forked from a1batross/Paranoia2_original
65 lines
2.9 KiB
C++
65 lines
2.9 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
#ifndef ANIMATION_H
|
|
#define ANIMATION_H
|
|
|
|
#define ACTIVITY_NOT_AVAILABLE -1
|
|
#define NOMOTION 99999
|
|
|
|
#ifndef MONSTEREVENT_H
|
|
#include "monsterevent.h"
|
|
#endif
|
|
|
|
class CBaseBoneSetup;
|
|
|
|
extern int IsSoundEvent( int eventNumber );
|
|
|
|
int LookupActivity( void *pmodel, int activity );
|
|
int LookupActivityHeaviest( void *pmodel, int activity );
|
|
int LookupSequence( void *pmodel, const char *label );
|
|
void GetSequenceInfo( void *pmodel, float poseparams[], int sequence, float *pflFrameRate, float *pflGroundSpeed );
|
|
void GetSequenceLinearMotion( void *pmodel, float poseparams[], int sequence, Vector *pVec );
|
|
int GetSequenceFlags( void *pmodel, int sequence );
|
|
void CalcGaitFrame( void *pmodel, float poseparams[], int &gaitsequence, float &flGaitFrame, float flGaitMovement );
|
|
int LookupAnimationEvents( void *pmodel, CBaseEntity *pEnt, float flStart, float flEnd );
|
|
float SetController( void *pmodel, byte *controller, int iController, float flValue );
|
|
float SetBlending( void *pmodel, int sequence, byte *blending, int iBlender, float flValue );
|
|
int GetEyePosition( void *pmodel, Vector &vecEyePosition );
|
|
void SequencePrecache( void *pmodel, const char *pSequenceName );
|
|
int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir );
|
|
void SetBodygroup( void *pmodel, int &iBody, int iGroup, int iValue );
|
|
int GetBodygroup( void *pmodel, int iBody, int iGroup );
|
|
int GetAnimationEvent( void *pmodel, int sequence, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index );
|
|
int ExtractBbox( void *pmodel, int sequence, Vector &mins, Vector &maxs );
|
|
int FindAttachmentByName( void *pmodel, const char *pName );
|
|
void CalcDefaultPoseParameters( void *pmodel, float *poseparams );
|
|
bool HasPoseParameter( void *pmodel, int iSequence, int iParameter );
|
|
int LookupPoseParameter( void *pmodel, const char *szName, float *poseparams );
|
|
void SetPoseParameter( void *pmodel, int iParameter, float flValue, float *poseparams );
|
|
float GetPoseParameter( void *pmodel, int iParameter, float *poseparams );
|
|
int FindHitboxSetByName( void *pmodel, const char *name );
|
|
CStudioBoneSetup *GetBaseBoneSetup( int modelindex, float *poseparams );
|
|
|
|
// paranoia 2 added
|
|
float GetControllerBound2( void *pmodel, int iController );
|
|
float SequenceDuration( void *pmodel, float poseparams[], int iSequence );
|
|
int GetSequenceCount( void *pmodel );
|
|
|
|
// From /engine/studio.h
|
|
#define STUDIO_LOOPING 0x0001
|
|
|
|
|
|
#endif //ANIMATION_H
|