forked from a1batross/Paranoia2_original
833 lines
20 KiB
C++
833 lines
20 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// hud.h
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//
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// class CHud declaration
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//
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// CHud handles the message, calculation, and drawing the HUD
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//
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#pragma warning (disable:4018)
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#define DO_TIMING
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#define FOG_LIMIT 30000
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#define RGB_YELLOWISH 0x00FFA000 //255,160,0
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#define RGB_REDISH 0x00FF1010 //255,160,0
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#define RGB_GREENISH 0x0000A000 //0,160,0
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#include "wrect.h"
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#include "windows.h"
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#include "cl_dll.h"
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#include "render_api.h"
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#include "enginecallback.h"
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#include "ammo.h"
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#include "mathlib.h"
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#include "timing.h"
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#define DHN_DRAWZERO 1
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#define DHN_2DIGITS 2
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#define DHN_3DIGITS 4
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#define MIN_ALPHA 170
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// headshield states
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#define SHIELD_ON 0
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#define SHIELD_OFF 1
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#define SHIELD_TURNING_ON 2
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#define SHIELD_TURNING_OFF 3
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// headshield anims
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#define SHIELDANIM_IDLE 0
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#define SHIELDANIM_DRAW 1
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#define SHIELDANIM_HOLSTER 2
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#define HUDELEM_ACTIVE 1
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typedef struct {
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int x, y;
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} POSITION;
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enum
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{
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MAX_PLAYERS = 64,
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MAX_TEAMS = 64,
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MAX_TEAM_NAME = 16,
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};
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typedef struct {
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unsigned char r,g,b,a;
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} RGBA;
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typedef struct cvar_s cvar_t;
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#define HUD_ACTIVE 1
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#define HUD_INTERMISSION 2
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#define MAX_PLAYER_NAME_LENGTH 32
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#define MAX_MOTD_LENGTH 1536
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//
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//-----------------------------------------------------
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//
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class CHudBase
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{
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public:
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POSITION m_pos;
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int m_type;
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int m_iFlags; // active, moving,
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virtual ~CHudBase() {}
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virtual int Init( void ) {return 0;}
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virtual int VidInit( void ) {return 0;}
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virtual int Draw(float flTime) {return 0;}
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virtual void Think(void) {return;}
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virtual void Reset(void) {return;}
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virtual void InitHUDData( void ) {} // called every time a server is connected to
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};
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struct HUDLIST {
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CHudBase *p;
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HUDLIST *pNext;
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};
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//
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//-----------------------------------------------------
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//
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#include "..\game_shared\voice_status.h"
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#include "hud_spectator.h"
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//
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//-----------------------------------------------------
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//
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class CHudAmmo: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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void Think(void);
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void Reset(void);
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void UpdateCrosshair(); // buz
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int DrawWList(float flTime);
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int MsgFunc_CurWeapon(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_WeaponList(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_AmmoX(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_AmmoPickup( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_WeapPickup( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_ItemPickup( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf );
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void SlotInput( int iSlot );
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void _cdecl UserCmd_Slot1( void );
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void _cdecl UserCmd_Slot2( void );
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void _cdecl UserCmd_Slot3( void );
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void _cdecl UserCmd_Slot4( void );
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void _cdecl UserCmd_Slot5( void );
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void _cdecl UserCmd_Slot6( void );
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void _cdecl UserCmd_Slot7( void );
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void _cdecl UserCmd_Slot8( void );
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void _cdecl UserCmd_Slot9( void );
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void _cdecl UserCmd_Slot10( void );
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void _cdecl UserCmd_Close( void );
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void _cdecl UserCmd_NextWeapon( void );
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void _cdecl UserCmd_PrevWeapon( void );
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void LoadMenuSettings( void );
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// buz: these variables loaded from file menu_settings.txt
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int m_menuSizeX;
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int m_menuSizeY;
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float m_menuScale;
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float m_menuMinAlpha;
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float m_menuAddAlpha;
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float m_menuSpeed;
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int m_menuRenderMode;
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int m_menuOfsX;
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int m_menuOfsY;
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int m_menuSpaceX;
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int m_menuSpaceY;
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int m_menuNumberSizeX;
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int m_menuNumberSizeY;
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//private:
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float m_fFade;
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RGBA m_rgba;
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WEAPON *m_pWeapon;
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int m_HUD_bucket0;
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int m_HUD_selection;
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int m_mach; // buz
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};
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//
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//-----------------------------------------------------
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//
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class CHudAmmoSecondary: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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void Reset( void );
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int Draw(float flTime);
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int MsgFunc_SecAmmoVal( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_SecAmmoIcon( const char *pszName, int iSize, void *pbuf );
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private:
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enum {
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MAX_SEC_AMMO_VALUES = 4
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};
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int m_HUD_ammoicon; // sprite indices
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int m_iAmmoAmounts[MAX_SEC_AMMO_VALUES];
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float m_fFade;
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};
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#include "health.h"
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#define FADE_TIME 100
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//
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//-----------------------------------------------------
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//
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class CHudGeiger: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_Geiger(const char *pszName, int iSize, void *pbuf);
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private:
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int m_iGeigerRange;
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};
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//
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//-----------------------------------------------------
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//
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class CHudTrain: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_Train(const char *pszName, int iSize, void *pbuf);
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private:
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HSPRITE m_hSprite;
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int m_iPos;
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};
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//
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//-----------------------------------------------------
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//
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class CHudLensflare: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int DrawFlare( const Vector &forward, const Vector &lightdir, const Vector &lightorg );
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private:
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float flPlayerBlend;
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float flPlayerBlend2;
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float flPlayerBlend3;
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float flPlayerBlend4;
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float flPlayerBlend5;
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float flPlayerBlend6;
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float Screenmx;
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float Screenmy;
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float multi[10];
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int scale[10];
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int red[10];
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int green[10];
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int blue[10];
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char text[10];
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float Lensx[10];
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float Lensy[10];
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float Suncoordx;
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float Suncoordy;
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float Sundistx;
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float Sundisty;
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cvar_t *m_pCvarDraw;
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};
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//
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//-----------------------------------------------------
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//
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// REMOVED: Vgui has replaced this.
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//
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/*
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class CHudMOTD : public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw( float flTime );
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void Reset( void );
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int MsgFunc_MOTD( const char *pszName, int iSize, void *pbuf );
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protected:
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static int MOTD_DISPLAY_TIME;
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char m_szMOTD[ MAX_MOTD_LENGTH ];
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float m_flActiveRemaining;
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int m_iLines;
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};
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*/
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//
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//-----------------------------------------------------
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//
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class CHudStatusBar : public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw( float flTime );
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void Reset( void );
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void ParseStatusString( int line_num );
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int MsgFunc_StatusText( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_StatusValue( const char *pszName, int iSize, void *pbuf );
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protected:
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enum {
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MAX_STATUSTEXT_LENGTH = 128,
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MAX_STATUSBAR_VALUES = 8,
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MAX_STATUSBAR_LINES = 2,
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};
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char m_szStatusText[MAX_STATUSBAR_LINES][MAX_STATUSTEXT_LENGTH]; // a text string describing how the status bar is to be drawn
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char m_szStatusBar[MAX_STATUSBAR_LINES][MAX_STATUSTEXT_LENGTH]; // the constructed bar that is drawn
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int m_iStatusValues[MAX_STATUSBAR_VALUES]; // an array of values for use in the status bar
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int m_bReparseString; // set to TRUE whenever the m_szStatusBar needs to be recalculated
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// an array of colors...one color for each line
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float *m_pflNameColors[MAX_STATUSBAR_LINES];
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};
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//
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//-----------------------------------------------------
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//
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// REMOVED: Vgui has replaced this.
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//
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/*
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class CHudScoreboard: public CHudBase
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{
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public:
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int Init( void );
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void InitHUDData( void );
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int VidInit( void );
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int Draw( float flTime );
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int DrawPlayers( int xoffset, float listslot, int nameoffset = 0, char *team = NULL ); // returns the ypos where it finishes drawing
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void UserCmd_ShowScores( void );
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void UserCmd_HideScores( void );
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int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf );
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void DeathMsg( int killer, int victim );
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int m_iNumTeams;
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int m_iLastKilledBy;
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int m_fLastKillTime;
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int m_iPlayerNum;
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int m_iShowscoresHeld;
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void GetAllPlayersInfo( void );
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private:
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struct cvar_s *cl_showpacketloss;
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};
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*/
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struct extra_player_info_t
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{
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short frags;
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short deaths;
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short playerclass;
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short teamnumber;
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char teamname[MAX_TEAM_NAME];
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};
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struct team_info_t
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{
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char name[MAX_TEAM_NAME];
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short frags;
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short deaths;
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short ping;
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short packetloss;
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short ownteam;
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short players;
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int already_drawn;
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int scores_overriden;
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int teamnumber;
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};
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extern hud_player_info_t g_PlayerInfoList[MAX_PLAYERS+1]; // player info from the engine
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extern extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS+1]; // additional player info sent directly to the client dll
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extern team_info_t g_TeamInfo[MAX_TEAMS+1];
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extern int g_IsSpectator[MAX_PLAYERS+1];
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//
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//-----------------------------------------------------
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//
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class CHudDeathNotice : public CHudBase
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{
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public:
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int Init( void );
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void InitHUDData( void );
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int VidInit( void );
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int Draw( float flTime );
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int MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf );
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private:
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int m_HUD_d_skull; // sprite index of skull icon
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};
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//
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//-----------------------------------------------------
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//
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class CHudMenu : public CHudBase
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{
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public:
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int Init( void );
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void InitHUDData( void );
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int VidInit( void );
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void Reset( void );
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int Draw( float flTime );
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int MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf );
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void SelectMenuItem( int menu_item );
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int m_fMenuDisplayed;
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int m_bitsValidSlots;
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float m_flShutoffTime;
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int m_fWaitingForMore;
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};
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//
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//-----------------------------------------------------
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//
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class CHudSayText : public CHudBase
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{
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public:
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int Init( void );
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void InitHUDData( void );
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int VidInit( void );
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int Draw( float flTime );
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int MsgFunc_SayText( const char *pszName, int iSize, void *pbuf );
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void SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex = -1 );
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void EnsureTextFitsInOneLineAndWrapIfHaveTo( int line );
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friend class CHudSpectator;
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private:
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struct cvar_s * m_HUD_saytext;
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struct cvar_s * m_HUD_saytext_time;
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};
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//
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//-----------------------------------------------------
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//
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class CHudBattery: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_Battery(const char *pszName, int iSize, void *pbuf );
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private:
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HSPRITE m_hSprite1;
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HSPRITE m_hSprite2;
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wrect_t *m_prc1;
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wrect_t *m_prc2;
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int m_iBat;
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float m_fFade;
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int m_iHeight; // width of the battery innards
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};
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class CHudStamina: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_Stamina(const char *pszName, int iSize, void *pbuf );
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private:
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HSPRITE m_hSprite1;
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HSPRITE m_hSprite2;
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wrect_t *m_prc1;
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wrect_t *m_prc2;
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int m_iStam;
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float m_fFade;
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int m_iHeight;
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};
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//
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//-----------------------------------------------------
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//
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class CHudFlashlight: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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void Reset( void );
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int MsgFunc_Flashlight(const char *pszName, int iSize, void *pbuf );
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int MsgFunc_FlashBat(const char *pszName, int iSize, void *pbuf );
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private:
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HSPRITE m_hSprite1;
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HSPRITE m_hSprite2;
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HSPRITE m_hBeam;
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wrect_t *m_prc1;
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wrect_t *m_prc2;
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wrect_t *m_prcBeam;
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float m_flBat;
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int m_iBat;
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int m_fOn;
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float m_fFade;
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int m_iWidth; // width of the battery innards
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};
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//
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//-----------------------------------------------------
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//
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const int maxHUDMessages = 16;
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struct message_parms_t
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{
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client_textmessage_t *pMessage;
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float time;
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int x, y;
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int totalWidth, totalHeight;
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int width;
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int lines;
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int lineLength;
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int length;
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int r, g, b;
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int text;
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int fadeBlend;
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float charTime;
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float fadeTime;
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};
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//
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//-----------------------------------------------------
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//
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class CHudTextMessage: public CHudBase
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{
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public:
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int Init( void );
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static char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size );
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static char *BufferedLocaliseTextString( const char *msg );
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char *LookupString( const char *msg_name, int *msg_dest = NULL );
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int MsgFunc_TextMsg(const char *pszName, int iSize, void *pbuf);
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};
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//
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//-----------------------------------------------------
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//
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class CHudMessage: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_HudText(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_GameTitle(const char *pszName, int iSize, void *pbuf);
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float FadeBlend( float fadein, float fadeout, float hold, float localTime );
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int XPosition( float x, int width, int lineWidth );
|
|
int YPosition( float y, int height );
|
|
|
|
void MessageAdd( const char *pName, float time );
|
|
void MessageAdd(client_textmessage_t * newMessage );
|
|
void MessageDrawScan( client_textmessage_t *pMessage, float time );
|
|
void MessageScanStart( void );
|
|
void MessageScanNextChar( void );
|
|
void Reset( void );
|
|
|
|
private:
|
|
client_textmessage_t *m_pMessages[maxHUDMessages];
|
|
float m_startTime[maxHUDMessages];
|
|
message_parms_t m_parms;
|
|
float m_gameTitleTime;
|
|
client_textmessage_t *m_pGameTitle;
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|
|
|
int m_HUD_title_life;
|
|
int m_HUD_title_half;
|
|
};
|
|
|
|
//
|
|
//-----------------------------------------------------
|
|
//
|
|
#define MAX_SPRITE_NAME_LENGTH 24
|
|
|
|
class CHudStatusIcons: public CHudBase
|
|
{
|
|
public:
|
|
int Init( void );
|
|
int VidInit( void );
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|
void Reset( void );
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|
int Draw(float flTime);
|
|
int MsgFunc_StatusIcon(const char *pszName, int iSize, void *pbuf);
|
|
|
|
enum {
|
|
MAX_ICONSPRITENAME_LENGTH = MAX_SPRITE_NAME_LENGTH,
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|
MAX_ICONSPRITES = 4,
|
|
};
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|
|
|
|
|
//had to make these public so CHud could access them (to enable concussion icon)
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|
//could use a friend declaration instead...
|
|
void EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue );
|
|
void DisableIcon( char *pszIconName );
|
|
|
|
private:
|
|
|
|
typedef struct
|
|
{
|
|
char szSpriteName[MAX_ICONSPRITENAME_LENGTH];
|
|
HSPRITE spr;
|
|
wrect_t rc;
|
|
unsigned char r, g, b;
|
|
} icon_sprite_t;
|
|
|
|
icon_sprite_t m_IconList[MAX_ICONSPRITES];
|
|
|
|
};
|
|
|
|
//
|
|
//-----------------------------------------------------
|
|
//
|
|
|
|
//LRC - for the moment, skymode has only two settings
|
|
#define SKY_OFF 0
|
|
#define SKY_ON 1
|
|
|
|
class CHud
|
|
{
|
|
private:
|
|
HUDLIST *m_pHudList;
|
|
int m_iLogo;
|
|
client_sprite_t *m_pSpriteList;
|
|
int m_iSpriteCount;
|
|
int m_iSpriteCountAllRes;
|
|
float m_flMouseSensitivity;
|
|
int m_iConcussionEffect;
|
|
|
|
public:
|
|
HSPRITE m_hsprCursor;
|
|
HSPRITE m_hsprLogo; // buz: make public
|
|
float m_flTime; // the current client time
|
|
float m_fOldTime; // the time at which the HUD was last redrawn
|
|
double m_flTimeDelta; // the difference between flTime and fOldTime
|
|
Vector m_vecOrigin;
|
|
Vector m_vecAngles;
|
|
|
|
int m_iKeyBits;
|
|
int m_iHideHUDDisplay;
|
|
int m_iFOV;
|
|
float m_flFOV; // buz - that's my FOV!
|
|
int m_Teamplay;
|
|
int m_iRes;
|
|
cvar_t *m_pCvarStealMouse;
|
|
cvar_t *m_pCvarDraw;
|
|
cvar_t *m_pZoomSpeed; // buz
|
|
|
|
cl_entity_t *m_pHeadShieldEnt;
|
|
int m_iHeadShieldState;
|
|
float m_flHeadShieldSwitchTime;
|
|
|
|
int m_iViewModelIndex;
|
|
|
|
Vector m_vecSkyPos; //LRC
|
|
int m_iSkyMode; //LRC
|
|
|
|
// buz: spec tank variables;
|
|
int m_SpecTank_on;
|
|
Vector m_SpecTank_point;
|
|
float m_SpecTank_defYaw;
|
|
float m_SpecTank_coneHor;
|
|
float m_SpecTank_coneVer;
|
|
float m_SpecTank_distFwd;
|
|
float m_SpecTank_distUp;
|
|
int m_SpecTank_Ammo;
|
|
|
|
float m_flBlurAmount;
|
|
|
|
// buz: die time
|
|
float m_flDeadTime;
|
|
|
|
float m_flLevelTime;
|
|
|
|
int m_iFontHeight;
|
|
int DrawHudNumber(int x, int y, int iFlags, int iNumber, int r, int g, int b );
|
|
int DrawHudString(int x, int y, int iMaxX, char *szString, int r, int g, int b );
|
|
int DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b );
|
|
int DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b );
|
|
int GetNumWidth(int iNumber, int iFlags);
|
|
|
|
int m_iHUDColor; //LRC
|
|
|
|
private:
|
|
// the memory for these arrays are allocated in the first call to CHud::VidInit(), when the hud.txt and associated sprites are loaded.
|
|
// freed in ~CHud()
|
|
HSPRITE *m_rghSprites; /*[HUD_SPRITE_COUNT]*/ // the sprites loaded from hud.txt
|
|
wrect_t *m_rgrcRects; /*[HUD_SPRITE_COUNT]*/
|
|
char *m_rgszSpriteNames; /*[HUD_SPRITE_COUNT][MAX_SPRITE_NAME_LENGTH]*/
|
|
|
|
struct cvar_s *default_fov; // buz: turn off
|
|
public:
|
|
HSPRITE GetSprite( int index )
|
|
{
|
|
return (index < 0) ? 0 : m_rghSprites[index];
|
|
}
|
|
|
|
wrect_t& GetSpriteRect( int index )
|
|
{
|
|
return m_rgrcRects[index];
|
|
}
|
|
|
|
|
|
int GetSpriteIndex( const char *SpriteName ); // gets a sprite index, for use in the m_rghSprites[] array
|
|
|
|
CHudAmmo m_Ammo;
|
|
CHudStamina m_HudStamina;
|
|
CHudHealth m_Health;
|
|
CHudSpectator m_Spectator;
|
|
CHudGeiger m_Geiger;
|
|
CHudBattery m_Battery;
|
|
CHudTrain m_Train;
|
|
CHudFlashlight m_Flash;
|
|
CHudMessage m_Message;
|
|
CHudStatusBar m_StatusBar;
|
|
CHudDeathNotice m_DeathNotice;
|
|
CHudSayText m_SayText;
|
|
CHudMenu m_Menu;
|
|
CHudAmmoSecondary m_AmmoSecondary;
|
|
CHudTextMessage m_TextMessage;
|
|
CHudStatusIcons m_StatusIcons;
|
|
CHudLensflare m_Lensflare;
|
|
|
|
|
|
void Init( void );
|
|
void VidInit( void );
|
|
void Think(void);
|
|
int Redraw( float flTime, int intermission );
|
|
int UpdateClientData( client_data_t *cdata, float time );
|
|
|
|
CHud() : m_iSpriteCount(0), m_pHudList(NULL) {}
|
|
~CHud(); // destructor, frees allocated memory
|
|
|
|
// user messages
|
|
int _cdecl MsgFunc_Damage(const char *pszName, int iSize, void *pbuf );
|
|
int _cdecl MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf );
|
|
int _cdecl MsgFunc_Logo(const char *pszName, int iSize, void *pbuf);
|
|
int _cdecl MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf);
|
|
void _cdecl MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf );
|
|
void _cdecl MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf );
|
|
int _cdecl MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf);
|
|
int _cdecl MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf );
|
|
int _cdecl MsgFunc_BlurEffect( const char *pszName, int iSize, void *pbuf );
|
|
|
|
int _cdecl MsgFunc_HUDColor(const char *pszName, int iSize, void *pbuf); //LRC
|
|
void _cdecl MsgFunc_SetFog( const char *pszName, int iSize, void *pbuf ); //LRC
|
|
void _cdecl MsgFunc_KeyedDLight( const char *pszName, int iSize, void *pbuf ); //LRC
|
|
void _cdecl MsgFunc_SetSky( const char *pszName, int iSize, void *pbuf ); //LRC
|
|
|
|
int _cdecl MsgFunc_GasMask( const char *pszName, int iSize, void *pbuf ); // buz
|
|
int _cdecl MsgFunc_SpecTank( const char *pszName, int iSize, void *pbuf ); // buz
|
|
int _cdecl MsgFunc_MusicFade( const char *pszName, int iSize, void *pbuf );
|
|
int _cdecl MsgFunc_RainData( const char *pszName, int iSize, void *pbuf ); // buz
|
|
int _cdecl MsgFunc_WaterSplash( const char *pszName, int iSize, void *pbuf );
|
|
int _cdecl MsgFunc_NewExplode( const char *pszName, int iSize, void *pbuf );
|
|
int _cdecl MsgFunc_HeadShield( const char *pszName, int iSize, void *pbuf );
|
|
|
|
int _cdecl MsgFunc_Particle( const char *pszName, int iSize, void *pbuf );
|
|
int _cdecl MsgFunc_DelParticle( const char *pszName, int iSize, void *pbuf );
|
|
|
|
// viewmodel messages
|
|
int _cdecl MsgFunc_WeaponAnim( const char *pszName, int iSize, void *pbuf );
|
|
int _cdecl MsgFunc_WeaponBody( const char *pszName, int iSize, void *pbuf );
|
|
int _cdecl MsgFunc_WeaponSkin( const char *pszName, int iSize, void *pbuf );
|
|
|
|
// sky messages
|
|
int _cdecl MsgFunc_SkyMarker( const char *pszName, int iSize, void *pbuf );
|
|
int _cdecl MsgFunc_WorldMarker( const char *pszName, int iSize, void *pbuf );
|
|
|
|
// decal messages
|
|
int _cdecl MsgFunc_CustomDecal( const char *pszName, int iSize, void *pbuf );
|
|
int _cdecl MsgFunc_StudioDecal( const char *pszName, int iSize, void *pbuf );
|
|
|
|
// effect messages
|
|
int _cdecl MsgFunc_PartEffect(const char *pszName, int iSize, void *pbuf);
|
|
|
|
int _cdecl MsgFunc_LevelTime(const char *pszName, int iSize, void *pbuf);
|
|
|
|
// Screen information
|
|
SCREENINFO m_scrinfo;
|
|
|
|
int m_iWeaponBits;
|
|
int m_fPlayerDead;
|
|
int m_iIntermission;
|
|
|
|
// sprite indexes
|
|
int m_HUD_number_0;
|
|
|
|
|
|
void AddHudElem(CHudBase *p);
|
|
|
|
float GetSensitivity();
|
|
};
|
|
|
|
class TeamFortressViewport;
|
|
|
|
extern CHud gHUD;
|
|
extern TeamFortressViewport *gViewPort;
|
|
|
|
extern int g_iPlayerClass;
|
|
extern int g_iTeamNumber;
|
|
extern int g_iUser1;
|
|
extern int g_iUser2;
|
|
extern int g_iUser3;
|