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Xash3DArchive/common/edict.h

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//=======================================================================
// Copyright XashXT Group 2010 <20>
// edict.h - server edicts
//=======================================================================
#ifndef EDICT_H
#define EDICT_H
#include "progdefs.h"
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#define MAX_ENT_LEAFS 48
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struct edict_s
{
int free; // unused entity when true
int serialnumber; // must match with entity num
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link_t area; // linked to a division node or leaf
int headnode; // -1 to use normal leaf check
int num_leafs;
short leafnums[MAX_ENT_LEAFS];
float freetime; // sv.time when the object was freed
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void *pvPrivateData; // alloced and freed by engine, used by DLLs
entvars_t v; // C exported fields from progs
// other fields from progs come immediately after
};
#endif//EDICT_H