Paranoia2/utils/hlmv/GlWindow.h
2020-08-31 19:50:41 +03:00

95 lines
2.4 KiB
C++

//
// Half-Life Model Viewer (c) 1999 by Mete Ciragan
//
// file: GlWindow.h
// last modified: Apr 28 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
// version: 1.2
//
// email: mete@swissquake.ch
// web: http://www.swissquake.ch/chumbalum-soft/
//
#ifndef INCLUDED_GLWINDOW
#define INCLUDED_GLWINDOW
#ifndef INCLUDED_MXGLWINDOW
#include <mxGlWindow.h>
#endif
#ifndef INCLUDED_VIEWERSETTINGS
#include "ViewerSettings.h"
#endif
#include "matrix.h"
#include "conprint.h"
enum // texture names
{
TEXTURE_UNUSED = 0,
TEXTURE_GROUND,
TEXTURE_BACKGROUND,
TEXTURE_MUZZLEFLASH1,
TEXTURE_MUZZLEFLASH2,
TEXTURE_MUZZLEFLASH3,
TEXTURE_COUNT
};
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GL_MULTISAMPLE 0x809D
class StudioModel;
class ControlPanel;
class mxImage;
class GlWindow : public mxGlWindow
{
int d_textureNames[TEXTURE_COUNT];
matrix4x4 m_projection;
matrix4x4 m_modelview;
ControlPanel *d_cpl;
public:
// CREATORS
GlWindow (mxWindow *parent, int x, int y, int w, int h, const char *label, int style);
~GlWindow ();
// MANIPULATORS
virtual int handleEvent (mxEvent *event);
virtual void draw ();
int loadTexture (const char *filename, int name);
int loadTextureBuffer( const byte *buffer, size_t size, int name );
int loadTextureImage( mxImage *image, int name );
void dumpViewport (const char *filename);
void GluPerspective( float fov_y );
void SetProjectionMatrix( const matrix4x4 source );
void SetModelviewMatrix( const matrix4x4 source );
void ResetModelviewMatrix( void );
void setupRenderMode( void );
void drawFloor( int texture = 0 );
const matrix4x4& GetModelview( void ) const { return m_modelview; }
void setControlPanel( ControlPanel *panel ) { d_cpl = panel; }
// ACCESSORS
matrix3x3 vectors; // muzzleflashes uses this
};
extern GlWindow *g_GlWindow;
#endif // INCLUDED_GLWINDOW