forked from a1batross/Paranoia2_original
166 lines
4.4 KiB
C++
166 lines
4.4 KiB
C++
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "extdll.h"
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#include "basemenu.h"
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#include "utils.h"
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#include "menu_btnsbmp_table.h"
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#define ART_BANNER "gfx/shell/head_video"
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#define ID_BACKGROUND 0
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#define ID_BANNER 1
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#define ID_VIDOPTIONS 2
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#define ID_VIDMODES 3
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#define ID_DONE 4
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typedef struct
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{
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menuFramework_s menu;
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menuBitmap_s background;
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menuBitmap_s banner;
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menuPicButton_s vidOptions;
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menuPicButton_s vidModes;
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menuPicButton_s done;
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} uiVideo_t;
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static uiVideo_t uiVideo;
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/*
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=================
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UI_Video_Callback
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=================
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*/
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static void UI_Video_Callback( void *self, int event )
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{
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menuCommon_s *item = (menuCommon_s *)self;
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if( event != QM_ACTIVATED )
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return;
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switch( item->id )
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{
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case ID_VIDOPTIONS:
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UI_VidOptions_Menu();
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break;
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case ID_VIDMODES:
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UI_VidModes_Menu();
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break;
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case ID_DONE:
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UI_PopMenu();
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break;
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}
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}
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/*
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=================
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UI_Video_Init
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=================
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*/
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static void UI_Video_Init( void )
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{
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memset( &uiVideo, 0, sizeof( uiVideo_t ));
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uiVideo.menu.vidInitFunc = UI_Video_Init;
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uiVideo.background.generic.id = ID_BACKGROUND;
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uiVideo.background.generic.type = QMTYPE_BITMAP;
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uiVideo.background.generic.flags = QMF_INACTIVE;
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uiVideo.background.generic.x = 0;
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uiVideo.background.generic.y = 0;
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uiVideo.background.generic.width = 1024;
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uiVideo.background.generic.height = 768;
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uiVideo.background.pic = ART_BACKGROUND;
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uiVideo.banner.generic.id = ID_BANNER;
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uiVideo.banner.generic.type = QMTYPE_BITMAP;
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uiVideo.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE;
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uiVideo.banner.generic.x = UI_BANNER_POSX;
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uiVideo.banner.generic.y = UI_BANNER_POSY;
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uiVideo.banner.generic.width = UI_BANNER_WIDTH;
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uiVideo.banner.generic.height = UI_BANNER_HEIGHT;
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uiVideo.banner.pic = ART_BANNER;
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uiVideo.vidOptions.generic.id = ID_VIDOPTIONS;
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uiVideo.vidOptions.generic.type = QMTYPE_BM_BUTTON;
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uiVideo.vidOptions.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
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uiVideo.vidOptions.generic.name = "Video options";
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uiVideo.vidOptions.generic.statusText = "Set video options such as screen size, gamma and image quality.";
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uiVideo.vidOptions.generic.x = 72;
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uiVideo.vidOptions.generic.y = 230;
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uiVideo.vidOptions.generic.callback = UI_Video_Callback;
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UI_UtilSetupPicButton( &uiVideo.vidOptions, PC_VID_OPT );
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uiVideo.vidModes.generic.id = ID_VIDMODES;
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uiVideo.vidModes.generic.type = QMTYPE_BM_BUTTON;
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uiVideo.vidModes.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
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uiVideo.vidModes.generic.name = "Video modes";
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uiVideo.vidModes.generic.statusText = "Set video modes and configure 3D accelerators.";
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uiVideo.vidModes.generic.x = 72;
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uiVideo.vidModes.generic.y = 280;
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uiVideo.vidModes.generic.callback = UI_Video_Callback;
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UI_UtilSetupPicButton( &uiVideo.vidModes, PC_VID_MODES );
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uiVideo.done.generic.id = ID_DONE;
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uiVideo.done.generic.type = QMTYPE_BM_BUTTON;
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uiVideo.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
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uiVideo.done.generic.name = "Done";
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uiVideo.done.generic.statusText = "Go back to the previous menu";
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uiVideo.done.generic.x = 72;
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uiVideo.done.generic.y = 330;
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uiVideo.done.generic.callback = UI_Video_Callback;
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UI_UtilSetupPicButton( &uiVideo.done, PC_DONE );
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UI_AddItem( &uiVideo.menu, (void *)&uiVideo.background );
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UI_AddItem( &uiVideo.menu, (void *)&uiVideo.banner );
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UI_AddItem( &uiVideo.menu, (void *)&uiVideo.vidOptions );
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UI_AddItem( &uiVideo.menu, (void *)&uiVideo.vidModes );
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UI_AddItem( &uiVideo.menu, (void *)&uiVideo.done );
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}
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/*
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=================
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UI_Video_Precache
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=================
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*/
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void UI_Video_Precache( void )
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{
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PIC_Load( ART_BACKGROUND );
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PIC_Load( ART_BANNER );
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}
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/*
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=================
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UI_Video_Menu
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=================
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*/
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void UI_Video_Menu( void )
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{
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UI_Video_Precache();
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UI_Video_Init();
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UI_PushMenu( &uiVideo.menu );
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} |