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Xash3DArchive/debug.bat

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@echo off
set MSDEV=BuildConsole
set CONFIG=/ShowTime /ShowAgent /nologo /cfg=
set MSDEV=msdev
set CONFIG=/make
set build_type=debug
set BUILD_ERROR=
call vcvars32
%MSDEV% editor/editor.dsp %CONFIG%"editor - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% engine/engine.dsp %CONFIG%"engine - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
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%MSDEV% launch/launch.dsp %CONFIG%"launch - Win32 Debug" %build_target%
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if errorlevel 1 set BUILD_ERROR=1
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%MSDEV% common/common.dsp %CONFIG%"common - Win32 Debug" %build_target%
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if errorlevel 1 set BUILD_ERROR=1
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%MSDEV% render/render.dsp %CONFIG%"render - Win32 Debug" %build_target%
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if errorlevel 1 set BUILD_ERROR=1
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qcclib.exe -dir vprogs -log /V7 /Od
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if errorlevel 1 set BUILD_ERROR=1
if "%BUILD_ERROR%"=="" goto build_ok
echo *********************
echo *********************
echo *** Build Errors! ***
echo *********************
echo *********************
echo press any key to exit
echo *********************
pause>nul
goto done
@rem
@rem Successful build
@rem
:build_ok
rem //delete log files
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if exist editor\editor.plg del /f /q editor\editor.plg
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if exist engine\engine.plg del /f /q engine\engine.plg
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if exist launch\launch.plg del /f /q launch\launch.plg
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if exist common\common.plg del /f /q common\common.plg
if exist render\render.plg del /f /q render\render.plg
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if exist compile.log del /f /q compile.log
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if exist vprogs\server.dat move vprogs\server.dat D:\Xash3D\xash\server.dat
if exist vprogs\progdefs.h move vprogs\progdefs.h engine\progdefs.h
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echo Build succeeded!
echo Please wait. Xash is now loading
cd D:\Xash3D\
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xash.exe +map qctest -log -debug
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:done