2008-12-15 22:00:00 +01:00
|
|
|
|
//=======================================================================
|
2010-08-15 22:00:00 +02:00
|
|
|
|
// Copyright XashXT Group 2010 <20>
|
|
|
|
|
// progdefs.h - global and entity variables
|
2008-12-15 22:00:00 +01:00
|
|
|
|
//=======================================================================
|
2010-08-15 22:00:00 +02:00
|
|
|
|
#ifndef PROGDEFS_H
|
|
|
|
|
#define PROGDEFS_H
|
|
|
|
|
|
|
|
|
|
typedef struct globalvars_s
|
|
|
|
|
{
|
|
|
|
|
float time;
|
|
|
|
|
float frametime;
|
|
|
|
|
int force_retouch;
|
|
|
|
|
string_t mapname;
|
|
|
|
|
string_t startspot;
|
|
|
|
|
float deathmatch;
|
|
|
|
|
float coop;
|
|
|
|
|
float teamplay;
|
|
|
|
|
int serverflags;
|
|
|
|
|
int found_secrets;
|
|
|
|
|
vec3_t v_forward;
|
|
|
|
|
vec3_t v_up;
|
|
|
|
|
vec3_t v_right;
|
|
|
|
|
int trace_allsolid;
|
|
|
|
|
int trace_startsolid;
|
|
|
|
|
float trace_fraction;
|
|
|
|
|
vec3_t trace_endpos;
|
|
|
|
|
vec3_t trace_plane_normal;
|
|
|
|
|
float trace_plane_dist;
|
|
|
|
|
edict_t *trace_ent;
|
|
|
|
|
int trace_inopen;
|
|
|
|
|
int trace_inwater;
|
|
|
|
|
int trace_hitgroup;
|
|
|
|
|
int trace_flags;
|
|
|
|
|
int changelevel; // transition in progress when true (was msg_entity)
|
|
|
|
|
int cdAudioTrack;
|
|
|
|
|
int maxClients;
|
|
|
|
|
int maxEntities;
|
|
|
|
|
const char *pStringBase; // set to NULL during initialize if you want use StringTable system
|
|
|
|
|
void *pSaveData; // (SAVERESTOREDATA *) pointer
|
|
|
|
|
vec3_t vecLandmarkOffset;
|
|
|
|
|
} globalvars_t;
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
|
|
|
|
typedef struct entvars_s
|
|
|
|
|
{
|
2010-06-23 22:00:00 +02:00
|
|
|
|
string_t classname;
|
2009-01-06 22:00:00 +01:00
|
|
|
|
string_t globalname; // global entity name transmitted across levels
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
2010-06-23 22:00:00 +02:00
|
|
|
|
vec3_t origin;
|
|
|
|
|
vec3_t oldorigin;
|
2009-01-06 22:00:00 +01:00
|
|
|
|
vec3_t velocity;
|
2009-11-02 22:00:00 +01:00
|
|
|
|
vec3_t basevelocity;
|
2010-06-23 22:00:00 +02:00
|
|
|
|
vec3_t clbasevelocity; // Base velocity that was passed in to server physics so
|
|
|
|
|
// client can predict conveyors correctly.
|
|
|
|
|
// Server zeroes it, so we need to store here, too.
|
2009-01-06 22:00:00 +01:00
|
|
|
|
vec3_t movedir;
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
2010-06-23 22:00:00 +02:00
|
|
|
|
vec3_t angles;
|
2008-12-21 22:00:00 +01:00
|
|
|
|
vec3_t avelocity; // angular velocity (degrees per second)
|
2010-06-23 22:00:00 +02:00
|
|
|
|
vec3_t punchangle; // auto-decaying view angle adjustment
|
|
|
|
|
vec3_t v_angle; // Viewing angle (player only)
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
2010-08-06 22:00:00 +02:00
|
|
|
|
// For parametric entities
|
|
|
|
|
vec3_t endpos;
|
|
|
|
|
vec3_t startpos;
|
|
|
|
|
float impacttime;
|
|
|
|
|
float starttime;
|
|
|
|
|
|
2009-01-06 22:00:00 +01:00
|
|
|
|
int fixangle; // 0 - nothing, 1 - force view angles, 2 - add avelocity
|
2010-06-23 22:00:00 +02:00
|
|
|
|
float idealpitch;
|
2009-01-06 22:00:00 +01:00
|
|
|
|
float pitch_speed;
|
|
|
|
|
float ideal_yaw;
|
|
|
|
|
float yaw_speed;
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
2010-06-23 22:00:00 +02:00
|
|
|
|
int modelindex;
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
2009-01-06 22:00:00 +01:00
|
|
|
|
string_t model; // model name
|
2010-08-15 22:00:00 +02:00
|
|
|
|
int viewmodel; // player's viewmodel
|
|
|
|
|
int weaponmodel; // what other players see
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
2010-06-23 22:00:00 +02:00
|
|
|
|
vec3_t absmin; // BB max translated to world coord
|
|
|
|
|
vec3_t absmax; // BB max translated to world coord
|
|
|
|
|
vec3_t mins; // local BB min
|
|
|
|
|
vec3_t maxs; // local BB max
|
|
|
|
|
vec3_t size; // maxs - mins
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
2010-06-23 22:00:00 +02:00
|
|
|
|
float ltime;
|
2009-01-06 22:00:00 +01:00
|
|
|
|
float nextthink; // time to next call of think function
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
2010-06-23 22:00:00 +02:00
|
|
|
|
int movetype;
|
|
|
|
|
int solid;
|
2009-01-06 22:00:00 +01:00
|
|
|
|
|
2010-06-23 22:00:00 +02:00
|
|
|
|
int skin;
|
|
|
|
|
int body; // sub-model selection for studiomodels
|
|
|
|
|
int effects;
|
2009-01-06 22:00:00 +01:00
|
|
|
|
float gravity; // % of "normal" gravity
|
|
|
|
|
float friction; // inverse elasticity of MOVETYPE_BOUNCE
|
2009-11-15 22:00:00 +01:00
|
|
|
|
|
|
|
|
|
int light_level; // entity current lightlevel
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
2010-06-23 22:00:00 +02:00
|
|
|
|
int sequence; // animation sequence
|
|
|
|
|
int gaitsequence; // movement animation sequence for player (0 for none)
|
|
|
|
|
float frame; // % playback position in animation sequences (0..255)
|
|
|
|
|
float animtime; // world time when frame was set
|
|
|
|
|
float framerate; // animation playback rate (-8x to 8x)
|
2010-08-06 22:00:00 +02:00
|
|
|
|
byte controller[4]; // bone controller setting (0..255)
|
|
|
|
|
byte blending[2]; // blending amount between sub-sequences (0..255)
|
2010-06-23 22:00:00 +02:00
|
|
|
|
|
|
|
|
|
float scale; // sprites and models rendering scale (0..255)
|
|
|
|
|
int rendermode;
|
|
|
|
|
float renderamt;
|
|
|
|
|
vec3_t rendercolor;
|
|
|
|
|
int renderfx;
|
|
|
|
|
|
|
|
|
|
float health;
|
2008-12-15 22:00:00 +01:00
|
|
|
|
float frags;
|
2010-06-23 22:00:00 +02:00
|
|
|
|
int weapons; // bit mask for available weapons
|
2008-12-15 22:00:00 +01:00
|
|
|
|
float takedamage;
|
|
|
|
|
|
|
|
|
|
int deadflag;
|
2010-06-23 22:00:00 +02:00
|
|
|
|
vec3_t view_ofs; // eye position
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
|
|
|
|
int button;
|
|
|
|
|
int impulse;
|
|
|
|
|
|
2010-06-23 22:00:00 +02:00
|
|
|
|
edict_t *chain; // linked list for EntitiesInPVS\PHS
|
2008-12-15 22:00:00 +01:00
|
|
|
|
edict_t *dmg_inflictor;
|
|
|
|
|
edict_t *enemy;
|
2010-06-23 22:00:00 +02:00
|
|
|
|
edict_t *aiment; // entity pointer when MOVETYPE_FOLLOW
|
|
|
|
|
edict_t *owner;
|
|
|
|
|
edict_t *groundentity; // only if FL_ONGROUND is set
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
|
|
|
|
int spawnflags; // spwanflags are used only during level loading
|
2009-02-01 22:00:00 +01:00
|
|
|
|
int flags; // generic flags that can be send to client
|
2009-01-06 22:00:00 +01:00
|
|
|
|
|
2008-12-15 22:00:00 +01:00
|
|
|
|
short colormap; // lowbyte topcolor, highbyte bottomcolor
|
2010-06-23 22:00:00 +02:00
|
|
|
|
int team; // for teamplay
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
|
|
|
|
float max_health;
|
2010-06-23 22:00:00 +02:00
|
|
|
|
float teleport_time; // engine will be reset this value on next frame
|
2008-12-15 22:00:00 +01:00
|
|
|
|
int armortype;
|
|
|
|
|
float armorvalue;
|
2010-06-23 22:00:00 +02:00
|
|
|
|
int waterlevel;
|
|
|
|
|
int watertype;
|
2008-12-15 22:00:00 +01:00
|
|
|
|
|
2009-01-06 22:00:00 +01:00
|
|
|
|
string_t target; // various server strings
|
2008-12-15 22:00:00 +01:00
|
|
|
|
string_t targetname;
|
|
|
|
|
string_t netname;
|
|
|
|
|
string_t message;
|
2009-01-06 22:00:00 +01:00
|
|
|
|
|
|
|
|
|
float dmg_take;
|
|
|
|
|
float dmg_save;
|
|
|
|
|
float dmg;
|
|
|
|
|
float dmgtime;
|
|
|
|
|
|
2010-06-23 22:00:00 +02:00
|
|
|
|
string_t noise;
|
|
|
|
|
string_t noise1;
|
|
|
|
|
string_t noise2;
|
|
|
|
|
string_t noise3;
|
|
|
|
|
|
|
|
|
|
float speed;
|
|
|
|
|
float air_finished;
|
|
|
|
|
float pain_finished;
|
|
|
|
|
float radsuit_finished;
|
2009-11-10 22:00:00 +01:00
|
|
|
|
|
2010-06-23 22:00:00 +02:00
|
|
|
|
edict_t *pContainingEntity; // filled by engine, don't save, don't modifiy
|
|
|
|
|
|
|
|
|
|
int playerclass;
|
|
|
|
|
float maxspeed; // uses to limit speed for current client
|
|
|
|
|
|
|
|
|
|
float fov; // client fov, used instead m_iFov
|
|
|
|
|
int weaponanim; // FIXME: shorten these ?
|
2010-10-20 22:00:00 +02:00
|
|
|
|
int pushmsec; // g-cont. used to store last network frame to prevent add entities
|
|
|
|
|
// twice through portals (in HL does nothing)
|
2010-08-15 22:00:00 +02:00
|
|
|
|
|
2009-11-10 22:00:00 +01:00
|
|
|
|
int bInDuck;
|
|
|
|
|
int flTimeStepSound; // Next time we can play a step sound
|
|
|
|
|
int flSwimTime; // In process of ducking or ducked already?
|
|
|
|
|
int flDuckTime; // Time we started duck
|
|
|
|
|
int iStepLeft; // 0 - 4
|
|
|
|
|
float flFallVelocity; // falling velocity z
|
2010-06-23 22:00:00 +02:00
|
|
|
|
|
|
|
|
|
int gamestate;
|
2009-11-10 22:00:00 +01:00
|
|
|
|
int oldbuttons; // buttons last usercmd
|
2009-11-15 22:00:00 +01:00
|
|
|
|
int groupinfo; // entities culling (on server)
|
2010-06-23 22:00:00 +02:00
|
|
|
|
|
|
|
|
|
// for mods
|
|
|
|
|
int iuser1;
|
|
|
|
|
int iuser2;
|
|
|
|
|
int iuser3;
|
|
|
|
|
int iuser4;
|
|
|
|
|
|
|
|
|
|
float fuser1;
|
|
|
|
|
float fuser2;
|
|
|
|
|
float fuser3;
|
|
|
|
|
float fuser4;
|
|
|
|
|
|
|
|
|
|
vec3_t vuser1;
|
|
|
|
|
vec3_t vuser2;
|
|
|
|
|
vec3_t vuser3;
|
|
|
|
|
vec3_t vuser4;
|
|
|
|
|
|
|
|
|
|
edict_t *euser1;
|
|
|
|
|
edict_t *euser2;
|
|
|
|
|
edict_t *euser3;
|
|
|
|
|
edict_t *euser4;
|
2008-12-15 22:00:00 +01:00
|
|
|
|
} entvars_t;
|
|
|
|
|
|
2010-08-15 22:00:00 +02:00
|
|
|
|
#endif//PROGDEFS_H
|