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Xash3DArchive/client/global/ev_common.cpp

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2009-12-02 22:00:00 +01:00
//=======================================================================
// Copyright XashXT Group 2008 <20>
// ev_common.cpp - events common code
//=======================================================================
#include "extdll.h"
#include "utils.h"
#include "ev_hldm.h"
#include "effects_api.h"
extern "C"
{
void EV_EjectBrass( event_args_t *args );
void EV_FireNull( event_args_t *args );
}
//======================
// Game_HookEvents
//======================
void EV_HookEvents( void )
{
g_engfuncs.pfnHookEvent( "evEjectBrass", EV_EjectBrass );
}
#if 0 // remove this when client api's all be done
//=================
// EV_CreateTracer
//=================
void EV_CreateTracer( float *start, float *end )
{
// g_engfuncs.pEfxAPI->R_TracerEffect( start, end );
}
//=================
// EV_IsPlayer
//=================
int EV_IsPlayer( int idx )
{
if ( idx >= 1 && idx <= gpGlobals->maxClients )
return true;
return false;
}
//=================
// EV_IsLocal
//=================
int EV_IsLocal( int idx )
{
return g_engfuncs.pEventAPI->EV_IsLocal( idx - 1 ) ? true : false;
}
//=================
// EV_GetGunPosition
//=================
void EV_GetGunPosition( event_args_t *args, float *pos, float *origin )
{
int idx;
Vector view_ofs;
idx = args->entindex;
VectorClear( view_ofs );
view_ofs[2] = DEFAULT_VIEWHEIGHT;
if ( EV_IsPlayer( idx ) )
{
// in spec mode use entity viewheigh, not own
if ( EV_IsLocal( idx ))
{
// Grab predicted result for local player
g_engfuncs.pEventAPI->EV_LocalPlayerViewheight( view_ofs );
}
else if ( args->ducking == 1 )
{
view_ofs[2] = VEC_DUCK_VIEW;
}
}
VectorAdd( origin, view_ofs, pos );
}
//=================
// EV_EjectBrass
//=================
void EV_EjectBrass( float *origin, float *velocity, float rotation, int model, int soundtype )
{
Vector endpos;
VectorClear( endpos );
endpos[1] = rotation;
g_engfuncs.pEfxAPI->R_TempModel( origin, velocity, endpos, g_engfuncs.pfnRandomLong( 30, 50 ), model, soundtype );
}
//=================
// EV_GetDefaultShellInfo
//=================
void EV_GetDefaultShellInfo( event_args_t *args, float *origin, float *velocity, float *ShellVelocity, float *ShellOrigin, float *forward, float *right, float *up, float forwardScale, float upScale, float rightScale )
{
int i, idx;
Vector view_ofs;
float fR, fU;
idx = args->entindex;
VectorClear( view_ofs );
view_ofs[2] = DEFAULT_VIEWHEIGHT;
if ( EV_IsPlayer( idx ) )
{
if ( EV_IsLocal( idx ) )
{
g_engfuncs.pEventAPI->EV_LocalPlayerViewheight( view_ofs );
}
else if ( args->ducking == 1 )
{
view_ofs[2] = VEC_DUCK_VIEW;
}
}
fR = g_engfuncs.pfnRandomFloat( 50, 70 );
fU = g_engfuncs.pfnRandomFloat( 100, 150 );
for ( i = 0; i < 3; i++ )
{
ShellVelocity[i] = velocity[i] + right[i] * fR + up[i] * fU + forward[i] * 25;
ShellOrigin[i] = origin[i] + view_ofs[i] + up[i] * upScale + forward[i] * forwardScale + right[i] * rightScale;
}
}
//=================
// EV_MuzzleFlash
//=================
void EV_MuzzleFlash( void )
{
// Add muzzle flash to current weapon model
cl_entity_t *ent = GetViewEntity();
if ( !ent )return;
// Or in the muzzle flash
ent->curstate.effects |= EF_MUZZLEFLASH;
}
#endif