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#define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_SYSMENU|WS_CAPTION)
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#define WINDOW_EX_STYLE (0)
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#define WINDOW_NAME "Xash Window" // Half-Life
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typedef HMODULE dllhandle_t;
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typedef struct dllfunc_s
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{
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const char *name;
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void **func;
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} dllfunc_t;
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typedef enum
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{
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rserr_ok,
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rserr_invalid_fullscreen,
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rserr_invalid_mode,
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rserr_unknown
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} rserr_t;
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void *Sys_GetProcAddress( dllhandle_t handle, const char *name )
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{
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return (void *)GetProcAddress( handle, name );
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}
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void Sys_FreeLibrary( dllhandle_t *handle )
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{
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if( !handle || !*handle )
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return;
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FreeLibrary( *handle );
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*handle = NULL;
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}
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bool Sys_LoadLibrary( const char* dllname, dllhandle_t* handle, const dllfunc_t *fcts )
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{
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const dllfunc_t *gamefunc;
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dllhandle_t dllhandle;
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if( !handle ) return false;
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// Initializations
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for( gamefunc = fcts; gamefunc && gamefunc->name != NULL; gamefunc++ )
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*gamefunc->func = NULL;
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dllhandle = LoadLibrary( dllname );
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// No DLL found
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if( !dllhandle ) return false;
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// Get the function adresses
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for( gamefunc = fcts; gamefunc && gamefunc->name != NULL; gamefunc++ )
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{
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if( !( *gamefunc->func = (void *)Sys_GetProcAddress( dllhandle, gamefunc->name )))
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{
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Sys_FreeLibrary( &dllhandle );
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return false;
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}
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}
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*handle = dllhandle;
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return true;
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}
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/*
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=======================================================================
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GL STATE MACHINE
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=======================================================================
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*/
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enum
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{
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R_OPENGL_110 = 0, // base
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R_WGL_PROCADDRESS,
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R_ARB_VERTEX_BUFFER_OBJECT_EXT,
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R_ARB_VERTEX_ARRAY_OBJECT_EXT,
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R_EXT_GPU_SHADER4, // shaders only
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R_ARB_MULTITEXTURE,
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R_TEXTURECUBEMAP_EXT,
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R_SHADER_GLSL100_EXT,
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R_DRAW_RANGEELEMENTS_EXT,
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R_TEXTURE_3D_EXT,
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R_SHADER_OBJECTS_EXT,
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R_VERTEX_SHADER_EXT, // glsl vertex program
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R_FRAGMENT_SHADER_EXT, // glsl fragment program
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R_ARB_TEXTURE_NPOT_EXT,
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R_TEXTURE_ARRAY_EXT,
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R_DEPTH_TEXTURE,
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R_SHADOW_EXT,
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R_FRAMEBUFFER_OBJECT,
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R_PARANOIA_EXT, // custom OpenGL32.dll with hacked function glDepthRange
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R_DEBUG_OUTPUT,
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R_ARB_TEXTURE_FLOAT_EXT,
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R_DRAW_BUFFERS_EXT,
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R_ARB_HALF_FLOAT_EXT,
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R_EXTCOUNT, // must be last
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};
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typedef struct
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{
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const char *renderer_string; // ptrs to OpenGL32.dll, use with caution
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const char *version_string;
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const char *vendor_string;
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// list of supported extensions
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const char *extensions_string;
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bool extension[R_EXTCOUNT];
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int block_size; // lightmap blocksize
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int max_texture_units;
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int max_texture_coords;
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int max_teximage_units;
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GLint max_2d_texture_size;
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GLint max_2d_texture_layers;
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GLint max_2d_rectangle_size;
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GLint max_3d_texture_size;
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GLint max_cubemap_size;
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int color_bits;
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int alpha_bits;
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int depth_bits;
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int stencil_bits;
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int max_vertex_uniforms;
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int max_vertex_attribs;
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int max_skinning_bones; // total bones that can be transformed with GLSL
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} glConfig_t;
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typedef struct
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{
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HWND hWnd;
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HDC hDC; // handle to device context
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HGLRC hGLRC; // handle to GL rendering context
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HINSTANCE hInst;
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int desktopBitsPixel;
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int desktopWidth;
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int desktopHeight;
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bool software; // OpenGL software emulation
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bool initialized; // OpenGL subsystem started
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} glwstate_t;
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glwstate_t glw_state;
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glConfig_t glConfig;
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static dllfunc_t opengl_110funcs[] =
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{
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{ "glClearColor" , (void **)&pglClearColor },
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{ "glClear" , (void **)&pglClear },
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{ "glAlphaFunc" , (void **)&pglAlphaFunc },
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{ "glBlendFunc" , (void **)&pglBlendFunc },
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{ "glCullFace" , (void **)&pglCullFace },
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{ "glDrawBuffer" , (void **)&pglDrawBuffer },
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{ "glReadBuffer" , (void **)&pglReadBuffer },
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{ "glAccum" , (void **)&pglAccum },
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{ "glEnable" , (void **)&pglEnable },
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{ "glDisable" , (void **)&pglDisable },
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{ "glEnableClientState" , (void **)&pglEnableClientState },
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{ "glDisableClientState" , (void **)&pglDisableClientState },
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{ "glGetBooleanv" , (void **)&pglGetBooleanv },
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{ "glGetDoublev" , (void **)&pglGetDoublev },
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{ "glGetFloatv" , (void **)&pglGetFloatv },
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{ "glGetIntegerv" , (void **)&pglGetIntegerv },
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{ "glGetError" , (void **)&pglGetError },
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{ "glGetString" , (void **)&pglGetString },
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{ "glFinish" , (void **)&pglFinish },
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{ "glFlush" , (void **)&pglFlush },
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{ "glClearDepth" , (void **)&pglClearDepth },
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{ "glDepthFunc" , (void **)&pglDepthFunc },
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{ "glDepthMask" , (void **)&pglDepthMask },
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{ "glDepthRange" , (void **)&pglDepthRange },
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{ "glFrontFace" , (void **)&pglFrontFace },
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{ "glDrawElements" , (void **)&pglDrawElements },
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{ "glColorMask" , (void **)&pglColorMask },
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{ "glIndexPointer" , (void **)&pglIndexPointer },
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{ "glVertexPointer" , (void **)&pglVertexPointer },
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{ "glNormalPointer" , (void **)&pglNormalPointer },
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{ "glColorPointer" , (void **)&pglColorPointer },
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{ "glTexCoordPointer" , (void **)&pglTexCoordPointer },
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{ "glArrayElement" , (void **)&pglArrayElement },
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{ "glColor3f" , (void **)&pglColor3f },
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{ "glColor3fv" , (void **)&pglColor3fv },
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{ "glColor4f" , (void **)&pglColor4f },
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{ "glColor4fv" , (void **)&pglColor4fv },
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{ "glColor3ub" , (void **)&pglColor3ub },
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{ "glColor4ub" , (void **)&pglColor4ub },
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{ "glColor4ubv" , (void **)&pglColor4ubv },
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{ "glTexCoord1f" , (void **)&pglTexCoord1f },
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{ "glTexCoord2f" , (void **)&pglTexCoord2f },
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{ "glTexCoord3f" , (void **)&pglTexCoord3f },
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{ "glTexCoord4f" , (void **)&pglTexCoord4f },
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{ "glTexCoord1fv" , (void **)&pglTexCoord1fv },
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{ "glTexCoord2fv" , (void **)&pglTexCoord2fv },
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{ "glTexCoord3fv" , (void **)&pglTexCoord3fv },
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{ "glTexCoord4fv" , (void **)&pglTexCoord4fv },
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{ "glTexGenf" , (void **)&pglTexGenf },
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{ "glTexGenfv" , (void **)&pglTexGenfv },
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{ "glTexGeni" , (void **)&pglTexGeni },
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{ "glVertex2f" , (void **)&pglVertex2f },
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{ "glVertex3f" , (void **)&pglVertex3f },
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{ "glVertex3fv" , (void **)&pglVertex3fv },
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{ "glNormal3f" , (void **)&pglNormal3f },
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{ "glNormal3fv" , (void **)&pglNormal3fv },
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{ "glBegin" , (void **)&pglBegin },
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{ "glEnd" , (void **)&pglEnd },
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{ "glLineWidth" , (void**)&pglLineWidth },
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{ "glPointSize" , (void**)&pglPointSize },
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{ "glMatrixMode" , (void **)&pglMatrixMode },
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{ "glOrtho" , (void **)&pglOrtho },
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{ "glRasterPos2f" , (void **) &pglRasterPos2f },
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{ "glFrustum" , (void **)&pglFrustum },
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{ "glViewport" , (void **)&pglViewport },
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{ "glPushMatrix" , (void **)&pglPushMatrix },
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{ "glPopMatrix" , (void **)&pglPopMatrix },
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{ "glPushAttrib" , (void **)&pglPushAttrib },
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{ "glPopAttrib" , (void **)&pglPopAttrib },
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{ "glLoadIdentity" , (void **)&pglLoadIdentity },
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{ "glLoadMatrixd" , (void **)&pglLoadMatrixd },
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{ "glLoadMatrixf" , (void **)&pglLoadMatrixf },
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{ "glMultMatrixd" , (void **)&pglMultMatrixd },
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{ "glMultMatrixf" , (void **)&pglMultMatrixf },
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{ "glRotated" , (void **)&pglRotated },
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{ "glRotatef" , (void **)&pglRotatef },
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{ "glScaled" , (void **)&pglScaled },
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{ "glScalef" , (void **)&pglScalef },
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{ "glTranslated" , (void **)&pglTranslated },
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{ "glTranslatef" , (void **)&pglTranslatef },
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{ "glReadPixels" , (void **)&pglReadPixels },
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{ "glDrawPixels" , (void **)&pglDrawPixels },
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{ "glStencilFunc" , (void **)&pglStencilFunc },
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{ "glStencilMask" , (void **)&pglStencilMask },
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{ "glStencilOp" , (void **)&pglStencilOp },
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{ "glClearStencil" , (void **)&pglClearStencil },
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{ "glIsEnabled" , (void **)&pglIsEnabled },
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{ "glIsList" , (void **)&pglIsList },
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{ "glIsTexture" , (void **)&pglIsTexture },
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{ "glTexEnvf" , (void **)&pglTexEnvf },
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{ "glTexEnvfv" , (void **)&pglTexEnvfv },
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{ "glTexEnvi" , (void **)&pglTexEnvi },
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{ "glTexParameterf" , (void **)&pglTexParameterf },
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{ "glTexParameterfv" , (void **)&pglTexParameterfv },
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{ "glTexParameteri" , (void **)&pglTexParameteri },
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{ "glHint" , (void **)&pglHint },
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{ "glPixelStoref" , (void **)&pglPixelStoref },
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{ "glPixelStorei" , (void **)&pglPixelStorei },
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{ "glGenTextures" , (void **)&pglGenTextures },
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{ "glDeleteTextures" , (void **)&pglDeleteTextures },
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{ "glBindTexture" , (void **)&pglBindTexture },
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{ "glTexImage1D" , (void **)&pglTexImage1D },
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{ "glTexImage2D" , (void **)&pglTexImage2D },
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{ "glTexSubImage1D" , (void **)&pglTexSubImage1D },
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{ "glTexSubImage2D" , (void **)&pglTexSubImage2D },
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{ "glCopyTexImage1D" , (void **)&pglCopyTexImage1D },
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{ "glCopyTexImage2D" , (void **)&pglCopyTexImage2D },
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{ "glCopyTexSubImage1D" , (void **)&pglCopyTexSubImage1D },
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{ "glCopyTexSubImage2D" , (void **)&pglCopyTexSubImage2D },
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{ "glScissor" , (void **)&pglScissor },
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{ "glGetTexImage" , (void **)&pglGetTexImage },
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{ "glGetTexEnviv" , (void **)&pglGetTexEnviv },
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{ "glPolygonOffset" , (void **)&pglPolygonOffset },
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{ "glPolygonMode" , (void **)&pglPolygonMode },
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{ "glPolygonStipple" , (void **)&pglPolygonStipple },
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{ "glClipPlane" , (void **)&pglClipPlane },
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{ "glGetClipPlane" , (void **)&pglGetClipPlane },
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{ "glShadeModel" , (void **)&pglShadeModel },
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{ "glGetTexLevelParameteriv" , (void **)&pglGetTexLevelParameteriv },
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{ "glGetTexLevelParameterfv" , (void **)&pglGetTexLevelParameterfv },
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{ "glFogfv" , (void **)&pglFogfv },
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{ "glFogf" , (void **)&pglFogf },
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{ "glFogi" , (void **)&pglFogi },
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{ NULL, NULL }
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};
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static dllfunc_t drawrangeelementsfuncs[] =
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{
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{ "glDrawRangeElements" , (void **)&pglDrawRangeElements },
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{ NULL, NULL }
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};
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static dllfunc_t drawrangeelementsextfuncs[] =
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{
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{ "glDrawRangeElementsEXT" , (void **)&pglDrawRangeElementsEXT },
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{ NULL, NULL }
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};
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static dllfunc_t debugoutputfuncs[] =
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{
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{ "glDebugMessageControlARB" , (void **)&pglDebugMessageControlARB },
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{ "glDebugMessageInsertARB" , (void **)&pglDebugMessageInsertARB },
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{ "glDebugMessageCallbackARB" , (void **)&pglDebugMessageCallbackARB },
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{ "glGetDebugMessageLogARB" , (void **)&pglGetDebugMessageLogARB },
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{ NULL, NULL }
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};
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static dllfunc_t multitexturefuncs[] =
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{
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{ "glMultiTexCoord1fARB" , (void **)&pglMultiTexCoord1f },
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{ "glMultiTexCoord2fARB" , (void **)&pglMultiTexCoord2f },
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{ "glMultiTexCoord3fARB" , (void **)&pglMultiTexCoord3f },
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{ "glMultiTexCoord4fARB" , (void **)&pglMultiTexCoord4f },
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{ "glActiveTextureARB" , (void **)&pglActiveTexture },
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{ "glActiveTextureARB" , (void **)&pglActiveTextureARB },
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{ "glClientActiveTextureARB" , (void **)&pglClientActiveTexture },
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{ "glClientActiveTextureARB" , (void **)&pglClientActiveTextureARB },
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{ NULL, NULL }
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};
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static dllfunc_t texture3dextfuncs[] =
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{
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{ "glTexImage3DEXT" , (void **)&pglTexImage3D },
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{ "glTexSubImage3DEXT" , (void **)&pglTexSubImage3D },
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{ "glCopyTexSubImage3DEXT" , (void **)&pglCopyTexSubImage3D },
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{ NULL, NULL }
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};
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static dllfunc_t shaderobjectsfuncs[] =
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{
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{ "glDeleteObjectARB" , (void **)&pglDeleteObjectARB },
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{ "glGetHandleARB" , (void **)&pglGetHandleARB },
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{ "glDetachObjectARB" , (void **)&pglDetachObjectARB },
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{ "glCreateShaderObjectARB" , (void **)&pglCreateShaderObjectARB },
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{ "glShaderSourceARB" , (void **)&pglShaderSourceARB },
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{ "glCompileShaderARB" , (void **)&pglCompileShaderARB },
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{ "glCreateProgramObjectARB" , (void **)&pglCreateProgramObjectARB },
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{ "glAttachObjectARB" , (void **)&pglAttachObjectARB },
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{ "glLinkProgramARB" , (void **)&pglLinkProgramARB },
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{ "glUseProgramObjectARB" , (void **)&pglUseProgramObjectARB },
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{ "glValidateProgramARB" , (void **)&pglValidateProgramARB },
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{ "glUniform1fARB" , (void **)&pglUniform1fARB },
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{ "glUniform2fARB" , (void **)&pglUniform2fARB },
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{ "glUniform3fARB" , (void **)&pglUniform3fARB },
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{ "glUniform4fARB" , (void **)&pglUniform4fARB },
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{ "glUniform1iARB" , (void **)&pglUniform1iARB },
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{ "glUniform2iARB" , (void **)&pglUniform2iARB },
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{ "glUniform3iARB" , (void **)&pglUniform3iARB },
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{ "glUniform4iARB" , (void **)&pglUniform4iARB },
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{ "glUniform1fvARB" , (void **)&pglUniform1fvARB },
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{ "glUniform2fvARB" , (void **)&pglUniform2fvARB },
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{ "glUniform3fvARB" , (void **)&pglUniform3fvARB },
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{ "glUniform4fvARB" , (void **)&pglUniform4fvARB },
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{ "glUniform1ivARB" , (void **)&pglUniform1ivARB },
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{ "glUniform2ivARB" , (void **)&pglUniform2ivARB },
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{ "glUniform3ivARB" , (void **)&pglUniform3ivARB },
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{ "glUniform4ivARB" , (void **)&pglUniform4ivARB },
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{ "glUniformMatrix2fvARB" , (void **)&pglUniformMatrix2fvARB },
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{ "glUniformMatrix3fvARB" , (void **)&pglUniformMatrix3fvARB },
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{ "glUniformMatrix4fvARB" , (void **)&pglUniformMatrix4fvARB },
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{ "glGetObjectParameterfvARB" , (void **)&pglGetObjectParameterfvARB },
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{ "glGetObjectParameterivARB" , (void **)&pglGetObjectParameterivARB },
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{ "glGetInfoLogARB" , (void **)&pglGetInfoLogARB },
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{ "glGetAttachedObjectsARB" , (void **)&pglGetAttachedObjectsARB },
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{ "glGetUniformLocationARB" , (void **)&pglGetUniformLocationARB },
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{ "glGetActiveUniformARB" , (void **)&pglGetActiveUniformARB },
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{ "glGetUniformfvARB" , (void **)&pglGetUniformfvARB },
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{ "glGetUniformivARB" , (void **)&pglGetUniformivARB },
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{ "glGetShaderSourceARB" , (void **)&pglGetShaderSourceARB },
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{ "glVertexAttribPointerARB" , (void **)&pglVertexAttribPointerARB },
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{ "glEnableVertexAttribArrayARB" , (void **)&pglEnableVertexAttribArrayARB },
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{ "glDisableVertexAttribArrayARB" , (void **)&pglDisableVertexAttribArrayARB },
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{ "glBindAttribLocationARB" , (void **)&pglBindAttribLocationARB },
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{ "glGetActiveAttribARB" , (void **)&pglGetActiveAttribARB },
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{ "glGetAttribLocationARB" , (void **)&pglGetAttribLocationARB },
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{ "glVertexAttrib2f" , (void **)&pglVertexAttrib2fARB },
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{ "glVertexAttrib2fv" , (void **)&pglVertexAttrib2fvARB },
|
|
{ "glVertexAttrib3fv" , (void **)&pglVertexAttrib3fvARB },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t vertexshaderfuncs[] =
|
|
{
|
|
{ "glVertexAttribPointerARB" , (void **)&pglVertexAttribPointerARB },
|
|
{ "glEnableVertexAttribArrayARB" , (void **)&pglEnableVertexAttribArrayARB },
|
|
{ "glDisableVertexAttribArrayARB" , (void **)&pglDisableVertexAttribArrayARB },
|
|
{ "glBindAttribLocationARB" , (void **)&pglBindAttribLocationARB },
|
|
{ "glGetActiveAttribARB" , (void **)&pglGetActiveAttribARB },
|
|
{ "glGetAttribLocationARB" , (void **)&pglGetAttribLocationARB },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t vbofuncs[] =
|
|
{
|
|
{ "glBindBufferARB" , (void **)&pglBindBufferARB },
|
|
{ "glDeleteBuffersARB" , (void **)&pglDeleteBuffersARB },
|
|
{ "glGenBuffersARB" , (void **)&pglGenBuffersARB },
|
|
{ "glIsBufferARB" , (void **)&pglIsBufferARB },
|
|
{ "glMapBufferARB" , (void **)&pglMapBufferARB },
|
|
{ "glUnmapBufferARB" , (void **)&pglUnmapBufferARB },
|
|
{ "glBufferDataARB" , (void **)&pglBufferDataARB },
|
|
{ "glBufferSubDataARB" , (void **)&pglBufferSubDataARB },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t vaofuncs[] =
|
|
{
|
|
{ "glBindVertexArray" , (void **)&pglBindVertexArray },
|
|
{ "glDeleteVertexArrays" , (void **)&pglDeleteVertexArrays },
|
|
{ "glGenVertexArrays" , (void **)&pglGenVertexArrays },
|
|
{ "glIsVertexArray" , (void **)&pglIsVertexArray },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t fbofuncs[] =
|
|
{
|
|
{ "glIsRenderbuffer" , (void **)&pglIsRenderbuffer },
|
|
{ "glBindRenderbuffer" , (void **)&pglBindRenderbuffer },
|
|
{ "glDeleteRenderbuffers" , (void **)&pglDeleteRenderbuffers },
|
|
{ "glGenRenderbuffers" , (void **)&pglGenRenderbuffers },
|
|
{ "glRenderbufferStorage" , (void **)&pglRenderbufferStorage },
|
|
{ "glGetRenderbufferParameteriv" , (void **)&pglGetRenderbufferParameteriv },
|
|
{ "glIsFramebuffer" , (void **)&pglIsFramebuffer },
|
|
{ "glBindFramebuffer" , (void **)&pglBindFramebuffer },
|
|
{ "glDeleteFramebuffers" , (void **)&pglDeleteFramebuffers },
|
|
{ "glGenFramebuffers" , (void **)&pglGenFramebuffers },
|
|
{ "glCheckFramebufferStatus" , (void **)&pglCheckFramebufferStatus },
|
|
{ "glFramebufferTexture1D" , (void **)&pglFramebufferTexture1D },
|
|
{ "glFramebufferTexture2D" , (void **)&pglFramebufferTexture2D },
|
|
{ "glFramebufferTexture3D" , (void **)&pglFramebufferTexture3D },
|
|
{ "glFramebufferRenderbuffer" , (void **)&pglFramebufferRenderbuffer },
|
|
{ "glGetFramebufferAttachmentParameteriv" , (void **)&pglGetFramebufferAttachmentParameteriv },
|
|
{ "glGenerateMipmap" , (void **)&pglGenerateMipmap },
|
|
{ NULL, NULL}
|
|
};
|
|
|
|
static dllfunc_t drawbuffersfuncs[] =
|
|
{
|
|
{ "glDrawBuffersARB" , (void **)&pglDrawBuffersARB },
|
|
{ NULL , NULL }
|
|
};
|
|
|
|
static dllfunc_t wglproc_funcs[] =
|
|
{
|
|
{ "wglGetProcAddress" , (void **)&pwglGetProcAddress },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllfunc_t wgl_funcs[] =
|
|
{
|
|
{ "wglSwapBuffers" , (void **)&pwglSwapBuffers },
|
|
{ "wglCreateContext" , (void **)&pwglCreateContext },
|
|
{ "wglDeleteContext" , (void **)&pwglDeleteContext },
|
|
{ "wglMakeCurrent" , (void **)&pwglMakeCurrent },
|
|
{ "wglGetCurrentContext" , (void **)&pwglGetCurrentContext },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
static dllhandle_t opengl_dll = NULL;
|
|
|
|
/*
|
|
========================
|
|
DebugCallback
|
|
|
|
For ARB_debug_output
|
|
========================
|
|
*/
|
|
static void CALLBACK GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam )
|
|
{
|
|
switch( type )
|
|
{
|
|
case GL_DEBUG_TYPE_ERROR_ARB:
|
|
Msg( "^1OpenGL Error:^7 %s\n", message );
|
|
break;
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
|
|
Msg( "^3OpenGL Warning:^7 %s\n", message );
|
|
break;
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
|
|
Msg( "^3OpenGL Warning:^7 %s\n", message );
|
|
break;
|
|
case GL_DEBUG_TYPE_PORTABILITY_ARB:
|
|
Msg( "^3OpenGL Warning:^7 %s\n", message );
|
|
break;
|
|
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
|
|
Msg( "OpenGL Notify: %s\n", message );
|
|
break;
|
|
case GL_DEBUG_TYPE_OTHER_ARB:
|
|
default:
|
|
Msg( "OpenGL: %s\n", message );
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_SetExtension
|
|
=================
|
|
*/
|
|
void GL_SetExtension( int r_ext, int enable )
|
|
{
|
|
if( r_ext >= 0 && r_ext < R_EXTCOUNT )
|
|
glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE;
|
|
else Msg( "^1Error:^7 GL_SetExtension: invalid extension %d\n", r_ext );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_Active
|
|
=================
|
|
*/
|
|
bool GL_Active( void )
|
|
{
|
|
return (opengl_dll != NULL) ? true : false;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_Support
|
|
=================
|
|
*/
|
|
bool GL_Support( int r_ext )
|
|
{
|
|
if( r_ext >= 0 && r_ext < R_EXTCOUNT )
|
|
return glConfig.extension[r_ext] ? true : false;
|
|
Msg( "^1Error:^7 GL_Support: invalid extension %d\n", r_ext );
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_GetProcAddress
|
|
=================
|
|
*/
|
|
void *GL_GetProcAddress( const char *name )
|
|
{
|
|
void *p = NULL;
|
|
|
|
if( pwglGetProcAddress != NULL )
|
|
p = (void *)pwglGetProcAddress( name );
|
|
if( !p ) p = (void *)Sys_GetProcAddress( opengl_dll, name );
|
|
|
|
return p;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_MaxTextureUnits
|
|
=================
|
|
*/
|
|
int GL_MaxTextureUnits( void )
|
|
{
|
|
if( GL_Support( R_SHADER_GLSL100_EXT ))
|
|
return min( max( glConfig.max_texture_coords, glConfig.max_teximage_units ), 32 );
|
|
return glConfig.max_texture_units;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_CheckExtension
|
|
=================
|
|
*/
|
|
void GL_CheckExtension( const char *name, const dllfunc_t *funcs, int r_ext )
|
|
{
|
|
const dllfunc_t *func;
|
|
bool real_name = ( name[0] == 'P' || name[2] == '_' || name[3] == '_' ) ? true : false;
|
|
|
|
if( real_name )
|
|
{
|
|
Msg( "GL_CheckExtension: %s ", name );
|
|
Sleep( 100 );
|
|
}
|
|
|
|
if( real_name && !Q_strstr( glConfig.extensions_string, name ))
|
|
{
|
|
GL_SetExtension( r_ext, false ); // update render info
|
|
if( name[0] == 'P' )
|
|
Msg( "- ^2missed^7\n" );
|
|
else Msg( "- ^1failed^7\n" );
|
|
return;
|
|
}
|
|
|
|
// clear exports
|
|
for( func = funcs; func && func->name; func++ )
|
|
*func->func = NULL;
|
|
|
|
GL_SetExtension( r_ext, true ); // predict extension state
|
|
for( func = funcs; func && func->name != NULL; func++ )
|
|
{
|
|
// functions are cleared before all the extensions are evaluated
|
|
if(!(*func->func = (void *)GL_GetProcAddress( func->name )))
|
|
GL_SetExtension( r_ext, false ); // one or more functions are invalid, extension will be disabled
|
|
}
|
|
|
|
if( real_name )
|
|
{
|
|
if( GL_Support( r_ext ))
|
|
{
|
|
if( name[0] == 'P' )
|
|
Msg( "- ^1present^7\n" );
|
|
else Msg( "- ^2enabled^7\n" );
|
|
}
|
|
else Msg( "- ^1failed^7\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_ContextError
|
|
===============
|
|
*/
|
|
static void GL_ContextError( void )
|
|
{
|
|
DWORD error = GetLastError();
|
|
|
|
if( error == ( 0xc0070000|ERROR_INVALID_VERSION_ARB ))
|
|
Msg( "^1Error:^7 Unsupported OpenGL context version (%s).\n", "2.0" );
|
|
else if( error == ( 0xc0070000|ERROR_INVALID_PROFILE_ARB ))
|
|
Msg( "^1Error:^7 Unsupported OpenGL profile (%s).\n", "compat" );
|
|
else if( error == ( 0xc0070000|ERROR_INVALID_OPERATION ))
|
|
Msg( "^1Error:^7 wglCreateContextAttribsARB returned invalid operation.\n" );
|
|
else if( error == ( 0xc0070000|ERROR_DC_NOT_FOUND ))
|
|
Msg( "^1Error:^7 wglCreateContextAttribsARB returned dc not found.\n" );
|
|
else if( error == ( 0xc0070000|ERROR_INVALID_PIXEL_FORMAT ))
|
|
Msg( "^1Error:^7 wglCreateContextAttribsARB returned dc not found.\n" );
|
|
else if( error == ( 0xc0070000|ERROR_NO_SYSTEM_RESOURCES ))
|
|
Msg( "^1Error:^7 wglCreateContextAttribsARB ran out of system resources.\n" );
|
|
else if( error == ( 0xc0070000|ERROR_INVALID_PARAMETER ))
|
|
Msg( "^1Error:^7 wglCreateContextAttribsARB reported invalid parameter.\n" );
|
|
else Msg( "^1Error:^7 Unknown error creating an OpenGL (%s) Context.\n", "2.0" );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_DeleteContext
|
|
=================
|
|
*/
|
|
bool GL_DeleteContext( void )
|
|
{
|
|
if( pwglMakeCurrent )
|
|
pwglMakeCurrent( NULL, NULL );
|
|
|
|
if( glw_state.hGLRC )
|
|
{
|
|
if( pwglDeleteContext )
|
|
pwglDeleteContext( glw_state.hGLRC );
|
|
glw_state.hGLRC = NULL;
|
|
}
|
|
|
|
if( glw_state.hDC )
|
|
{
|
|
ReleaseDC( glw_state.hWnd, glw_state.hDC );
|
|
glw_state.hDC = NULL;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_CreateContext
|
|
=================
|
|
*/
|
|
bool GL_CreateContext( void )
|
|
{
|
|
HGLRC hBaseRC;
|
|
|
|
if(!( glw_state.hGLRC = pwglCreateContext( glw_state.hDC )))
|
|
return GL_DeleteContext();
|
|
|
|
if(!( pwglMakeCurrent( glw_state.hDC, glw_state.hGLRC )))
|
|
return GL_DeleteContext();
|
|
|
|
pwglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBS)GL_GetProcAddress( "wglCreateContextAttribsARB" );
|
|
|
|
if( pwglCreateContextAttribsARB != NULL )
|
|
{
|
|
int attribs[] =
|
|
{
|
|
WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
|
|
WGL_CONTEXT_MINOR_VERSION_ARB, 0,
|
|
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
|
|
// WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
|
0
|
|
};
|
|
|
|
hBaseRC = glw_state.hGLRC; // backup
|
|
glw_state.hGLRC = NULL;
|
|
|
|
if( !( glw_state.hGLRC = pwglCreateContextAttribsARB( glw_state.hDC, NULL, attribs )))
|
|
{
|
|
glw_state.hGLRC = hBaseRC;
|
|
GL_ContextError();
|
|
return true; // just use old context
|
|
}
|
|
|
|
if(!( pwglMakeCurrent( glw_state.hDC, glw_state.hGLRC )))
|
|
{
|
|
pwglDeleteContext( glw_state.hGLRC );
|
|
glw_state.hGLRC = hBaseRC;
|
|
GL_ContextError();
|
|
return true;
|
|
}
|
|
|
|
Msg( "GL_CreateContext: using extended context\n" );
|
|
pwglDeleteContext( hBaseRC ); // release first context
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
VID_ChoosePFD
|
|
=================
|
|
*/
|
|
static int VID_ChoosePFD( PIXELFORMATDESCRIPTOR *pfd, int colorBits, int alphaBits, int depthBits, int stencilBits )
|
|
{
|
|
int pixelFormat = 0;
|
|
|
|
Msg( "VID_ChoosePFD( color %i, alpha %i, depth %i, stencil %i )\n", colorBits, alphaBits, depthBits, stencilBits );
|
|
|
|
// Fill out the PFD
|
|
pfd->nSize = sizeof (PIXELFORMATDESCRIPTOR);
|
|
pfd->nVersion = 1;
|
|
pfd->dwFlags = PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER;
|
|
pfd->iPixelType = PFD_TYPE_RGBA;
|
|
|
|
pfd->cColorBits = colorBits;
|
|
pfd->cRedBits = 0;
|
|
pfd->cRedShift = 0;
|
|
pfd->cGreenBits = 0;
|
|
pfd->cGreenShift = 0;
|
|
pfd->cBlueBits = 0;
|
|
pfd->cBlueShift = 0; // wow! Blue Shift %)
|
|
|
|
pfd->cAlphaBits = alphaBits;
|
|
pfd->cAlphaShift = 0;
|
|
|
|
pfd->cAccumBits = 0;
|
|
pfd->cAccumRedBits = 0;
|
|
pfd->cAccumGreenBits = 0;
|
|
pfd->cAccumBlueBits = 0;
|
|
pfd->cAccumAlphaBits= 0;
|
|
|
|
pfd->cDepthBits = depthBits;
|
|
pfd->cStencilBits = stencilBits;
|
|
|
|
pfd->cAuxBuffers = 0;
|
|
pfd->iLayerType = PFD_MAIN_PLANE;
|
|
pfd->bReserved = 0;
|
|
|
|
pfd->dwLayerMask = 0;
|
|
pfd->dwVisibleMask = 0;
|
|
pfd->dwDamageMask = 0;
|
|
|
|
// count PFDs
|
|
pixelFormat = ChoosePixelFormat( glw_state.hDC, pfd );
|
|
|
|
if( !pixelFormat )
|
|
{
|
|
Msg( "^1Error:^7 VID_ChoosePFD failed\n" );
|
|
return 0;
|
|
}
|
|
|
|
return pixelFormat;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_SetPixelformat
|
|
=================
|
|
*/
|
|
bool GL_SetPixelformat( void )
|
|
{
|
|
PIXELFORMATDESCRIPTOR PFD;
|
|
int pixelFormat;
|
|
|
|
if(( glw_state.hDC = GetDC( glw_state.hWnd )) == NULL )
|
|
return false;
|
|
|
|
// choose a pixel format
|
|
pixelFormat = VID_ChoosePFD( &PFD, 24, 0, 32, 0 );
|
|
|
|
if( !pixelFormat )
|
|
{
|
|
Msg( "^1Error:^7 GL_SetPixelformat: failed to find an appropriate PIXELFORMAT\n" );
|
|
return false;
|
|
}
|
|
|
|
// set the pixel format
|
|
if( !SetPixelFormat( glw_state.hDC, pixelFormat, &PFD ))
|
|
{
|
|
Msg( "^1Error:^7 GL_SetPixelformat: failed\n" );
|
|
return false;
|
|
}
|
|
|
|
DescribePixelFormat( glw_state.hDC, pixelFormat, sizeof( PIXELFORMATDESCRIPTOR ), &PFD );
|
|
|
|
if( PFD.dwFlags & PFD_GENERIC_FORMAT )
|
|
{
|
|
Msg( "^1Error:^7 GL_SetPixelformat: no hardware acceleration found\n" );
|
|
glw_state.software = true;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
glw_state.software = false;
|
|
}
|
|
|
|
glConfig.color_bits = PFD.cColorBits;
|
|
glConfig.alpha_bits = PFD.cAlphaBits;
|
|
glConfig.depth_bits = PFD.cDepthBits;
|
|
glConfig.stencil_bits = PFD.cStencilBits;
|
|
|
|
// print out PFD specifics
|
|
Msg( "GL PFD: color( %d-bits ) alpha( %d-bits ) Z( %d-bit )\n", PFD.cColorBits, PFD.cAlphaBits, PFD.cDepthBits );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
IN_WndProc
|
|
|
|
main window procedure
|
|
====================
|
|
*/
|
|
long IN_WndProc( HWND hWnd, unsigned int uMsg, unsigned int wParam, long lParam )
|
|
{
|
|
switch( uMsg )
|
|
{
|
|
case WM_CREATE:
|
|
glw_state.hWnd = hWnd;
|
|
break;
|
|
}
|
|
|
|
return DefWindowProc( hWnd, uMsg, wParam, lParam );
|
|
}
|
|
|
|
bool VID_CreateWindow( int width, int height )
|
|
{
|
|
WNDCLASS wc;
|
|
RECT rect;
|
|
int x = 0, y = 0, w, h;
|
|
int stylebits = WINDOW_STYLE;
|
|
int exstyle = WINDOW_EX_STYLE;
|
|
static char wndname[256];
|
|
HWND window;
|
|
|
|
strncpy( wndname, "TestWindow", sizeof( wndname ));
|
|
|
|
glw_state.hInst = GetModuleHandle( NULL );
|
|
|
|
// register the frame class
|
|
wc.style = CS_OWNDC|CS_NOCLOSE;
|
|
wc.lpfnWndProc = (WNDPROC)IN_WndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = glw_state.hInst;
|
|
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
|
|
wc.hbrBackground = (HBRUSH)COLOR_3DSHADOW;
|
|
wc.lpszClassName = WINDOW_NAME;
|
|
wc.lpszMenuName = 0;
|
|
wc.hIcon = LoadIcon( glw_state.hInst, MAKEINTRESOURCE( 101 ));
|
|
|
|
if( !RegisterClass( &wc ))
|
|
{
|
|
Msg( "^1Error:^7 VID_CreateWindow: couldn't register window class %s\n" WINDOW_NAME );
|
|
return false;
|
|
}
|
|
|
|
rect.left = 0;
|
|
rect.top = 0;
|
|
rect.right = width;
|
|
rect.bottom = height;
|
|
|
|
AdjustWindowRect( &rect, stylebits, FALSE );
|
|
w = rect.right - rect.left;
|
|
h = rect.bottom - rect.top;
|
|
|
|
window = CreateWindowEx( exstyle, WINDOW_NAME, wndname, stylebits, x, y, w, h, NULL, NULL, glw_state.hInst, NULL );
|
|
|
|
if( glw_state.hWnd != window )
|
|
{
|
|
// probably never happens
|
|
Msg( "^3Warning:^7 VID_CreateWindow: bad hWnd for '%s'\n", wndname );
|
|
}
|
|
|
|
// host.hWnd must be filled in IN_WndProc
|
|
if( !glw_state.hWnd )
|
|
{
|
|
Msg( "^1Error:^7 VID_CreateWindow: couldn't create '%s'\n", wndname );
|
|
return false;
|
|
}
|
|
|
|
ShowWindow( glw_state.hWnd, SW_HIDE );
|
|
UpdateWindow( glw_state.hWnd );
|
|
|
|
// init all the gl stuff for the window
|
|
if( !GL_SetPixelformat( ))
|
|
{
|
|
DestroyWindow( glw_state.hWnd );
|
|
glw_state.hWnd = NULL;
|
|
|
|
UnregisterClass( WINDOW_NAME, glw_state.hInst );
|
|
Msg( "^1Error:^7 OpenGL driver not installed\n" );
|
|
|
|
return false;
|
|
}
|
|
|
|
if( !GL_CreateContext( ))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void VID_DestroyWindow( void )
|
|
{
|
|
if( pwglMakeCurrent )
|
|
pwglMakeCurrent( NULL, NULL );
|
|
|
|
if( glw_state.hDC )
|
|
{
|
|
ReleaseDC( glw_state.hWnd, glw_state.hDC );
|
|
glw_state.hDC = NULL;
|
|
}
|
|
|
|
if( glw_state.hWnd )
|
|
{
|
|
DestroyWindow( glw_state.hWnd );
|
|
glw_state.hWnd = NULL;
|
|
}
|
|
|
|
UnregisterClass( WINDOW_NAME, glw_state.hInst );
|
|
}
|
|
|
|
rserr_t R_ChangeDisplaySettings( void )
|
|
{
|
|
HDC hDC;
|
|
|
|
// check our desktop attributes
|
|
hDC = GetDC( GetDesktopWindow( ));
|
|
glw_state.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL );
|
|
glw_state.desktopWidth = GetDeviceCaps( hDC, HORZRES );
|
|
glw_state.desktopHeight = GetDeviceCaps( hDC, VERTRES );
|
|
ReleaseDC( GetDesktopWindow(), hDC );
|
|
|
|
// destroy the existing window
|
|
if( glw_state.hWnd ) VID_DestroyWindow();
|
|
|
|
ChangeDisplaySettings( 0, 0 );
|
|
|
|
if( !VID_CreateWindow( 1024, 768 ))
|
|
return rserr_invalid_mode;
|
|
|
|
return rserr_ok;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
VID_SetMode
|
|
|
|
Set the described video mode
|
|
==================
|
|
*/
|
|
bool VID_SetMode( void )
|
|
{
|
|
if( R_ChangeDisplaySettings() == rserr_ok )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool GL_InitExtensions( void )
|
|
{
|
|
if( !Sys_LoadLibrary( "opengl32.dll", &opengl_dll, wgl_funcs ))
|
|
{
|
|
Msg( "^1Error:^7 OpenGL32.dll couldn't be loaded.\n" );
|
|
return false;
|
|
}
|
|
|
|
// initalize until base opengl functions loaded
|
|
GL_CheckExtension( "OpenGL ProcAddress", wglproc_funcs, R_WGL_PROCADDRESS );
|
|
|
|
if( !VID_SetMode( ))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// initialize gl extensions
|
|
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, R_OPENGL_110 );
|
|
|
|
if( !GL_Support( R_OPENGL_110 ))
|
|
{
|
|
Msg( "^1Error:^7 OpenGL 1.0 can't be installed.\n" );
|
|
return false;
|
|
}
|
|
|
|
// get our various GL strings
|
|
glConfig.vendor_string = pglGetString( GL_VENDOR );
|
|
glConfig.renderer_string = pglGetString( GL_RENDERER );
|
|
glConfig.version_string = pglGetString( GL_VERSION );
|
|
glConfig.extensions_string = pglGetString( GL_EXTENSIONS );
|
|
|
|
Msg( "\n" );
|
|
Msg( "GL_VENDOR: %s\n", glConfig.vendor_string );
|
|
Msg( "GL_RENDERER: %s\n", glConfig.renderer_string );
|
|
Msg( "GL_VERSION: %s\n", glConfig.version_string );
|
|
|
|
GL_CheckExtension( "glDrawRangeElements", drawrangeelementsfuncs, R_DRAW_RANGEELEMENTS_EXT );
|
|
|
|
if( !GL_Support( R_DRAW_RANGEELEMENTS_EXT ))
|
|
GL_CheckExtension( "GL_EXT_draw_range_elements", drawrangeelementsextfuncs, R_DRAW_RANGEELEMENTS_EXT );
|
|
|
|
// we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
|
|
if( pglDrawRangeElementsEXT == NULL ) pglDrawRangeElementsEXT = pglDrawRangeElements;
|
|
|
|
if( !GL_Support( R_DRAW_RANGEELEMENTS_EXT ))
|
|
{
|
|
Msg( "^1Error:^7 GL_EXT_draw_range_elements not support.\n" );
|
|
return false;
|
|
}
|
|
|
|
// multitexture
|
|
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
|
|
GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, R_ARB_MULTITEXTURE );
|
|
|
|
if( GL_Support( R_ARB_MULTITEXTURE ))
|
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
|
|
|
|
if( glConfig.max_texture_units == 1 )
|
|
GL_SetExtension( R_ARB_MULTITEXTURE, false );
|
|
|
|
if( !GL_Support( R_ARB_MULTITEXTURE ))
|
|
{
|
|
Msg( "^1Error:^7 GL_ARB_multitexture not support.\n" );
|
|
return false;
|
|
}
|
|
|
|
// 3d texture support
|
|
GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, R_TEXTURE_3D_EXT );
|
|
|
|
if( GL_Support( R_TEXTURE_3D_EXT ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size );
|
|
|
|
if( glConfig.max_3d_texture_size < 32 )
|
|
{
|
|
GL_SetExtension( R_TEXTURE_3D_EXT, false );
|
|
Msg( "^3Warning:^7 GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n" );
|
|
}
|
|
}
|
|
|
|
// 2d texture array support
|
|
GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, R_TEXTURE_ARRAY_EXT );
|
|
|
|
if( GL_Support( R_TEXTURE_ARRAY_EXT ))
|
|
pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers );
|
|
|
|
// hardware cubemaps
|
|
GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, R_TEXTURECUBEMAP_EXT );
|
|
|
|
if( GL_Support( R_TEXTURECUBEMAP_EXT ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
|
|
}
|
|
else
|
|
{
|
|
Msg( "^3Warning:^7 GL_ARB_texture_cube_map not support. Cubemap reflections and omni shadows will be disabled.\n" );
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_draw_buffers", drawbuffersfuncs, R_DRAW_BUFFERS_EXT );
|
|
|
|
if( !GL_Support( R_DRAW_BUFFERS_EXT ))
|
|
{
|
|
Msg( "^1Error:^7 GL_ARB_draw_buffers not support.\n" );
|
|
return false;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, R_ARB_TEXTURE_NPOT_EXT );
|
|
|
|
GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, R_ARB_VERTEX_BUFFER_OBJECT_EXT );
|
|
|
|
if( !GL_Support( R_ARB_VERTEX_BUFFER_OBJECT_EXT ))
|
|
{
|
|
Msg( "^1Error:^7 GL_ARB_vertex_buffer_object not support.\n" );
|
|
return false;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_vertex_array_object", vaofuncs, R_ARB_VERTEX_ARRAY_OBJECT_EXT );
|
|
|
|
if( !GL_Support( R_ARB_VERTEX_ARRAY_OBJECT_EXT ))
|
|
{
|
|
Msg( "^1Error:^7 GL_ARB_vertex_array_object not support.\n" );
|
|
return false;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, R_EXT_GPU_SHADER4 );
|
|
|
|
if( !GL_Support( R_EXT_GPU_SHADER4 ))
|
|
Msg( "^3Warning:^7 GL_EXT_gpu_shader4 not support\n" );
|
|
|
|
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, R_DEBUG_OUTPUT );
|
|
|
|
// vp and fp shaders
|
|
GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, R_SHADER_OBJECTS_EXT );
|
|
|
|
if( !GL_Support( R_SHADER_OBJECTS_EXT ))
|
|
{
|
|
Msg( "^1Error:^7 GL_ARB_shader_objects not support.\n" );
|
|
return false;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_shading_language_100", NULL, R_SHADER_GLSL100_EXT );
|
|
|
|
if( !GL_Support( R_SHADER_GLSL100_EXT ))
|
|
{
|
|
Msg( "^1Error:^7 GL_ARB_shading_language_100 not support.\n" );
|
|
return false;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_vertex_shader", vertexshaderfuncs, R_VERTEX_SHADER_EXT );
|
|
|
|
if( !GL_Support( R_VERTEX_SHADER_EXT ))
|
|
{
|
|
Msg( "^1Error:^7 GL_ARB_vertext_shader not support.\n" );
|
|
return false;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_fragment_shader", NULL, R_FRAGMENT_SHADER_EXT );
|
|
|
|
if( !GL_Support( R_FRAGMENT_SHADER_EXT ))
|
|
{
|
|
Msg( "^1Error:^7 GL_ARB_fragment_shader not support.\n" );
|
|
return false;
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_depth_texture", NULL, R_DEPTH_TEXTURE );
|
|
GL_CheckExtension( "GL_ARB_shadow", NULL, R_SHADOW_EXT );
|
|
|
|
if( !GL_Support( R_DEPTH_TEXTURE ) || !GL_Support( R_SHADOW_EXT ))
|
|
{
|
|
Msg( "^3Warning:^7 GL_ARB_depth_texture or GL_ARB_shadow not support. Dynamic shadows will be disabled\n" );
|
|
}
|
|
|
|
if( GL_Support( R_SHADER_GLSL100_EXT ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords );
|
|
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units );
|
|
}
|
|
else
|
|
{
|
|
// just get from multitexturing
|
|
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units;
|
|
}
|
|
|
|
if( glConfig.max_teximage_units < 8 )
|
|
{
|
|
Msg( "^1Error:^7 not enough texture image units.\n" );
|
|
return false;
|
|
}
|
|
|
|
glConfig.max_2d_texture_size = 0;
|
|
pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size );
|
|
if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256;
|
|
|
|
// FBO support
|
|
GL_CheckExtension( "GL_ARB_framebuffer_object", fbofuncs, R_FRAMEBUFFER_OBJECT );
|
|
|
|
// Paranoia OpenGL32.dll may be eliminate shadows. Run special check for it
|
|
GL_CheckExtension( "PARANOIA_HACKS_V1", NULL, R_PARANOIA_EXT );
|
|
|
|
if( GL_Support( R_PARANOIA_EXT ))
|
|
{
|
|
Msg( "^3Warning:^7 hacked Paranoia opengl32.dll was detected\n We recommend to remove it from Paranoia 2:Savior folder.\n" );
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_float", NULL, R_ARB_TEXTURE_FLOAT_EXT );
|
|
|
|
GL_CheckExtension( "GL_ARB_half_float_vertex", NULL, R_ARB_HALF_FLOAT_EXT );
|
|
// GL_CheckExtension( "GL_ARB_half_float_pixel", NULL, R_ARB_HALF_FLOAT_EXT );
|
|
|
|
if( !GL_Support( R_ARB_HALF_FLOAT_EXT ))
|
|
{
|
|
Msg( "^1Error:^7 GL_ARB_half_float_vertex not support by your hardware.\n" );
|
|
return false;
|
|
}
|
|
|
|
// rectangle textures support
|
|
if( Q_strstr( glConfig.extensions_string, "GL_NV_texture_rectangle" ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, &glConfig.max_2d_rectangle_size );
|
|
}
|
|
else if( Q_strstr( glConfig.extensions_string, "GL_EXT_texture_rectangle" ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size );
|
|
}
|
|
else glConfig.max_2d_rectangle_size = 0; // no rectangle
|
|
|
|
// check for hardware skinning
|
|
pglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.max_vertex_uniforms );
|
|
pglGetIntegerv( GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.max_vertex_attribs );
|
|
|
|
if( glConfig.max_vertex_attribs < 10 )
|
|
{
|
|
Msg( "^1Error:^7 not enough vertex attrib count.\n" );
|
|
return false;
|
|
}
|
|
|
|
if( Q_strstr( glConfig.renderer_string, "radeon" ) || Q_strstr( glConfig.renderer_string, "Radeon" ))
|
|
glConfig.max_vertex_uniforms /= 4; // radeon returns not correct info
|
|
|
|
// clamp to a minimal value on SM 2.0
|
|
glConfig.max_vertex_uniforms = max( glConfig.max_vertex_uniforms, MIN_SHADER_UNIFOMS );
|
|
|
|
glConfig.max_skinning_bones = bound( 0, ( max( glConfig.max_vertex_uniforms - MAX_RESERVED_UNIFORMS, 0 ) / 12 ), 128 );
|
|
|
|
if( glConfig.max_skinning_bones < 64 )
|
|
{
|
|
Msg( "^1Error:^7 Hardware Skinning not support.\n" );
|
|
return false;
|
|
}
|
|
else if( glConfig.max_skinning_bones < 128 )
|
|
Msg( "^3Warning:^7 Hardware Skinning probably has a limitation (max %i bones)\n", glConfig.max_skinning_bones );
|
|
|
|
Msg( "MaxSkinned bones %i\n", glConfig.max_skinning_bones );
|
|
|
|
Msg( "GL_MAX_TEXTURE_SIZE: %i\n", glConfig.max_2d_texture_size );
|
|
|
|
if( GL_Support( R_ARB_MULTITEXTURE ))
|
|
Msg( "GL_MAX_TEXTURE_UNITS_ARB: %i\n", glConfig.max_texture_units );
|
|
if( GL_Support( R_TEXTURECUBEMAP_EXT ))
|
|
Msg( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: %i\n", glConfig.max_cubemap_size );
|
|
if( glConfig.max_2d_rectangle_size )
|
|
Msg( "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: %i\n", glConfig.max_2d_rectangle_size );
|
|
if( GL_Support( R_TEXTURE_ARRAY_EXT ))
|
|
Msg( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: %i\n", glConfig.max_2d_texture_layers );
|
|
|
|
if( GL_Support( R_SHADER_GLSL100_EXT ))
|
|
{
|
|
Msg( "GL_MAX_TEXTURE_COORDS_ARB: %i\n", glConfig.max_texture_coords );
|
|
Msg( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB: %i\n", glConfig.max_teximage_units );
|
|
}
|
|
|
|
Msg( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: %i\n", glConfig.max_vertex_uniforms );
|
|
Msg( "GL_MAX_VERTEX_ATTRIBS_ARB: %i\n", glConfig.max_vertex_attribs );
|
|
|
|
if( GL_Support( R_DEBUG_OUTPUT ))
|
|
{
|
|
pglDebugMessageCallbackARB( GL_DebugOutput, NULL );
|
|
|
|
// force everything to happen in the main thread instead of in a separate driver thread
|
|
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
|
|
|
|
// enable all the low priority messages
|
|
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int main( int argc, char **argv )
|
|
{
|
|
Sys_InitLog( "status.log" );
|
|
|
|
Msg("\n\n\t\t\t^3Xash XT Group^7 2018(c).\n");
|
|
Msg("\t\t\tRequirements Test v1.03.\n\n\n");
|
|
|
|
if( GL_InitExtensions( ))
|
|
{
|
|
Msg( "\n\t\t^2TEST SUCESSFULLY PASSED!\n\n\n\n\t\t\tHit any key to exit" );
|
|
}
|
|
else
|
|
{
|
|
Msg( "\n\t\t\t^1TEST FAILED!\n\n\n\n\t\t\tHit any key to exit" );
|
|
}
|
|
|
|
system( "pause>nul" );
|
|
|
|
GL_DeleteContext ();
|
|
VID_DestroyWindow ();
|
|
Sys_FreeLibrary( &opengl_dll );
|
|
Sys_CloseLog();
|
|
|
|
return 0;
|
|
} |