forked from a1batross/Paranoia2_original
37 lines
1.2 KiB
C
37 lines
1.2 KiB
C
/*
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gl_material.h - visible material settings
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this code written for Paranoia 2: Savior modification
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Copyright (C) 2016 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef GL_MATERIAL_H
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#define GL_MATERIAL_H
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typedef enum
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{
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PHYSMODEL_BRDF = 0, // BRDF as default
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PHYSMODEL_DOOM3, // obsolete lighting model like Doom3
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PHYSMODEL_FOLIAGE, // two-side rendering, vegetation lighting model
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PHYSMODEL_GLASS, // translucent surface
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PHYSMODEL_SKIN, // human skin lighting model
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PHYSMODEL_HAIR, // anisotropic lighting model for hairs
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PHYSMODEL_EYES, // eyes physical model
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} physmodel_t;
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typedef struct
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{
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physmodel_t physModel;
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struct matdef_s *effects; // material common effects (decals, particles, etc)
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} gl_material_t;
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#endif//GL_MATERIAL_H
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