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Xash3DArchive/mainui/menu_configuration.cpp

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2010-07-17 22:00:00 +02:00
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "extdll.h"
#include "basemenu.h"
#include "utils.h"
#include "keydefs.h"
#define ART_BANNER "gfx/shell/head_config"
#define ID_BACKGROUND 0
#define ID_BANNER 1
#define ID_CONTROLS 2
#define ID_AUDIO 3
#define ID_VIDEO 4
#define ID_UPDATE 5
#define ID_DONE 6
#define ID_MSGBOX 7
#define ID_MSGTEXT 8
#define ID_YES 9
#define ID_NO 10
typedef struct
{
menuFramework_s menu;
menuBitmap_s background;
menuBitmap_s banner;
menuAction_s controls;
menuAction_s audio;
menuAction_s video;
menuAction_s update;
menuAction_s done;
// update dialog
menuAction_s msgBox;
menuAction_s updatePrompt;
menuAction_s yes;
menuAction_s no;
} uiOptions_t;
static uiOptions_t uiOptions;
/*
=================
UI_MsgBox_Ownerdraw
=================
*/
static void UI_MsgBox_Ownerdraw( void *self )
{
menuCommon_s *item = (menuCommon_s *)self;
UI_FillRect( item->x, item->y, item->width, item->height, uiPromptBgColor );
}
static void UI_CheckUpdatesDialog( void )
{
// toggle configuration menu between active\inactive
// show\hide CheckUpdates dialog
uiOptions.controls.generic.flags ^= QMF_INACTIVE;
uiOptions.audio.generic.flags ^= QMF_INACTIVE;
uiOptions.video.generic.flags ^= QMF_INACTIVE;
uiOptions.update.generic.flags ^= QMF_INACTIVE;
uiOptions.done.generic.flags ^= QMF_INACTIVE;
uiOptions.msgBox.generic.flags ^= QMF_HIDDEN;
uiOptions.updatePrompt.generic.flags ^= QMF_HIDDEN;
uiOptions.no.generic.flags ^= QMF_HIDDEN;
uiOptions.yes.generic.flags ^= QMF_HIDDEN;
}
/*
=================
UI_Options_KeyFunc
=================
*/
static const char *UI_Options_KeyFunc( int key, int down )
{
if( down && key == K_ESCAPE && uiOptions.done.generic.flags & QMF_INACTIVE )
{
UI_CheckUpdatesDialog (); // cancel 'check updates' dialog
return uiSoundNull;
}
return UI_DefaultKey( &uiOptions.menu, key, down );
}
/*
=================
UI_Options_Callback
=================
*/
static void UI_Options_Callback( void *self, int event )
{
menuCommon_s *item = (menuCommon_s *)self;
if( event != QM_ACTIVATED )
return;
switch( item->id )
{
case ID_DONE:
UI_PopMenu();
break;
case ID_CONTROLS:
UI_Controls_Menu();
break;
case ID_AUDIO:
UI_Audio_Menu();
break;
case ID_VIDEO:
UI_Video_Menu();
break;
case ID_UPDATE:
UI_CheckUpdatesDialog();
break;
case ID_YES:
SHELL_EXECUTE( gMenu.m_gameinfo.update_url, NULL, TRUE );
break;
case ID_NO:
UI_CheckUpdatesDialog();
break;
}
}
/*
=================
UI_Options_Init
=================
*/
static void UI_Options_Init( void )
{
memset( &uiOptions, 0, sizeof( uiOptions_t ));
uiOptions.menu.keyFunc = UI_Options_KeyFunc;
uiOptions.background.generic.id = ID_BACKGROUND;
uiOptions.background.generic.type = QMTYPE_BITMAP;
uiOptions.background.generic.flags = QMF_INACTIVE;
uiOptions.background.generic.x = 0;
uiOptions.background.generic.y = 0;
uiOptions.background.generic.width = 1024;
uiOptions.background.generic.height = 768;
uiOptions.background.pic = ART_BACKGROUND;
uiOptions.banner.generic.id = ID_BANNER;
uiOptions.banner.generic.type = QMTYPE_BITMAP;
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uiOptions.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE;
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uiOptions.banner.generic.x = UI_BANNER_POSX;
uiOptions.banner.generic.y = UI_BANNER_POSY;
uiOptions.banner.generic.width = UI_BANNER_WIDTH;
uiOptions.banner.generic.height = UI_BANNER_HEIGHT;
uiOptions.banner.pic = ART_BANNER;
uiOptions.controls.generic.id = ID_CONTROLS;
uiOptions.controls.generic.type = QMTYPE_ACTION;
uiOptions.controls.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiOptions.controls.generic.x = 72;
uiOptions.controls.generic.y = 230;
uiOptions.controls.generic.name = "Controls";
uiOptions.controls.generic.statusText = "Change keyboard and mouse settings";
uiOptions.controls.generic.callback = UI_Options_Callback;
uiOptions.audio.generic.id = ID_AUDIO;
uiOptions.audio.generic.type = QMTYPE_ACTION;
uiOptions.audio.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiOptions.audio.generic.x = 72;
uiOptions.audio.generic.y = 280;
uiOptions.audio.generic.name = "Audio";
uiOptions.audio.generic.statusText = "Change sound volume and quality";
uiOptions.audio.generic.callback = UI_Options_Callback;
uiOptions.video.generic.id = ID_VIDEO;
uiOptions.video.generic.type = QMTYPE_ACTION;
uiOptions.video.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiOptions.video.generic.x = 72;
uiOptions.video.generic.y = 330;
uiOptions.video.generic.name = "Video";
uiOptions.video.generic.statusText = "Change screen size, video mode and gamma";
uiOptions.video.generic.callback = UI_Options_Callback;
uiOptions.update.generic.id = ID_UPDATE;
uiOptions.update.generic.type = QMTYPE_ACTION;
uiOptions.update.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiOptions.update.generic.x = 72;
uiOptions.update.generic.y = 380;
uiOptions.update.generic.name = "Update";
uiOptions.update.generic.statusText = "Donwload the latest version of the Xash3D engine";
uiOptions.update.generic.callback = UI_Options_Callback;
if( !strlen( gMenu.m_gameinfo.update_url ))
uiOptions.update.generic.flags |= QMF_GRAYED;
uiOptions.done.generic.id = ID_DONE;
uiOptions.done.generic.type = QMTYPE_ACTION;
uiOptions.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiOptions.done.generic.x = 72;
uiOptions.done.generic.y = 430;
uiOptions.done.generic.name = "Done";
uiOptions.done.generic.statusText = "Go back to the Main Menu";
uiOptions.done.generic.callback = UI_Options_Callback;
uiOptions.msgBox.generic.id = ID_MSGBOX;
uiOptions.msgBox.generic.type = QMTYPE_ACTION;
uiOptions.msgBox.generic.flags = QMF_INACTIVE|QMF_HIDDEN;
uiOptions.msgBox.generic.ownerdraw = UI_MsgBox_Ownerdraw; // just a fill rectangle
uiOptions.msgBox.generic.x = 192;
uiOptions.msgBox.generic.y = 256;
uiOptions.msgBox.generic.width = 640;
uiOptions.msgBox.generic.height = 256;
uiOptions.updatePrompt.generic.id = ID_MSGBOX;
uiOptions.updatePrompt.generic.type = QMTYPE_ACTION;
uiOptions.updatePrompt.generic.flags = QMF_INACTIVE|QMF_DROPSHADOW|QMF_HIDDEN;
uiOptions.updatePrompt.generic.name = "Check the Internet for updates?";
uiOptions.updatePrompt.generic.x = 248;
uiOptions.updatePrompt.generic.y = 280;
uiOptions.yes.generic.id = ID_YES;
uiOptions.yes.generic.type = QMTYPE_ACTION;
uiOptions.yes.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_HIDDEN;
uiOptions.yes.generic.name = "Ok";
uiOptions.yes.generic.x = 380;
uiOptions.yes.generic.y = 460;
uiOptions.yes.generic.callback = UI_Options_Callback;
uiOptions.no.generic.id = ID_NO;
uiOptions.no.generic.type = QMTYPE_ACTION;
uiOptions.no.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_HIDDEN;
uiOptions.no.generic.name = "Cancel";
uiOptions.no.generic.x = 530;
uiOptions.no.generic.y = 460;
uiOptions.no.generic.callback = UI_Options_Callback;
UI_AddItem( &uiOptions.menu, (void *)&uiOptions.background );
UI_AddItem( &uiOptions.menu, (void *)&uiOptions.banner );
UI_AddItem( &uiOptions.menu, (void *)&uiOptions.done );
UI_AddItem( &uiOptions.menu, (void *)&uiOptions.controls );
UI_AddItem( &uiOptions.menu, (void *)&uiOptions.audio );
UI_AddItem( &uiOptions.menu, (void *)&uiOptions.video );
UI_AddItem( &uiOptions.menu, (void *)&uiOptions.update );
UI_AddItem( &uiOptions.menu, (void *)&uiOptions.msgBox );
UI_AddItem( &uiOptions.menu, (void *)&uiOptions.updatePrompt );
UI_AddItem( &uiOptions.menu, (void *)&uiOptions.no );
UI_AddItem( &uiOptions.menu, (void *)&uiOptions.yes );
}
/*
=================
UI_Options_Precache
=================
*/
void UI_Options_Precache( void )
{
PIC_Load( ART_BACKGROUND );
PIC_Load( ART_BANNER );
}
/*
=================
UI_Options_Menu
=================
*/
void UI_Options_Menu( void )
{
UI_Options_Precache();
UI_Options_Init();
UI_PushMenu( &uiOptions.menu );
}