39 lines
896 B
C
39 lines
896 B
C
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//=======================================================================
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// Copyright XashXT Group 2010 <20>
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// weaponinfo.h - client weapondata for predicting
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//=======================================================================
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#ifndef WEAPONINFO_H
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#define WEAPONINFO_H
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// info about weapons player might have in his/her possession
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typedef struct weapon_data_s
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{
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int m_iId;
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int m_iClip;
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float m_flNextPrimaryAttack;
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float m_flNextSecondaryAttack;
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float m_flTimeWeaponIdle;
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int m_fInReload;
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int m_fInSpecialReload;
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float m_flNextReload;
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float m_flPumpTime;
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float m_fReloadTime;
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float m_fAimedDamage;
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float m_fNextAimBonus;
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int m_fInZoom;
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int m_iWeaponState;
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int iuser1;
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int iuser2;
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int iuser3;
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int iuser4;
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float fuser1;
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float fuser2;
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float fuser3;
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float fuser4;
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} weapon_data_t;
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#endif//WEAPONINFO_H
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