2010-07-17 22:00:00 +02:00
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "extdll.h"
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#include "basemenu.h"
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#include "utils.h"
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#include "keydefs.h"
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#define ART_BANNER "gfx/shell/head_config"
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#define ID_BACKGROUND 0
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#define ID_BANNER 1
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#define ID_CONTROLS 2
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#define ID_AUDIO 3
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#define ID_VIDEO 4
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#define ID_UPDATE 5
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#define ID_DONE 6
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#define ID_MSGBOX 7
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#define ID_MSGTEXT 8
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#define ID_YES 9
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#define ID_NO 10
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typedef struct
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{
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menuFramework_s menu;
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menuBitmap_s background;
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menuBitmap_s banner;
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menuAction_s controls;
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menuAction_s audio;
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menuAction_s video;
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menuAction_s update;
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menuAction_s done;
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// update dialog
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menuAction_s msgBox;
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menuAction_s updatePrompt;
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menuAction_s yes;
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menuAction_s no;
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} uiOptions_t;
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static uiOptions_t uiOptions;
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/*
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=================
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UI_MsgBox_Ownerdraw
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=================
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*/
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static void UI_MsgBox_Ownerdraw( void *self )
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{
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menuCommon_s *item = (menuCommon_s *)self;
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UI_FillRect( item->x, item->y, item->width, item->height, uiPromptBgColor );
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}
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static void UI_CheckUpdatesDialog( void )
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{
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// toggle configuration menu between active\inactive
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// show\hide CheckUpdates dialog
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uiOptions.controls.generic.flags ^= QMF_INACTIVE;
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uiOptions.audio.generic.flags ^= QMF_INACTIVE;
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uiOptions.video.generic.flags ^= QMF_INACTIVE;
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uiOptions.update.generic.flags ^= QMF_INACTIVE;
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uiOptions.done.generic.flags ^= QMF_INACTIVE;
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uiOptions.msgBox.generic.flags ^= QMF_HIDDEN;
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uiOptions.updatePrompt.generic.flags ^= QMF_HIDDEN;
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uiOptions.no.generic.flags ^= QMF_HIDDEN;
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uiOptions.yes.generic.flags ^= QMF_HIDDEN;
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}
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/*
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=================
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UI_Options_KeyFunc
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=================
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*/
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static const char *UI_Options_KeyFunc( int key, int down )
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{
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if( down && key == K_ESCAPE && uiOptions.done.generic.flags & QMF_INACTIVE )
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{
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UI_CheckUpdatesDialog (); // cancel 'check updates' dialog
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return uiSoundNull;
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}
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return UI_DefaultKey( &uiOptions.menu, key, down );
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}
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/*
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=================
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UI_Options_Callback
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=================
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*/
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static void UI_Options_Callback( void *self, int event )
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{
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menuCommon_s *item = (menuCommon_s *)self;
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if( event != QM_ACTIVATED )
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return;
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switch( item->id )
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{
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case ID_DONE:
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UI_PopMenu();
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break;
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case ID_CONTROLS:
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UI_Controls_Menu();
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break;
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case ID_AUDIO:
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UI_Audio_Menu();
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break;
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case ID_VIDEO:
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UI_Video_Menu();
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break;
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case ID_UPDATE:
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UI_CheckUpdatesDialog();
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break;
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case ID_YES:
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SHELL_EXECUTE( gMenu.m_gameinfo.update_url, NULL, TRUE );
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break;
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case ID_NO:
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UI_CheckUpdatesDialog();
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break;
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}
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}
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/*
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=================
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UI_Options_Init
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=================
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*/
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static void UI_Options_Init( void )
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{
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memset( &uiOptions, 0, sizeof( uiOptions_t ));
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uiOptions.menu.keyFunc = UI_Options_KeyFunc;
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uiOptions.background.generic.id = ID_BACKGROUND;
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uiOptions.background.generic.type = QMTYPE_BITMAP;
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uiOptions.background.generic.flags = QMF_INACTIVE;
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uiOptions.background.generic.x = 0;
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uiOptions.background.generic.y = 0;
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uiOptions.background.generic.width = 1024;
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uiOptions.background.generic.height = 768;
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uiOptions.background.pic = ART_BACKGROUND;
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uiOptions.banner.generic.id = ID_BANNER;
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uiOptions.banner.generic.type = QMTYPE_BITMAP;
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2010-07-21 22:00:00 +02:00
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uiOptions.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE;
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2010-07-17 22:00:00 +02:00
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uiOptions.banner.generic.x = UI_BANNER_POSX;
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uiOptions.banner.generic.y = UI_BANNER_POSY;
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uiOptions.banner.generic.width = UI_BANNER_WIDTH;
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uiOptions.banner.generic.height = UI_BANNER_HEIGHT;
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uiOptions.banner.pic = ART_BANNER;
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uiOptions.controls.generic.id = ID_CONTROLS;
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uiOptions.controls.generic.type = QMTYPE_ACTION;
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uiOptions.controls.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
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uiOptions.controls.generic.x = 72;
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uiOptions.controls.generic.y = 230;
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uiOptions.controls.generic.name = "Controls";
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uiOptions.controls.generic.statusText = "Change keyboard and mouse settings";
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uiOptions.controls.generic.callback = UI_Options_Callback;
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uiOptions.audio.generic.id = ID_AUDIO;
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uiOptions.audio.generic.type = QMTYPE_ACTION;
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uiOptions.audio.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
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uiOptions.audio.generic.x = 72;
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uiOptions.audio.generic.y = 280;
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uiOptions.audio.generic.name = "Audio";
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uiOptions.audio.generic.statusText = "Change sound volume and quality";
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uiOptions.audio.generic.callback = UI_Options_Callback;
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uiOptions.video.generic.id = ID_VIDEO;
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uiOptions.video.generic.type = QMTYPE_ACTION;
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uiOptions.video.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
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uiOptions.video.generic.x = 72;
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uiOptions.video.generic.y = 330;
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uiOptions.video.generic.name = "Video";
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uiOptions.video.generic.statusText = "Change screen size, video mode and gamma";
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uiOptions.video.generic.callback = UI_Options_Callback;
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uiOptions.update.generic.id = ID_UPDATE;
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uiOptions.update.generic.type = QMTYPE_ACTION;
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uiOptions.update.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
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uiOptions.update.generic.x = 72;
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uiOptions.update.generic.y = 380;
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uiOptions.update.generic.name = "Update";
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uiOptions.update.generic.statusText = "Donwload the latest version of the Xash3D engine";
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uiOptions.update.generic.callback = UI_Options_Callback;
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if( !strlen( gMenu.m_gameinfo.update_url ))
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uiOptions.update.generic.flags |= QMF_GRAYED;
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uiOptions.done.generic.id = ID_DONE;
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uiOptions.done.generic.type = QMTYPE_ACTION;
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uiOptions.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
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uiOptions.done.generic.x = 72;
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uiOptions.done.generic.y = 430;
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uiOptions.done.generic.name = "Done";
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uiOptions.done.generic.statusText = "Go back to the Main Menu";
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uiOptions.done.generic.callback = UI_Options_Callback;
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uiOptions.msgBox.generic.id = ID_MSGBOX;
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uiOptions.msgBox.generic.type = QMTYPE_ACTION;
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uiOptions.msgBox.generic.flags = QMF_INACTIVE|QMF_HIDDEN;
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uiOptions.msgBox.generic.ownerdraw = UI_MsgBox_Ownerdraw; // just a fill rectangle
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uiOptions.msgBox.generic.x = 192;
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uiOptions.msgBox.generic.y = 256;
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uiOptions.msgBox.generic.width = 640;
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uiOptions.msgBox.generic.height = 256;
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uiOptions.updatePrompt.generic.id = ID_MSGBOX;
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uiOptions.updatePrompt.generic.type = QMTYPE_ACTION;
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uiOptions.updatePrompt.generic.flags = QMF_INACTIVE|QMF_DROPSHADOW|QMF_HIDDEN;
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uiOptions.updatePrompt.generic.name = "Check the Internet for updates?";
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uiOptions.updatePrompt.generic.x = 248;
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uiOptions.updatePrompt.generic.y = 280;
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uiOptions.yes.generic.id = ID_YES;
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uiOptions.yes.generic.type = QMTYPE_ACTION;
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uiOptions.yes.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_HIDDEN;
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uiOptions.yes.generic.name = "Ok";
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uiOptions.yes.generic.x = 380;
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uiOptions.yes.generic.y = 460;
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uiOptions.yes.generic.callback = UI_Options_Callback;
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uiOptions.no.generic.id = ID_NO;
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uiOptions.no.generic.type = QMTYPE_ACTION;
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uiOptions.no.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_HIDDEN;
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uiOptions.no.generic.name = "Cancel";
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uiOptions.no.generic.x = 530;
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uiOptions.no.generic.y = 460;
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uiOptions.no.generic.callback = UI_Options_Callback;
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UI_AddItem( &uiOptions.menu, (void *)&uiOptions.background );
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UI_AddItem( &uiOptions.menu, (void *)&uiOptions.banner );
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UI_AddItem( &uiOptions.menu, (void *)&uiOptions.done );
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UI_AddItem( &uiOptions.menu, (void *)&uiOptions.controls );
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UI_AddItem( &uiOptions.menu, (void *)&uiOptions.audio );
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UI_AddItem( &uiOptions.menu, (void *)&uiOptions.video );
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UI_AddItem( &uiOptions.menu, (void *)&uiOptions.update );
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UI_AddItem( &uiOptions.menu, (void *)&uiOptions.msgBox );
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UI_AddItem( &uiOptions.menu, (void *)&uiOptions.updatePrompt );
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UI_AddItem( &uiOptions.menu, (void *)&uiOptions.no );
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UI_AddItem( &uiOptions.menu, (void *)&uiOptions.yes );
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}
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/*
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=================
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UI_Options_Precache
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=================
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*/
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void UI_Options_Precache( void )
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{
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PIC_Load( ART_BACKGROUND );
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PIC_Load( ART_BANNER );
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}
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/*
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=================
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UI_Options_Menu
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=================
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*/
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void UI_Options_Menu( void )
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{
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UI_Options_Precache();
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UI_Options_Init();
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UI_PushMenu( &uiOptions.menu );
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}
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