forked from a1batross/Paranoia2_original
5768 lines
159 KiB
C++
5768 lines
159 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== triggers.cpp ========================================================
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spawn and use functions for editor-placed triggers
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*/
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//CODIAC - Linux needs this for tolower
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#include <ctype.h>
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "player.h"
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#include "saverestore.h"
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#include "trains.h" // trigger_camera has train functionality
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#include "gamerules.h"
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#include "talkmonster.h"
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#include "weapons.h" //LRC, for trigger_hevcharge
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#include "movewith.h" //LRC
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#include "locus.h" //LRC
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//#include "hgrunt.h"
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//#include "islave.h"
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#include "rushscript.h" // buz
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#define SF_TRIGGER_PUSH_START_OFF 2//spawnflag that makes trigger_push spawn turned OFF
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#define SF_TRIGGER_HURT_TARGETONCE 1// Only fire hurt target once
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#define SF_TRIGGER_HURT_START_OFF 2//spawnflag that makes trigger_hurt spawn turned OFF
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#define SF_TRIGGER_HURT_NO_CLIENTS 8// clients may not touch this trigger.
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#define SF_TRIGGER_HURT_CLIENTONLYFIRE 16// trigger hurt will only fire its target if it is hurting a client
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#define SF_TRIGGER_HURT_CLIENTONLYTOUCH 32// only clients may touch this trigger.
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extern DLL_GLOBAL BOOL g_fGameOver;
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extern void SetMovedir(entvars_t* pev);
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extern Vector VecBModelOrigin( entvars_t* pevBModel );
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extern int gmsgTextWindow; // buz
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class CFrictionModifier : public CBaseEntity
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{
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public:
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void Spawn( void );
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void KeyValue( KeyValueData *pkvd );
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void EXPORT ChangeFriction( CBaseEntity *pOther );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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static TYPEDESCRIPTION m_SaveData[];
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float m_frictionFraction; // Sorry, couldn't resist this name :)
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};
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LINK_ENTITY_TO_CLASS( func_friction, CFrictionModifier );
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// Global Savedata for changelevel friction modifier
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TYPEDESCRIPTION CFrictionModifier::m_SaveData[] =
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{
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DEFINE_FIELD( CFrictionModifier, m_frictionFraction, FIELD_FLOAT ),
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};
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IMPLEMENT_SAVERESTORE(CFrictionModifier,CBaseEntity);
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// Modify an entity's friction
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void CFrictionModifier :: Spawn( void )
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{
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pev->solid = SOLID_TRIGGER;
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SET_MODEL(ENT(pev), STRING(pev->model)); // set size and link into world
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pev->movetype = MOVETYPE_NONE;
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SetTouch(&CFrictionModifier :: ChangeFriction );
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}
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// Sets toucher's friction to m_frictionFraction (1.0 = normal friction)
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void CFrictionModifier :: ChangeFriction( CBaseEntity *pOther )
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{
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if ( pOther->pev->movetype != MOVETYPE_BOUNCEMISSILE && pOther->pev->movetype != MOVETYPE_BOUNCE )
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pOther->pev->friction = m_frictionFraction;
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}
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// Sets toucher's friction to m_frictionFraction (1.0 = normal friction)
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void CFrictionModifier :: KeyValue( KeyValueData *pkvd )
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{
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if (FStrEq(pkvd->szKeyName, "modifier"))
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{
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m_frictionFraction = atof(pkvd->szValue) / 100.0;
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pkvd->fHandled = TRUE;
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}
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else
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CBaseEntity::KeyValue( pkvd );
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}
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class CTriggerNoFlashlightZone : public CBaseEntity
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{
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public:
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void Spawn( void );
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void Touch( CBaseEntity *pOther ) { ClearBits( pOther->pev->effects, EF_DIMLIGHT ); }
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};
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LINK_ENTITY_TO_CLASS( trigger_noflash, CTriggerNoFlashlightZone );
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// Modify an entity's friction
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void CTriggerNoFlashlightZone :: Spawn( void )
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{
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pev->solid = SOLID_TRIGGER;
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SET_MODEL(ENT(pev), STRING(pev->model)); // set size and link into world
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pev->movetype = MOVETYPE_NONE;
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SetBits( pev->effects, EF_NODRAW );
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SetTouch(&CFrictionModifier :: ChangeFriction );
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}
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// This trigger will fire when the level spawns (or respawns if not fire once)
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// It will check a global state before firing. It supports delay and killtargets
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#define SF_AUTO_FIREONCE 0x0001
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#define SF_AUTO_FROMPLAYER 0x0002
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class CAutoTrigger : public CBaseDelay
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{
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public:
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void KeyValue( KeyValueData *pkvd );
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void Activate( void );
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void DesiredAction( void );
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int ObjectCaps( void ) { return CBaseDelay::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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private:
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int m_globalstate;
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USE_TYPE triggerType;
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};
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LINK_ENTITY_TO_CLASS( trigger_auto, CAutoTrigger );
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TYPEDESCRIPTION CAutoTrigger::m_SaveData[] =
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{
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DEFINE_FIELD( CAutoTrigger, m_globalstate, FIELD_STRING ),
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DEFINE_FIELD( CAutoTrigger, triggerType, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE(CAutoTrigger,CBaseDelay);
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void CAutoTrigger::KeyValue( KeyValueData *pkvd )
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{
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if (FStrEq(pkvd->szKeyName, "globalstate"))
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{
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m_globalstate = ALLOC_STRING( pkvd->szValue );
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "triggerstate"))
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{
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int type = atoi( pkvd->szValue );
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switch( type )
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{
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case 0:
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triggerType = USE_OFF;
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break;
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case 2:
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triggerType = USE_TOGGLE;
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break;
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default:
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triggerType = USE_ON;
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break;
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}
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pkvd->fHandled = TRUE;
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}
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else
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CBaseDelay::KeyValue( pkvd );
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}
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void CAutoTrigger::Activate( void )
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{
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// ALERT(at_console, "trigger_auto targetting \"%s\": activate\n", STRING(pev->target));
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UTIL_DesiredAction( this ); //LRC - don't think until the player has spawned.
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CBaseDelay::Activate();
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}
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void CAutoTrigger::DesiredAction( void )
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{
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// ALERT(at_console, "trigger_auto targetting \"%s\": Fire at time %f\n", STRING(pev->target), gpGlobals->time);
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if ( !m_globalstate || gGlobalState.EntityGetState( m_globalstate ) == GLOBAL_ON )
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{
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if (pev->spawnflags & SF_AUTO_FROMPLAYER)
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{
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CBaseEntity* pPlayer = UTIL_FindEntityByClassname(NULL, "player");
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if (pPlayer)
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SUB_UseTargets( pPlayer, triggerType, 0 );
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else
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ALERT(at_error,"trigger_auto: \"From Player\" is ticked, but no player found!\n");
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}
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else
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{
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SUB_UseTargets( this, triggerType, 0 );
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}
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if ( pev->spawnflags & SF_AUTO_FIREONCE )
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UTIL_Remove( this );
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}
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}
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#define SF_RELAY_FIREONCE 0x00000001
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#define SF_RELAY_DEBUG 0x00000002
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#define SF_RELAY_USESAME 0x80000000
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class CTriggerRelay : public CBaseDelay
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{
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public:
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void KeyValue( KeyValueData *pkvd );
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void Spawn( void );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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int ObjectCaps( void ) { return CBaseDelay::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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private:
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USE_TYPE m_triggerType;
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int m_sMaster;
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string_t m_iszAltTarget;
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};
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LINK_ENTITY_TO_CLASS( trigger_relay, CTriggerRelay );
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TYPEDESCRIPTION CTriggerRelay::m_SaveData[] =
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{
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DEFINE_FIELD( CTriggerRelay, m_triggerType, FIELD_INTEGER ),
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DEFINE_FIELD( CTriggerRelay, m_sMaster, FIELD_STRING ),
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DEFINE_FIELD( CTriggerRelay, m_iszAltTarget, FIELD_STRING ),//G-Cont. in garagedoordemo code without this stuff, demo don't work with save\load ;)
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};
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IMPLEMENT_SAVERESTORE(CTriggerRelay,CBaseDelay);
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void CTriggerRelay::KeyValue( KeyValueData *pkvd )
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{
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if (FStrEq(pkvd->szKeyName, "master"))
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{
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m_sMaster = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "m_iszAltTarget"))
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{
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m_iszAltTarget = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "triggerstate"))
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{
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int type = atoi( pkvd->szValue );
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switch( type )
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{
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case 0:
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m_triggerType = (USE_TYPE)-1; // will be changed in spawn
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break;
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case 2:
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m_triggerType = USE_TOGGLE;
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break;
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case 4:
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m_triggerType = USE_KILL;
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break;
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case 5:
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m_triggerType = USE_SAME;
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break;
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case 7:
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m_triggerType = USE_SET;
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break;
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default:
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m_triggerType = USE_ON;
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break;
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}
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pkvd->fHandled = TRUE;
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}
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else
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CBaseDelay::KeyValue( pkvd );
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}
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void CTriggerRelay::Spawn( void )
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{
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if( m_triggerType == -1 ) m_triggerType = USE_OFF;// "triggerstate" is present and set to 'OFF'
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else if( !m_triggerType ) m_triggerType = USE_ON; // "triggerstate" is missing - defaulting to 'ON'
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}
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void CTriggerRelay::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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if (!UTIL_IsMasterTriggered(m_sMaster,pActivator))
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{
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if (m_iszAltTarget)
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{
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//FIXME: the alternate target should really use m_flDelay.
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if (pev->spawnflags & SF_RELAY_USESAME)
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FireTargets( STRING(m_iszAltTarget), pActivator, this, useType, 0 );
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else
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FireTargets( STRING(m_iszAltTarget), pActivator, this, m_triggerType, 0 );
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if (pev->spawnflags & SF_RELAY_DEBUG)
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ALERT(at_debug,"DEBUG: trigger_relay \"%s\" locked by master %s - fired alternate target %s\n",STRING(pev->targetname), STRING(m_sMaster), STRING(m_iszAltTarget));
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if ( pev->spawnflags & SF_RELAY_FIREONCE )
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{
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if (pev->spawnflags & SF_RELAY_DEBUG)
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ALERT(at_debug, "trigger_relay \"%s\" removes itself.\n");
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UTIL_Remove( this );
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}
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}
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else if (pev->spawnflags & SF_RELAY_DEBUG)
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ALERT(at_debug,"DEBUG: trigger_relay \"%s\" wasn't activated: locked by master %s\n",STRING(pev->targetname), STRING(m_sMaster));
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return;
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}
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if (pev->spawnflags & SF_RELAY_DEBUG)
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{
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ALERT(at_debug,"DEBUG: trigger_relay \"%s\" was sent %s",STRING(pev->targetname), GetStringForUseType(useType));
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if (pActivator)
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{
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if (FStringNull(pActivator->pev->targetname))
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ALERT(at_debug," from \"%s\"", STRING(pActivator->pev->classname));
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else
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ALERT(at_debug," from \"%s\"", STRING(pActivator->pev->targetname));
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}
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else
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ALERT(at_debug," (no locus)");
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}
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if (FStringNull(pev->target) && !m_iszKillTarget)
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{
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if (pev->spawnflags & SF_RELAY_DEBUG) ALERT(at_debug, ".\n");
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return;
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}
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if (pev->message)
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value = CalcLocus_Ratio(pActivator, STRING(pev->message));
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if (m_triggerType == USE_SAME)
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{
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if (pev->spawnflags & SF_RELAY_DEBUG)
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{
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if (m_flDelay)
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ALERT(at_debug,": will send %s(same) in %f seconds.\n",GetStringForUseType(useType),m_flDelay);
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else
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ALERT(at_debug,": sending %s(same) now.\n",GetStringForUseType(useType));
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}
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SUB_UseTargets( pActivator, useType, value );
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}
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else if (m_triggerType == USE_SET)
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{
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if (pev->spawnflags & SF_RELAY_DEBUG)
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{
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if (m_flDelay)
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ALERT(at_debug,": will send ratio %f in %f seconds.\n",value,m_flDelay);
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else
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ALERT(at_debug,": sending ratio %f now.\n",value);
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}
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SUB_UseTargets( pActivator, m_triggerType, value );
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}
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else
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{
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if (pev->spawnflags & SF_RELAY_DEBUG)
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{
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if (m_flDelay)
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ALERT(at_debug,": will send %s in %f seconds.\n",GetStringForUseType(m_triggerType),m_flDelay);
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else
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ALERT(at_debug,": sending %s now.\n",GetStringForUseType(m_triggerType));
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}
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SUB_UseTargets( pActivator, m_triggerType, 0 );
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}
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if ( pev->spawnflags & SF_RELAY_FIREONCE )
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{
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if (pev->spawnflags & SF_RELAY_DEBUG)
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ALERT(at_debug, "trigger_relay \"%s\" removes itself.\n");
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UTIL_Remove( this );
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}
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}
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//===========================================
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//LRC - trigger_rottest, temporary new entity
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//===========================================
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class CTriggerRotTest : public CBaseDelay
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{
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public:
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void PostSpawn( void );
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// void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void Think( void );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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private:
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CBaseEntity* m_pMarker;
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CBaseEntity* m_pReference;
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CBaseEntity* m_pBridge;
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CBaseEntity* m_pHinge;
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};
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LINK_ENTITY_TO_CLASS( trigger_rottest, CTriggerRotTest );
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TYPEDESCRIPTION CTriggerRotTest::m_SaveData[] =
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{
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DEFINE_FIELD( CTriggerRotTest, m_pMarker, FIELD_CLASSPTR ),
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DEFINE_FIELD( CTriggerRotTest, m_pReference, FIELD_CLASSPTR ),
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DEFINE_FIELD( CTriggerRotTest, m_pBridge, FIELD_CLASSPTR ),
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DEFINE_FIELD( CTriggerRotTest, m_pHinge, FIELD_CLASSPTR ),
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};
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IMPLEMENT_SAVERESTORE(CTriggerRotTest,CBaseDelay);
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void CTriggerRotTest::PostSpawn( void )
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{
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m_pMarker = UTIL_FindEntityByTargetname(NULL, STRING(pev->target));
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m_pReference = UTIL_FindEntityByTargetname(NULL, STRING(pev->netname));
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m_pBridge = UTIL_FindEntityByTargetname(NULL, STRING(pev->noise1));
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m_pHinge = UTIL_FindEntityByTargetname(NULL, STRING(pev->message));
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pev->armorvalue = 0; // initial angle
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if (pev->armortype == 0) //angle offset
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pev->armortype = 30;
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SetNextThink( 1 );
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}
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void CTriggerRotTest::Think( void )
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{
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// ALERT(at_console, "Using angle = %.2f\n", pev->armorvalue);
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if (m_pReference)
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{
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m_pReference->pev->origin = pev->origin;
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m_pReference->pev->origin.x = m_pReference->pev->origin.x + pev->health;
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// ALERT(at_console, "Set Reference = %.2f %.2f %.2f\n", m_pReference->pev->origin.x, m_pReference->pev->origin.y, m_pReference->pev->origin.z);
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}
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if (m_pMarker)
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{
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Vector vecTemp = UTIL_AxisRotationToVec( (m_pHinge->pev->origin - pev->origin).Normalize(), pev->armorvalue );
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m_pMarker->pev->origin = pev->origin + pev->health * vecTemp;
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// ALERT(at_console, "vecTemp = %.2f %.2f %.2f\n", vecTemp.x, vecTemp.y, vecTemp.z);
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// ALERT(at_console, "Set Marker = %.2f %.2f %.2f\n", m_pMarker->pev->origin.x, m_pMarker->pev->origin.y, m_pMarker->pev->origin.z);
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}
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if (m_pBridge)
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{
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Vector vecTemp = UTIL_AxisRotationToAngles( (m_pHinge->pev->origin - pev->origin).Normalize(), pev->armorvalue );
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m_pBridge->pev->origin = pev->origin;
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m_pBridge->pev->angles = vecTemp;
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// ALERT(at_console, "vecTemp = %.2f %.2f %.2f\n", vecTemp.x, vecTemp.y, vecTemp.z);
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// ALERT(at_console, "Set Marker = %.2f %.2f %.2f\n", m_pMarker->pev->origin.x, m_pMarker->pev->origin.y, m_pMarker->pev->origin.z);
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}
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pev->armorvalue += pev->armortype * 0.1;
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SetNextThink( 0.1 );
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}
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//**********************************************************
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// The Multimanager Entity - when fired, will fire up to 16 targets
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// at specified times.
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// FLAG: THREAD (create clones when triggered)
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// FLAG: CLONE (this is a clone for a threaded execution)
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#define SF_MULTIMAN_CLONE 0x80000000
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#define SF_MULTIMAN_SAMETRIG 0x40000000
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#define SF_MULTIMAN_TRIGCHOSEN 0x20000000
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#define SF_MULTIMAN_THREAD 0x00000001
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#define SF_MULTIMAN_LOOP 0x00000004
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#define SF_MULTIMAN_ONLYONCE 0x00000008
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#define SF_MULTIMAN_SPAWNFIRE 0x00000010
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#define SF_MULTIMAN_DEBUG 0x00000020
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#define MM_MODE_CHOOSE 1
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#define MM_MODE_PERCENT 2
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#define MM_MODE_SIMULTANEOUS 3
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class CMultiManager : public CBaseEntity//Toggle
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{
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public:
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void KeyValue( KeyValueData *pkvd );
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void Spawn ( void );
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void EXPORT UseThink ( void );
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void EXPORT ManagerThink ( void );
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void EXPORT ManagerUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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#if _DEBUG
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void EXPORT ManagerReport( void );
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#endif
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BOOL HasTarget( string_t targetname );
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int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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STATE m_iState;
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virtual STATE GetState( void ) { return m_iState; };
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int m_cTargets; // the total number of targets in this manager's fire list.
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int m_index; // Current target
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float m_startTime;// Time we started firing
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int m_iTargetName [ MAX_MULTI_TARGETS ];// list if indexes into global string array
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float m_flTargetDelay [ MAX_MULTI_TARGETS ];// delay (in seconds) from time of manager fire to target fire
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float m_flWait; //LRC- minimum length of time to wait
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float m_flMaxWait; //LRC- random, maximum length of time to wait
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string_t m_sMaster; //LRC- master
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int m_iMode; //LRC- 0 = timed, 1 = pick random, 2 = each random
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int m_iszThreadName; //LRC
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int m_iszLocusThread; //LRC
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EHANDLE m_hActivator;
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private:
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USE_TYPE m_triggerType; //LRC
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inline BOOL IsClone( void ) { return (pev->spawnflags & SF_MULTIMAN_CLONE) ? TRUE : FALSE; }
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inline BOOL ShouldClone( void )
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{
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if ( IsClone() )
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return FALSE;
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return (pev->spawnflags & SF_MULTIMAN_THREAD) ? TRUE : FALSE;
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}
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CMultiManager *Clone( void );
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};
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LINK_ENTITY_TO_CLASS( multi_manager, CMultiManager );
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// Global Savedata for multi_manager
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TYPEDESCRIPTION CMultiManager::m_SaveData[] =
|
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{
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DEFINE_FIELD( CMultiManager, m_cTargets, FIELD_INTEGER ),
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DEFINE_FIELD( CMultiManager, m_index, FIELD_INTEGER ),
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DEFINE_FIELD( CMultiManager, m_iState, FIELD_INTEGER ), //LRC
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DEFINE_FIELD( CMultiManager, m_iMode, FIELD_INTEGER ), //LRC
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DEFINE_FIELD( CMultiManager, m_startTime, FIELD_TIME ),
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DEFINE_FIELD( CMultiManager, m_triggerType, FIELD_INTEGER ), //LRC
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DEFINE_ARRAY( CMultiManager, m_iTargetName, FIELD_STRING, MAX_MULTI_TARGETS ),
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DEFINE_ARRAY( CMultiManager, m_flTargetDelay, FIELD_FLOAT, MAX_MULTI_TARGETS ),
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DEFINE_FIELD( CMultiManager, m_sMaster, FIELD_STRING ), //LRC
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DEFINE_FIELD( CMultiManager, m_hActivator, FIELD_EHANDLE ),
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DEFINE_FIELD( CMultiManager, m_flWait, FIELD_FLOAT ), //LRC
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DEFINE_FIELD( CMultiManager, m_flMaxWait, FIELD_FLOAT ), //LRC
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DEFINE_FIELD( CMultiManager, m_iszThreadName, FIELD_STRING ), //LRC
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DEFINE_FIELD( CMultiManager, m_iszLocusThread, FIELD_STRING ), //LRC
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};
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IMPLEMENT_SAVERESTORE(CMultiManager,CBaseEntity);
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void CMultiManager :: KeyValue( KeyValueData *pkvd )
|
|
{
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// UNDONE: Maybe this should do something like this:
|
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//CBaseToggle::KeyValue( pkvd );
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// if ( !pkvd->fHandled )
|
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// ... etc.
|
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//
|
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//LRC- that would support Delay, Killtarget, Lip, Distance, Wait and Master.
|
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// Wait is already supported. I've added master here. To hell with the others.
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if (FStrEq(pkvd->szKeyName, "wait"))
|
|
{
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|
m_flWait = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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|
}
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|
else if (FStrEq(pkvd->szKeyName, "maxwait"))
|
|
{
|
|
m_flMaxWait = atof(pkvd->szValue);
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|
pkvd->fHandled = TRUE;
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|
}
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|
else if (FStrEq(pkvd->szKeyName, "master")) //LRC
|
|
{
|
|
m_sMaster = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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|
}
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|
else if (FStrEq(pkvd->szKeyName, "m_iszThreadName")) //LRC
|
|
{
|
|
m_iszThreadName = ALLOC_STRING(pkvd->szValue);
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|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iszLocusThread")) //LRC
|
|
{
|
|
m_iszLocusThread = ALLOC_STRING(pkvd->szValue);
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|
pkvd->fHandled = TRUE;
|
|
}
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|
else if (FStrEq(pkvd->szKeyName, "mode")) //LRC
|
|
{
|
|
m_iMode = atoi( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
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|
else if (FStrEq(pkvd->szKeyName, "triggerstate")) //LRC
|
|
{
|
|
switch( atoi( pkvd->szValue ) )
|
|
{
|
|
case 4: pev->spawnflags |= SF_MULTIMAN_SAMETRIG; break;
|
|
case 1: m_triggerType = USE_ON; break; //LRC- yes, this algorithm is different
|
|
case 2: m_triggerType = USE_OFF; break; //from the trigger_relay equivalent-
|
|
case 3: m_triggerType = USE_KILL; break; //trigger_relay's got to stay backwards
|
|
default: m_triggerType = USE_TOGGLE; break; //compatible.
|
|
}
|
|
pev->spawnflags |= SF_MULTIMAN_TRIGCHOSEN;
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else // add this field to the target list
|
|
{
|
|
// this assumes that additional fields are targetnames and their values are delay values.
|
|
if ( m_cTargets < MAX_MULTI_TARGETS )
|
|
{
|
|
char tmp[128];
|
|
|
|
UTIL_StripToken( pkvd->szKeyName, tmp );
|
|
m_iTargetName [ m_cTargets ] = ALLOC_STRING( tmp );
|
|
m_flTargetDelay [ m_cTargets ] = atof (pkvd->szValue);
|
|
m_cTargets++;
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else //LRC - keep a count of how many targets, for the error message
|
|
{
|
|
m_cTargets++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CMultiManager :: Spawn( void )
|
|
{
|
|
//LRC
|
|
if( m_cTargets > MAX_MULTI_TARGETS )
|
|
{
|
|
ALERT(at_warning, "multi_manager \"%s\" has too many targets (limit is %d, it has %d)\n", STRING( pev->targetname ), MAX_MULTI_TARGETS, m_cTargets );
|
|
m_cTargets = MAX_MULTI_TARGETS;
|
|
}
|
|
|
|
// check for invalid multi_managers
|
|
for ( int i = 0; i < m_cTargets; i++ )
|
|
{
|
|
if ( FStrEq( STRING( m_iTargetName[i] ), STRING( pev->targetname )) && m_flTargetDelay[i] == 0.0f )
|
|
{
|
|
ALERT( at_error, "infinite loop multi_manager with name %s removed from map\n", STRING( pev->targetname ));
|
|
UTIL_Remove( this );
|
|
return;
|
|
}
|
|
}
|
|
|
|
pev->solid = SOLID_NOT;
|
|
SetUse(&CMultiManager :: ManagerUse );
|
|
SetThink(&CMultiManager :: ManagerThink);
|
|
|
|
m_iState = STATE_OFF;
|
|
|
|
if (!FBitSet(pev->spawnflags,SF_MULTIMAN_TRIGCHOSEN))
|
|
m_triggerType = USE_TOGGLE;
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|
|
|
// Sort targets
|
|
// Quick and dirty bubble sort
|
|
int swapped = 1;
|
|
|
|
while ( swapped )
|
|
{
|
|
swapped = 0;
|
|
for ( int i = 1; i < m_cTargets; i++ )
|
|
{
|
|
if ( m_flTargetDelay[i] < m_flTargetDelay[i-1] )
|
|
{
|
|
// Swap out of order elements
|
|
int name = m_iTargetName[i];
|
|
float delay = m_flTargetDelay[i];
|
|
m_iTargetName[i] = m_iTargetName[i-1];
|
|
m_flTargetDelay[i] = m_flTargetDelay[i-1];
|
|
m_iTargetName[i-1] = name;
|
|
m_flTargetDelay[i-1] = delay;
|
|
swapped = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( pev->spawnflags & SF_MULTIMAN_SPAWNFIRE)
|
|
{
|
|
SetThink(&CMultiManager :: UseThink );
|
|
SetUse( NULL );
|
|
UTIL_DesiredThink( this );
|
|
}
|
|
}
|
|
|
|
|
|
BOOL CMultiManager::HasTarget( string_t targetname )
|
|
{
|
|
for ( int i = 0; i < m_cTargets; i++ )
|
|
if ( FStrEq(STRING(targetname), STRING(m_iTargetName[i])) )
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void CMultiManager :: UseThink ( void )
|
|
{
|
|
SetThink(&CMultiManager :: ManagerThink );
|
|
SetUse(&CMultiManager :: ManagerUse );
|
|
Use( this, this, USE_TOGGLE, 0 );
|
|
}
|
|
|
|
// Designers were using this to fire targets that may or may not exist --
|
|
// so I changed it to use the standard target fire code, made it a little simpler.
|
|
void CMultiManager :: ManagerThink ( void )
|
|
{
|
|
//LRC- different manager modes
|
|
if (m_iMode)
|
|
{
|
|
// special triggers have no time delay, so we can clean up before firing
|
|
if (pev->spawnflags & SF_MULTIMAN_LOOP)
|
|
{
|
|
// ALERT(at_console,"Manager loops back\n");
|
|
// if it's a loop, start again!
|
|
if (m_flMaxWait) //LRC- random time to wait?
|
|
m_startTime = RANDOM_FLOAT( m_flWait, m_flMaxWait );
|
|
else if (m_flWait) //LRC- constant time to wait?
|
|
m_startTime = m_flWait;
|
|
else //LRC- just start immediately.
|
|
m_startTime = 0;
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": restarting loop.\n", STRING(pev->targetname));
|
|
SetNextThink( m_startTime );
|
|
m_startTime = m_fNextThink;
|
|
m_iState = STATE_TURN_ON;
|
|
// ALERT(at_console, "MM loops, nextthink %f\n", m_fNextThink);
|
|
}
|
|
else if ( IsClone() || pev->spawnflags & SF_MULTIMAN_ONLYONCE )
|
|
{
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": killed.\n", STRING(pev->targetname));
|
|
SetThink(&CMultiManager :: SUB_Remove );
|
|
SetNextThink( 0.1 );
|
|
SetUse( NULL );
|
|
}
|
|
else
|
|
{
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": last burst.\n", STRING(pev->targetname));
|
|
m_iState = STATE_OFF;
|
|
SetThink( NULL );
|
|
SetUse(&CMultiManager :: ManagerUse );// allow manager re-use
|
|
}
|
|
|
|
int i = 0;
|
|
if (m_iMode == MM_MODE_CHOOSE) // choose one of the members, and fire it
|
|
{
|
|
float total = 0;
|
|
for (i = 0; i < m_cTargets; i++) { total += m_flTargetDelay[i]; }
|
|
|
|
// no weightings given, so just pick one.
|
|
if (total == 0)
|
|
{
|
|
const char *sTarg = STRING(m_iTargetName[RANDOM_LONG(0, m_cTargets-1)]);
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": firing \"%s\" (random choice).\n", STRING(pev->targetname), sTarg);
|
|
FireTargets(sTarg,m_hActivator,this,m_triggerType,0);
|
|
}
|
|
else // pick one by weighting
|
|
{
|
|
float chosen = RANDOM_FLOAT(0,total);
|
|
float curpos = 0;
|
|
for (i = 0; i < m_cTargets; i++)
|
|
{
|
|
curpos += m_flTargetDelay[i];
|
|
if (curpos >= chosen)
|
|
{
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": firing \"%s\" (weighted random choice).\n", STRING(pev->targetname), STRING(m_iTargetName[i]));
|
|
FireTargets(STRING(m_iTargetName[i]),m_hActivator,this,m_triggerType,0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (m_iMode == MM_MODE_PERCENT) // try to call each member
|
|
{
|
|
for (i = 0; i < m_cTargets; i++)
|
|
{
|
|
if ( RANDOM_LONG( 0, 100 ) <= m_flTargetDelay[i] )
|
|
{
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": firing \"%s\" (%f%% chance).\n", STRING(pev->targetname), STRING(m_iTargetName[i]), m_flTargetDelay[i]);
|
|
FireTargets(STRING(m_iTargetName[i]),m_hActivator,this,m_triggerType,0);
|
|
}
|
|
}
|
|
}
|
|
else if (m_iMode == MM_MODE_SIMULTANEOUS)
|
|
{
|
|
for (i = 0; i < m_cTargets; i++)
|
|
{
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": firing \"%s\" (simultaneous).\n", STRING(pev->targetname), STRING(m_iTargetName[i]));
|
|
FireTargets(STRING(m_iTargetName[i]),m_hActivator,this,m_triggerType,0);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// ok, so m_iMode is 0; we're doing normal time-based stuff.
|
|
|
|
float time;
|
|
int finalidx;
|
|
int index = m_index; // store the current index
|
|
|
|
time = gpGlobals->time - m_startTime;
|
|
|
|
// ALERT(at_console,"Manager think for time %f\n",time);
|
|
|
|
// find the last index we're going to fire this time
|
|
finalidx = m_index;
|
|
while (finalidx < m_cTargets && m_flTargetDelay[ finalidx ] <= time)
|
|
finalidx++;
|
|
|
|
if ( finalidx >= m_cTargets )// will we finish firing targets this time?
|
|
{
|
|
if (pev->spawnflags & SF_MULTIMAN_LOOP)
|
|
{
|
|
// ALERT(at_console,"Manager loops back\n");
|
|
// if it's a loop, start again!
|
|
m_index = 0;
|
|
if (m_flMaxWait) //LRC- random time to wait?
|
|
{
|
|
m_startTime = RANDOM_FLOAT( m_flWait, m_flMaxWait );
|
|
m_iState = STATE_TURN_ON; // while we're waiting, we're in state TURN_ON
|
|
}
|
|
else if (m_flWait) //LRC- constant time to wait?
|
|
{
|
|
m_startTime = m_flWait;
|
|
m_iState = STATE_TURN_ON;
|
|
}
|
|
else //LRC- just start immediately.
|
|
{
|
|
m_startTime = 0;
|
|
m_iState = STATE_ON;
|
|
}
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": restarting loop.\n", STRING(pev->targetname));
|
|
SetNextThink( m_startTime );
|
|
m_startTime += gpGlobals->time;
|
|
}
|
|
else
|
|
{
|
|
m_iState = STATE_OFF; //LRC- STATE_OFF means "yes, we've finished".
|
|
if ( IsClone() || pev->spawnflags & SF_MULTIMAN_ONLYONCE )
|
|
{
|
|
SetThink(&CMultiManager :: SUB_Remove );
|
|
SetNextThink( 0.1 );
|
|
SetUse( NULL );
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": killed.\n", STRING(pev->targetname));
|
|
}
|
|
else
|
|
{
|
|
SetThink( NULL );
|
|
SetUse(&CMultiManager :: ManagerUse );// allow manager re-use
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": last burst.\n", STRING(pev->targetname));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_index = finalidx;
|
|
m_iState = STATE_ON; //LRC- while we're in STATE_ON we're firing targets, and haven't finished yet.
|
|
AbsoluteNextThink( m_startTime + m_flTargetDelay[ m_index ] );
|
|
}
|
|
|
|
while ( index < m_cTargets && m_flTargetDelay[ index ] <= time )
|
|
{
|
|
// ALERT(at_console,"Manager sends %d to %s\n",m_triggerType,STRING(m_iTargetName[m_index]));
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": firing \"%s\".\n", STRING(pev->targetname), STRING( m_iTargetName[ index ] ));
|
|
FireTargets( STRING( m_iTargetName[ index ] ), m_hActivator, this, m_triggerType, 0 );
|
|
index++;
|
|
}
|
|
}
|
|
|
|
CMultiManager *CMultiManager::Clone( void )
|
|
{
|
|
CMultiManager *pMulti = GetClassPtr( (CMultiManager *)NULL );
|
|
|
|
edict_t *pEdict = pMulti->pev->pContainingEntity;
|
|
memcpy( pMulti->pev, pev, sizeof(*pev) );
|
|
pMulti->pev->pContainingEntity = pEdict;
|
|
|
|
pMulti->pev->spawnflags |= SF_MULTIMAN_CLONE;
|
|
pMulti->m_cTargets = m_cTargets;
|
|
if (m_iszThreadName) pMulti->pev->targetname = m_iszThreadName; //LRC
|
|
pMulti->m_triggerType = m_triggerType; //LRC
|
|
pMulti->m_iMode = m_iMode; //LRC
|
|
pMulti->m_flWait = m_flWait; //LRC
|
|
pMulti->m_flMaxWait = m_flMaxWait; //LRC
|
|
memcpy( pMulti->m_iTargetName, m_iTargetName, sizeof( m_iTargetName ) );
|
|
memcpy( pMulti->m_flTargetDelay, m_flTargetDelay, sizeof( m_flTargetDelay ) );
|
|
|
|
return pMulti;
|
|
}
|
|
|
|
|
|
// The USE function builds the time table and starts the entity thinking.
|
|
void CMultiManager :: ManagerUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
if (pev->spawnflags & SF_MULTIMAN_LOOP)
|
|
{
|
|
if (m_iState != STATE_OFF) // if we're on, or turning on...
|
|
{
|
|
if (useType != USE_ON) // ...then turn it off if we're asked to.
|
|
{
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": Loop halted on request.\n", STRING(pev->targetname));
|
|
m_iState = STATE_OFF;
|
|
if ( IsClone() || pev->spawnflags & SF_MULTIMAN_ONLYONCE )
|
|
{
|
|
SetThink(&CMultiManager :: SUB_Remove );
|
|
SetNextThink( 0.1 );
|
|
SetUse( NULL );
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": loop halted (removing).\n", STRING(pev->targetname));
|
|
}
|
|
else
|
|
{
|
|
SetThink( NULL );
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": loop halted.\n", STRING(pev->targetname));
|
|
}
|
|
}
|
|
// else we're already on and being told to turn on, so do nothing.
|
|
else if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": Loop already active.\n", STRING(pev->targetname));
|
|
return;
|
|
}
|
|
else if (useType == USE_OFF) // it's already off
|
|
{
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": Loop already inactive.\n", STRING(pev->targetname));
|
|
return;
|
|
}
|
|
// otherwise, start firing targets as normal.
|
|
}
|
|
// ALERT(at_console,"Manager used, targetting [");
|
|
// for (int i = 0; i < m_cTargets; i++)
|
|
// {
|
|
// ALERT(at_console," %s(%f)",STRING(m_iTargetName[i]),m_flTargetDelay[i]);
|
|
// }
|
|
// ALERT(at_console," ]\n");
|
|
|
|
//LRC- "master" support
|
|
if (!UTIL_IsMasterTriggered(m_sMaster,pActivator))
|
|
{
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": Can't trigger, locked by master \"%s\".\n", STRING(pev->targetname), STRING(m_sMaster));
|
|
return;
|
|
}
|
|
|
|
// In multiplayer games, clone the MM and execute in the clone (like a thread)
|
|
// to allow multiple players to trigger the same multimanager
|
|
if ( ShouldClone() )
|
|
{
|
|
CMultiManager *pClone = Clone();
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": Creating clone.\n", STRING(pev->targetname));
|
|
pClone->ManagerUse( pActivator, pCaller, useType, value );
|
|
if (m_iszLocusThread)
|
|
FireTargets( STRING(m_iszLocusThread), pClone, this, USE_TOGGLE, 0 );
|
|
return;
|
|
}
|
|
|
|
m_hActivator = pActivator;
|
|
m_index = 0;
|
|
float timeOffset;
|
|
|
|
if (m_flMaxWait) //LRC- random time to wait?
|
|
{
|
|
timeOffset = RANDOM_FLOAT( m_flWait, m_flMaxWait );
|
|
m_iState = STATE_TURN_ON; // while we're waiting, we're in state TURN_ON
|
|
}
|
|
else if (m_flWait) //LRC- constant time to wait?
|
|
{
|
|
timeOffset = m_flWait;
|
|
m_iState = STATE_TURN_ON;
|
|
}
|
|
else //LRC- just start immediately.
|
|
{
|
|
timeOffset = 0;
|
|
m_iState = STATE_ON;
|
|
}
|
|
|
|
m_startTime = timeOffset + gpGlobals->time;
|
|
|
|
// startTime should not be affected by this next bit
|
|
if (m_cTargets > 0 && !m_iMode && m_flTargetDelay[0] < 0)
|
|
{
|
|
// negative wait on the first target?
|
|
timeOffset += m_flTargetDelay[0];
|
|
}
|
|
|
|
if (pev->spawnflags & SF_MULTIMAN_SAMETRIG) //LRC
|
|
m_triggerType = useType;
|
|
|
|
if (pev->spawnflags & SF_MULTIMAN_LOOP)
|
|
SetUse(&CMultiManager :: ManagerUse ); // clones won't already have this set
|
|
else
|
|
SetUse( NULL );// disable use until all targets have fired
|
|
|
|
if (timeOffset > 0)
|
|
{
|
|
if (pev->spawnflags & SF_MULTIMAN_DEBUG)
|
|
ALERT(at_debug, "DEBUG: multi_manager \"%s\": Begin in %f seconds.\n", STRING(pev->targetname), timeOffset);
|
|
SetThink(&CMultiManager :: ManagerThink );
|
|
SetNextThink( timeOffset );
|
|
}
|
|
else
|
|
{
|
|
SetThink(&CMultiManager :: ManagerThink );
|
|
ManagerThink();
|
|
}
|
|
}
|
|
|
|
#if _DEBUG
|
|
void CMultiManager :: ManagerReport ( void )
|
|
{
|
|
int cIndex;
|
|
|
|
for ( cIndex = 0 ; cIndex < m_cTargets ; cIndex++ )
|
|
{
|
|
ALERT ( at_debug, "%s %f\n", STRING(m_iTargetName[cIndex]), m_flTargetDelay[cIndex] );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//***********************************************************
|
|
//LRC- multi_watcher entity: useful? Well, I think it is. And I'm worth it. :)
|
|
//***********************************************************
|
|
|
|
#define SF_SWATCHER_SENDTOGGLE 0x1
|
|
#define SF_SWATCHER_DONTSEND_ON 0x2
|
|
#define SF_SWATCHER_DONTSEND_OFF 0x4
|
|
#define SF_SWATCHER_NOTON 0x8
|
|
#define SF_SWATCHER_OFF 0x10
|
|
#define SF_SWATCHER_TURN_ON 0x20
|
|
#define SF_SWATCHER_TURN_OFF 0x40
|
|
#define SF_SWATCHER_IN_USE 0x80
|
|
#define SF_SWATCHER_VALID 0x200
|
|
|
|
#define SWATCHER_LOGIC_AND 0
|
|
#define SWATCHER_LOGIC_OR 1
|
|
#define SWATCHER_LOGIC_NAND 2
|
|
#define SWATCHER_LOGIC_NOR 3
|
|
#define SWATCHER_LOGIC_XOR 4
|
|
#define SWATCHER_LOGIC_XNOR 5
|
|
|
|
class CStateWatcher : public CBaseToggle
|
|
{
|
|
public:
|
|
void Spawn ( void );
|
|
void EXPORT Think ( void );
|
|
void KeyValue( KeyValueData *pkvd );
|
|
virtual STATE GetState( void );
|
|
virtual STATE GetState( CBaseEntity *pActivator );
|
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
int m_fLogic; // Logic by which to combine the targets
|
|
int m_cTargets; // the total number of targets in this manager's fire list.
|
|
int m_iTargetName [ MAX_MULTI_TARGETS ];// list of indexes into global string array
|
|
// CBaseEntity* m_pTargetEnt [ MAX_MULTI_TARGETS ];
|
|
|
|
BOOL EvalLogic ( CBaseEntity *pEntity );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( multi_watcher, CStateWatcher );
|
|
LINK_ENTITY_TO_CLASS( watcher, CStateWatcher );
|
|
|
|
TYPEDESCRIPTION CStateWatcher::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CStateWatcher, m_fLogic, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CStateWatcher, m_cTargets, FIELD_INTEGER ),
|
|
DEFINE_ARRAY( CStateWatcher, m_iTargetName, FIELD_STRING, MAX_MULTI_TARGETS ),
|
|
// DEFINE_ARRAY( CStateWatcher, m_pTargetEnt, FIELD_CLASSPTR, MAX_MULTI_TARGETS ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CStateWatcher,CBaseToggle);
|
|
|
|
void CStateWatcher :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
char tmp[128];
|
|
if (FStrEq(pkvd->szKeyName, "m_fLogic"))
|
|
{
|
|
m_fLogic = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iszWatch"))
|
|
{
|
|
if ( m_cTargets < MAX_MULTI_TARGETS )
|
|
{
|
|
m_iTargetName [ m_cTargets ] = ALLOC_STRING(pkvd->szValue);
|
|
m_cTargets++;
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
{
|
|
ALERT(at_debug,"%s: Too many targets for %s \"%s\" (limit is %d)\n",pkvd->szKeyName,STRING(pev->classname),STRING(pev->targetname), MAX_MULTI_TARGETS);
|
|
}
|
|
}
|
|
else // add this field to the target list
|
|
{
|
|
// this assumes that additional fields are targetnames and their values are delay values.
|
|
if ( m_cTargets < MAX_MULTI_TARGETS )
|
|
{
|
|
UTIL_StripToken( pkvd->szKeyName, tmp );
|
|
m_iTargetName [ m_cTargets ] = ALLOC_STRING( tmp );
|
|
m_cTargets++;
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
{
|
|
ALERT(at_debug,"WARNING - %s: Too many targets for %s \"%s\" (limit is %d)\n",pkvd->szKeyName,STRING(pev->classname),STRING(pev->targetname), MAX_MULTI_TARGETS);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CStateWatcher :: Spawn ( void )
|
|
{
|
|
pev->solid = SOLID_NOT;
|
|
if (pev->target)
|
|
SetNextThink( 0.5 );
|
|
}
|
|
|
|
STATE CStateWatcher :: GetState( void )
|
|
{
|
|
if (EvalLogic( NULL ))
|
|
return STATE_ON;
|
|
else
|
|
return STATE_OFF;
|
|
}
|
|
|
|
STATE CStateWatcher :: GetState( CBaseEntity *pActivator )
|
|
{
|
|
// if (pActivator)
|
|
// ALERT(at_console, "GetState( %s \"%s\" )\n", STRING(pActivator->pev->classname), STRING(pActivator->pev->targetname));
|
|
// else
|
|
// ALERT(at_console, "GetState( NULL )\n");
|
|
if (EvalLogic( pActivator ))
|
|
return STATE_ON;
|
|
else
|
|
return STATE_OFF;
|
|
}
|
|
|
|
void CStateWatcher :: Think ( void )
|
|
{
|
|
SetNextThink( 0.1 );
|
|
int oldflag = pev->spawnflags & SF_SWATCHER_VALID;
|
|
|
|
if (EvalLogic( NULL ))
|
|
pev->spawnflags |= SF_SWATCHER_VALID;
|
|
else
|
|
pev->spawnflags &= ~SF_SWATCHER_VALID;
|
|
|
|
if ((pev->spawnflags & SF_SWATCHER_VALID) != oldflag)
|
|
{
|
|
// the update changed my state...
|
|
|
|
if (oldflag)
|
|
{
|
|
// ...to off. Send "off".
|
|
// ALERT(at_console,"%s turns off\n",STRING(pev->classname));
|
|
if (!FBitSet(pev->spawnflags, SF_SWATCHER_DONTSEND_OFF))
|
|
{
|
|
if (pev->spawnflags & SF_SWATCHER_SENDTOGGLE)
|
|
SUB_UseTargets(this, USE_TOGGLE, 0);
|
|
else
|
|
SUB_UseTargets(this, USE_OFF, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ...to on. Send "on".
|
|
// ALERT(at_console,"%s turns on\n",STRING(pev->classname));
|
|
if (!FBitSet(pev->spawnflags, SF_SWATCHER_DONTSEND_ON))
|
|
{
|
|
if (pev->spawnflags & SF_SWATCHER_SENDTOGGLE)
|
|
SUB_UseTargets(this, USE_TOGGLE, 0);
|
|
else
|
|
SUB_UseTargets(this, USE_ON, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CStateWatcher :: EvalLogic ( CBaseEntity *pActivator )
|
|
{
|
|
int i;
|
|
BOOL b;
|
|
BOOL xorgot = FALSE;
|
|
|
|
CBaseEntity* pEntity;
|
|
|
|
for (i = 0; i < m_cTargets; i++)
|
|
{
|
|
// if (m_pTargetEnt[i] == NULL)
|
|
// {
|
|
// pEntity = m_pTargetEnt[i];
|
|
// }
|
|
// else
|
|
// {
|
|
pEntity = UTIL_FindEntityByTargetname(NULL,STRING(m_iTargetName[i]), pActivator);
|
|
if (pEntity != NULL)
|
|
{
|
|
// if ((STRING(m_iTargetName[i]))[0] != '*') // don't cache alias values
|
|
// {
|
|
// //ALERT(at_console,"Watcher: entity %s cached\n",STRING(m_iTargetName[i]));
|
|
// m_pTargetEnt[i] = pEntity;
|
|
// }
|
|
//else
|
|
//ALERT(at_console,"Watcher: aliased entity %s not cached\n",STRING(m_iTargetName[i]));
|
|
}
|
|
else
|
|
{
|
|
//ALERT(at_console,"Watcher: missing entity %s\n",STRING(m_iTargetName[i]));
|
|
continue; // couldn't find this entity; don't do the test.
|
|
}
|
|
// }
|
|
|
|
b = FALSE;
|
|
switch (pEntity->GetState())
|
|
{
|
|
case STATE_ON: if (!(pev->spawnflags & SF_SWATCHER_NOTON)) b = TRUE; break;
|
|
case STATE_OFF: if (pev->spawnflags & SF_SWATCHER_OFF) b = TRUE; break;
|
|
case STATE_TURN_ON: if (pev->spawnflags & SF_SWATCHER_TURN_ON) b = TRUE; break;
|
|
case STATE_TURN_OFF: if (pev->spawnflags & SF_SWATCHER_TURN_ON) b = TRUE; break;
|
|
case STATE_IN_USE: if (pev->spawnflags & SF_SWATCHER_IN_USE) b = TRUE; break;
|
|
}
|
|
// handle the states for this logic mode
|
|
if (b)
|
|
{
|
|
switch (m_fLogic)
|
|
{
|
|
case SWATCHER_LOGIC_OR:
|
|
// ALERT(at_console,"b is TRUE, OR returns true\n");
|
|
return TRUE;
|
|
case SWATCHER_LOGIC_NOR:
|
|
// ALERT(at_console,"b is TRUE, NOR returns false\n");
|
|
return FALSE;
|
|
case SWATCHER_LOGIC_XOR:
|
|
// ALERT(at_console,"b is TRUE, XOR\n");
|
|
if (xorgot) return FALSE;
|
|
xorgot = TRUE;
|
|
break;
|
|
case SWATCHER_LOGIC_XNOR:
|
|
// ALERT(at_console,"b is TRUE, XNOR\n");
|
|
if (xorgot) return TRUE;
|
|
xorgot = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
else // b is false
|
|
{
|
|
switch (m_fLogic)
|
|
{
|
|
case SWATCHER_LOGIC_AND:
|
|
// ALERT(at_console,"b is FALSE, AND returns false\n");
|
|
return FALSE;
|
|
case SWATCHER_LOGIC_NAND:
|
|
// ALERT(at_console,"b is FALSE, NAND returns true\n");
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
// handle the default cases for each logic mode
|
|
switch (m_fLogic)
|
|
{
|
|
case SWATCHER_LOGIC_AND:
|
|
case SWATCHER_LOGIC_NOR:
|
|
// ALERT(at_console,"final, AND/NOR returns true\n");
|
|
return TRUE;
|
|
case SWATCHER_LOGIC_XOR:
|
|
// ALERT(at_console,"final, XOR\n");
|
|
return xorgot;
|
|
case SWATCHER_LOGIC_XNOR:
|
|
// ALERT(at_console,"final, XNOR\n");
|
|
return !xorgot;
|
|
default: // NAND, OR
|
|
// ALERT(at_console,"final, NAND/OR returns false\n");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
//***********************************************************
|
|
#define SF_WRCOUNT_FIRESTART 0x0001
|
|
#define SF_WRCOUNT_STARTED 0x8000
|
|
class CWatcherCount : public CBaseToggle
|
|
{
|
|
public:
|
|
void Spawn ( void );
|
|
void EXPORT Think ( void );
|
|
virtual STATE GetState( void ) { return (pev->spawnflags & SF_SWATCHER_VALID)?STATE_ON:STATE_OFF; };
|
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( watcher_count, CWatcherCount );
|
|
|
|
void CWatcherCount :: Spawn ( void )
|
|
{
|
|
pev->solid = SOLID_NOT;
|
|
SetNextThink( 0.5 );
|
|
}
|
|
|
|
void CWatcherCount :: Think ( void )
|
|
{
|
|
SetNextThink( 0.1 );
|
|
int iCount = 0;
|
|
CBaseEntity *pCurrent = NULL;
|
|
|
|
pCurrent = UTIL_FindEntityByTargetname( NULL, STRING(pev->noise) );
|
|
while (pCurrent != NULL)
|
|
{
|
|
iCount++;
|
|
pCurrent = UTIL_FindEntityByTargetname( pCurrent, STRING(pev->noise) );
|
|
}
|
|
|
|
if (pev->spawnflags & SF_WRCOUNT_STARTED)
|
|
{
|
|
if (iCount > pev->frags)
|
|
{
|
|
if (iCount < pev->impulse && pev->frags >= pev->impulse)
|
|
FireTargets( STRING(pev->netname), this, this, USE_TOGGLE, 0 );
|
|
FireTargets( STRING(pev->noise1), this, this, USE_TOGGLE, 0 );
|
|
}
|
|
else if (iCount < pev->frags)
|
|
{
|
|
if (iCount >= pev->impulse && pev->frags < pev->impulse)
|
|
FireTargets( STRING(pev->message), this, this, USE_TOGGLE, 0 );
|
|
FireTargets( STRING(pev->noise2), this, this, USE_TOGGLE, 0 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pev->spawnflags |= SF_WRCOUNT_STARTED;
|
|
if (pev->spawnflags & SF_WRCOUNT_FIRESTART)
|
|
{
|
|
if (iCount < pev->impulse)
|
|
FireTargets( STRING(pev->netname), this, this, USE_TOGGLE, 0 );
|
|
else
|
|
FireTargets( STRING(pev->message), this, this, USE_TOGGLE, 0 );
|
|
}
|
|
}
|
|
pev->frags = iCount;
|
|
}
|
|
|
|
//***********************************************************
|
|
|
|
//
|
|
// Render parameters trigger
|
|
//
|
|
// This entity will copy its render parameters (renderfx, rendermode, rendercolor, renderamt)
|
|
// to its targets when triggered.
|
|
//
|
|
|
|
// Flags to indicate masking off various render parameters that are normally copied to the targets
|
|
#define SF_RENDER_MASKFX (1<<0)
|
|
#define SF_RENDER_MASKAMT (1<<1)
|
|
#define SF_RENDER_MASKMODE (1<<2)
|
|
#define SF_RENDER_MASKCOLOR (1<<3)
|
|
//LRC
|
|
#define SF_RENDER_KILLTARGET (1<<5)
|
|
#define SF_RENDER_ONLYONCE (1<<6)
|
|
|
|
|
|
//LRC- RenderFxFader, a subsidiary entity for RenderFxManager
|
|
class CRenderFxFader : public CBaseEntity
|
|
{
|
|
public:
|
|
void Spawn ( void );
|
|
void EXPORT FadeThink ( void );
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
float m_flStartTime;
|
|
float m_flDuration;
|
|
float m_flCoarseness;
|
|
int m_iStartAmt;
|
|
int m_iOffsetAmt;
|
|
Vector m_vecStartColor;
|
|
Vector m_vecOffsetColor;
|
|
float m_fStartScale;
|
|
float m_fOffsetScale;
|
|
EHANDLE m_hTarget;
|
|
|
|
int m_iszAmtFactor;
|
|
};
|
|
|
|
TYPEDESCRIPTION CRenderFxFader::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CRenderFxFader, m_flStartTime, FIELD_FLOAT),
|
|
DEFINE_FIELD( CRenderFxFader, m_flDuration, FIELD_FLOAT),
|
|
DEFINE_FIELD( CRenderFxFader, m_flCoarseness, FIELD_FLOAT),
|
|
DEFINE_FIELD( CRenderFxFader, m_iStartAmt, FIELD_INTEGER),
|
|
DEFINE_FIELD( CRenderFxFader, m_iOffsetAmt, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CRenderFxFader, m_vecStartColor, FIELD_VECTOR ),
|
|
DEFINE_FIELD( CRenderFxFader, m_vecOffsetColor, FIELD_VECTOR ),
|
|
DEFINE_FIELD( CRenderFxFader, m_fStartScale, FIELD_FLOAT),
|
|
DEFINE_FIELD( CRenderFxFader, m_fOffsetScale, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CRenderFxFader, m_hTarget, FIELD_EHANDLE ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CRenderFxFader,CBaseEntity);
|
|
|
|
void CRenderFxFader :: Spawn( void )
|
|
{
|
|
SetThink(&CRenderFxFader :: FadeThink );
|
|
}
|
|
|
|
void CRenderFxFader :: FadeThink( void )
|
|
{
|
|
if (((CBaseEntity*)m_hTarget) == NULL)
|
|
{
|
|
// ALERT(at_console, "render_fader removed\n");
|
|
SUB_Remove();
|
|
return;
|
|
}
|
|
|
|
float flDegree = (gpGlobals->time - m_flStartTime)/m_flDuration;
|
|
|
|
if (flDegree >= 1)
|
|
{
|
|
// ALERT(at_console, "render_fader removes self\n");
|
|
|
|
m_hTarget->pev->renderamt = m_iStartAmt + m_iOffsetAmt;
|
|
m_hTarget->pev->rendercolor = m_vecStartColor + m_vecOffsetColor;
|
|
m_hTarget->pev->scale = m_fStartScale + m_fOffsetScale;
|
|
|
|
SUB_UseTargets( m_hTarget, USE_TOGGLE, 0 );
|
|
|
|
if (pev->spawnflags & SF_RENDER_KILLTARGET)
|
|
{
|
|
m_hTarget->SetThink(&CRenderFxFader::SUB_Remove);
|
|
m_hTarget->SetNextThink(0.1);
|
|
}
|
|
|
|
m_hTarget = NULL;
|
|
|
|
SetNextThink( 0.1 );
|
|
SetThink(&CRenderFxFader ::SUB_Remove);
|
|
}
|
|
else
|
|
{
|
|
m_hTarget->pev->renderamt = m_iStartAmt + m_iOffsetAmt * flDegree;
|
|
|
|
m_hTarget->pev->rendercolor.x = m_vecStartColor.x + m_vecOffsetColor.x * flDegree;
|
|
m_hTarget->pev->rendercolor.y = m_vecStartColor.y + m_vecOffsetColor.y * flDegree;
|
|
m_hTarget->pev->rendercolor.z = m_vecStartColor.z + m_vecOffsetColor.z * flDegree;
|
|
|
|
m_hTarget->pev->scale = m_fStartScale + m_fOffsetScale * flDegree;
|
|
|
|
SetNextThink( m_flCoarseness ); //?
|
|
}
|
|
}
|
|
|
|
|
|
// RenderFxManager itself
|
|
class CRenderFxManager : public CPointEntity
|
|
{
|
|
public:
|
|
void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
void Affect( CBaseEntity *pEntity, BOOL bIsLocus, CBaseEntity *pActivator );
|
|
|
|
void KeyValue( KeyValueData *pkvd );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( env_render, CRenderFxManager );
|
|
|
|
void CRenderFxManager :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "m_fScale"))
|
|
{
|
|
pev->scale = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CPointEntity::KeyValue( pkvd );
|
|
}
|
|
|
|
void CRenderFxManager :: Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
if (!FStringNull(pev->target))
|
|
{
|
|
CBaseEntity* pTarget = UTIL_FindEntityByTargetname( NULL, STRING(pev->target), pActivator);
|
|
BOOL first = TRUE;
|
|
while ( pTarget != NULL )
|
|
{
|
|
Affect( pTarget, first, pActivator );
|
|
first = FALSE;
|
|
pTarget = UTIL_FindEntityByTargetname( pTarget, STRING(pev->target), pActivator );
|
|
}
|
|
}
|
|
|
|
if (pev->spawnflags & SF_RENDER_ONLYONCE)
|
|
{
|
|
SetThink(&CRenderFxManager ::SUB_Remove);
|
|
SetNextThink(0.1);
|
|
}
|
|
}
|
|
|
|
void CRenderFxManager::Affect( CBaseEntity *pTarget, BOOL bIsFirst, CBaseEntity *pActivator )
|
|
{
|
|
entvars_t *pevTarget = pTarget->pev;
|
|
|
|
float fAmtFactor = 1;
|
|
if ( pev->message && !FBitSet( pev->spawnflags, SF_RENDER_MASKAMT ) )
|
|
fAmtFactor = CalcLocus_Ratio(pActivator, STRING(pev->message));
|
|
|
|
if ( !FBitSet( pev->spawnflags, SF_RENDER_MASKFX ) )
|
|
pevTarget->renderfx = pev->renderfx;
|
|
if ( !FBitSet( pev->spawnflags, SF_RENDER_MASKMODE ) )
|
|
{
|
|
//LRC - amt is often 0 when mode is normal. Set it to be fully visible, for fade purposes.
|
|
if (pev->frags && pevTarget->renderamt == 0 && pevTarget->rendermode == kRenderNormal)
|
|
pevTarget->renderamt = 255;
|
|
pevTarget->rendermode = pev->rendermode;
|
|
}
|
|
if (pev->frags == 0) // not fading?
|
|
{
|
|
if ( !FBitSet( pev->spawnflags, SF_RENDER_MASKAMT ) )
|
|
pevTarget->renderamt = pev->renderamt * fAmtFactor;
|
|
if ( !FBitSet( pev->spawnflags, SF_RENDER_MASKCOLOR ) )
|
|
pevTarget->rendercolor = pev->rendercolor;
|
|
if ( pev->scale )
|
|
pevTarget->scale = pev->scale;
|
|
|
|
if (bIsFirst)
|
|
FireTargets( STRING(pev->netname), pTarget, this, USE_TOGGLE, 0 );
|
|
}
|
|
else
|
|
{
|
|
//LRC - fade the entity in/out!
|
|
// (We create seperate fader entities to do this, one for each entity that needs fading.)
|
|
CRenderFxFader *pFader = GetClassPtr( (CRenderFxFader *)NULL );
|
|
pFader->m_hTarget = pTarget;
|
|
pFader->m_iStartAmt = pevTarget->renderamt;
|
|
pFader->m_vecStartColor = pevTarget->rendercolor;
|
|
pFader->m_fStartScale = pevTarget->scale;
|
|
if (pFader->m_fStartScale == 0)
|
|
pFader->m_fStartScale = 1; // When we're scaling, 0 is treated as 1. Use 1 as the number to fade from.
|
|
pFader->pev->spawnflags = pev->spawnflags;
|
|
|
|
if (bIsFirst)
|
|
pFader->pev->target = pev->netname;
|
|
|
|
if ( !FBitSet( pev->spawnflags, SF_RENDER_MASKAMT ) )
|
|
pFader->m_iOffsetAmt = (pev->renderamt * fAmtFactor) - pevTarget->renderamt;
|
|
else
|
|
pFader->m_iOffsetAmt = 0;
|
|
|
|
if ( !FBitSet( pev->spawnflags, SF_RENDER_MASKCOLOR ) )
|
|
{
|
|
pFader->m_vecOffsetColor.x = pev->rendercolor.x - pevTarget->rendercolor.x;
|
|
pFader->m_vecOffsetColor.y = pev->rendercolor.y - pevTarget->rendercolor.y;
|
|
pFader->m_vecOffsetColor.z = pev->rendercolor.z - pevTarget->rendercolor.z;
|
|
}
|
|
else
|
|
{
|
|
pFader->m_vecOffsetColor = g_vecZero;
|
|
}
|
|
|
|
if ( pev->scale )
|
|
pFader->m_fOffsetScale = pev->scale - pevTarget->scale;
|
|
else
|
|
pFader->m_fOffsetScale = 0;
|
|
|
|
pFader->m_flStartTime = gpGlobals->time;
|
|
pFader->m_flDuration = pev->frags;
|
|
pFader->m_flCoarseness = pev->armorvalue;
|
|
pFader->SetNextThink( 0 );
|
|
pFader->Spawn();
|
|
}
|
|
}
|
|
|
|
//***********************************************************
|
|
//
|
|
// EnvCustomize
|
|
//
|
|
// Changes various properties of an entity (some properties only apply to monsters.)
|
|
//
|
|
|
|
#define SF_CUSTOM_AFFECTDEAD 1
|
|
#define SF_CUSTOM_ONCE 2
|
|
#define SF_CUSTOM_DEBUG 4
|
|
|
|
#define CUSTOM_FLAG_NOCHANGE 0
|
|
#define CUSTOM_FLAG_ON 1
|
|
#define CUSTOM_FLAG_OFF 2
|
|
#define CUSTOM_FLAG_TOGGLE 3
|
|
#define CUSTOM_FLAG_USETYPE 4
|
|
#define CUSTOM_FLAG_INVUSETYPE 5
|
|
|
|
class CEnvCustomize : public CBaseEntity
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
void PostSpawn( void );
|
|
void DesiredAction( void );
|
|
void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
|
|
void Affect (CBaseEntity *pTarget, USE_TYPE useType);
|
|
int GetActionFor( int iField, int iActive, USE_TYPE useType, char *szDebug );
|
|
void SetBoneController (float fController, int cnum, CBaseEntity *pTarget);
|
|
|
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
|
|
void KeyValue( KeyValueData *pkvd );
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
float m_flRadius;
|
|
int m_iszModel;
|
|
int m_iClass;
|
|
int m_iPlayerReact;
|
|
int m_iPrisoner;
|
|
int m_iMonsterClip;
|
|
int m_iVisible;
|
|
int m_iSolid;
|
|
int m_iProvoked;
|
|
int m_voicePitch;
|
|
int m_iBloodColor;
|
|
float m_fFramerate;
|
|
float m_fController0;
|
|
float m_fController1;
|
|
float m_fController2;
|
|
float m_fController3;
|
|
int m_iReflection; // reflection style
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( env_customize, CEnvCustomize );
|
|
|
|
TYPEDESCRIPTION CEnvCustomize::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CEnvCustomize, m_flRadius, FIELD_FLOAT),
|
|
DEFINE_FIELD( CEnvCustomize, m_iszModel, FIELD_STRING),
|
|
DEFINE_FIELD( CEnvCustomize, m_iClass, FIELD_INTEGER),
|
|
DEFINE_FIELD( CEnvCustomize, m_iPlayerReact, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CEnvCustomize, m_iPrisoner, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CEnvCustomize, m_iMonsterClip, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CEnvCustomize, m_iVisible, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CEnvCustomize, m_iSolid, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CEnvCustomize, m_iProvoked, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CEnvCustomize, m_voicePitch, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CEnvCustomize, m_iBloodColor, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CEnvCustomize, m_fFramerate, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CEnvCustomize, m_fController0, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CEnvCustomize, m_fController1, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CEnvCustomize, m_fController2, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CEnvCustomize, m_fController3, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CEnvCustomize, m_iReflection, FIELD_INTEGER ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CEnvCustomize,CBaseEntity);
|
|
|
|
void CEnvCustomize :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "m_iVisible"))
|
|
{
|
|
m_iVisible = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iSolid"))
|
|
{
|
|
m_iSolid = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iszModel"))
|
|
{
|
|
m_iszModel = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_voicePitch"))
|
|
{
|
|
m_voicePitch = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iPrisoner"))
|
|
{
|
|
m_iPrisoner = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iMonsterClip"))
|
|
{
|
|
m_iMonsterClip = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iClass"))
|
|
{
|
|
m_iClass = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iPlayerReact"))
|
|
{
|
|
m_iPlayerReact = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_flRadius"))
|
|
{
|
|
m_flRadius = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iProvoked"))
|
|
{
|
|
m_iProvoked = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_bloodColor") || FStrEq(pkvd->szKeyName, "m_iBloodColor"))
|
|
{
|
|
m_iBloodColor = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_fFramerate"))
|
|
{
|
|
m_fFramerate = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_fController0"))
|
|
{
|
|
m_fController0 = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_fController1"))
|
|
{
|
|
m_fController1 = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_fController2"))
|
|
{
|
|
m_fController2 = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_fController3"))
|
|
{
|
|
m_fController3 = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iReflection"))
|
|
{
|
|
m_iReflection = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseEntity::KeyValue( pkvd );
|
|
}
|
|
|
|
void CEnvCustomize :: Spawn ( void )
|
|
{
|
|
Precache();
|
|
}
|
|
|
|
void CEnvCustomize :: Precache( void )
|
|
{
|
|
if (m_iszModel)
|
|
PRECACHE_MODEL((char*)STRING(m_iszModel));
|
|
}
|
|
|
|
void CEnvCustomize :: PostSpawn( void )
|
|
{
|
|
if (!pev->targetname)
|
|
{
|
|
// no name - just take effect when everything's spawned.
|
|
UTIL_DesiredAction( this );
|
|
}
|
|
}
|
|
|
|
void CEnvCustomize :: DesiredAction ( void )
|
|
{
|
|
Use(this, this, USE_TOGGLE, 0);
|
|
}
|
|
|
|
void CEnvCustomize :: Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
if ( FStringNull(pev->target) )
|
|
{
|
|
if ( pActivator )
|
|
Affect(pActivator, useType);
|
|
else if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, "DEBUG: env_customize \"%s\" was fired without a locus!\n", STRING(pev->targetname));
|
|
}
|
|
else
|
|
{
|
|
BOOL fail = TRUE;
|
|
CBaseEntity *pTarget = UTIL_FindEntityByTargetname(NULL, STRING(pev->target), pActivator);
|
|
while (pTarget)
|
|
{
|
|
Affect(pTarget, useType);
|
|
fail = FALSE;
|
|
pTarget = UTIL_FindEntityByTargetname(pTarget, STRING(pev->target), pActivator);
|
|
}
|
|
pTarget = UTIL_FindEntityByClassname(NULL, STRING(pev->target));
|
|
while (pTarget)
|
|
{
|
|
Affect(pTarget, useType);
|
|
fail = FALSE;
|
|
pTarget = UTIL_FindEntityByClassname(pTarget, STRING(pev->target));
|
|
}
|
|
if (fail && pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, "DEBUG: env_customize \"%s\" does nothing; can't find any entity with name or class \"%s\".\n", STRING(pev->target));
|
|
}
|
|
|
|
if (pev->spawnflags & SF_CUSTOM_ONCE)
|
|
{
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, "DEBUG: env_customize \"%s\" removes itself.\n", STRING(pev->targetname));
|
|
UTIL_Remove(this);
|
|
}
|
|
}
|
|
|
|
//LRCT
|
|
extern DLL_GLOBAL ULONG g_ulModelIndexPlayer;
|
|
|
|
void CEnvCustomize :: Affect (CBaseEntity *pTarget, USE_TYPE useType)
|
|
{
|
|
CBaseMonster* pMonster = pTarget->MyMonsterPointer();
|
|
if (!FBitSet(pev->spawnflags, SF_CUSTOM_AFFECTDEAD) && pMonster && pMonster->m_MonsterState == MONSTERSTATE_DEAD)
|
|
{
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, "DEBUG: env_customize %s does nothing; can't apply to a corpse.\n", STRING(pev->targetname));
|
|
return;
|
|
}
|
|
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, "DEBUG: env_customize \"%s\" affects %s \"%s\": [", STRING(pev->targetname), STRING(pTarget->pev->classname), STRING(pTarget->pev->targetname));
|
|
|
|
if (m_iszModel)
|
|
{
|
|
Vector vecMins, vecMaxs;
|
|
vecMins = pTarget->pev->mins;
|
|
vecMaxs = pTarget->pev->maxs;
|
|
SET_MODEL(pTarget->edict(),STRING(m_iszModel));
|
|
// if (pTarget->pev->flags & FL_CLIENT)
|
|
// g_ulModelIndexPlayer = pTarget->pev->modelindex;
|
|
UTIL_SetSize(pTarget->pev,vecMins,vecMaxs);
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " model=%s", STRING(m_iszModel));
|
|
}
|
|
SetBoneController( m_fController0, 0, pTarget );
|
|
SetBoneController( m_fController1, 1, pTarget );
|
|
SetBoneController( m_fController2, 2, pTarget );
|
|
SetBoneController( m_fController3, 3, pTarget );
|
|
if (m_fFramerate != -1)
|
|
{
|
|
//FIXME: check for env_model, stop it from changing its own framerate
|
|
pTarget->pev->framerate = m_fFramerate;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " framerate=%f", m_fFramerate);
|
|
}
|
|
if (pev->body != -1)
|
|
{
|
|
pTarget->pev->body = pev->body;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " body = %d", pev->body);
|
|
}
|
|
if (pev->skin != -1)
|
|
{
|
|
if (pev->skin == -2)
|
|
{
|
|
if (pTarget->pev->skin)
|
|
{
|
|
pTarget->pev->skin = 0;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " skin=0");
|
|
}
|
|
else
|
|
{
|
|
pTarget->pev->skin = 1;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " skin=1");
|
|
}
|
|
}
|
|
else if (pev->skin == -99) // special option to set CONTENTS_EMPTY
|
|
{
|
|
pTarget->pev->skin = -1;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " skin=-1");
|
|
}
|
|
else
|
|
{
|
|
pTarget->pev->skin = pev->skin;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " skin=%d", pTarget->pev->skin);
|
|
}
|
|
}
|
|
|
|
if( m_iReflection != -1 )
|
|
{
|
|
switch( m_iReflection )
|
|
{
|
|
case 0:
|
|
pTarget->pev->effects &= ~EF_NOREFLECT;
|
|
pTarget->pev->effects &= ~EF_REFLECTONLY;
|
|
break;
|
|
case 1:
|
|
pTarget->pev->effects |= EF_NOREFLECT;
|
|
pTarget->pev->effects &= ~EF_REFLECTONLY;
|
|
break;
|
|
case 2:
|
|
pTarget->pev->effects |= EF_REFLECTONLY;
|
|
pTarget->pev->effects &= ~EF_NOREFLECT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch ( GetActionFor(m_iVisible, !(pTarget->pev->effects & EF_NODRAW), useType, "visible"))
|
|
{
|
|
case CUSTOM_FLAG_ON: pTarget->pev->effects &= ~EF_NODRAW; break;
|
|
case CUSTOM_FLAG_OFF: pTarget->pev->effects |= EF_NODRAW; break;
|
|
}
|
|
|
|
switch ( GetActionFor(m_iSolid, pTarget->pev->solid != SOLID_NOT, useType, "solid"))
|
|
{
|
|
case CUSTOM_FLAG_ON:
|
|
if (*(STRING(pTarget->pev->model)) == '*')
|
|
pTarget->pev->solid = SOLID_BSP;
|
|
else
|
|
pTarget->pev->solid = SOLID_SLIDEBOX;
|
|
break;
|
|
case CUSTOM_FLAG_OFF: pTarget->pev->solid = SOLID_NOT; break;
|
|
}
|
|
/* if (m_iVisible != CUSTOM_FLAG_NOCHANGE)
|
|
{
|
|
if (pTarget->pev->effects & EF_NODRAW && (m_iVisible == CUSTOM_FLAG_TOGGLE || m_iVisible == CUSTOM_FLAG_ON))
|
|
{
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " visible=YES");
|
|
}
|
|
else if (m_iVisible != CUSTOM_FLAG_ON)
|
|
{
|
|
pTarget->pev->effects |= EF_NODRAW;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " visible=NO");
|
|
}
|
|
}
|
|
|
|
if (m_iSolid != CUSTOM_FLAG_NOCHANGE)
|
|
{
|
|
if (pTarget->pev->solid == SOLID_NOT && (m_iSolid == CUSTOM_FLAG_TOGGLE || m_iSolid == CUSTOM_FLAG_ON))
|
|
{
|
|
if (*(STRING(pTarget->pev->model)) == '*')
|
|
{
|
|
pTarget->pev->solid = SOLID_BSP;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " solid=YES(bsp)");
|
|
}
|
|
else
|
|
{
|
|
pTarget->pev->solid = SOLID_SLIDEBOX;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " solid=YES(point)");
|
|
}
|
|
}
|
|
else if (m_iSolid != CUSTOM_FLAG_ON)
|
|
{
|
|
pTarget->pev->solid = SOLID_NOT;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " solid=NO");
|
|
}
|
|
else if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " solid=unchanged");
|
|
}
|
|
*/
|
|
if (!pMonster)
|
|
{
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " ]\n");
|
|
return;
|
|
}
|
|
|
|
if (m_iBloodColor != 0)
|
|
{
|
|
pMonster->m_bloodColor = m_iBloodColor;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " bloodcolor=%d", m_iBloodColor);
|
|
}
|
|
if (m_voicePitch > 0)
|
|
{
|
|
if (FClassnameIs(pTarget->pev,"monster_barney") || FClassnameIs(pTarget->pev,"monster_scientist") || FClassnameIs(pTarget->pev,"monster_sitting_scientist"))
|
|
{
|
|
((CTalkMonster*)pTarget)->m_voicePitch = m_voicePitch;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " voicePitch(talk)=%d", m_voicePitch);
|
|
}
|
|
// else if (FClassnameIs(pTarget->pev,"monster_human_grunt") || FClassnameIs(pTarget->pev,"monster_human_grunt_repel"))
|
|
// ((CHGrunt*)pTarget)->m_voicePitch = m_voicePitch;
|
|
// else if (FClassnameIs(pTarget->pev,"monster_alien_slave"))
|
|
// ((CISlave*)pTarget)->m_voicePitch = m_voicePitch;
|
|
else if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " voicePitch=unchanged");
|
|
}
|
|
|
|
if (m_iClass != 0)
|
|
{
|
|
pMonster->m_iClass = m_iClass;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " class=%d", m_iClass);
|
|
if (pMonster->m_hEnemy)
|
|
{
|
|
pMonster->m_hEnemy = NULL;
|
|
// make 'em stop attacking... might be better to use a different signal?
|
|
pMonster->SetConditions( bits_COND_NEW_ENEMY );
|
|
}
|
|
}
|
|
if (m_iPlayerReact != -1)
|
|
{
|
|
pMonster->m_iPlayerReact = m_iPlayerReact;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " playerreact=%d", m_iPlayerReact);
|
|
}
|
|
|
|
// SetCustomFlag( m_iPrisoner, pMonster->pev->spawnflags, SF_MONSTER_PRISONER, useType, "prisoner");
|
|
switch (GetActionFor(m_iPrisoner, pMonster->pev->spawnflags & SF_MONSTER_PRISONER, useType, "prisoner") )
|
|
{
|
|
case CUSTOM_FLAG_ON:
|
|
pMonster->pev->spawnflags |= SF_MONSTER_PRISONER;
|
|
if (pMonster->m_hEnemy)
|
|
{
|
|
pMonster->m_hEnemy = NULL;
|
|
// make 'em stop attacking... might be better to use a different signal?
|
|
pMonster->SetConditions( bits_COND_NEW_ENEMY );
|
|
}
|
|
break;
|
|
case CUSTOM_FLAG_OFF:
|
|
pMonster->pev->spawnflags &= ~SF_MONSTER_PRISONER;
|
|
break;
|
|
}
|
|
/* if (m_iPrisoner != CUSTOM_FLAG_NOCHANGE)
|
|
{
|
|
if (pMonster->pev->spawnflags & SF_MONSTER_PRISONER && (m_iPrisoner == CUSTOM_FLAG_TOGGLE || m_iPrisoner == CUSTOM_FLAG_OFF))
|
|
{
|
|
pMonster->pev->spawnflags &= ~SF_MONSTER_PRISONER;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " prisoner=NO");
|
|
}
|
|
else if (m_iPrisoner != CUSTOM_FLAG_OFF)
|
|
{
|
|
pMonster->pev->spawnflags |= SF_MONSTER_PRISONER;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " prisoner=YES");
|
|
if (pMonster->m_hEnemy)
|
|
{
|
|
pMonster->m_hEnemy = NULL;
|
|
// make 'em stop attacking... might be better to use a different signal?
|
|
pMonster->SetConditions( bits_COND_NEW_ENEMY );
|
|
}
|
|
}
|
|
else if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " prisoner=unchanged");
|
|
}
|
|
*/
|
|
switch (GetActionFor(m_iMonsterClip, pMonster->pev->flags & FL_MONSTERCLIP, useType, "monsterclip") )
|
|
{
|
|
case CUSTOM_FLAG_ON: pMonster->pev->flags |= FL_MONSTERCLIP; break;
|
|
case CUSTOM_FLAG_OFF: pMonster->pev->flags &= ~FL_MONSTERCLIP; break;
|
|
}
|
|
/* if (m_iMonsterClip != CUSTOM_FLAG_NOCHANGE)
|
|
{
|
|
if (pMonster->pev->flags & FL_MONSTERCLIP && (m_iMonsterClip == CUSTOM_FLAG_TOGGLE || m_iMonsterClip == CUSTOM_FLAG_OFF))
|
|
{
|
|
pMonster->pev->flags &= ~FL_MONSTERCLIP;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " monsterclip=NO");
|
|
}
|
|
else if (m_iMonsterClip != CUSTOM_FLAG_OFF)
|
|
{
|
|
pMonster->pev->flags |= FL_MONSTERCLIP;
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " monsterclip=YES");
|
|
}
|
|
else if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " monsterclip=unchanged");
|
|
}
|
|
*/
|
|
switch (GetActionFor(m_iProvoked, pMonster->m_afMemory & bits_MEMORY_PROVOKED, useType, "provoked") )
|
|
{
|
|
case CUSTOM_FLAG_ON: pMonster->Remember(bits_MEMORY_PROVOKED); break;
|
|
case CUSTOM_FLAG_OFF: pMonster->Forget(bits_MEMORY_PROVOKED); break;
|
|
}
|
|
/* if (m_iProvoked != CUSTOM_FLAG_NOCHANGE)
|
|
{
|
|
if (pMonster->m_afMemory & bits_MEMORY_PROVOKED && (m_iProvoked == CUSTOM_FLAG_TOGGLE || m_iProvoked == CUSTOM_FLAG_OFF))
|
|
{
|
|
pMonster->Forget(bits_MEMORY_PROVOKED);
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " provoked=NO");
|
|
}
|
|
else if (m_iProvoked != CUSTOM_FLAG_OFF)
|
|
{
|
|
pMonster->Remember(bits_MEMORY_PROVOKED);
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " provoked=YES");
|
|
}
|
|
else if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " provoked=unchanged");
|
|
}
|
|
*/
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " ]\n");
|
|
}
|
|
|
|
int CEnvCustomize::GetActionFor( int iField, int iActive, USE_TYPE useType, char* szDebug)
|
|
{
|
|
int iAction = iField;
|
|
|
|
if (iAction == CUSTOM_FLAG_USETYPE)
|
|
{
|
|
if (useType == USE_ON)
|
|
iAction = CUSTOM_FLAG_ON;
|
|
else if (useType == USE_OFF)
|
|
iAction = CUSTOM_FLAG_OFF;
|
|
else
|
|
iAction = CUSTOM_FLAG_TOGGLE;
|
|
}
|
|
else if (iAction == CUSTOM_FLAG_INVUSETYPE)
|
|
{
|
|
if (useType == USE_ON)
|
|
iAction = CUSTOM_FLAG_OFF;
|
|
else if (useType == USE_OFF)
|
|
iAction = CUSTOM_FLAG_ON;
|
|
else
|
|
iAction = CUSTOM_FLAG_TOGGLE;
|
|
}
|
|
|
|
if (iAction == CUSTOM_FLAG_TOGGLE)
|
|
{
|
|
if (iActive)
|
|
iAction = CUSTOM_FLAG_OFF;
|
|
else
|
|
iAction = CUSTOM_FLAG_ON;
|
|
}
|
|
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
{
|
|
if (iAction == CUSTOM_FLAG_ON)
|
|
ALERT(at_debug, " %s=YES", szDebug);
|
|
else if (iAction == CUSTOM_FLAG_OFF)
|
|
ALERT(at_debug, " %s=NO", szDebug);
|
|
}
|
|
return iAction;
|
|
}
|
|
|
|
void CEnvCustomize::SetBoneController( float fController, int cnum, CBaseEntity *pTarget)
|
|
{
|
|
if (fController) //FIXME: the pTarget isn't necessarily a CBaseAnimating.
|
|
{
|
|
if (fController == 1024)
|
|
{
|
|
((CBaseAnimating*)pTarget)->SetBoneController( cnum, 0 );
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " bone%d=0", cnum);
|
|
}
|
|
else
|
|
{
|
|
((CBaseAnimating*)pTarget)->SetBoneController( cnum, fController );
|
|
if (pev->spawnflags & SF_CUSTOM_DEBUG)
|
|
ALERT(at_debug, " bone%d=%f", cnum, fController);
|
|
}
|
|
}
|
|
}
|
|
|
|
//=====================================
|
|
// trigger_x entities
|
|
|
|
class CBaseTrigger : public CBaseToggle
|
|
{
|
|
public:
|
|
//LRC - this was very bloated. I moved lots of methods into the
|
|
// subclasses where they belonged.
|
|
void InitTrigger( void );
|
|
void EXPORT ToggleUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
BOOL CanTouch( entvars_t *pevToucher );
|
|
|
|
virtual int ObjectCaps( void ) { return CBaseToggle :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger, CBaseTrigger );
|
|
|
|
BOOL CBaseTrigger :: CanTouch( entvars_t *pevToucher )
|
|
{
|
|
if ( !pev->netname )
|
|
{
|
|
// Only touch clients, monsters, or pushables (depending on flags)
|
|
if (pevToucher->flags & FL_CLIENT)
|
|
return !(pev->spawnflags & SF_TRIGGER_NOCLIENTS);
|
|
else if (pevToucher->flags & FL_MONSTER)
|
|
return pev->spawnflags & SF_TRIGGER_ALLOWMONSTERS;
|
|
else if (FClassnameIs(pevToucher,"func_pushable"))
|
|
return pev->spawnflags & SF_TRIGGER_PUSHABLES;
|
|
else
|
|
return pev->spawnflags & SF_TRIGGER_EVERYTHING;
|
|
}
|
|
else
|
|
{
|
|
// If netname is set, it's an entity-specific trigger; we ignore the spawnflags.
|
|
if (!FClassnameIs(pevToucher, STRING(pev->netname)) &&
|
|
(!pevToucher->targetname || !FStrEq(STRING(pevToucher->targetname), STRING(pev->netname))))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
//
|
|
// ToggleUse - If this is the USE function for a trigger, its state will toggle every time it's fired
|
|
//
|
|
void CBaseTrigger :: ToggleUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
if (pev->solid == SOLID_NOT)
|
|
{// if the trigger is off, turn it on
|
|
pev->solid = SOLID_TRIGGER;
|
|
|
|
// Force retouch
|
|
gpGlobals->force_retouch++;
|
|
}
|
|
else
|
|
{// turn the trigger off
|
|
pev->solid = SOLID_NOT;
|
|
}
|
|
UTIL_SetOrigin( this, pev->origin );
|
|
}
|
|
|
|
/*
|
|
================
|
|
InitTrigger
|
|
================
|
|
*/
|
|
void CBaseTrigger::InitTrigger( )
|
|
{
|
|
// trigger angles are used for one-way touches. An angle of 0 is assumed
|
|
// to mean no restrictions, so use a yaw of 360 instead.
|
|
if (pev->angles != g_vecZero)
|
|
SetMovedir(pev);
|
|
pev->solid = SOLID_TRIGGER;
|
|
pev->movetype = MOVETYPE_NONE;
|
|
SET_MODEL(ENT(pev), STRING(pev->model)); // set size and link into world
|
|
if ( CVAR_GET_FLOAT("showtriggers") == 0 )
|
|
SetBits( pev->effects, EF_NODRAW );
|
|
}
|
|
|
|
//=====================================
|
|
//
|
|
// trigger_hurt - hurts anything that touches it. if the trigger has a targetname, firing it will toggle state
|
|
//
|
|
class CTriggerHurt : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void EXPORT RadiationThink( void );
|
|
void EXPORT HurtTouch ( CBaseEntity *pOther );
|
|
virtual void KeyValue( KeyValueData *pkvd );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_hurt, CTriggerHurt );
|
|
|
|
void CTriggerHurt :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "damage"))
|
|
{
|
|
pev->dmg = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "damagetype"))
|
|
{
|
|
m_bitsDamageInflict |= atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "cangib"))
|
|
{
|
|
switch (atoi(pkvd->szValue))
|
|
{
|
|
case 1:
|
|
m_bitsDamageInflict |= DMG_ALWAYSGIB;
|
|
case 2:
|
|
m_bitsDamageInflict |= DMG_NEVERGIB;
|
|
}
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseToggle::KeyValue( pkvd );
|
|
}
|
|
|
|
void CTriggerHurt :: Spawn( void )
|
|
{
|
|
InitTrigger();
|
|
SetTouch(&CTriggerHurt :: HurtTouch );
|
|
|
|
if ( !FStringNull ( pev->targetname ) )
|
|
{
|
|
SetUse(&CTriggerHurt :: ToggleUse );
|
|
}
|
|
else
|
|
{
|
|
SetUse ( NULL );
|
|
}
|
|
|
|
if (m_bitsDamageInflict & DMG_RADIATION)
|
|
{
|
|
SetThink(&CTriggerHurt :: RadiationThink );
|
|
SetNextThink( RANDOM_FLOAT(0.0, 0.5) );
|
|
}
|
|
|
|
if ( FBitSet (pev->spawnflags, SF_TRIGGER_HURT_START_OFF) )// if flagged to Start Turned Off, make trigger nonsolid.
|
|
pev->solid = SOLID_NOT;
|
|
|
|
UTIL_SetOrigin( this, pev->origin ); // Link into the list
|
|
}
|
|
|
|
// When touched, a hurt trigger does DMG points of damage each half-second
|
|
void CTriggerHurt :: HurtTouch ( CBaseEntity *pOther )
|
|
{
|
|
float fldmg;
|
|
|
|
if ( !pOther->pev->takedamage )
|
|
return;
|
|
|
|
if ( (pev->spawnflags & SF_TRIGGER_HURT_CLIENTONLYTOUCH) && !pOther->IsPlayer() )
|
|
{
|
|
// this trigger is only allowed to touch clients, and this ain't a client.
|
|
return;
|
|
}
|
|
|
|
if ( (pev->spawnflags & SF_TRIGGER_HURT_NO_CLIENTS) && pOther->IsPlayer() )
|
|
return;
|
|
|
|
// HACKHACK -- In multiplayer, players touch this based on packet receipt.
|
|
// So the players who send packets later aren't always hurt. Keep track of
|
|
// how much time has passed and whether or not you've touched that player
|
|
if ( g_pGameRules->IsMultiplayer() )
|
|
{
|
|
if ( pev->dmgtime > gpGlobals->time )
|
|
{
|
|
if ( gpGlobals->time != pev->pain_finished )
|
|
{// too early to hurt again, and not same frame with a different entity
|
|
if ( pOther->IsPlayer() )
|
|
{
|
|
int playerMask = 1 << (pOther->entindex() - 1);
|
|
|
|
// If I've already touched this player (this time), then bail out
|
|
if ( pev->impulse & playerMask )
|
|
return;
|
|
|
|
// Mark this player as touched
|
|
// BUGBUG - There can be only 32 players!
|
|
pev->impulse |= playerMask;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// New clock, "un-touch" all players
|
|
pev->impulse = 0;
|
|
if ( pOther->IsPlayer() )
|
|
{
|
|
int playerMask = 1 << (pOther->entindex() - 1);
|
|
|
|
// Mark this player as touched
|
|
// BUGBUG - There can be only 32 players!
|
|
pev->impulse |= playerMask;
|
|
}
|
|
}
|
|
}
|
|
else // Original code -- single player
|
|
{
|
|
if ( pev->dmgtime > gpGlobals->time && gpGlobals->time != pev->pain_finished )
|
|
{// too early to hurt again, and not same frame with a different entity
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// If this is time_based damage (poison, radiation), override the pev->dmg with a
|
|
// default for the given damage type. Monsters only take time-based damage
|
|
// while touching the trigger. Player continues taking damage for a while after
|
|
// leaving the trigger
|
|
|
|
fldmg = pev->dmg * 0.5; // 0.5 seconds worth of damage, pev->dmg is damage/second
|
|
|
|
|
|
// JAY: Cut this because it wasn't fully realized. Damage is simpler now.
|
|
#if 0
|
|
switch (m_bitsDamageInflict)
|
|
{
|
|
default: break;
|
|
case DMG_POISON: fldmg = POISON_DAMAGE/4; break;
|
|
case DMG_NERVEGAS: fldmg = NERVEGAS_DAMAGE/4; break;
|
|
case DMG_RADIATION: fldmg = RADIATION_DAMAGE/4; break;
|
|
case DMG_PARALYZE: fldmg = PARALYZE_DAMAGE/4; break; // UNDONE: cut this? should slow movement to 50%
|
|
case DMG_ACID: fldmg = ACID_DAMAGE/4; break;
|
|
case DMG_SLOWBURN: fldmg = SLOWBURN_DAMAGE/4; break;
|
|
case DMG_SLOWFREEZE: fldmg = SLOWFREEZE_DAMAGE/4; break;
|
|
}
|
|
#endif
|
|
|
|
if ( fldmg < 0 )
|
|
pOther->TakeHealth( -fldmg, m_bitsDamageInflict );
|
|
else
|
|
pOther->TakeDamage( pev, pev, fldmg, m_bitsDamageInflict );
|
|
|
|
// Store pain time so we can get all of the other entities on this frame
|
|
pev->pain_finished = gpGlobals->time;
|
|
|
|
// Apply damage every half second
|
|
pev->dmgtime = gpGlobals->time + 0.5;// half second delay until this trigger can hurt toucher again
|
|
|
|
|
|
|
|
if ( pev->target )
|
|
{
|
|
// trigger has a target it wants to fire.
|
|
if ( pev->spawnflags & SF_TRIGGER_HURT_CLIENTONLYFIRE )
|
|
{
|
|
// if the toucher isn't a client, don't fire the target!
|
|
if ( !pOther->IsPlayer() )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
SUB_UseTargets( pOther, USE_TOGGLE, 0 );
|
|
if ( pev->spawnflags & SF_TRIGGER_HURT_TARGETONCE )
|
|
pev->target = 0;
|
|
}
|
|
}
|
|
|
|
// trigger hurt that causes radiation will do a radius
|
|
// check and set the player's geiger counter level
|
|
// according to distance from center of trigger
|
|
|
|
void CTriggerHurt :: RadiationThink( void )
|
|
{
|
|
|
|
edict_t *pentPlayer;
|
|
CBasePlayer *pPlayer = NULL;
|
|
float flRange;
|
|
entvars_t *pevTarget;
|
|
Vector vecSpot1;
|
|
Vector vecSpot2;
|
|
Vector vecRange;
|
|
Vector origin;
|
|
Vector view_ofs;
|
|
|
|
// check to see if a player is in pvs
|
|
// if not, continue
|
|
|
|
// set origin to center of trigger so that this check works
|
|
origin = pev->origin;
|
|
view_ofs = pev->view_ofs;
|
|
|
|
pev->origin = (pev->absmin + pev->absmax) * 0.5;
|
|
pev->view_ofs = pev->view_ofs * 0.0;
|
|
|
|
pentPlayer = FIND_CLIENT_IN_PVS(edict());
|
|
|
|
pev->origin = origin;
|
|
pev->view_ofs = view_ofs;
|
|
|
|
// reset origin
|
|
|
|
if (!FNullEnt(pentPlayer))
|
|
{
|
|
|
|
pPlayer = GetClassPtr( (CBasePlayer *)VARS(pentPlayer));
|
|
|
|
pevTarget = VARS(pentPlayer);
|
|
|
|
// get range to player;
|
|
|
|
vecSpot1 = (pev->absmin + pev->absmax) * 0.5;
|
|
vecSpot2 = (pevTarget->absmin + pevTarget->absmax) * 0.5;
|
|
|
|
vecRange = vecSpot1 - vecSpot2;
|
|
flRange = vecRange.Length();
|
|
|
|
// if player's current geiger counter range is larger
|
|
// than range to this trigger hurt, reset player's
|
|
// geiger counter range
|
|
|
|
if (pPlayer->m_flgeigerRange >= flRange)
|
|
pPlayer->m_flgeigerRange = flRange;
|
|
}
|
|
|
|
SetNextThink( 0.25 );
|
|
}
|
|
|
|
//=====================================
|
|
//
|
|
// trigger_hevcharge
|
|
// charges/discharges the player's suit. if the trigger has a targetname, firing it will toggle state
|
|
//LRC
|
|
#define SF_HEVCHARGE_NOANNOUNCE 0x04
|
|
|
|
class CTriggerHevCharge : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void EXPORT ChargeTouch ( CBaseEntity *pOther );
|
|
void EXPORT AnnounceThink( void );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_hevcharge, CTriggerHevCharge );
|
|
|
|
void CTriggerHevCharge :: Spawn( void )
|
|
{
|
|
InitTrigger();
|
|
SetTouch(&CTriggerHevCharge :: ChargeTouch );
|
|
SetThink(&CTriggerHevCharge :: AnnounceThink );
|
|
|
|
if ( !FStringNull ( pev->targetname ) )
|
|
{
|
|
SetUse(&CTriggerHevCharge :: ToggleUse );
|
|
}
|
|
else
|
|
{
|
|
SetUse ( NULL );
|
|
}
|
|
|
|
if ( FBitSet (pev->spawnflags, SF_TRIGGER_HURT_START_OFF) )// if flagged to Start Turned Off, make trigger nonsolid.
|
|
pev->solid = SOLID_NOT;
|
|
|
|
UTIL_SetOrigin( this, pev->origin ); // Link into the list
|
|
}
|
|
|
|
void CTriggerHevCharge :: ChargeTouch ( CBaseEntity *pOther )
|
|
{
|
|
if (IsLockedByMaster())
|
|
return;
|
|
|
|
// check that it's a player with an HEV suit
|
|
if ( !pOther->IsPlayer() )
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = (CBasePlayer *)pOther;
|
|
|
|
if( !FBitSet( pPlayer->m_iHideHUD, ITEM_SUIT ))
|
|
return;
|
|
|
|
// FIXME: add in the multiplayer fix, from trigger_hurt?
|
|
if ( pev->dmgtime > gpGlobals->time )
|
|
return;
|
|
pev->dmgtime = gpGlobals->time + 0.5;// half second delay until this trigger can hurt toucher again
|
|
|
|
int iNewArmor = pOther->pev->armorvalue + pev->frags;
|
|
if (iNewArmor > MAX_NORMAL_BATTERY) iNewArmor = MAX_NORMAL_BATTERY;
|
|
if (iNewArmor < 0)
|
|
iNewArmor = 0;
|
|
if (iNewArmor == pOther->pev->armorvalue) // if no change, we've finished.
|
|
return;
|
|
|
|
pOther->pev->armorvalue = iNewArmor;
|
|
|
|
//FIXME: support the 'target once' flag
|
|
if ( pev->target )
|
|
{
|
|
SUB_UseTargets( pOther, USE_TOGGLE, 0 );
|
|
}
|
|
|
|
// The suit doesn't say much in multiplayer. Which is convenient, since it lets me be lazy here.
|
|
if ( g_pGameRules->IsMultiplayer() || pev->spawnflags & SF_HEVCHARGE_NOANNOUNCE)
|
|
return;
|
|
|
|
// as long as the suit is charging, this think will never actually happen.
|
|
//ALERT(at_debug, "%s ", STRING(pev->targetname));
|
|
pev->aiment = ENT(pOther->pev);
|
|
SetNextThink( 1 );
|
|
}
|
|
|
|
void CTriggerHevCharge :: AnnounceThink ( )
|
|
{
|
|
CBasePlayer *pPlayer = (CBasePlayer*)(CBaseEntity::Instance(pev->aiment));
|
|
|
|
if (!pPlayer || !pPlayer->IsPlayer())
|
|
{
|
|
ALERT(at_error, "trigger_hevcharge: invalid player in Announce!\n");
|
|
return;
|
|
}
|
|
//copied from item_battery...
|
|
|
|
int pct;
|
|
char szcharge[64];
|
|
|
|
// Suit reports new power level
|
|
// For some reason this wasn't working in release build -- round it.
|
|
pct = (int)( (float)(pPlayer->pev->armorvalue * 100.0) * (1.0/MAX_NORMAL_BATTERY) + 0.5);
|
|
pct = (pct / 5);
|
|
if (pct > 0)
|
|
pct--;
|
|
|
|
sprintf( szcharge,"!HEV_%1dP", pct );
|
|
//ALERT(at_debug, "Announce %s\n", szcharge);
|
|
|
|
((CBasePlayer*)pPlayer)->SetSuitUpdate(szcharge, FALSE, SUIT_REPEAT_OK);
|
|
}
|
|
|
|
|
|
//=====================================
|
|
//
|
|
// trigger_monsterjump
|
|
//
|
|
class CTriggerMonsterJump : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void Touch( CBaseEntity *pOther );
|
|
void Think( void );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_monsterjump, CTriggerMonsterJump );
|
|
|
|
|
|
void CTriggerMonsterJump :: Spawn ( void )
|
|
{
|
|
SetMovedir ( pev );
|
|
|
|
InitTrigger ();
|
|
|
|
DontThink();
|
|
pev->speed = 200;
|
|
m_flHeight = 150;
|
|
|
|
if ( !FStringNull ( pev->targetname ) )
|
|
{// if targetted, spawn turned off
|
|
pev->solid = SOLID_NOT;
|
|
UTIL_SetOrigin( this, pev->origin ); // Unlink from trigger list
|
|
SetUse(&CTriggerMonsterJump :: ToggleUse );
|
|
}
|
|
}
|
|
|
|
|
|
void CTriggerMonsterJump :: Think( void )
|
|
{
|
|
pev->solid = SOLID_NOT;// kill the trigger for now !!!UNDONE
|
|
UTIL_SetOrigin( this, pev->origin ); // Unlink from trigger list
|
|
SetThink( NULL );
|
|
}
|
|
|
|
void CTriggerMonsterJump :: Touch( CBaseEntity *pOther )
|
|
{
|
|
entvars_t *pevOther = pOther->pev;
|
|
|
|
if ( !FBitSet ( pevOther->flags , FL_MONSTER ) )
|
|
{// touched by a non-monster.
|
|
return;
|
|
}
|
|
|
|
pevOther->origin.z += 1;
|
|
|
|
if ( FBitSet ( pevOther->flags, FL_ONGROUND ) )
|
|
{// clear the onground so physics don't bitch
|
|
pevOther->flags &= ~FL_ONGROUND;
|
|
}
|
|
|
|
// toss the monster!
|
|
pevOther->velocity = pev->movedir * pev->speed;
|
|
pevOther->velocity.z += m_flHeight;
|
|
SetNextThink( 0 );
|
|
}
|
|
|
|
|
|
//=====================================
|
|
//
|
|
// trigger_cdaudio - starts/stops cd audio tracks
|
|
//
|
|
class CTriggerCDAudio : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
|
|
virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
void PlayTrack( void );
|
|
void Touch ( CBaseEntity *pOther );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_cdaudio, CTriggerCDAudio );
|
|
|
|
//
|
|
// Changes tracks or stops CD when player touches
|
|
//
|
|
// !!!HACK - overloaded HEALTH to avoid adding new field
|
|
void CTriggerCDAudio :: Touch ( CBaseEntity *pOther )
|
|
{
|
|
if ( !pOther->IsPlayer() )
|
|
{// only clients may trigger these events
|
|
return;
|
|
}
|
|
|
|
PlayTrack();
|
|
}
|
|
|
|
void CTriggerCDAudio :: Spawn( void )
|
|
{
|
|
InitTrigger();
|
|
}
|
|
|
|
void CTriggerCDAudio::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
PlayTrack();
|
|
}
|
|
|
|
void PlayCDTrack( int iTrack )
|
|
{
|
|
edict_t *pClient;
|
|
|
|
// manually find the single player.
|
|
pClient = g_engfuncs.pfnPEntityOfEntIndex( 1 );
|
|
|
|
// Can't play if the client is not connected!
|
|
if ( !pClient )
|
|
return;
|
|
|
|
if ( iTrack < -1 || iTrack > 30 )
|
|
{
|
|
ALERT ( at_debug, "TriggerCDAudio - Track %d out of range\n" );
|
|
return;
|
|
}
|
|
|
|
if ( iTrack == -1 )
|
|
{
|
|
CLIENT_COMMAND ( pClient, "cd pause\n");
|
|
}
|
|
else
|
|
{
|
|
char string [ 64 ];
|
|
|
|
sprintf( string, "cd play %3d\n", iTrack );
|
|
CLIENT_COMMAND ( pClient, string);
|
|
}
|
|
}
|
|
|
|
|
|
// only plays for ONE client, so only use in single play!
|
|
void CTriggerCDAudio :: PlayTrack( void )
|
|
{
|
|
PlayCDTrack( (int)pev->health );
|
|
|
|
SetTouch( NULL );
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
|
|
// This plays a CD track when fired or when the player enters it's radius
|
|
class CTargetCDAudio : public CPointEntity
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void KeyValue( KeyValueData *pkvd );
|
|
|
|
virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
void Think( void );
|
|
void Play( void );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( target_cdaudio, CTargetCDAudio );
|
|
|
|
void CTargetCDAudio :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "radius"))
|
|
{
|
|
pev->scale = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CPointEntity::KeyValue( pkvd );
|
|
}
|
|
|
|
void CTargetCDAudio :: Spawn( void )
|
|
{
|
|
pev->solid = SOLID_NOT;
|
|
pev->movetype = MOVETYPE_NONE;
|
|
|
|
if ( pev->scale > 0 )
|
|
SetNextThink( 1.0 );
|
|
}
|
|
|
|
void CTargetCDAudio::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
Play();
|
|
}
|
|
|
|
// only plays for ONE client, so only use in single play!
|
|
void CTargetCDAudio::Think( void )
|
|
{
|
|
edict_t *pClient;
|
|
|
|
// manually find the single player.
|
|
pClient = g_engfuncs.pfnPEntityOfEntIndex( 1 );
|
|
|
|
// Can't play if the client is not connected!
|
|
if ( !pClient )
|
|
return;
|
|
|
|
SetNextThink( 0.5 );
|
|
|
|
if ( (pClient->v.origin - pev->origin).Length() <= pev->scale )
|
|
Play();
|
|
|
|
}
|
|
|
|
void CTargetCDAudio::Play( void )
|
|
{
|
|
PlayCDTrack( (int)pev->health );
|
|
UTIL_Remove(this);
|
|
}
|
|
|
|
//=====================================
|
|
//trigger_multiple
|
|
|
|
class CTriggerMultiple : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void Precache( void )
|
|
{
|
|
if (!FStringNull(pev->noise))
|
|
PRECACHE_SOUND((char*)STRING(pev->noise));
|
|
}
|
|
void EXPORT MultiTouch( CBaseEntity *pOther );
|
|
void EXPORT MultiWaitOver( void );
|
|
void ActivateMultiTrigger( CBaseEntity *pActivator );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_multiple, CTriggerMultiple );
|
|
|
|
|
|
void CTriggerMultiple :: Spawn( void )
|
|
{
|
|
if (m_flWait == 0)
|
|
m_flWait = 0.2;
|
|
|
|
InitTrigger();
|
|
|
|
ASSERTSZ(pev->health == 0, "trigger_multiple with health");
|
|
SetTouch(&CTriggerMultiple :: MultiTouch );
|
|
Precache();
|
|
}
|
|
|
|
void CTriggerMultiple :: MultiTouch( CBaseEntity *pOther )
|
|
{
|
|
entvars_t *pevToucher;
|
|
|
|
pevToucher = pOther->pev;
|
|
|
|
if (!CanTouch(pevToucher)) return;
|
|
|
|
#if 0
|
|
// if the trigger has an angles field, check player's facing direction
|
|
if (pev->movedir != g_vecZero)
|
|
{
|
|
UTIL_MakeVectors( pevToucher->angles );
|
|
if ( DotProduct( gpGlobals->v_forward, pev->movedir ) < 0 )
|
|
return; // not facing the right way
|
|
}
|
|
#endif
|
|
|
|
ActivateMultiTrigger( pOther );
|
|
}
|
|
|
|
|
|
//
|
|
// the trigger was just touched/killed/used
|
|
// m_hActivator gets set to the activator so it can be held through a delay
|
|
// so wait for the delay time before firing
|
|
//
|
|
void CTriggerMultiple :: ActivateMultiTrigger( CBaseEntity *pActivator )
|
|
{
|
|
if (m_fNextThink > gpGlobals->time)
|
|
return; // still waiting for reset time
|
|
|
|
if (!UTIL_IsMasterTriggered(m_sMaster,pActivator))
|
|
return;
|
|
|
|
if (FClassnameIs(pev, "trigger_secret"))
|
|
{
|
|
if ( pev->enemy == NULL || !FClassnameIs(pev->enemy, "player"))
|
|
return;
|
|
gpGlobals->found_secrets++;
|
|
}
|
|
|
|
if (!FStringNull(pev->noise))
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, (char*)STRING(pev->noise), 1, ATTN_NORM);
|
|
|
|
// don't trigger again until reset
|
|
// pev->takedamage = DAMAGE_NO;
|
|
|
|
m_hActivator = pActivator;
|
|
SUB_UseTargets( m_hActivator, USE_TOGGLE, 0 );
|
|
|
|
if ( pev->message && pActivator->IsPlayer() )
|
|
{
|
|
UTIL_ShowMessage( STRING(pev->message), pActivator );
|
|
// CLIENT_PRINTF( ENT( pActivator->pev ), print_center, STRING(pev->message) );
|
|
}
|
|
|
|
if (m_flWait > 0)
|
|
{
|
|
SetThink(&CTriggerMultiple :: MultiWaitOver );
|
|
SetNextThink( m_flWait );
|
|
}
|
|
else
|
|
{
|
|
// we can't just remove (self) here, because this is a touch function
|
|
// called while C code is looping through area links...
|
|
SetTouch( NULL );
|
|
SetNextThink( 0.1 );
|
|
SetThink(&CTriggerMultiple :: SUB_Remove );
|
|
}
|
|
}
|
|
|
|
// the wait time has passed, so set back up for another activation
|
|
void CTriggerMultiple :: MultiWaitOver( void )
|
|
{
|
|
// if (pev->max_health)
|
|
// {
|
|
// pev->health = pev->max_health;
|
|
// pev->takedamage = DAMAGE_YES;
|
|
// pev->solid = SOLID_BBOX;
|
|
// }
|
|
SetThink( NULL );
|
|
}
|
|
|
|
//=====================================
|
|
//trigger_once
|
|
|
|
class CTriggerOnce : public CTriggerMultiple
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_once, CTriggerOnce );
|
|
void CTriggerOnce::Spawn( void )
|
|
{
|
|
m_flWait = -1;
|
|
|
|
CTriggerMultiple :: Spawn();
|
|
}
|
|
|
|
|
|
//===========================================================
|
|
//LRC - trigger_inout, a trigger which fires _only_ when
|
|
// the player enters or leaves it.
|
|
// If there's more than one entity it can trigger off, then
|
|
// it will trigger for each one that enters and leaves.
|
|
//===========================================================
|
|
class CTriggerInOut;
|
|
|
|
class CInOutRegister : public CPointEntity
|
|
{
|
|
public:
|
|
// returns true if found in the list
|
|
BOOL IsRegistered ( CBaseEntity *pValue );
|
|
// remove all invalid entries from the list, trigger their targets as appropriate
|
|
// returns the new list
|
|
CInOutRegister *Prune( void );
|
|
// adds a new entry to the list
|
|
CInOutRegister *Add( CBaseEntity *pValue );
|
|
BOOL IsEmpty( void ) { return m_pNext?FALSE:TRUE; };
|
|
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
CTriggerInOut *m_pField;
|
|
CInOutRegister *m_pNext;
|
|
EHANDLE m_hValue;
|
|
};
|
|
|
|
class CTriggerInOut : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void EXPORT Touch( CBaseEntity *pOther );
|
|
void EXPORT Think( void );
|
|
virtual void FireOnEntry( CBaseEntity *pOther );
|
|
virtual void FireOnLeaving( CBaseEntity *pOther );
|
|
|
|
void KeyValue( KeyValueData *pkvd );
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
STATE GetState() { return m_pRegister->IsEmpty()?STATE_OFF:STATE_ON; }
|
|
|
|
string_t m_iszAltTarget;
|
|
string_t m_iszBothTarget;
|
|
CInOutRegister *m_pRegister;
|
|
};
|
|
|
|
|
|
// CInOutRegister method bodies:
|
|
|
|
TYPEDESCRIPTION CInOutRegister::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CInOutRegister, m_pField, FIELD_CLASSPTR ),
|
|
DEFINE_FIELD( CInOutRegister, m_pNext, FIELD_CLASSPTR ),
|
|
DEFINE_FIELD( CInOutRegister, m_hValue, FIELD_EHANDLE ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CInOutRegister,CPointEntity);
|
|
LINK_ENTITY_TO_CLASS( inout_register, CInOutRegister );
|
|
|
|
BOOL CInOutRegister::IsRegistered ( CBaseEntity *pValue )
|
|
{
|
|
if (m_hValue == pValue)
|
|
return TRUE;
|
|
else if (m_pNext)
|
|
return m_pNext->IsRegistered( pValue );
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
CInOutRegister *CInOutRegister::Add( CBaseEntity *pValue )
|
|
{
|
|
if (m_hValue == pValue)
|
|
{
|
|
// it's already in the list, don't need to do anything
|
|
return this;
|
|
}
|
|
else if (m_pNext)
|
|
{
|
|
// keep looking
|
|
m_pNext = m_pNext->Add( pValue );
|
|
return this;
|
|
}
|
|
else
|
|
{
|
|
// reached the end of the list; add the new entry, and trigger
|
|
CInOutRegister *pResult = GetClassPtr( (CInOutRegister*)NULL );
|
|
pResult->m_hValue = pValue;
|
|
pResult->m_pNext = this;
|
|
pResult->m_pField = m_pField;
|
|
pResult->pev->classname = MAKE_STRING("inout_register");
|
|
|
|
// ALERT(at_console, "adding; max %.2f %.2f %.2f, min %.2f %.2f %.2f is inside max %.2f %.2f %.2f, min %.2f %.2f %.2f\n", pResult->m_hValue->pev->absmax.x, pResult->m_hValue->pev->absmax.y, pResult->m_hValue->pev->absmax.z, pResult->m_hValue->pev->absmin.x, pResult->m_hValue->pev->absmin.y, pResult->m_hValue->pev->absmin.z, pResult->m_pField->pev->absmax.x, pResult->m_pField->pev->absmax.y, pResult->m_pField->pev->absmax.z, pResult->m_pField->pev->absmin.x, pResult->m_pField->pev->absmin.y, pResult->m_pField->pev->absmin.z); //LRCT
|
|
|
|
m_pField->FireOnEntry( pValue );
|
|
return pResult;
|
|
}
|
|
}
|
|
|
|
CInOutRegister *CInOutRegister::Prune( void )
|
|
{
|
|
if ( m_hValue )
|
|
{
|
|
ASSERTSZ(m_pNext != NULL, "invalid InOut registry terminator\n");
|
|
if ( m_pField->Intersects(m_hValue) )
|
|
{
|
|
// this entity is still inside the field, do nothing
|
|
m_pNext = m_pNext->Prune();
|
|
return this;
|
|
}
|
|
else
|
|
{
|
|
// ALERT(at_console, "removing; max %.2f %.2f %.2f, min %.2f %.2f %.2f is outside max %.2f %.2f %.2f, min %.2f %.2f %.2f\n", m_hValue->pev->absmax.x, m_hValue->pev->absmax.y, m_hValue->pev->absmax.z, m_hValue->pev->absmin.x, m_hValue->pev->absmin.y, m_hValue->pev->absmin.z, m_pField->pev->absmax.x, m_pField->pev->absmax.y, m_pField->pev->absmax.z, m_pField->pev->absmin.x, m_pField->pev->absmin.y, m_pField->pev->absmin.z); //LRCT
|
|
|
|
// this entity has just left the field, trigger
|
|
m_pField->FireOnLeaving( m_hValue );
|
|
SetThink(&CInOutRegister:: SUB_Remove );
|
|
SetNextThink( 0.1 );
|
|
return m_pNext->Prune();
|
|
}
|
|
}
|
|
else
|
|
{ // this register has a missing or null value
|
|
if (m_pNext)
|
|
{
|
|
// this is an invalid list entry, remove it
|
|
SetThink(&CInOutRegister:: SUB_Remove );
|
|
SetNextThink( 0.1 );
|
|
return m_pNext->Prune();
|
|
}
|
|
else
|
|
{
|
|
// this is the list terminator, leave it.
|
|
return this;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// CTriggerInOut method bodies:
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_inout, CTriggerInOut );
|
|
|
|
TYPEDESCRIPTION CTriggerInOut::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CTriggerInOut, m_iszAltTarget, FIELD_STRING ),
|
|
DEFINE_FIELD( CTriggerInOut, m_iszBothTarget, FIELD_STRING ),
|
|
DEFINE_FIELD( CTriggerInOut, m_pRegister, FIELD_CLASSPTR ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CTriggerInOut,CBaseTrigger);
|
|
|
|
void CTriggerInOut::KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "m_iszAltTarget"))
|
|
{
|
|
m_iszAltTarget = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iszBothTarget"))
|
|
{
|
|
m_iszBothTarget = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseTrigger::KeyValue( pkvd );
|
|
}
|
|
|
|
void CTriggerInOut :: Spawn( void )
|
|
{
|
|
InitTrigger();
|
|
// create a null-terminator for the registry
|
|
m_pRegister = GetClassPtr( (CInOutRegister*)NULL );
|
|
m_pRegister->m_hValue = NULL;
|
|
m_pRegister->m_pNext = NULL;
|
|
m_pRegister->m_pField = this;
|
|
m_pRegister->pev->classname = MAKE_STRING("inout_register");
|
|
}
|
|
|
|
void CTriggerInOut :: Touch( CBaseEntity *pOther )
|
|
{
|
|
if (!CanTouch(pOther->pev)) return;
|
|
|
|
m_pRegister = m_pRegister->Add(pOther);
|
|
|
|
if (m_fNextThink <= 0 && !m_pRegister->IsEmpty())
|
|
SetNextThink( 0.1 );
|
|
}
|
|
|
|
void CTriggerInOut :: Think( void )
|
|
{
|
|
// Prune handles all Intersects tests and fires targets as appropriate
|
|
m_pRegister = m_pRegister->Prune();
|
|
|
|
if (m_pRegister->IsEmpty())
|
|
DontThink();
|
|
else
|
|
SetNextThink( 0.1 );
|
|
}
|
|
|
|
void CTriggerInOut :: FireOnEntry( CBaseEntity *pOther )
|
|
{
|
|
if (UTIL_IsMasterTriggered(m_sMaster,pOther))
|
|
{
|
|
FireTargets(STRING(m_iszBothTarget), pOther, this, USE_ON, 0);
|
|
FireTargets(STRING(pev->target), pOther, this, USE_TOGGLE, 0);
|
|
}
|
|
}
|
|
|
|
void CTriggerInOut :: FireOnLeaving( CBaseEntity *pEnt )
|
|
{
|
|
if ( UTIL_IsMasterTriggered(m_sMaster, pEnt) )
|
|
{
|
|
FireTargets(STRING(m_iszBothTarget), pEnt, this, USE_OFF, 0);
|
|
FireTargets(STRING(m_iszAltTarget), pEnt, this, USE_TOGGLE, 0);
|
|
}
|
|
}
|
|
|
|
class CTriggerNoSave : public CTriggerInOut
|
|
{
|
|
public:
|
|
virtual void FireOnEntry( CBaseEntity *pOther );
|
|
virtual void FireOnLeaving( CBaseEntity *pOther );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_nosave, CTriggerNoSave );
|
|
|
|
void CTriggerNoSave :: FireOnEntry( CBaseEntity *pOther )
|
|
{
|
|
if (UTIL_IsMasterTriggered(m_sMaster,pOther))
|
|
{
|
|
g_fAllowSaves = FALSE;
|
|
}
|
|
}
|
|
|
|
void CTriggerNoSave :: FireOnLeaving( CBaseEntity *pEnt )
|
|
{
|
|
if ( UTIL_IsMasterTriggered(m_sMaster, pEnt) )
|
|
{
|
|
g_fAllowSaves = TRUE;
|
|
}
|
|
}
|
|
|
|
// ==============================
|
|
// trigger_counter
|
|
|
|
//After the counter has been triggered "cTriggersLeft"
|
|
//times (default 2), it will fire all of it's targets and remove itself.
|
|
class CTriggerCounter : public CTriggerMultiple
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void EXPORT CounterUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
void KeyValue( KeyValueData *pkvd );
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_counter, CTriggerCounter );
|
|
|
|
void CTriggerCounter :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "count"))
|
|
{
|
|
m_cTriggersLeft = (int) atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CTriggerMultiple::KeyValue( pkvd );
|
|
}
|
|
|
|
void CTriggerCounter :: Spawn( void )
|
|
{
|
|
// By making the flWait be -1, this counter-trigger will disappear after it's activated
|
|
// (but of course it needs cTriggersLeft "uses" before that happens).
|
|
m_flWait = -1;
|
|
|
|
if (m_cTriggersLeft == 0)
|
|
m_cTriggersLeft = 2;
|
|
SetUse(&CTriggerCounter :: CounterUse );
|
|
}
|
|
|
|
void CTriggerCounter::CounterUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
m_cTriggersLeft--;
|
|
m_hActivator = pActivator;
|
|
|
|
if (m_cTriggersLeft < 0)
|
|
return;
|
|
|
|
BOOL fTellActivator =
|
|
(FClassnameIs(m_hActivator->pev, "player") &&
|
|
!FBitSet(pev->spawnflags, SPAWNFLAG_NOMESSAGE));
|
|
if (m_cTriggersLeft != 0)
|
|
{
|
|
if (fTellActivator)
|
|
{
|
|
// UNDONE: I don't think we want these Quakesque messages
|
|
switch (m_cTriggersLeft)
|
|
{
|
|
case 1: ALERT(at_debug, "Only 1 more to go..."); break;
|
|
case 2: ALERT(at_debug, "Only 2 more to go..."); break;
|
|
case 3: ALERT(at_debug, "Only 3 more to go..."); break;
|
|
default: ALERT(at_debug, "There are more to go..."); break;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
// !!!UNDONE: I don't think we want these Quakesque messages
|
|
if (fTellActivator)
|
|
ALERT(at_debug, "Sequence completed!");
|
|
|
|
ActivateMultiTrigger( m_hActivator );
|
|
}
|
|
|
|
// ====================== TRIGGER_CHANGELEVEL ================================
|
|
|
|
class CTriggerVolume : public CPointEntity // Derive from point entity so this doesn't move across levels
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_transition, CTriggerVolume );
|
|
|
|
// Define space that travels across a level transition
|
|
void CTriggerVolume :: Spawn( void )
|
|
{
|
|
pev->solid = SOLID_NOT;
|
|
pev->movetype = MOVETYPE_NONE;
|
|
SET_MODEL(ENT(pev), STRING(pev->model)); // set size and link into world
|
|
pev->model = NULL;
|
|
pev->modelindex = 0;
|
|
}
|
|
|
|
|
|
// Fires a target after level transition and then dies
|
|
class CFireAndDie : public CBaseDelay
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
void Think( void );
|
|
int ObjectCaps( void ) { return CBaseDelay::ObjectCaps() | FCAP_FORCE_TRANSITION; } // Always go across transitions
|
|
};
|
|
LINK_ENTITY_TO_CLASS( fireanddie, CFireAndDie );
|
|
|
|
void CFireAndDie::Spawn( void )
|
|
{
|
|
pev->classname = MAKE_STRING("fireanddie");
|
|
// Don't call Precache() - it should be called on restore
|
|
}
|
|
|
|
|
|
void CFireAndDie::Precache( void )
|
|
{
|
|
// This gets called on restore
|
|
SetNextThink( m_flDelay );
|
|
}
|
|
|
|
|
|
void CFireAndDie::Think( void )
|
|
{
|
|
SUB_UseTargets( this, USE_TOGGLE, 0 );
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
|
|
#define SF_CHANGELEVEL_USEONLY 0x0002
|
|
class CChangeLevel : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void KeyValue( KeyValueData *pkvd );
|
|
void EXPORT UseChangeLevel ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
void EXPORT TriggerChangeLevel( void );
|
|
void EXPORT ExecuteChangeLevel( void );
|
|
void EXPORT TouchChangeLevel( CBaseEntity *pOther );
|
|
void ChangeLevelNow( CBaseEntity *pActivator );
|
|
|
|
static edict_t *FindLandmark( const char *pLandmarkName );
|
|
static int ChangeList( LEVELLIST *pLevelList, int maxList );
|
|
static int AddTransitionToList( LEVELLIST *pLevelList, int listCount, const char *pMapName, const char *pLandmarkName, edict_t *pentLandmark );
|
|
static int InTransitionVolume( CBaseEntity *pEntity, char *pVolumeName );
|
|
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
char m_szMapName[cchMapNameMost]; // trigger_changelevel only: next map
|
|
char m_szLandmarkName[cchMapNameMost]; // trigger_changelevel only: landmark on next map
|
|
int m_changeTarget;
|
|
float m_changeTargetDelay;
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_changelevel, CChangeLevel );
|
|
|
|
// Global Savedata for changelevel trigger
|
|
TYPEDESCRIPTION CChangeLevel::m_SaveData[] =
|
|
{
|
|
DEFINE_ARRAY( CChangeLevel, m_szMapName, FIELD_CHARACTER, cchMapNameMost ),
|
|
DEFINE_ARRAY( CChangeLevel, m_szLandmarkName, FIELD_CHARACTER, cchMapNameMost ),
|
|
DEFINE_FIELD( CChangeLevel, m_changeTarget, FIELD_STRING ),
|
|
DEFINE_FIELD( CChangeLevel, m_changeTargetDelay, FIELD_FLOAT ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CChangeLevel,CBaseTrigger);
|
|
|
|
//
|
|
// Cache user-entity-field values until spawn is called.
|
|
//
|
|
|
|
void CChangeLevel :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "map"))
|
|
{
|
|
if (strlen(pkvd->szValue) >= cchMapNameMost)
|
|
ALERT( at_error, "Map name '%s' too long (32 chars)\n", pkvd->szValue );
|
|
|
|
strcpy(m_szMapName, pkvd->szValue);
|
|
|
|
//LRC -- don't allow changelevels to contain capital letters; it causes problems
|
|
// ALERT(at_console, "MapName %s ", m_szMapName);
|
|
for (int i = 0; m_szMapName[i]; i++) { m_szMapName[i] = tolower(m_szMapName[i]); }
|
|
// ALERT(at_console, "changed to %s\n", m_szMapName);
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "landmark"))
|
|
{
|
|
if (strlen(pkvd->szValue) >= cchMapNameMost)
|
|
ALERT( at_error, "Landmark name '%s' too long (32 chars)\n", pkvd->szValue );
|
|
strcpy(m_szLandmarkName, pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "changetarget"))
|
|
{
|
|
m_changeTarget = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "changedelay"))
|
|
{
|
|
m_changeTargetDelay = atof( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseTrigger::KeyValue( pkvd );
|
|
}
|
|
|
|
|
|
/*QUAKED trigger_changelevel (0.5 0.5 0.5) ? NO_INTERMISSION
|
|
When the player touches this, he gets sent to the map listed in the "map" variable. Unless the NO_INTERMISSION flag is set, the view will go to the info_intermission spot and display stats.
|
|
*/
|
|
|
|
void CChangeLevel :: Spawn( void )
|
|
{
|
|
if ( FStrEq( m_szMapName, "" ) )
|
|
ALERT( at_debug, "a trigger_changelevel doesn't have a map" );
|
|
|
|
if ( FStrEq( m_szLandmarkName, "" ) )
|
|
ALERT( at_debug, "trigger_changelevel to %s doesn't have a landmark", m_szMapName );
|
|
|
|
if (!FStringNull ( pev->targetname ) )
|
|
{
|
|
SetUse(&CChangeLevel :: UseChangeLevel );
|
|
}
|
|
InitTrigger();
|
|
if ( !(pev->spawnflags & SF_CHANGELEVEL_USEONLY) )
|
|
SetTouch(&CChangeLevel :: TouchChangeLevel );
|
|
// ALERT( at_console, "TRANSITION: %s (%s)\n", m_szMapName, m_szLandmarkName );
|
|
}
|
|
|
|
|
|
void CChangeLevel :: ExecuteChangeLevel( void )
|
|
{
|
|
MESSAGE_BEGIN( MSG_ALL, SVC_CDTRACK );
|
|
WRITE_BYTE( 3 );
|
|
WRITE_BYTE( 3 );
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, SVC_INTERMISSION);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
|
|
FILE_GLOBAL char st_szNextMap[cchMapNameMost];
|
|
FILE_GLOBAL char st_szNextSpot[cchMapNameMost];
|
|
|
|
edict_t *CChangeLevel :: FindLandmark( const char *pLandmarkName )
|
|
{
|
|
CBaseEntity *pLandmark;
|
|
|
|
pLandmark = UTIL_FindEntityByTargetname( NULL, pLandmarkName );
|
|
while ( pLandmark )
|
|
{
|
|
// Found the landmark
|
|
if ( FClassnameIs( pLandmark->pev, "info_landmark" ) )
|
|
return ENT(pLandmark->pev);
|
|
else
|
|
pLandmark = UTIL_FindEntityByTargetname( pLandmark, pLandmarkName );
|
|
}
|
|
ALERT( at_error, "Can't find landmark %s\n", pLandmarkName );
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//=========================================================
|
|
// CChangeLevel :: Use - allows level transitions to be
|
|
// triggered by buttons, etc.
|
|
//
|
|
//=========================================================
|
|
void CChangeLevel :: UseChangeLevel ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
ChangeLevelNow( pActivator );
|
|
}
|
|
|
|
void CChangeLevel :: ChangeLevelNow( CBaseEntity *pActivator )
|
|
{
|
|
edict_t *pentLandmark;
|
|
LEVELLIST levels[16];
|
|
|
|
ASSERT(!FStrEq(m_szMapName, ""));
|
|
|
|
// Don't work in deathmatch
|
|
if ( g_pGameRules->IsDeathmatch() )
|
|
return;
|
|
|
|
// Some people are firing these multiple times in a frame, disable
|
|
if ( gpGlobals->time == pev->dmgtime )
|
|
return;
|
|
|
|
pev->dmgtime = gpGlobals->time;
|
|
|
|
|
|
CBaseEntity *pPlayer = CBaseEntity::Instance( g_engfuncs.pfnPEntityOfEntIndex( 1 ) );
|
|
if ( !InTransitionVolume( pPlayer, m_szLandmarkName ) )
|
|
{
|
|
ALERT( at_aiconsole, "Player isn't in the transition volume %s, aborting\n", m_szLandmarkName );
|
|
return;
|
|
}
|
|
|
|
// Create an entity to fire the changetarget
|
|
if ( m_changeTarget )
|
|
{
|
|
CFireAndDie *pFireAndDie = GetClassPtr( (CFireAndDie *)NULL );
|
|
if ( pFireAndDie )
|
|
{
|
|
// Set target and delay
|
|
pFireAndDie->pev->target = m_changeTarget;
|
|
pFireAndDie->m_flDelay = m_changeTargetDelay;
|
|
pFireAndDie->pev->origin = pPlayer->pev->origin;
|
|
// Call spawn
|
|
DispatchSpawn( pFireAndDie->edict() );
|
|
}
|
|
}
|
|
// This object will get removed in the call to CHANGE_LEVEL, copy the params into "safe" memory
|
|
strcpy(st_szNextMap, m_szMapName);
|
|
|
|
m_hActivator = pActivator;
|
|
SUB_UseTargets( pActivator, USE_TOGGLE, 0 );
|
|
st_szNextSpot[0] = 0; // Init landmark to NULL
|
|
|
|
// look for a landmark entity
|
|
pentLandmark = FindLandmark( m_szLandmarkName );
|
|
if ( !FNullEnt( pentLandmark ) )
|
|
{
|
|
strcpy(st_szNextSpot, m_szLandmarkName);
|
|
gpGlobals->vecLandmarkOffset = VARS(pentLandmark)->origin;
|
|
}
|
|
// ALERT( at_console, "Level touches %d levels\n", ChangeList( levels, 16 ) );
|
|
ALERT( at_debug, "CHANGE LEVEL: %s %s\n", st_szNextMap, st_szNextSpot );
|
|
CHANGE_LEVEL( st_szNextMap, st_szNextSpot );
|
|
}
|
|
|
|
//
|
|
// GLOBALS ASSUMED SET: st_szNextMap
|
|
//
|
|
void CChangeLevel :: TouchChangeLevel( CBaseEntity *pOther )
|
|
{
|
|
if (!FClassnameIs(pOther->pev, "player"))
|
|
return;
|
|
|
|
ChangeLevelNow( pOther );
|
|
}
|
|
|
|
|
|
// Add a transition to the list, but ignore duplicates
|
|
// (a designer may have placed multiple trigger_changelevels with the same landmark)
|
|
int CChangeLevel::AddTransitionToList( LEVELLIST *pLevelList, int listCount, const char *pMapName, const char *pLandmarkName, edict_t *pentLandmark )
|
|
{
|
|
int i;
|
|
|
|
if ( !pLevelList || !pMapName || !pLandmarkName || !pentLandmark )
|
|
return 0;
|
|
|
|
for ( i = 0; i < listCount; i++ )
|
|
{
|
|
if ( pLevelList[i].pentLandmark == pentLandmark && strcmp( pLevelList[i].mapName, pMapName ) == 0 )
|
|
return 0;
|
|
}
|
|
strcpy( pLevelList[listCount].mapName, pMapName );
|
|
strcpy( pLevelList[listCount].landmarkName, pLandmarkName );
|
|
pLevelList[listCount].pentLandmark = pentLandmark;
|
|
pLevelList[listCount].vecLandmarkOrigin = VARS(pentLandmark)->origin;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int BuildChangeList( LEVELLIST *pLevelList, int maxList )
|
|
{
|
|
return CChangeLevel::ChangeList( pLevelList, maxList );
|
|
}
|
|
|
|
|
|
int CChangeLevel::InTransitionVolume( CBaseEntity *pEntity, char *pVolumeName )
|
|
{
|
|
CBaseEntity *pVolume;
|
|
|
|
|
|
if ( pEntity->ObjectCaps() & FCAP_FORCE_TRANSITION )
|
|
return 1;
|
|
|
|
// If you're following another entity, follow it through the transition (weapons follow the player)
|
|
if ( pEntity->pev->movetype == MOVETYPE_FOLLOW )
|
|
{
|
|
if ( pEntity->pev->aiment != NULL )
|
|
pEntity = CBaseEntity::Instance( pEntity->pev->aiment );
|
|
}
|
|
|
|
int inVolume = 1; // Unless we find a trigger_transition, everything is in the volume
|
|
|
|
pVolume = UTIL_FindEntityByTargetname( NULL, pVolumeName );
|
|
while ( pVolume )
|
|
{
|
|
if ( FClassnameIs( pVolume->pev, "trigger_transition" ) )
|
|
{
|
|
if ( pVolume->Intersects( pEntity ) ) // It touches one, it's in the volume
|
|
return 1;
|
|
else
|
|
inVolume = 0; // Found a trigger_transition, but I don't intersect it -- if I don't find another, don't go!
|
|
}
|
|
pVolume = UTIL_FindEntityByTargetname( pVolume, pVolumeName );
|
|
}
|
|
|
|
return inVolume;
|
|
}
|
|
|
|
|
|
// We can only ever move 512 entities across a transition
|
|
#define MAX_ENTITY 512
|
|
|
|
// This has grown into a complicated beast
|
|
// Can we make this more elegant?
|
|
// This builds the list of all transitions on this level and which entities are in their PVS's and
|
|
// can / should be moved across.
|
|
int CChangeLevel::ChangeList( LEVELLIST *pLevelList, int maxList )
|
|
{
|
|
edict_t *pentLandmark;
|
|
int i, count;
|
|
|
|
count = 0;
|
|
|
|
// Find all of the possible level changes on this BSP
|
|
CBaseEntity *pChangelevel = UTIL_FindEntityByClassname( NULL, "trigger_changelevel" );
|
|
|
|
if ( !pChangelevel )
|
|
return NULL;
|
|
|
|
while ( pChangelevel )
|
|
{
|
|
CChangeLevel *pTrigger;
|
|
|
|
pTrigger = GetClassPtr((CChangeLevel *)pChangelevel->pev);
|
|
if ( pTrigger )
|
|
{
|
|
// Find the corresponding landmark
|
|
pentLandmark = FindLandmark( pTrigger->m_szLandmarkName );
|
|
if ( pentLandmark )
|
|
{
|
|
// Build a list of unique transitions
|
|
if ( AddTransitionToList( pLevelList, count, pTrigger->m_szMapName, pTrigger->m_szLandmarkName, pentLandmark ) )
|
|
{
|
|
count++;
|
|
if ( count >= maxList ) // FULL!!
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
pChangelevel = UTIL_FindEntityByClassname( pChangelevel, "trigger_changelevel" );
|
|
}
|
|
|
|
if ( gpGlobals->pSaveData && ((SAVERESTOREDATA *)gpGlobals->pSaveData)->pTable )
|
|
{
|
|
CSave saveHelper( (SAVERESTOREDATA *)gpGlobals->pSaveData );
|
|
|
|
for ( i = 0; i < count; i++ )
|
|
{
|
|
int j, entityCount = 0;
|
|
CBaseEntity *pEntList[ MAX_ENTITY ];
|
|
int entityFlags[ MAX_ENTITY ];
|
|
|
|
// Follow the linked list of entities in the PVS of the transition landmark
|
|
edict_t *pent = UTIL_EntitiesInPVS( pLevelList[i].pentLandmark );
|
|
|
|
// Build a list of valid entities in this linked list (we're going to use pent->v.chain again)
|
|
while ( !FNullEnt( pent ) )
|
|
{
|
|
CBaseEntity *pEntity = CBaseEntity::Instance(pent);
|
|
if ( pEntity )
|
|
{
|
|
// ALERT( at_console, "Trying %s\n", STRING(pEntity->pev->classname) );
|
|
int caps = pEntity->ObjectCaps();
|
|
if ( !(caps & FCAP_DONT_SAVE) )
|
|
{
|
|
int flags = 0;
|
|
|
|
// If this entity can be moved or is global, mark it
|
|
if ( caps & FCAP_ACROSS_TRANSITION )
|
|
flags |= FENTTABLE_MOVEABLE;
|
|
if ( pEntity->pev->globalname && !pEntity->IsDormant() )
|
|
flags |= FENTTABLE_GLOBAL;
|
|
if ( flags )
|
|
{
|
|
pEntList[ entityCount ] = pEntity;
|
|
entityFlags[ entityCount ] = flags;
|
|
entityCount++;
|
|
if ( entityCount > MAX_ENTITY )
|
|
ALERT( at_error, "Too many entities across a transition!" );
|
|
}
|
|
// else
|
|
// ALERT( at_console, "Failed %s\n", STRING(pEntity->pev->classname) );
|
|
}
|
|
// else
|
|
// ALERT( at_console, "DON'T SAVE %s\n", STRING(pEntity->pev->classname) );
|
|
}
|
|
pent = pent->v.chain;
|
|
}
|
|
|
|
for ( j = 0; j < entityCount; j++ )
|
|
{
|
|
// Check to make sure the entity isn't screened out by a trigger_transition
|
|
if ( entityFlags[j] && InTransitionVolume( pEntList[j], pLevelList[i].landmarkName ) )
|
|
{
|
|
// Mark entity table with 1<<i
|
|
int index = saveHelper.EntityIndex( pEntList[j] );
|
|
// Flag it with the level number
|
|
saveHelper.EntityFlagsSet( index, entityFlags[j] | (1<<i) );
|
|
}
|
|
// else
|
|
// ALERT( at_console, "Screened out %s\n", STRING(pEntList[j]->pev->classname) );
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
/*
|
|
go to the next level for deathmatch
|
|
only called if a time or frag limit has expired
|
|
*/
|
|
void NextLevel( void )
|
|
{
|
|
CBaseEntity* pEnt;
|
|
CChangeLevel *pChange;
|
|
|
|
// find a trigger_changelevel
|
|
pEnt = UTIL_FindEntityByClassname(NULL, "trigger_changelevel");
|
|
|
|
// go back to start if no trigger_changelevel
|
|
if ( !pEnt )
|
|
{
|
|
gpGlobals->mapname = MAKE_STRING("start");
|
|
pChange = GetClassPtr( (CChangeLevel *)NULL );
|
|
strcpy(pChange->m_szMapName, "start");
|
|
}
|
|
else
|
|
pChange = GetClassPtr( (CChangeLevel *)pEnt->pev );
|
|
|
|
strcpy(st_szNextMap, pChange->m_szMapName);
|
|
g_fGameOver = TRUE;
|
|
|
|
pChange->SetNextThink( 0 );
|
|
if (pChange->m_fNextThink)
|
|
{
|
|
pChange->SetThink(& CChangeLevel::ExecuteChangeLevel );
|
|
pChange->SetNextThink( 0.1 );
|
|
}
|
|
}
|
|
|
|
|
|
// ============================== LADDER =======================================
|
|
|
|
#define SF_LADDER_VISIBLE 1
|
|
|
|
class CLadder : public CBaseTrigger
|
|
{
|
|
public:
|
|
void KeyValue( KeyValueData *pkvd );
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
};
|
|
LINK_ENTITY_TO_CLASS( func_ladder, CLadder );
|
|
|
|
|
|
void CLadder :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
CBaseTrigger::KeyValue( pkvd );
|
|
}
|
|
|
|
|
|
//=========================================================
|
|
// func_ladder - makes an area vertically negotiable
|
|
//=========================================================
|
|
void CLadder :: Precache( void )
|
|
{
|
|
// Do all of this in here because we need to 'convert' old saved games
|
|
pev->solid = SOLID_NOT;
|
|
pev->skin = CONTENTS_LADDER;
|
|
if ( CVAR_GET_FLOAT("showtriggers") == 0 && !(pev->spawnflags & SF_LADDER_VISIBLE))
|
|
{
|
|
pev->effects |= EF_NODRAW;
|
|
//LRC- NODRAW is a better-performance way to stop things being drawn.
|
|
// (unless... would it prevent client-side movement algorithms from working?)
|
|
// pev->rendermode = kRenderTransTexture;
|
|
// pev->renderamt = 0;
|
|
}
|
|
else
|
|
pev->effects &= ~EF_NODRAW;
|
|
}
|
|
|
|
|
|
void CLadder :: Spawn( void )
|
|
{
|
|
Precache();
|
|
|
|
SET_MODEL(ENT(pev), STRING(pev->model)); // set size and link into world
|
|
pev->movetype = MOVETYPE_PUSH;
|
|
}
|
|
|
|
|
|
// ========================== A TRIGGER THAT PUSHES YOU ===============================
|
|
|
|
class CTriggerPush : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void KeyValue( KeyValueData *pkvd );
|
|
void Touch( CBaseEntity *pOther );
|
|
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
int m_iszPushVel;
|
|
int m_iszPushSpeed;
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_push, CTriggerPush );
|
|
|
|
TYPEDESCRIPTION CTriggerPush::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CTriggerPush, m_iszPushVel, FIELD_STRING ),
|
|
DEFINE_FIELD( CTriggerPush, m_iszPushSpeed, FIELD_STRING ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CTriggerPush,CBaseTrigger);
|
|
|
|
void CTriggerPush :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "m_iszPushSpeed"))
|
|
{
|
|
m_iszPushSpeed = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iszPushVel"))
|
|
{
|
|
m_iszPushVel = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseTrigger::KeyValue( pkvd );
|
|
}
|
|
|
|
|
|
/*QUAKED trigger_push (.5 .5 .5) ? TRIG_PUSH_ONCE
|
|
Pushes the player
|
|
*/
|
|
|
|
void CTriggerPush :: Spawn( )
|
|
{
|
|
if ( pev->angles == g_vecZero )
|
|
pev->angles.y = 360;
|
|
InitTrigger();
|
|
|
|
if ( FBitSet (pev->spawnflags, SF_TRIGGER_PUSH_START_OFF) )// if flagged to Start Turned Off, make trigger nonsolid.
|
|
pev->solid = SOLID_NOT;
|
|
|
|
SetUse(&CTriggerPush :: ToggleUse );
|
|
|
|
UTIL_SetOrigin( this, pev->origin ); // Link into the list
|
|
}
|
|
|
|
|
|
void CTriggerPush :: Touch( CBaseEntity *pOther )
|
|
{
|
|
entvars_t* pevToucher = pOther->pev;
|
|
|
|
// UNDONE: Is there a better way than health to detect things that have physics? (clients/monsters)
|
|
switch( pevToucher->movetype )
|
|
{
|
|
case MOVETYPE_NONE:
|
|
case MOVETYPE_PUSH:
|
|
case MOVETYPE_NOCLIP:
|
|
case MOVETYPE_FOLLOW:
|
|
return;
|
|
}
|
|
|
|
Vector vecPush;
|
|
if (!FStringNull(m_iszPushVel))
|
|
vecPush = CalcLocus_Velocity( this, pOther, STRING(m_iszPushVel) );
|
|
else
|
|
vecPush = pev->movedir;
|
|
|
|
if (!FStringNull(m_iszPushSpeed))
|
|
vecPush = vecPush * CalcLocus_Ratio( pOther, STRING(m_iszPushSpeed) );
|
|
|
|
if (pev->speed)
|
|
vecPush = vecPush * pev->speed;
|
|
else
|
|
vecPush = vecPush * 100;
|
|
|
|
if ( pevToucher->solid != SOLID_NOT && pevToucher->solid != SOLID_BSP )
|
|
{
|
|
// Instant trigger, just transfer velocity and remove
|
|
if (FBitSet(pev->spawnflags, SF_TRIG_PUSH_ONCE))
|
|
{
|
|
pevToucher->velocity = pevToucher->velocity + vecPush;
|
|
if ( pevToucher->velocity.z > 0 )
|
|
pevToucher->flags &= ~FL_ONGROUND;
|
|
UTIL_Remove( this );
|
|
}
|
|
else
|
|
{ // Push field, transfer to base velocity
|
|
if ( pevToucher->flags & FL_BASEVELOCITY )
|
|
vecPush = vecPush + pevToucher->basevelocity;
|
|
|
|
pevToucher->basevelocity = vecPush;
|
|
|
|
pevToucher->flags |= FL_BASEVELOCITY;
|
|
// ALERT( at_console, "Vel %f, base %f\n", pevToucher->velocity.z, pevToucher->basevelocity.z );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================
|
|
//LRC- trigger_bounce
|
|
//===========================================================
|
|
#define SF_BOUNCE_CUTOFF 16
|
|
|
|
class CTriggerBounce : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void Touch( CBaseEntity *pOther );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_bounce, CTriggerBounce );
|
|
|
|
|
|
void CTriggerBounce :: Spawn( void )
|
|
{
|
|
SetMovedir(pev);
|
|
InitTrigger();
|
|
}
|
|
|
|
void CTriggerBounce :: Touch( CBaseEntity *pOther )
|
|
{
|
|
if (!UTIL_IsMasterTriggered(m_sMaster, pOther))
|
|
return;
|
|
if (!CanTouch(pOther->pev))
|
|
return;
|
|
|
|
float dot = DotProduct(pev->movedir, pOther->pev->velocity);
|
|
if (dot < -pev->armorvalue)
|
|
{
|
|
if (pev->spawnflags & SF_BOUNCE_CUTOFF)
|
|
pOther->pev->velocity = pOther->pev->velocity - (dot + pev->frags*(dot+pev->armorvalue))*pev->movedir;
|
|
else
|
|
pOther->pev->velocity = pOther->pev->velocity - (dot + pev->frags*dot)*pev->movedir;
|
|
SUB_UseTargets( pOther, USE_TOGGLE, 0 );
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================
|
|
//LRC- trigger_onsight
|
|
//===========================================================
|
|
#define SF_ONSIGHT_NOLOS 0x00001
|
|
#define SF_ONSIGHT_NOGLASS 0x00002
|
|
#define SF_ONSIGHT_ACTIVE 0x08000
|
|
#define SF_ONSIGHT_DEMAND 0x10000
|
|
|
|
class CTriggerOnSight : public CBaseDelay
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void Think( void );
|
|
BOOL VisionCheck( void );
|
|
BOOL CanSee(CBaseEntity *pLooker, CBaseEntity *pSeen);
|
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
|
|
STATE GetState();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_onsight, CTriggerOnSight );
|
|
|
|
void CTriggerOnSight :: Spawn( void )
|
|
{
|
|
if (pev->target || pev->noise)
|
|
// if we're going to have to trigger stuff, start thinking
|
|
SetNextThink( 1 );
|
|
else
|
|
// otherwise, just check whenever someone asks about our state.
|
|
pev->spawnflags |= SF_ONSIGHT_DEMAND;
|
|
|
|
if (pev->max_health > 0)
|
|
{
|
|
pev->health = cos(pev->max_health/2 * M_PI/180.0);
|
|
// ALERT(at_debug, "Cosine is %f\n", pev->health);
|
|
}
|
|
}
|
|
|
|
STATE CTriggerOnSight :: GetState( void )
|
|
{
|
|
if (pev->spawnflags & SF_ONSIGHT_DEMAND)
|
|
return VisionCheck()?STATE_ON:STATE_OFF;
|
|
else
|
|
return (pev->spawnflags & SF_ONSIGHT_ACTIVE)?STATE_ON:STATE_OFF;
|
|
}
|
|
|
|
void CTriggerOnSight :: Think( void )
|
|
{
|
|
// is this a sensible rate?
|
|
SetNextThink( 0.1 );
|
|
|
|
// if (!UTIL_IsMasterTriggered(m_sMaster, NULL))
|
|
// {
|
|
// pev->spawnflags &= ~SF_ONSIGHT_ACTIVE;
|
|
// return;
|
|
// }
|
|
|
|
if (VisionCheck())
|
|
{
|
|
if (!FBitSet(pev->spawnflags, SF_ONSIGHT_ACTIVE))
|
|
{
|
|
FireTargets(STRING(pev->target), this, this, USE_TOGGLE, 0);
|
|
FireTargets(STRING(pev->noise1), this, this, USE_ON, 0);
|
|
pev->spawnflags |= SF_ONSIGHT_ACTIVE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pev->spawnflags & SF_ONSIGHT_ACTIVE)
|
|
{
|
|
FireTargets(STRING(pev->noise), this, this, USE_TOGGLE, 0);
|
|
FireTargets(STRING(pev->noise1), this, this, USE_OFF, 0);
|
|
pev->spawnflags &= ~SF_ONSIGHT_ACTIVE;
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CTriggerOnSight :: VisionCheck( void )
|
|
{
|
|
CBaseEntity *pLooker;
|
|
if (pev->netname)
|
|
{
|
|
pLooker = UTIL_FindEntityByTargetname(NULL, STRING(pev->netname));
|
|
if (!pLooker)
|
|
return FALSE; // if we can't find the eye entity, give up
|
|
}
|
|
else
|
|
{
|
|
pLooker = UTIL_FindEntityByClassname(NULL, "player");
|
|
if (!pLooker)
|
|
{
|
|
ALERT(at_error, "trigger_onsight can't find player!?\n");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
CBaseEntity *pSeen;
|
|
if (pev->message)
|
|
pSeen = UTIL_FindEntityByTargetname(NULL, STRING(pev->message));
|
|
else
|
|
return CanSee(pLooker, this);
|
|
|
|
if (!pSeen)
|
|
{
|
|
// must be a classname.
|
|
pSeen = UTIL_FindEntityByClassname(pSeen, STRING(pev->message));
|
|
while (pSeen != NULL)
|
|
{
|
|
if (CanSee(pLooker, pSeen))
|
|
return TRUE;
|
|
pSeen = UTIL_FindEntityByClassname(pSeen, STRING(pev->message));
|
|
}
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
while (pSeen != NULL)
|
|
{
|
|
if (CanSee(pLooker, pSeen))
|
|
return TRUE;
|
|
pSeen = UTIL_FindEntityByTargetname(pSeen, STRING(pev->message));
|
|
}
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
// by the criteria we're using, can the Looker see the Seen entity?
|
|
BOOL CTriggerOnSight :: CanSee(CBaseEntity *pLooker, CBaseEntity *pSeen)
|
|
{
|
|
// out of range?
|
|
if (pev->frags && (pLooker->pev->origin - pSeen->pev->origin).Length() > pev->frags)
|
|
return FALSE;
|
|
|
|
// check FOV if appropriate
|
|
if (pev->max_health < 360)
|
|
{
|
|
// copied from CBaseMonster's FInViewCone function
|
|
Vector2D vec2LOS;
|
|
float flDot;
|
|
float flComp = pev->health;
|
|
UTIL_MakeVectors ( pLooker->pev->angles );
|
|
vec2LOS = ( pSeen->pev->origin - pLooker->pev->origin ).Make2D();
|
|
vec2LOS = vec2LOS.Normalize();
|
|
flDot = DotProduct (vec2LOS , gpGlobals->v_forward.Make2D() );
|
|
|
|
// ALERT(at_debug, "flDot is %f\n", flDot);
|
|
|
|
if ( pev->max_health == -1 )
|
|
{
|
|
CBaseMonster *pMonst = pLooker->MyMonsterPointer();
|
|
if (pMonst)
|
|
flComp = pMonst->m_flFieldOfView;
|
|
else
|
|
return FALSE; // not a monster, can't use M-M-M-MonsterVision
|
|
}
|
|
|
|
// outside field of view
|
|
if (flDot <= flComp)
|
|
return FALSE;
|
|
}
|
|
|
|
// check LOS if appropriate
|
|
if (!FBitSet(pev->spawnflags, SF_ONSIGHT_NOLOS))
|
|
{
|
|
TraceResult tr;
|
|
if (SF_ONSIGHT_NOGLASS)
|
|
UTIL_TraceLine( pLooker->EyePosition(), pSeen->pev->origin, ignore_monsters, ignore_glass, pLooker->edict(), &tr );
|
|
else
|
|
UTIL_TraceLine( pLooker->EyePosition(), pSeen->pev->origin, ignore_monsters, dont_ignore_glass, pLooker->edict(), &tr );
|
|
if (tr.flFraction < 1.0 && tr.pHit != pSeen->edict())
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//======================================
|
|
// teleport trigger
|
|
//
|
|
//
|
|
class CTriggerTeleport : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void EXPORT TeleportTouch ( CBaseEntity *pOther );
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_teleport, CTriggerTeleport );
|
|
|
|
void CTriggerTeleport :: Spawn( void )
|
|
{
|
|
InitTrigger();
|
|
|
|
SetTouch(&CTriggerTeleport :: TeleportTouch );
|
|
}
|
|
|
|
void CTriggerTeleport :: TeleportTouch( CBaseEntity *pOther )
|
|
{
|
|
entvars_t* pevToucher = pOther->pev;
|
|
CBaseEntity *pTarget = NULL;
|
|
|
|
// Only teleport monsters or clients
|
|
if ( !FBitSet( pevToucher->flags, FL_CLIENT|FL_MONSTER ) )
|
|
return;
|
|
|
|
if (!UTIL_IsMasterTriggered(m_sMaster, pOther))
|
|
return;
|
|
|
|
if (!CanTouch(pevToucher))
|
|
return;
|
|
|
|
pTarget = UTIL_FindEntityByTargetname( pTarget, STRING(pev->target) );
|
|
if ( !pTarget )
|
|
return;
|
|
|
|
//LRC - landmark based teleports
|
|
CBaseEntity *pLandmark = UTIL_FindEntityByTargetname( NULL, STRING(pev->message) );
|
|
if ( pLandmark )
|
|
{
|
|
Vector vecOriginOffs = pTarget->pev->origin - pLandmark->pev->origin;
|
|
//ALERT(at_console, "Offs initially: %f %f %f\n", vecOriginOffs.x, vecOriginOffs.y, vecOriginOffs.z);
|
|
|
|
// do we need to rotate the entity?
|
|
if ( pLandmark->pev->angles != pTarget->pev->angles )
|
|
{
|
|
Vector vecVA;
|
|
float ydiff = pTarget->pev->angles.y - pLandmark->pev->angles.y;
|
|
|
|
// set new angle to face
|
|
// ALERT(at_console, "angles = %f %f %f\n", pOther->pev->angles.x, pOther->pev->angles.y, pOther->pev->angles.z);
|
|
pOther->pev->angles.y += ydiff;
|
|
if (pOther->IsPlayer())
|
|
{
|
|
// ALERT(at_console, "v_angle = %f %f %f\n", pOther->pev->v_angle.x, pOther->pev->v_angle.y, pOther->pev->v_angle.z);
|
|
pOther->pev->angles.x = pOther->pev->v_angle.x;
|
|
// pOther->pev->v_angle.y += ydiff;
|
|
pOther->pev->fixangle = TRUE;
|
|
}
|
|
|
|
// set new velocity
|
|
vecVA = UTIL_VecToAngles(pOther->pev->velocity);
|
|
vecVA.y += ydiff;
|
|
UTIL_MakeVectors(vecVA);
|
|
pOther->pev->velocity = gpGlobals->v_forward * pOther->pev->velocity.Length();
|
|
// fix the ugly "angle to vector" behaviour - a legacy from Quake
|
|
pOther->pev->velocity.z = -pOther->pev->velocity.z;
|
|
|
|
// set new origin
|
|
Vector vecPlayerOffs = pOther->pev->origin - pLandmark->pev->origin;
|
|
//ALERT(at_console, "PlayerOffs: %f %f %f\n", vecPlayerOffs.x, vecPlayerOffs.y, vecPlayerOffs.z);
|
|
vecVA = UTIL_VecToAngles(vecPlayerOffs);
|
|
UTIL_MakeVectors(vecVA);
|
|
vecVA.y += ydiff;
|
|
UTIL_MakeVectors(vecVA);
|
|
Vector vecPlayerOffsNew = gpGlobals->v_forward * vecPlayerOffs.Length();
|
|
vecPlayerOffsNew.z = -vecPlayerOffsNew.z;
|
|
//ALERT(at_console, "PlayerOffsNew: %f %f %f\n", vecPlayerOffsNew.x, vecPlayerOffsNew.y, vecPlayerOffsNew.z);
|
|
|
|
vecOriginOffs = vecOriginOffs + vecPlayerOffsNew - vecPlayerOffs;
|
|
//ALERT(at_console, "vecOriginOffs: %f %f %f\n", vecOriginOffs.x, vecOriginOffs.y, vecOriginOffs.z);
|
|
// vecOriginOffs.y++;
|
|
}
|
|
|
|
UTIL_SetOrigin( pOther, pOther->pev->origin + vecOriginOffs );
|
|
}
|
|
else
|
|
{
|
|
Vector tmp = pTarget->pev->origin;
|
|
|
|
if ( pOther->IsPlayer() )
|
|
{
|
|
tmp.z -= pOther->pev->mins.z;// make origin adjustments in case the teleportee is a player. (origin in center, not at feet)
|
|
}
|
|
tmp.z++;
|
|
UTIL_SetOrigin( pOther, tmp );
|
|
|
|
pOther->pev->angles = pTarget->pev->angles;
|
|
pOther->pev->velocity = pOther->pev->basevelocity = g_vecZero;
|
|
if ( pOther->IsPlayer() )
|
|
{
|
|
pOther->pev->v_angle = pTarget->pev->angles; //LRC
|
|
pOther->pev->fixangle = TRUE;
|
|
}
|
|
}
|
|
|
|
pevToucher->flags &= ~FL_ONGROUND;
|
|
pevToucher->fixangle = TRUE;
|
|
|
|
FireTargets(STRING(pev->noise), pOther, this, USE_TOGGLE, 0);
|
|
}
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( info_teleport_destination, CPointEntity );
|
|
|
|
|
|
|
|
class CTriggerSave : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void EXPORT SaveTouch( CBaseEntity *pOther );
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_autosave, CTriggerSave );
|
|
|
|
void CTriggerSave::Spawn( void )
|
|
{
|
|
if ( g_pGameRules->IsDeathmatch() )
|
|
{
|
|
REMOVE_ENTITY( ENT(pev) );
|
|
return;
|
|
}
|
|
|
|
InitTrigger();
|
|
SetTouch(&CTriggerSave:: SaveTouch );
|
|
}
|
|
|
|
void CTriggerSave::SaveTouch( CBaseEntity *pOther )
|
|
{
|
|
if ( !UTIL_IsMasterTriggered( m_sMaster, pOther ) )
|
|
return;
|
|
|
|
// Only save on clients
|
|
if ( !pOther->IsPlayer() )
|
|
return;
|
|
|
|
SetTouch( NULL );
|
|
UTIL_Remove( this );
|
|
SERVER_COMMAND( "autosave\n" );
|
|
}
|
|
|
|
#define SF_ENDSECTION_USEONLY 0x0001
|
|
|
|
class CTriggerEndSection : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void EXPORT EndSectionTouch( CBaseEntity *pOther );
|
|
void KeyValue( KeyValueData *pkvd );
|
|
void EXPORT EndSectionUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_endsection, CTriggerEndSection );
|
|
|
|
|
|
void CTriggerEndSection::EndSectionUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
// Only save on clients
|
|
if ( pActivator && !pActivator->IsNetClient() )
|
|
return;
|
|
|
|
SetUse( NULL );
|
|
|
|
if ( pev->message )
|
|
{
|
|
g_engfuncs.pfnEndSection(STRING(pev->message));
|
|
}
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
void CTriggerEndSection::Spawn( void )
|
|
{
|
|
if ( g_pGameRules->IsDeathmatch() )
|
|
{
|
|
REMOVE_ENTITY( ENT(pev) );
|
|
return;
|
|
}
|
|
|
|
InitTrigger();
|
|
|
|
SetUse(&CTriggerEndSection:: EndSectionUse );
|
|
// If it is a "use only" trigger, then don't set the touch function.
|
|
if ( ! (pev->spawnflags & SF_ENDSECTION_USEONLY) )
|
|
SetTouch(&CTriggerEndSection:: EndSectionTouch );
|
|
}
|
|
|
|
void CTriggerEndSection::EndSectionTouch( CBaseEntity *pOther )
|
|
{
|
|
// Only save on clients
|
|
if ( !pOther->IsNetClient() )
|
|
return;
|
|
|
|
SetTouch( NULL );
|
|
|
|
if (pev->message)
|
|
{
|
|
g_engfuncs.pfnEndSection(STRING(pev->message));
|
|
}
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
void CTriggerEndSection :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "section"))
|
|
{
|
|
// m_iszSectionName = ALLOC_STRING( pkvd->szValue );
|
|
// Store this in message so we don't have to write save/restore for this ent
|
|
pev->message = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseTrigger::KeyValue( pkvd );
|
|
}
|
|
|
|
|
|
class CTriggerGravity : public CBaseTrigger
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void EXPORT GravityTouch( CBaseEntity *pOther );
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_gravity, CTriggerGravity );
|
|
|
|
void CTriggerGravity::Spawn( void )
|
|
{
|
|
InitTrigger();
|
|
SetTouch(&CTriggerGravity:: GravityTouch );
|
|
}
|
|
|
|
void CTriggerGravity::GravityTouch( CBaseEntity *pOther )
|
|
{
|
|
// Only save on clients
|
|
if ( !pOther->IsPlayer() )
|
|
return;
|
|
|
|
pOther->pev->gravity = pev->gravity;
|
|
}
|
|
|
|
|
|
|
|
|
|
//===========================================================
|
|
//LRC- trigger_startpatrol
|
|
//===========================================================
|
|
class CTriggerSetPatrol : public CBaseDelay
|
|
{
|
|
public:
|
|
void KeyValue( KeyValueData *pkvd );
|
|
void Spawn( void );
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
|
|
int ObjectCaps( void ) { return CBaseDelay::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
private:
|
|
int m_iszPath;
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_startpatrol, CTriggerSetPatrol );
|
|
|
|
TYPEDESCRIPTION CTriggerSetPatrol::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CTriggerSetPatrol, m_iszPath, FIELD_STRING ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CTriggerSetPatrol,CBaseDelay);
|
|
|
|
void CTriggerSetPatrol::KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "m_iszPath"))
|
|
{
|
|
m_iszPath = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseDelay::KeyValue( pkvd );
|
|
}
|
|
|
|
void CTriggerSetPatrol::Spawn( void )
|
|
{
|
|
}
|
|
|
|
|
|
void CTriggerSetPatrol::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
CBaseEntity *pTarget = UTIL_FindEntityByTargetname( NULL, STRING( pev->target ), pActivator );
|
|
CBaseEntity *pPath = UTIL_FindEntityByTargetname( NULL, STRING( m_iszPath ), pActivator );
|
|
|
|
if (pTarget && pPath)
|
|
{
|
|
CBaseMonster *pMonster = pTarget->MyMonsterPointer();
|
|
if (pMonster) pMonster->StartPatrol(pPath);
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================
|
|
//LRC- trigger_motion
|
|
//===========================================================
|
|
#define SF_MOTION_DEBUG 1
|
|
class CTriggerMotion : public CPointEntity
|
|
{
|
|
public:
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
void KeyValue( KeyValueData *pkvd );
|
|
|
|
int m_iszPosition;
|
|
int m_iPosMode;
|
|
int m_iszAngles;
|
|
int m_iAngMode;
|
|
int m_iszVelocity;
|
|
int m_iVelMode;
|
|
int m_iszAVelocity;
|
|
int m_iAVelMode;
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_motion, CTriggerMotion );
|
|
|
|
TYPEDESCRIPTION CTriggerMotion::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CTriggerMotion, m_iszPosition, FIELD_STRING ),
|
|
DEFINE_FIELD( CTriggerMotion, m_iPosMode, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CTriggerMotion, m_iszAngles, FIELD_STRING ),
|
|
DEFINE_FIELD( CTriggerMotion, m_iAngMode, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CTriggerMotion, m_iszVelocity, FIELD_STRING ),
|
|
DEFINE_FIELD( CTriggerMotion, m_iVelMode, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CTriggerMotion, m_iszAVelocity, FIELD_STRING ),
|
|
DEFINE_FIELD( CTriggerMotion, m_iAVelMode, FIELD_INTEGER ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CTriggerMotion,CPointEntity);
|
|
|
|
void CTriggerMotion::KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "m_iszPosition"))
|
|
{
|
|
m_iszPosition = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iPosMode"))
|
|
{
|
|
m_iPosMode = atoi( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iszAngles"))
|
|
{
|
|
m_iszAngles = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iAngMode"))
|
|
{
|
|
m_iAngMode = atoi( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iszVelocity"))
|
|
{
|
|
m_iszVelocity = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iVelMode"))
|
|
{
|
|
m_iVelMode = atoi( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iszAVelocity"))
|
|
{
|
|
m_iszAVelocity = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iAVelMode"))
|
|
{
|
|
m_iAVelMode = atoi( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CPointEntity::KeyValue( pkvd );
|
|
}
|
|
|
|
void CTriggerMotion::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
CBaseEntity *pTarget = UTIL_FindEntityByTargetname( NULL, STRING(pev->target), pActivator );
|
|
if (pTarget == NULL || pActivator == NULL) return;
|
|
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: trigger_motion affects %s \"%s\":\n", STRING(pTarget->pev->classname), STRING(pTarget->pev->targetname));
|
|
|
|
if (m_iszPosition)
|
|
{
|
|
switch (m_iPosMode)
|
|
{
|
|
case 0:
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Set origin from %f %f %f ", pTarget->pev->origin.x, pTarget->pev->origin.y, pTarget->pev->origin.z);
|
|
pTarget->pev->origin = CalcLocus_Position( this, pActivator, STRING(m_iszPosition) );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", pTarget->pev->origin.x, pTarget->pev->origin.y, pTarget->pev->origin.z);
|
|
pTarget->pev->flags &= ~FL_ONGROUND;
|
|
break;
|
|
case 1:
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Set origin from %f %f %f ", pTarget->pev->origin.x, pTarget->pev->origin.y, pTarget->pev->origin.z);
|
|
pTarget->pev->origin = pTarget->pev->origin + CalcLocus_Velocity( this, pActivator, STRING(m_iszPosition) );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", pTarget->pev->origin.x, pTarget->pev->origin.y, pTarget->pev->origin.z);
|
|
pTarget->pev->flags &= ~FL_ONGROUND;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Vector vecTemp;
|
|
Vector vecVelAngles;
|
|
if (m_iszAngles)
|
|
{
|
|
switch (m_iAngMode)
|
|
{
|
|
case 0:
|
|
vecTemp = CalcLocus_Velocity( this, pActivator, STRING(m_iszAngles) );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Set angles from %f %f %f ", pTarget->pev->angles.x, pTarget->pev->angles.y, pTarget->pev->angles.z);
|
|
pTarget->pev->angles = UTIL_VecToAngles( vecTemp );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", pTarget->pev->angles.x, pTarget->pev->angles.y, pTarget->pev->angles.z);
|
|
break;
|
|
case 1:
|
|
vecTemp = CalcLocus_Velocity( this, pActivator, STRING(m_iszVelocity) );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Rotate angles from %f %f %f ", pTarget->pev->angles.x, pTarget->pev->angles.y, pTarget->pev->angles.z);
|
|
pTarget->pev->angles = pTarget->pev->angles + UTIL_VecToAngles( vecTemp );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", pTarget->pev->angles.x, pTarget->pev->angles.y, pTarget->pev->angles.z);
|
|
break;
|
|
case 2:
|
|
UTIL_StringToRandomVector( vecTemp, STRING(m_iszAngles) );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Rotate angles from %f %f %f ", pTarget->pev->angles.x, pTarget->pev->angles.y, pTarget->pev->angles.z);
|
|
pTarget->pev->angles = pTarget->pev->angles + vecTemp;
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", pTarget->pev->angles.x, pTarget->pev->angles.y, pTarget->pev->angles.z);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m_iszVelocity)
|
|
{
|
|
switch (m_iVelMode)
|
|
{
|
|
case 0:
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Set velocity from %f %f %f ", pTarget->pev->velocity.x, pTarget->pev->velocity.y, pTarget->pev->velocity.z);
|
|
pTarget->pev->velocity = CalcLocus_Velocity( this, pActivator, STRING(m_iszVelocity) );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", pTarget->pev->velocity.x, pTarget->pev->velocity.y, pTarget->pev->velocity.z);
|
|
break;
|
|
case 1:
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Set velocity from %f %f %f ", pTarget->pev->velocity.x, pTarget->pev->velocity.y, pTarget->pev->velocity.z);
|
|
pTarget->pev->velocity = pTarget->pev->velocity + CalcLocus_Velocity( this, pActivator, STRING(m_iszVelocity) );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", pTarget->pev->velocity.x, pTarget->pev->velocity.y, pTarget->pev->velocity.z);
|
|
break;
|
|
case 2:
|
|
vecTemp = CalcLocus_Velocity( this, pActivator, STRING(m_iszVelocity) );
|
|
vecVelAngles = UTIL_VecToAngles( vecTemp ) + UTIL_VecToAngles( pTarget->pev->velocity );
|
|
UTIL_MakeVectors( vecVelAngles );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Rotate velocity from %f %f %f ", pTarget->pev->velocity.x, pTarget->pev->velocity.y, pTarget->pev->velocity.z);
|
|
pTarget->pev->velocity = pTarget->pev->velocity.Length() * gpGlobals->v_forward;
|
|
pTarget->pev->velocity.z = -pTarget->pev->velocity.z; //vecToAngles reverses the z angle
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", pTarget->pev->velocity.x, pTarget->pev->velocity.y, pTarget->pev->velocity.z);
|
|
break;
|
|
case 3:
|
|
UTIL_StringToRandomVector( vecTemp, STRING(m_iszVelocity) );
|
|
vecVelAngles = vecTemp + UTIL_VecToAngles( pTarget->pev->velocity );
|
|
UTIL_MakeVectors( vecVelAngles );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Rotate velocity from %f %f %f ", pTarget->pev->velocity.x, pTarget->pev->velocity.y, pTarget->pev->velocity.z);
|
|
pTarget->pev->velocity = pTarget->pev->velocity.Length() * gpGlobals->v_forward;
|
|
pTarget->pev->velocity.z = -pTarget->pev->velocity.z; //vecToAngles reverses the z angle
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", pTarget->pev->velocity.x, pTarget->pev->velocity.y, pTarget->pev->velocity.z);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( m_iszAVelocity )
|
|
{
|
|
switch (m_iAVelMode)
|
|
{
|
|
case 0:
|
|
UTIL_StringToRandomVector( vecTemp, STRING(m_iszAVelocity) );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Set avelocity from %f %f %f ", pTarget->pev->avelocity.x, pTarget->pev->avelocity.y, pTarget->pev->avelocity.z);
|
|
pTarget->pev->avelocity = vecTemp;
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", pTarget->pev->avelocity.x, pTarget->pev->avelocity.y, pTarget->pev->avelocity.z);
|
|
break;
|
|
case 1:
|
|
UTIL_StringToRandomVector( vecTemp, STRING(m_iszAVelocity) );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Set avelocity from %f %f %f ", pTarget->pev->avelocity.x, pTarget->pev->avelocity.y, pTarget->pev->avelocity.z);
|
|
pTarget->pev->avelocity = pTarget->pev->avelocity + vecTemp;
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", pTarget->pev->avelocity.x, pTarget->pev->avelocity.y, pTarget->pev->avelocity.z);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================
|
|
//LRC- motion_manager
|
|
//===========================================================
|
|
class CMotionThread : public CBaseEntity
|
|
{
|
|
public:
|
|
void Think( void );
|
|
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
int m_iszPosition;
|
|
int m_iPosMode;
|
|
int m_iszFacing;
|
|
int m_iFaceMode;
|
|
EHANDLE m_hLocus;
|
|
EHANDLE m_hTarget;
|
|
};
|
|
LINK_ENTITY_TO_CLASS( motion_thread, CMotionThread );
|
|
|
|
TYPEDESCRIPTION CMotionThread::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CMotionThread, m_iszPosition, FIELD_STRING ),
|
|
DEFINE_FIELD( CMotionThread, m_iPosMode, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CMotionThread, m_iszFacing, FIELD_STRING ),
|
|
DEFINE_FIELD( CMotionThread, m_iFaceMode, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CMotionThread, m_hLocus, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( CMotionThread, m_hTarget, FIELD_EHANDLE ),
|
|
};IMPLEMENT_SAVERESTORE(CMotionThread,CBaseEntity);
|
|
|
|
void CMotionThread::Think( void )
|
|
{
|
|
if (m_hLocus == NULL || m_hTarget == NULL)
|
|
{
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "motion_thread expires\n");
|
|
SetThink(&CMotionThread:: SUB_Remove );
|
|
SetNextThink( 0.1 );
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
SetNextThink( 0 ); // think every frame
|
|
}
|
|
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "motion_thread affects %s \"%s\":\n", STRING(m_hTarget->pev->classname), STRING(m_hTarget->pev->targetname));
|
|
|
|
Vector vecTemp;
|
|
|
|
if (m_iszPosition)
|
|
{
|
|
switch (m_iPosMode)
|
|
{
|
|
case 0: // set position
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Set origin from %f %f %f ", m_hTarget->pev->origin.x, m_hTarget->pev->origin.y, m_hTarget->pev->origin.z);
|
|
UTIL_AssignOrigin(m_hTarget, CalcLocus_Position( this, m_hLocus, STRING(m_iszPosition) ));
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", m_hTarget->pev->origin.x, m_hTarget->pev->origin.y, m_hTarget->pev->origin.z);
|
|
m_hTarget->pev->flags &= ~FL_ONGROUND;
|
|
break;
|
|
case 1: // offset position (= fake velocity)
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Offset origin from %f %f %f ", m_hTarget->pev->origin.x, m_hTarget->pev->origin.y, m_hTarget->pev->origin.z);
|
|
UTIL_AssignOrigin(m_hTarget, m_hTarget->pev->origin + gpGlobals->frametime * CalcLocus_Velocity( this, m_hLocus, STRING(m_iszPosition) ));
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", m_hTarget->pev->origin.x, m_hTarget->pev->origin.y, m_hTarget->pev->origin.z);
|
|
m_hTarget->pev->flags &= ~FL_ONGROUND;
|
|
break;
|
|
case 2: // set velocity
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Set velocity from %f %f %f ", m_hTarget->pev->velocity.x, m_hTarget->pev->velocity.y, m_hTarget->pev->velocity.z);
|
|
UTIL_SetVelocity(m_hTarget, CalcLocus_Velocity( this, m_hLocus, STRING(m_iszPosition) ));
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", m_hTarget->pev->velocity.x, m_hTarget->pev->velocity.y, m_hTarget->pev->velocity.z);
|
|
break;
|
|
case 3: // accelerate
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Accelerate from %f %f %f ", m_hTarget->pev->velocity.x, m_hTarget->pev->velocity.y, m_hTarget->pev->velocity.z);
|
|
UTIL_SetVelocity(m_hTarget, m_hTarget->pev->velocity + gpGlobals->frametime * CalcLocus_Velocity( this, m_hLocus, STRING(m_iszPosition) ));
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", m_hTarget->pev->velocity.x, m_hTarget->pev->velocity.y, m_hTarget->pev->velocity.z);
|
|
break;
|
|
case 4: // follow position
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Set velocity (path) from %f %f %f ", m_hTarget->pev->velocity.x, m_hTarget->pev->velocity.y, m_hTarget->pev->velocity.z);
|
|
UTIL_SetVelocity(m_hTarget, CalcLocus_Position( this, m_hLocus, STRING(m_iszPosition) ) - m_hTarget->pev->origin);
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", m_hTarget->pev->velocity.x, m_hTarget->pev->velocity.y, m_hTarget->pev->velocity.z);
|
|
break;
|
|
}
|
|
}
|
|
|
|
Vector vecVelAngles;
|
|
|
|
if (m_iszFacing)
|
|
{
|
|
switch (m_iFaceMode)
|
|
{
|
|
case 0: // set angles
|
|
vecTemp = CalcLocus_Velocity( this, m_hLocus, STRING(m_iszFacing) );
|
|
if (vecTemp != g_vecZero) // if the vector is 0 0 0, don't use it
|
|
{
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Set angles from %f %f %f ", m_hTarget->pev->angles.x, m_hTarget->pev->angles.y, m_hTarget->pev->angles.z);
|
|
UTIL_SetAngles(m_hTarget, UTIL_VecToAngles( vecTemp ));
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", m_hTarget->pev->angles.x, m_hTarget->pev->angles.y, m_hTarget->pev->angles.z);
|
|
}
|
|
else if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
{
|
|
ALERT(at_debug, "Zero velocity, don't change angles\n");
|
|
}
|
|
break;
|
|
case 1: // offset angles (= fake avelocity)
|
|
vecTemp = CalcLocus_Velocity( this, m_hLocus, STRING(m_iszFacing) );
|
|
if (vecTemp != g_vecZero) // if the vector is 0 0 0, don't use it
|
|
{
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Offset angles from %f %f %f ", m_hTarget->pev->angles.x, m_hTarget->pev->angles.y, m_hTarget->pev->angles.z);
|
|
UTIL_SetAngles(m_hTarget, m_hTarget->pev->angles + gpGlobals->frametime * UTIL_VecToAngles( vecTemp ));
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", m_hTarget->pev->angles.x, m_hTarget->pev->angles.y, m_hTarget->pev->angles.z);
|
|
}
|
|
else if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
{
|
|
ALERT(at_debug, "Zero velocity, don't change angles\n");
|
|
}
|
|
break;
|
|
case 2: // offset angles (= fake avelocity)
|
|
UTIL_StringToRandomVector( vecVelAngles, STRING(m_iszFacing) );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Rotate angles from %f %f %f ", m_hTarget->pev->angles.x, m_hTarget->pev->angles.y, m_hTarget->pev->angles.z);
|
|
UTIL_SetAngles(m_hTarget, m_hTarget->pev->angles + gpGlobals->frametime * vecVelAngles);
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", m_hTarget->pev->angles.x, m_hTarget->pev->angles.y, m_hTarget->pev->angles.z);
|
|
break;
|
|
case 3: // set avelocity
|
|
UTIL_StringToRandomVector( vecTemp, STRING(m_iszFacing) );
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Set avelocity from %f %f %f ", m_hTarget->pev->avelocity.x, m_hTarget->pev->avelocity.y, m_hTarget->pev->avelocity.z);
|
|
UTIL_SetAvelocity(m_hTarget, vecTemp);
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "to %f %f %f\n", m_hTarget->pev->avelocity.x, m_hTarget->pev->avelocity.y, m_hTarget->pev->avelocity.z);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
class CMotionManager : public CPointEntity
|
|
{
|
|
public:
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
void KeyValue( KeyValueData *pkvd );
|
|
void Affect( CBaseEntity *pTarget, CBaseEntity *pActivator );
|
|
void PostSpawn( void );
|
|
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
int m_iszPosition;
|
|
int m_iPosMode;
|
|
int m_iszFacing;
|
|
int m_iFaceMode;
|
|
};
|
|
LINK_ENTITY_TO_CLASS( motion_manager, CMotionManager );
|
|
|
|
TYPEDESCRIPTION CMotionManager::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CMotionManager, m_iszPosition, FIELD_STRING ),
|
|
DEFINE_FIELD( CMotionManager, m_iPosMode, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CMotionManager, m_iszFacing, FIELD_STRING ),
|
|
DEFINE_FIELD( CMotionManager, m_iFaceMode, FIELD_INTEGER ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CMotionManager,CPointEntity);
|
|
|
|
void CMotionManager::KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "m_iszPosition"))
|
|
{
|
|
m_iszPosition = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iPosMode"))
|
|
{
|
|
m_iPosMode = atoi( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iszFacing"))
|
|
{
|
|
m_iszFacing = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iFaceMode"))
|
|
{
|
|
m_iFaceMode = atoi( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CPointEntity::KeyValue( pkvd );
|
|
}
|
|
|
|
void CMotionManager::PostSpawn( void )
|
|
{
|
|
if (FStringNull(pev->targetname))
|
|
Use( this, this, USE_ON, 0 );
|
|
}
|
|
|
|
void CMotionManager::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
CBaseEntity *pTarget = pActivator;
|
|
if (pev->target)
|
|
{
|
|
pTarget = UTIL_FindEntityByTargetname(NULL, STRING(pev->target), pActivator);
|
|
if (pTarget == NULL)
|
|
ALERT(at_error, "motion_manager \"%s\" can't find entity \"%s\" to affect\n", STRING(pev->targetname), STRING(pev->target));
|
|
else
|
|
{
|
|
do
|
|
{
|
|
Affect( pTarget, pActivator );
|
|
pTarget = UTIL_FindEntityByTargetname(pTarget, STRING(pev->target), pActivator);
|
|
} while ( pTarget );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMotionManager::Affect( CBaseEntity *pTarget, CBaseEntity *pActivator )
|
|
{
|
|
if (pev->spawnflags & SF_MOTION_DEBUG)
|
|
ALERT(at_debug, "DEBUG: Creating MotionThread for %s \"%s\"\n", STRING(pTarget->pev->classname), STRING(pTarget->pev->targetname));
|
|
|
|
CMotionThread *pThread = GetClassPtr( (CMotionThread*)NULL );
|
|
if (pThread == NULL) return; //error?
|
|
pThread->pev->classname = MAKE_STRING( "motion_thread" ); // allow save\restore
|
|
pThread->m_hLocus = pActivator;
|
|
pThread->m_hTarget = pTarget;
|
|
pThread->m_iszPosition = m_iszPosition;
|
|
pThread->m_iPosMode = m_iPosMode;
|
|
pThread->m_iszFacing = m_iszFacing;
|
|
pThread->m_iFaceMode = m_iFaceMode;
|
|
pThread->pev->spawnflags = pev->spawnflags;
|
|
pThread->SetNextThink( 0 );
|
|
}
|
|
|
|
|
|
// this is a really bad idea.
|
|
class CTriggerChangeTarget : public CBaseDelay
|
|
{
|
|
public:
|
|
void KeyValue( KeyValueData *pkvd );
|
|
void Spawn( void );
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
|
|
int ObjectCaps( void ) { return CBaseDelay::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
private:
|
|
int m_iszNewTarget;
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_changetarget, CTriggerChangeTarget );
|
|
|
|
TYPEDESCRIPTION CTriggerChangeTarget::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CTriggerChangeTarget, m_iszNewTarget, FIELD_STRING ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CTriggerChangeTarget,CBaseDelay);
|
|
|
|
void CTriggerChangeTarget::KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "m_iszNewTarget"))
|
|
{
|
|
m_iszNewTarget = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseDelay::KeyValue( pkvd );
|
|
}
|
|
|
|
void CTriggerChangeTarget::Spawn( void )
|
|
{
|
|
}
|
|
|
|
|
|
void CTriggerChangeTarget::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
CBaseEntity *pTarget = UTIL_FindEntityByTargetname( NULL, STRING( pev->target ), pActivator );
|
|
|
|
if (pTarget)
|
|
{
|
|
if (FStrEq(STRING(m_iszNewTarget), "*locus"))
|
|
{
|
|
if (pActivator)
|
|
pTarget->pev->target = pActivator->pev->targetname;
|
|
else
|
|
ALERT(at_error, "trigger_changetarget \"%s\" requires a locus!\n", STRING(pev->targetname));
|
|
}
|
|
else
|
|
pTarget->pev->target = m_iszNewTarget;
|
|
CBaseMonster *pMonster = pTarget->MyMonsterPointer( );
|
|
if (pMonster)
|
|
{
|
|
pMonster->m_pGoalEnt = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//LRC - you thought _that_ was a bad idea? Check this baby out...
|
|
class CTriggerChangeValue : public CBaseDelay
|
|
{
|
|
public:
|
|
void KeyValue( KeyValueData *pkvd );
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
|
|
int ObjectCaps( void ) { return CBaseDelay::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
private:
|
|
int m_iszNewValue;
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_changevalue, CTriggerChangeValue );
|
|
|
|
TYPEDESCRIPTION CTriggerChangeValue::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CTriggerChangeValue, m_iszNewValue, FIELD_STRING ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CTriggerChangeValue,CBaseDelay);
|
|
|
|
void CTriggerChangeValue::KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "m_iszNewValue"))
|
|
{
|
|
m_iszNewValue = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseDelay::KeyValue( pkvd );
|
|
}
|
|
|
|
void CTriggerChangeValue::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
CBaseEntity *pTarget = UTIL_FindEntityByTargetname( NULL, STRING( pev->target ), pActivator );
|
|
|
|
if (pTarget)
|
|
{
|
|
KeyValueData mypkvd;
|
|
mypkvd.szKeyName = (char*)STRING(pev->netname);
|
|
mypkvd.szValue = (char*)STRING(m_iszNewValue);
|
|
mypkvd.fHandled = FALSE;
|
|
pTarget->KeyValue(&mypkvd);
|
|
//Error if not handled?
|
|
}
|
|
}
|
|
|
|
//=====================================================
|
|
// trigger_command: activate a console command
|
|
//=====================================================
|
|
class CTriggerCommand : public CBaseEntity
|
|
{
|
|
public:
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_command, CTriggerCommand );
|
|
|
|
void CTriggerCommand::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
char szCommand[256];
|
|
|
|
if (pev->netname)
|
|
{
|
|
sprintf( szCommand, "%s\n", STRING(pev->netname) );
|
|
SERVER_COMMAND( szCommand );
|
|
}
|
|
}
|
|
|
|
//=========================================================
|
|
// trigger_changecvar: temporarily set a console variable
|
|
//=========================================================
|
|
#define SF_CVAR_ACTIVE 0x80000
|
|
|
|
class CTriggerChangeCVar : public CBaseEntity
|
|
{
|
|
public:
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
void EXPORT Think( void );
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
char m_szStoredString[256];
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_changecvar, CTriggerChangeCVar );
|
|
|
|
TYPEDESCRIPTION CTriggerChangeCVar::m_SaveData[] =
|
|
{
|
|
DEFINE_ARRAY( CTriggerChangeCVar, m_szStoredString, FIELD_CHARACTER, 256 ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CTriggerChangeCVar,CBaseEntity);
|
|
|
|
void CTriggerChangeCVar::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
char szCommand[256];
|
|
|
|
if (!(pev->netname)) return;
|
|
|
|
if (ShouldToggle(useType, pev->spawnflags & SF_CVAR_ACTIVE))
|
|
{
|
|
if (pev->spawnflags & SF_CVAR_ACTIVE)
|
|
{
|
|
sprintf( szCommand, "%s \"%s\"\n", STRING(pev->netname), m_szStoredString );
|
|
pev->spawnflags &= ~SF_CVAR_ACTIVE;
|
|
}
|
|
else
|
|
{
|
|
strncpy(m_szStoredString, CVAR_GET_STRING(STRING(pev->netname)), 256);
|
|
sprintf( szCommand, "%s \"%s\"\n", STRING(pev->netname), STRING(pev->message) );
|
|
pev->spawnflags |= SF_CVAR_ACTIVE;
|
|
|
|
if (pev->armorvalue >= 0)
|
|
{
|
|
SetNextThink( pev->armorvalue );
|
|
}
|
|
}
|
|
SERVER_COMMAND( szCommand );
|
|
}
|
|
}
|
|
|
|
void CTriggerChangeCVar::Think( void )
|
|
{
|
|
char szCommand[256];
|
|
|
|
if (pev->spawnflags & SF_CVAR_ACTIVE)
|
|
{
|
|
sprintf( szCommand, "%s %s\n", STRING(pev->netname), m_szStoredString );
|
|
SERVER_COMMAND( szCommand );
|
|
pev->spawnflags &= ~SF_CVAR_ACTIVE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#define SF_CAMERA_PLAYER_POSITION 1
|
|
#define SF_CAMERA_PLAYER_TARGET 2
|
|
#define SF_CAMERA_PLAYER_TAKECONTROL 4
|
|
|
|
class CTriggerCamera : public CBaseDelay
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void KeyValue( KeyValueData *pkvd );
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
void EXPORT FollowTarget( void );
|
|
void Move(void);
|
|
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
EHANDLE m_hPlayer;
|
|
EHANDLE m_hTarget;
|
|
CBaseEntity *m_pentPath;
|
|
int m_sPath;
|
|
float m_flWait;
|
|
float m_flReturnTime;
|
|
float m_flStopTime;
|
|
float m_moveDistance;
|
|
float m_targetSpeed;
|
|
float m_initialSpeed;
|
|
float m_acceleration;
|
|
float m_deceleration;
|
|
int m_state;
|
|
int m_iszViewEntity;
|
|
|
|
};
|
|
LINK_ENTITY_TO_CLASS( trigger_camera, CTriggerCamera );
|
|
|
|
// Global Savedata for changelevel friction modifier
|
|
TYPEDESCRIPTION CTriggerCamera::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CTriggerCamera, m_hPlayer, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( CTriggerCamera, m_hTarget, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( CTriggerCamera, m_pentPath, FIELD_CLASSPTR ),
|
|
DEFINE_FIELD( CTriggerCamera, m_sPath, FIELD_STRING ),
|
|
DEFINE_FIELD( CTriggerCamera, m_flWait, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CTriggerCamera, m_flReturnTime, FIELD_TIME ),
|
|
DEFINE_FIELD( CTriggerCamera, m_flStopTime, FIELD_TIME ),
|
|
DEFINE_FIELD( CTriggerCamera, m_moveDistance, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CTriggerCamera, m_targetSpeed, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CTriggerCamera, m_initialSpeed, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CTriggerCamera, m_acceleration, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CTriggerCamera, m_deceleration, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CTriggerCamera, m_state, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CTriggerCamera, m_iszViewEntity, FIELD_STRING ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CTriggerCamera,CBaseDelay);
|
|
|
|
void CTriggerCamera::Spawn( void )
|
|
{
|
|
pev->movetype = MOVETYPE_NOCLIP;
|
|
pev->solid = SOLID_NOT; // Remove model & collisions
|
|
pev->renderamt = 0; // The engine won't draw this model if this is set to 0 and blending is on
|
|
pev->rendermode = kRenderTransTexture;
|
|
|
|
m_initialSpeed = pev->speed;
|
|
if ( m_acceleration == 0 )
|
|
m_acceleration = 500;
|
|
if ( m_deceleration == 0 )
|
|
m_deceleration = 500;
|
|
}
|
|
|
|
|
|
void CTriggerCamera :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "wait"))
|
|
{
|
|
m_flWait = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "moveto"))
|
|
{
|
|
m_sPath = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "acceleration"))
|
|
{
|
|
m_acceleration = atof( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "deceleration"))
|
|
{
|
|
m_deceleration = atof( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "m_iszViewEntity"))
|
|
{
|
|
m_iszViewEntity = ALLOC_STRING( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseDelay::KeyValue( pkvd );
|
|
}
|
|
|
|
|
|
|
|
void CTriggerCamera::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
if ( !ShouldToggle( useType, m_state ) )
|
|
return;
|
|
|
|
// Toggle state
|
|
m_state = !m_state;
|
|
if (m_state == 0)
|
|
{
|
|
m_flReturnTime = gpGlobals->time;
|
|
return;
|
|
}
|
|
if ( !pActivator || !pActivator->IsPlayer() )
|
|
{
|
|
pActivator = CBaseEntity::Instance(g_engfuncs.pfnPEntityOfEntIndex( 1 ));
|
|
}
|
|
|
|
m_hPlayer = pActivator;
|
|
|
|
m_flReturnTime = gpGlobals->time + m_flWait;
|
|
pev->speed = m_initialSpeed;
|
|
m_targetSpeed = m_initialSpeed;
|
|
|
|
if (FBitSet (pev->spawnflags, SF_CAMERA_PLAYER_TARGET ) )
|
|
{
|
|
m_hTarget = m_hPlayer;
|
|
}
|
|
else
|
|
{
|
|
m_hTarget = GetNextTarget();
|
|
}
|
|
|
|
// Nothing to look at!
|
|
if ( m_hTarget == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
|
|
if (FBitSet (pev->spawnflags, SF_CAMERA_PLAYER_TAKECONTROL ) )
|
|
{
|
|
((CBasePlayer *)pActivator)->EnableControl(FALSE);
|
|
}
|
|
|
|
if ( m_sPath )
|
|
{
|
|
m_pentPath = UTIL_FindEntityByTargetname( NULL, STRING(m_sPath) );
|
|
}
|
|
else
|
|
{
|
|
m_pentPath = NULL;
|
|
}
|
|
|
|
m_flStopTime = gpGlobals->time;
|
|
if ( m_pentPath )
|
|
{
|
|
if ( m_pentPath->pev->speed != 0 )
|
|
m_targetSpeed = m_pentPath->pev->speed;
|
|
|
|
m_flStopTime += m_pentPath->GetDelay();
|
|
}
|
|
|
|
// copy over player information
|
|
if (FBitSet (pev->spawnflags, SF_CAMERA_PLAYER_POSITION ) )
|
|
{
|
|
UTIL_SetOrigin( this, pActivator->pev->origin + pActivator->pev->view_ofs );
|
|
pev->angles.x = -pActivator->pev->angles.x;
|
|
pev->angles.y = pActivator->pev->angles.y;
|
|
pev->angles.z = 0;
|
|
pev->velocity = pActivator->pev->velocity;
|
|
}
|
|
else
|
|
{
|
|
pev->velocity = Vector( 0, 0, 0 );
|
|
}
|
|
|
|
//LRC
|
|
if (m_iszViewEntity)
|
|
{
|
|
CBaseEntity *pEntity = UTIL_FindEntityByTargetname(NULL, STRING(m_iszViewEntity));
|
|
if (pEntity)
|
|
{
|
|
SET_VIEW( pActivator->edict(), pEntity->edict() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SET_VIEW( pActivator->edict(), edict() );
|
|
}
|
|
|
|
SET_MODEL(ENT(pev), STRING(pActivator->pev->model) );
|
|
|
|
// follow the player down
|
|
SetThink(&CTriggerCamera:: FollowTarget );
|
|
SetNextThink( 0 );
|
|
|
|
m_moveDistance = 0;
|
|
Move();
|
|
}
|
|
|
|
|
|
void CTriggerCamera::FollowTarget( )
|
|
{
|
|
if (m_hPlayer == NULL)
|
|
return;
|
|
|
|
if (m_hTarget == NULL || m_flReturnTime < gpGlobals->time)
|
|
{
|
|
if (m_hPlayer->IsAlive( ))
|
|
{
|
|
SET_VIEW( m_hPlayer->edict(), m_hPlayer->edict() );
|
|
((CBasePlayer *)((CBaseEntity *)m_hPlayer))->EnableControl(TRUE);
|
|
}
|
|
SUB_UseTargets( this, USE_TOGGLE, 0 );
|
|
pev->avelocity = Vector( 0, 0, 0 );
|
|
m_state = 0;
|
|
return;
|
|
}
|
|
|
|
Vector vecGoal = UTIL_VecToAngles( m_hTarget->pev->origin - pev->origin );
|
|
vecGoal.x = -vecGoal.x;
|
|
|
|
if (pev->angles.y > 360)
|
|
pev->angles.y -= 360;
|
|
|
|
if (pev->angles.y < 0)
|
|
pev->angles.y += 360;
|
|
|
|
float dx = vecGoal.x - pev->angles.x;
|
|
float dy = vecGoal.y - pev->angles.y;
|
|
|
|
if (dx < -180)
|
|
dx += 360;
|
|
if (dx > 180)
|
|
dx = dx - 360;
|
|
|
|
if (dy < -180)
|
|
dy += 360;
|
|
if (dy > 180)
|
|
dy = dy - 360;
|
|
|
|
pev->avelocity.x = dx * 40 * gpGlobals->frametime;
|
|
pev->avelocity.y = dy * 40 * gpGlobals->frametime;
|
|
|
|
|
|
if (!(FBitSet (pev->spawnflags, SF_CAMERA_PLAYER_TAKECONTROL)))
|
|
{
|
|
pev->velocity = pev->velocity * 0.8;
|
|
if (pev->velocity.Length( ) < 10.0) //LRC- whyyyyyy???
|
|
pev->velocity = g_vecZero;
|
|
}
|
|
|
|
SetNextThink( 0 );
|
|
|
|
Move();
|
|
}
|
|
|
|
void CTriggerCamera::Move()
|
|
{
|
|
// Not moving on a path, return
|
|
if (!m_pentPath)
|
|
return;
|
|
|
|
// Subtract movement from the previous frame
|
|
m_moveDistance -= pev->speed * gpGlobals->frametime;
|
|
|
|
// Have we moved enough to reach the target?
|
|
if ( m_moveDistance <= 0 )
|
|
{
|
|
// Fire the passtarget if there is one
|
|
if ( m_pentPath->pev->message )
|
|
{
|
|
FireTargets( STRING(m_pentPath->pev->message), this, this, USE_TOGGLE, 0 );
|
|
if ( FBitSet( m_pentPath->pev->spawnflags, SF_CORNER_FIREONCE ) )
|
|
m_pentPath->pev->message = 0;
|
|
}
|
|
// Time to go to the next target
|
|
m_pentPath = m_pentPath->GetNextTarget();
|
|
|
|
// Set up next corner
|
|
if ( !m_pentPath )
|
|
{
|
|
pev->velocity = g_vecZero;
|
|
}
|
|
else
|
|
{
|
|
if ( m_pentPath->pev->speed != 0 )
|
|
m_targetSpeed = m_pentPath->pev->speed;
|
|
|
|
Vector delta = m_pentPath->pev->origin - pev->origin;
|
|
m_moveDistance = delta.Length();
|
|
pev->movedir = delta.Normalize();
|
|
m_flStopTime = gpGlobals->time + m_pentPath->GetDelay();
|
|
}
|
|
}
|
|
|
|
if ( m_flStopTime > gpGlobals->time )
|
|
pev->speed = UTIL_Approach( 0, pev->speed, m_deceleration * gpGlobals->frametime );
|
|
else
|
|
pev->speed = UTIL_Approach( m_targetSpeed, pev->speed, m_acceleration * gpGlobals->frametime );
|
|
|
|
float fraction = 2 * gpGlobals->frametime;
|
|
pev->velocity = ((pev->movedir * pev->speed) * fraction) + (pev->velocity * (1-fraction));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ========= buz: paranoia vgui text messages: =============
|
|
|
|
class CTriggerTextWindow : public CBaseEntity
|
|
{
|
|
public:
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
if ( !pActivator || !pActivator->IsPlayer() )
|
|
{
|
|
pActivator = CBaseEntity::Instance(g_engfuncs.pfnPEntityOfEntIndex( 1 ));
|
|
}
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgTextWindow, NULL, pActivator->pev );
|
|
WRITE_STRING(STRING(pev->message));
|
|
MESSAGE_END();
|
|
}
|
|
|
|
int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
};
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_textwindow, CTriggerTextWindow );
|
|
|
|
|
|
//========== buz: mp3 control ===========================
|
|
class CAmbientMusic : public CBaseDelay
|
|
{
|
|
public:
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
void PlayStream( CBasePlayer *pPlayer );
|
|
void KeyValue( KeyValueData *pkvd );
|
|
void Spawn( void );
|
|
void Think( void );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_mp3, CAmbientMusic );
|
|
|
|
void CAmbientMusic :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "fadetime"))
|
|
{
|
|
pev->frags = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseDelay::KeyValue( pkvd );
|
|
}
|
|
|
|
void CAmbientMusic :: Spawn( void )
|
|
{
|
|
if( !pev->message )
|
|
pev->frags = 5.0f; // Paranoia default fade
|
|
}
|
|
|
|
void CAmbientMusic :: PlayStream( CBasePlayer *pPlayer )
|
|
{
|
|
if( !pPlayer ) return; // not spawned?
|
|
|
|
if( !pev->message )
|
|
{
|
|
if( pev->frags )
|
|
{
|
|
// run fading out like in Paranoia
|
|
pev->dmgtime = gpGlobals->time;
|
|
SetNextThink( 0.01 );
|
|
}
|
|
else
|
|
{
|
|
CLIENT_COMMAND( pPlayer->edict(), "music\n" ); // stop
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CLIENT_COMMAND( pPlayer->edict(), "music \"%s\" \"%s\"\n", STRING( pev->message ), STRING( pev->message )); // loop
|
|
}
|
|
}
|
|
|
|
void CAmbientMusic :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
if( pev->dmgtime ) return; // soundtrack is fading out
|
|
|
|
// send to all the clients
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
PlayStream( (CBasePlayer *)UTIL_PlayerByIndex( i ));
|
|
}
|
|
}
|
|
|
|
void CAmbientMusic :: Think( void )
|
|
{
|
|
float elapsed = gpGlobals->time - pev->dmgtime;
|
|
float f = elapsed / pev->frags;
|
|
f = bound( 0.0f, f, 1.0f );
|
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgMusicFade );
|
|
WRITE_SHORT( f * 10000 );
|
|
MESSAGE_END();
|
|
|
|
if( f == 1.0f ) // hit 100% fade
|
|
{
|
|
// send stop to all the clients
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
|
if( pPlayer ) CLIENT_COMMAND( pPlayer->edict(), "music\n" );
|
|
}
|
|
|
|
pev->dmgtime = 0.0f;
|
|
return;
|
|
}
|
|
|
|
SetNextThink( 0.01 );
|
|
}
|
|
|
|
//========== buz: goal window ===========================
|
|
|
|
class CTriggerGoal : public CBaseEntity
|
|
{
|
|
public:
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
if ( !pActivator || !pActivator->IsPlayer() )
|
|
{
|
|
pActivator = CBaseEntity::Instance(g_engfuncs.pfnPEntityOfEntIndex( 1 ));
|
|
}
|
|
|
|
CBasePlayer* pPlayer = (CBasePlayer*)pActivator;
|
|
pPlayer->PlayerSetGoalDesc(pev->message, pev->netname, pev->noise);
|
|
}
|
|
|
|
int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
};
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_goal, CTriggerGoal );
|
|
|
|
|
|
//======== buz: buz: rush script ======================
|
|
|
|
|
|
void CStartRush :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
CBaseEntity* pTarget = NULL;
|
|
pTarget = UTIL_FindEntityByTargetname(pTarget, STRING(pev->target), pActivator);
|
|
if (!pTarget)
|
|
{
|
|
ALERT(at_console, "scripted_startrush cant find monster %s\n", STRING(pev->target));
|
|
return;
|
|
}
|
|
|
|
CBaseMonster* pMonster = pTarget->MyMonsterPointer();
|
|
if (!pMonster)
|
|
{
|
|
ALERT(at_console, "%s is not a monster!\n", STRING(pev->target));
|
|
return;
|
|
}
|
|
|
|
pMonster->m_hRushEntity = pev->targetname;
|
|
pMonster->m_iRushMovetype = pev->weapons;
|
|
pMonster->m_flRushDistance = pev->frags;
|
|
pMonster->m_flRushNextTime = 0;
|
|
|
|
// ALERT(at_console, "RUSH use org: %f, %f, %f\n", pev->origin.x, pev->origin.y, pev->origin.z);
|
|
}
|
|
|
|
CBaseEntity* CStartRush :: GetDestinationEntity( void )
|
|
{
|
|
if (!FStringNull(pev->message))
|
|
{
|
|
CBaseEntity* pTarget = NULL;
|
|
pTarget = UTIL_FindEntityByTargetname(pTarget, STRING(pev->message));
|
|
if (!pTarget)
|
|
{
|
|
ALERT(at_console, "scripted_startrush cant find entity %s\n", STRING(pev->message));
|
|
return this;
|
|
}
|
|
return pTarget;
|
|
}
|
|
// ALERT(at_console, "RUSH: RETURNING org: %f, %f, %f\n", pev->origin.x, pev->origin.y, pev->origin.z);
|
|
|
|
return this;
|
|
}
|
|
|
|
void CStartRush :: ReportSuccess( CBaseEntity* who )
|
|
{
|
|
// ALERT(at_console, " CStartRush got succes report\n");
|
|
|
|
if (!FStringNull(pev->netname))
|
|
{
|
|
FireTargets( STRING(pev->netname), who, this, USE_TOGGLE, 0 );
|
|
// ALERT(at_console, " CStartRush firing: %s\n", STRING(pev->netname));
|
|
}
|
|
}
|
|
|
|
|
|
void CStartRush :: Spawn( void )
|
|
{
|
|
pev->solid = SOLID_NOT;
|
|
}
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( scripted_startrush, CStartRush );
|
|
|
|
|
|
|
|
//================== buz: gas area ============================
|
|
|
|
#define SF_GASAREA_STARTOFF 1
|
|
#define GASAREA_THINKTIME 0.3
|
|
|
|
class CGasArea : public CBaseEntity
|
|
{
|
|
public:
|
|
void Spawn()
|
|
{
|
|
pev->solid = SOLID_TRIGGER;
|
|
pev->movetype = MOVETYPE_NONE;
|
|
SET_MODEL(ENT(pev), STRING(pev->model)); // set size and link into world
|
|
if ( CVAR_GET_FLOAT("showtriggers") == 0 )
|
|
SetBits( pev->effects, EF_NODRAW );
|
|
|
|
if ( FBitSet(pev->spawnflags, SF_GASAREA_STARTOFF) )
|
|
{
|
|
m_iEnabled = FALSE;
|
|
SetThink(NULL);
|
|
pev->nextthink = -1;
|
|
}
|
|
else
|
|
{
|
|
m_iEnabled = TRUE;
|
|
SetThink(&CGasArea::DamageThink);
|
|
pev->nextthink = gpGlobals->time + GASAREA_THINKTIME;
|
|
}
|
|
}
|
|
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
// just toggle on/off
|
|
if (m_iEnabled)
|
|
{
|
|
m_iEnabled = FALSE;
|
|
SetThink(NULL);
|
|
pev->nextthink = -1;
|
|
}
|
|
else
|
|
{
|
|
m_iEnabled = TRUE;
|
|
SetThink(&CGasArea::DamageThink);
|
|
pev->nextthink = gpGlobals->time + GASAREA_THINKTIME;
|
|
}
|
|
}
|
|
|
|
void EXPORT DamageThink(void)
|
|
{
|
|
Vector warnmin = pev->absmin - Vector(m_fWarningDist, m_fWarningDist, 0);
|
|
Vector warnmax = pev->absmax + Vector(m_fWarningDist, m_fWarningDist, 0);
|
|
|
|
// find all monsters in volume
|
|
CBaseEntity *pList[32];
|
|
int count = UTIL_EntitiesInBox( pList, 32, warnmin, warnmax, FL_MONSTER|FL_CLIENT );
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
CBaseMonster* pMonster = pList[i]->MyMonsterPointer();
|
|
if ( pMonster && pMonster->pev->takedamage != DAMAGE_NO && pMonster->IsAlive() )
|
|
{
|
|
// is monster in gas area, or just walking nearby?
|
|
if (pMonster->pev->origin.x > pev->absmin.x &&
|
|
pMonster->pev->origin.y > pev->absmin.y &&
|
|
pMonster->pev->origin.z > pev->absmin.z &&
|
|
pMonster->pev->origin.x < pev->absmax.x &&
|
|
pMonster->pev->origin.y < pev->absmax.y &&
|
|
pMonster->pev->origin.z < pev->absmax.z )
|
|
{
|
|
// inflict damage
|
|
pMonster->TakeDamage( pev, pev, m_fDamage, DMG_NERVEGAS );
|
|
pMonster->GasWarning(1);
|
|
}
|
|
else
|
|
{
|
|
// just warn him
|
|
pMonster->GasWarning(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
pev->nextthink = gpGlobals->time + GASAREA_THINKTIME;
|
|
}
|
|
|
|
void KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "warndist"))
|
|
{
|
|
m_fWarningDist = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
if (FStrEq(pkvd->szKeyName, "gasdamage"))
|
|
{
|
|
m_fDamage = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseEntity::KeyValue( pkvd );
|
|
}
|
|
|
|
int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
private:
|
|
int m_iEnabled;
|
|
float m_fWarningDist;
|
|
float m_fDamage;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( trigger_gasarea, CGasArea );
|
|
|
|
TYPEDESCRIPTION CGasArea::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CGasArea, m_iEnabled, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CGasArea, m_fWarningDist, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CGasArea, m_fDamage, FIELD_FLOAT ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CGasArea,CBaseEntity); |