This repository has been archived on 2022-06-27. You can view files and clone it, but cannot push or open issues or pull requests.
Xash3DArchive/render/r_sprite.c

370 lines
9.7 KiB
C
Raw Normal View History

2007-06-21 22:00:00 +02:00
//=======================================================================
// Copyright XashXT Group 2007 <20>
// r_sprite.c - render sprite models
//=======================================================================
#include "gl_local.h"
/*
=============================================================
SPRITE MODELS
=============================================================
*/
/*
====================
Sprite model loader
====================
*/
void *R_SpriteLoadFrame (model_t *mod, void *pin, mspriteframe_t **ppframe, int framenum, byte *pal )
{
dspriteframe_t *pinframe;
mspriteframe_t *pspriteframe;
int width, height, size, origin[2];
char name[64];
image_t *image;
pinframe = (dspriteframe_t *)pin;
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
size = width * height;
pspriteframe = Mem_Alloc(mod->mempool, sizeof (mspriteframe_t));
memset (pspriteframe, 0, sizeof (mspriteframe_t));
*ppframe = pspriteframe;
pspriteframe->width = width;
pspriteframe->height = height;
origin[0] = LittleLong (pinframe->origin[0]);
origin[1] = LittleLong (pinframe->origin[1]);
pspriteframe->up = origin[1];
pspriteframe->down = origin[1] - height;
pspriteframe->left = origin[0];
pspriteframe->right = width + origin[0];
pspriteframe->texnum = 0;
//extract sprite name from path
ri.FS_FileBase( mod->name, name );
strcat(name, va("_%i", framenum));
image = R_LoadImage( name, (byte *)(pinframe + 1), pal, width, height, it_sprite, 32, true );
if(image)
{
pspriteframe->texnum = image->texnum;
mod->skins[framenum] = image;
}
else Msg("Warning: %s has null frame %d\n", image->name, framenum );
return (void *)((byte *)(pinframe+1) + size);
}
void *R_SpriteLoadGroup (model_t *mod, void * pin, mspriteframe_t **ppframe, int framenum, byte *pal )
{
dspritegroup_t *pingroup;
mspritegroup_t *pspritegroup;
int i, numframes;
dspriteinterval_t *pin_intervals;
float *poutintervals;
void *ptemp;
pingroup = (dspritegroup_t *)pin;
numframes = LittleLong (pingroup->numframes);
pspritegroup = Mem_Alloc(mod->mempool, sizeof (mspritegroup_t) + (numframes - 1) * sizeof (pspritegroup->frames[0]));
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *)pspritegroup;
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
poutintervals = Mem_Alloc(mod->mempool, numframes * sizeof (float));
pspritegroup->intervals = poutintervals;
for (i=0 ; i<numframes ; i++)
{
*poutintervals = LittleFloat (pin_intervals->interval);
if (*poutintervals <= 0.0)
ri.Sys_Error (ERR_DROP, "%s has interval<=0\n", mod->name );
poutintervals++;
pin_intervals++;
}
ptemp = (void *)pin_intervals;
for (i = 0; i < numframes; i++ )
{
ptemp = R_SpriteLoadFrame(mod, ptemp, &pspritegroup->frames[i], framenum + i, pal);
}
return ptemp;
}
void R_SpriteLoadModel( model_t *mod, void *buffer )
{
int i;
int version;
dsprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dspriteframetype_t *pframetype;
int rendertype = 0;
byte pal[256][4];
int sptype;
pin = (dsprite_t *)buffer;
version = LittleLong (pin->version);
if (version != SPRITE_VERSION)
ri.Sys_Error (ERR_DROP, "%s has wrong version number (%i should be %i)", mod->name, version, SPRITE_VERSION);
sptype = LittleLong (pin->type);
rendertype = LittleLong (pin->texFormat);
numframes = LittleLong (pin->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = Mem_Alloc(mod->mempool, size );
mod->extradata = psprite; //make link to extradata
psprite->type = sptype;
psprite->type = LittleLong(pin->type);
psprite->maxwidth = LittleLong (pin->width);
psprite->maxheight = LittleLong (pin->height);
psprite->beamlength = LittleFloat (pin->beamlength);//remove this ?
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
mod->mins[2] = -psprite->maxheight/2;
mod->maxs[2] = psprite->maxheight/2;
if (pin->version == SPRITE_VERSION)
{
int i;
short *numi = (short*)(pin+1);
byte *src = (unsigned char *)(numi+1);
if (LittleShort(*numi) != 256)
ri.Sys_Error (ERR_DROP, "%s has unexpected number of palette colors %i (should be 256)", mod->name, numi);
switch( rendertype )
{
case SPR_NORMAL:
for (i = 0; i < 256; i++)
{
pal[i][0] = *src++;
pal[i][1] = *src++;
pal[i][2] = *src++;
pal[i][3] = 0;
}
break;
case SPR_ADDITIVE:
for (i = 0; i < 256; i++)
{
pal[i][0] = *src++;
pal[i][1] = *src++;
pal[i][2] = *src++;
pal[i][3] = 255;
}
break;
case SPR_INDEXALPHA:
for (i = 0; i < 256; i++)
{
pal[i][0] = *src++;
pal[i][1] = *src++;
pal[i][2] = *src++;
pal[i][3] = i;
}
break;
case SPR_ALPHTEST:
for (i = 0; i < 256; i++)
{
pal[i][0] = *src++;
pal[i][1] = *src++;
pal[i][2] = *src++;
pal[i][3] = 255;
}
pal[255][0] = pal[255][1] = pal[255][2] = pal[255][3] = 0;
break;
default:
ri.Sys_Error (ERR_DROP, "%s has unknown texFormat (%i, should be 0, 1, 2, or 3)", mod->name, rendertype);
}
pframetype = (dspriteframetype_t *)(src);
}
if(numframes < 1)
ri.Sys_Error (ERR_DROP, "%s has invalid # of frames: %d\n", mod->name, numframes );
mod->numframes = numframes;
for (i = 0; i < numframes; i++ )
{
frametype_t frametype;
frametype = LittleLong (pframetype->type);
psprite->frames[i].type = frametype;
if (frametype == SPR_SINGLE)
{
pframetype = (dspriteframetype_t *)R_SpriteLoadFrame(mod, pframetype + 1, &psprite->frames[i].frameptr, i, (byte *)(&pal[0][0]));
}
else if(frametype == SPR_GROUP)
{
pframetype = (dspriteframetype_t *)R_SpriteLoadGroup(mod, pframetype + 1, &psprite->frames[i].frameptr, i, (byte *)(&pal[0][0]));
}
if(pframetype == NULL) break;
}
}
/*
================
R_GetSpriteFrame
================
*/
mspriteframe_t *R_GetSpriteFrame (entity_t *currententity)
{
msprite_t *psprite;
mspritegroup_t *pspritegroup;
mspriteframe_t *pspriteframe;
int i, numframes, frame;
float *pintervals, fullinterval, targettime, time;
psprite = currententity->model->extradata;
frame = currententity->frame;
if ((frame >= psprite->numframes) || (frame < 0))
{
Com_Printf ("R_DrawSprite: no such frame %d (%s)\n", frame, currententity->model->name);
frame = 0;
}
if (psprite->frames[frame].type == SPR_SINGLE)
{
pspriteframe = psprite->frames[frame].frameptr;
}
else
{
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pintervals = pspritegroup->intervals;
numframes = pspritegroup->numframes;
fullinterval = pintervals[numframes-1];
time = r_newrefdef.time;
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
// are positive, so we don't have to worry about division by 0
targettime = time - ((int)(time / fullinterval)) * fullinterval;
for (i=0 ; i<(numframes-1) ; i++)
{
if (pintervals[i] > targettime)
break;
}
pspriteframe = pspritegroup->frames[i];
}
return pspriteframe;
}
void R_SpriteDrawModel (entity_t *e)
{
float alpha = 1.0F;
mspriteframe_t *frame;
vec3_t point, forward, right, up;
msprite_t *psprite;
//float up, down, right, left;
// don't even bother culling, because it's just a single
// polygon without a surface cache
psprite = (msprite_t *)currentmodel->extradata;
e->frame %= psprite->numframes;
frame = R_GetSpriteFrame(e);
//Com_Printf("render frame %d bindnum %d\n", e->frame, currentmodel->skins[e->frame]->texnum );
switch( psprite->type )
{
case SPR_ORIENTED:
AngleVectors (e->angles, forward, right, up);
break;
case SPR_FACING_UPRIGHT:
up[0] = up[1] = 0;
up[2] = 1;
right[0] = e->origin[1] - r_origin[1];
right[1] = -(e->origin[0] - r_origin[0]);
right[2] = 0;
VectorNormalize (right);
VectorCopy (vforward, forward);
break;
case SPR_VP_PARALLEL_UPRIGHT:
up[0] = up[1] = 0;
up[2] = 1;
VectorCopy (vup, right);
VectorCopy (vforward, forward);
break;
default:
// normal sprite
VectorCopy (vup, up);
VectorCopy (vright, right);
VectorCopy (vforward, forward);
break;
}
if ( e->flags & RF_TRANSLUCENT ) alpha = e->alpha;
if ( alpha != 1.0F ) qglEnable( GL_BLEND );
qglColor4f( 1, 1, 1, alpha );
//qglDisable(GL_DEPTH_TEST);
GL_Bind(currentmodel->skins[e->frame]->texnum);
GL_TexEnv( GL_MODULATE );
if ( alpha == 1.0 ) qglEnable (GL_ALPHA_TEST);
else qglDisable( GL_ALPHA_TEST );
qglDisable(GL_CULL_FACE);
qglBegin (GL_QUADS);
qglTexCoord2f (0, 1);
VectorMA (e->origin, frame->down, up, point);
VectorMA (point, frame->left, right, point);
qglVertex3fv (point);
qglTexCoord2f (0, 0);
VectorMA (e->origin, frame->up, up, point);
VectorMA (point, frame->left, right, point);
qglVertex3fv (point);
qglTexCoord2f (1, 0);
VectorMA (e->origin, frame->up, up, point);
VectorMA (point, frame->right, right, point);
qglVertex3fv (point);
qglTexCoord2f (1, 1);
VectorMA (e->origin, frame->down, up, point);
VectorMA (point, frame->right, right, point);
qglVertex3fv (point);
qglEnd ();
qglDisable(GL_BLEND);
qglDisable (GL_ALPHA_TEST);
qglEnable(GL_DEPTH_TEST);
GL_TexEnv( GL_REPLACE );
if ( alpha != 1.0F ) qglDisable( GL_BLEND );
qglColor4f( 1, 1, 1, 1 );
}