forked from a1batross/Paranoia2_original
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef CONTROLCONFIGPANEL_H
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#define CONTROLCONFIGPANEL_H
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#include<VGUI_Panel.h>
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#include<VGUI_Dar.h>
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namespace vgui
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{
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class HeaderPanel;
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class TablePanel;
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class ScrollPanel;
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class InputStream;
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class Label;
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}
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class ControlConfigPanel : public vgui::Panel
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{
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private:
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vgui::HeaderPanel* _headerPanel;
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vgui::TablePanel* _tablePanel;
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vgui::ScrollPanel* _scrollPanel;
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vgui::Dar<char*> _cvarDar;
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vgui::Dar<char*> _descDar;
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vgui::Label* _actionLabel;
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vgui::Label* _keyButtonLabel;
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vgui::Label* _alternateLabel;
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public:
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ControlConfigPanel(int x,int y,int wide,int tall);
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public:
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void AddCVar(const char* cvar,const char* desc);
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void AddCVarFromInputStream(vgui::InputStream* is);
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int GetCVarCount();
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void GetCVar(int index,char* cvar,int cvarLen,char* desc,int descLen);
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void GetCVarBind(const char* cvar,char* bind,int bindLen,char* bindAlt,int bindAltLen);
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void SetCVarBind(const char* cvar,const char* bind,const char* bindAlt);
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};
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#endif |