forked from a1batross/Paranoia2_original
110 lines
2.8 KiB
C++
110 lines
2.8 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
****/
|
|
|
|
#include "csg.h"
|
|
#include "aselib.h"
|
|
#include "imagelib.h"
|
|
|
|
/*
|
|
=============
|
|
Image_LoadTGA
|
|
|
|
expand any image to RGBA32 but keep 8-bit unchanged
|
|
=============
|
|
*/
|
|
void TEX_LoadTGA( const char *texname, mipentry_t *tex )
|
|
{
|
|
byte buffer[256], *buf_p;
|
|
tga_t targa_header;
|
|
file_t *f;
|
|
|
|
// texture is loaded, wad is not used
|
|
f = FS_Open( texname, "rb", false );
|
|
tex->datasize = FS_FileLength( f );
|
|
FS_Read( f, buffer, sizeof( buffer ));
|
|
FS_Close( f );
|
|
|
|
if( tex->datasize < sizeof( tga_t ))
|
|
return;
|
|
|
|
buf_p = (byte *)buffer;
|
|
targa_header.id_length = *buf_p++;
|
|
targa_header.colormap_type = *buf_p++;
|
|
targa_header.image_type = *buf_p++;
|
|
|
|
targa_header.colormap_index = *(short *)buf_p; buf_p += 2;
|
|
targa_header.colormap_length = *(short *)buf_p; buf_p += 2;
|
|
targa_header.colormap_size = *buf_p; buf_p += 1;
|
|
targa_header.x_origin = *(short *)buf_p; buf_p += 2;
|
|
targa_header.y_origin = *(short *)buf_p; buf_p += 2;
|
|
targa_header.width = *(short *)buf_p; buf_p += 2;
|
|
targa_header.height = *(short *)buf_p; buf_p += 2;
|
|
targa_header.pixel_size = *buf_p++;
|
|
targa_header.attributes = *buf_p++;
|
|
|
|
// we need only width & height
|
|
tex->width = targa_header.width;
|
|
tex->height = targa_header.height;
|
|
tex->wadnum = -1; // wad is not used
|
|
// Msg( "%s width %d, height %d\n", texname, tex->width, tex->height );
|
|
}
|
|
|
|
/*
|
|
============
|
|
InsertASEModel
|
|
|
|
Convert a model entity to raw geometry surfaces and insert it in the tree
|
|
============
|
|
*/
|
|
bool InsertASEModel( const char *modelName, mapent_t *mapent, short entindex, short faceinfo )
|
|
{
|
|
side_t modelSide;
|
|
int numSurfaces;
|
|
const char *name;
|
|
polyset_t *pset;
|
|
int numFrames;
|
|
|
|
//return false; // temporary disabled
|
|
|
|
// load the model
|
|
if( !ASE_Load( modelName, false ))
|
|
return false;
|
|
|
|
// each ase surface will become a new bsp surface
|
|
numSurfaces = ASE_GetNumSurfaces();
|
|
|
|
// expand, translate, and rotate the vertexes
|
|
// swap all the surfaces
|
|
for( int i = 0; i < numSurfaces; i++ )
|
|
{
|
|
name = ASE_GetSurfaceName( i );
|
|
|
|
pset = ASE_GetSurfaceAnimation( i, &numFrames, -1, -1, -1 );
|
|
if( !name || !pset ) continue;
|
|
|
|
memset( &modelSide, 0, sizeof( modelSide ));
|
|
|
|
Q_strncpy( modelSide.name, pset->materialname, sizeof( modelSide.name ));
|
|
modelSide.shader = ShaderInfoForShader( pset->materialname );
|
|
modelSide.contents = CONTENTS_EMPTY;
|
|
modelSide.faceinfo = faceinfo;
|
|
|
|
// emit the vertexes
|
|
for( int j = 0; j < pset->numtriangles; j++ )
|
|
{
|
|
poly_t *tri = &pset->triangles[j];
|
|
|
|
MakeBrushFor3Points( mapent, &modelSide, entindex, &tri->verts[0], &tri->verts[1], &tri->verts[2] );
|
|
}
|
|
}
|
|
|
|
ASE_Free();
|
|
return true;
|
|
} |