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Xash3DArchive/vid_gl/vid_gl.dsp

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# Microsoft Developer Studio Project File - Name="vid_gl" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=vid_gl - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
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!MESSAGE NMAKE /f "vid_gl.mak".
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!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
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!MESSAGE NMAKE /f "vid_gl.mak" CFG="vid_gl - Win32 Release"
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!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
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!MESSAGE "vid_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "vid_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
# Begin Project
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# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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!IF "$(CFG)" == "vid_gl - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
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# PROP Output_Dir "..\temp\vid_gl\!release"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /Ob2 /I "../public" /I "../common" /I "../game_shared" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD LINK32 msvcrt.lib user32.lib gdi32.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /libpath:"../public/libs/"
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# SUBTRACT LINK32 /debug
# Begin Custom Build
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TargetDir=\Xash3D\src_main\temp\vid_gl\!release
InputPath=\Xash3D\src_main\temp\vid_gl\!release\vid_gl.dll
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SOURCE="$(InputPath)"
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"D:\Xash3D\bin\vid_gl.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\vid_gl.dll "D:\Xash3D\bin\vid_gl.dll"
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# End Custom Build
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!ELSEIF "$(CFG)" == "vid_gl - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Debug"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "../public" /I "../common" /I "../game_shared" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD LINK32 msvcrtd.lib user32.lib gdi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /pdbtype:sept
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# SUBTRACT LINK32 /profile /incremental:no /map
# Begin Custom Build
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TargetDir=\Xash3D\src_main\temp\vid_gl\!debug
InputPath=\Xash3D\src_main\temp\vid_gl\!debug\vid_gl.dll
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SOURCE="$(InputPath)"
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"D:\Xash3D\bin\vid_gl.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\vid_gl.dll "D:\Xash3D\bin\vid_gl.dll"
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# End Custom Build
!ENDIF
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# Name "vid_gl - Win32 Release"
# Name "vid_gl - Win32 Debug"
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# Begin Source File
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SOURCE=.\r_backend.c
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# End Source File
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SOURCE=.\r_bloom.c
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SOURCE=.\r_cin.c
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SOURCE=.\r_cull.c
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SOURCE=.\r_decals.c
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SOURCE=.\r_draw.c
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SOURCE=.\r_image.c
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SOURCE=.\r_light.c
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SOURCE=.\r_main.c
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SOURCE=.\r_math.c
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SOURCE=.\r_model.c
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SOURCE=.\r_opengl.c
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SOURCE=.\r_poly.c
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SOURCE=.\r_program.c
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SOURCE=.\r_studio.c
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SOURCE=.\r_local.h
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SOURCE=.\r_math.h
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