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Xash3DArchive/gameui/menu_credits.cpp

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2010-07-17 22:00:00 +02:00
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "extdll.h"
#include "basemenu.h"
#include "utils.h"
#define ART_MAIN_CREDITS "gfx/shell/credits"
#define UI_CREDITS_PATH "scripts/credits.txt"
#define UI_CREDITS_MAXLINES 2048
static const char *uiCreditsDefault[] =
{
"^3Xash3D",
"",
"^3PROGRAMMING",
"Uncle Mike",
"",
"^3ART",
"Chorus",
"Small Link",
"The FiEctro",
"",
"^3LEVEL DESIGN",
"Scrama",
"Mitoh",
"",
"",
"^3SPECIAL THANKS",
"Chain Studios et al.",
"",
"",
"",
"",
"",
"",
"^3MUSIC",
"Dj Existence",
"",
"",
"^3THANKS TO",
"ID Software at all",
"Georg Destroy for icon graphics",
"LokiMb for fixed console font",
"",
"",
"",
"",
"",
"",
"",
"^3Xash3D using some parts of:",
"Doom 1 (Id Software)",
"Quake 1 (Id Software)",
"Quake 2 (Id Software)",
"Quake 3 (Id Software)",
"Half-Life (Valve Software)",
"Darkplaces (Darkplaces Team)",
"Quake 2 Evolved (Team Blur)",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"Copyright XashXT Group 2010 (C)",
0
};
typedef struct
{
const char **credits;
int startTime;
int showTime;
int fadeTime;
int numLines;
int active;
int finalCredits;
char *index[UI_CREDITS_MAXLINES];
char *buffer;
menuFramework_s menu;
} uiCredits_t;
static uiCredits_t uiCredits;
/*
=================
UI_Credits_DrawFunc
=================
*/
static void UI_Credits_DrawFunc( void )
{
int i, y;
int w = UI_MED_CHAR_WIDTH;
int h = UI_MED_CHAR_HEIGHT;
int color = 0;
// draw the background first
if( !uiCredits.finalCredits )
UI_DrawPic( 0, 0, 1024 * uiStatic.scaleX, 768 * uiStatic.scaleY, uiColorWhite, ART_MAIN_CREDITS );
// otherwise running on cutscene
// now draw the credits
UI_ScaleCoords( NULL, NULL, &w, &h );
y = ActualHeight - (( uiStatic.realTime - uiCredits.startTime ) / 40.0f );
// draw the credits
for ( i = 0; i < uiCredits.numLines && uiCredits.credits[i]; i++, y += 20 )
{
// skip not visible lines, but always draw end line
if( y <= -16 && i != uiCredits.numLines - 1 ) continue;
if(( y < ( ActualHeight - h ) / 2 ) && i == uiCredits.numLines - 1 )
{
if( !uiCredits.fadeTime ) uiCredits.fadeTime = uiStatic.realTime;
UI_FadeAlpha( uiCredits.fadeTime, uiCredits.showTime, color );
if( UnpackAlpha( color ))
UI_DrawString( 0, ( ActualHeight - h ) / 2, 1024 * uiStatic.scaleX, h, uiCredits.credits[i], color, true, w, h, 1, true );
}
else UI_DrawString( 0, y, 1024 * uiStatic.scaleX, h, uiCredits.credits[i], uiColorWhite, false, w, h, 1, true );
}
if( y < 0 && UnpackAlpha( color ) == 0 )
{
uiCredits.active = false; // end of credits
UI_PopMenu();
if( uiCredits.finalCredits )
{
HOST_ENDGAME( gMenu.m_gameinfo.title );
}
}
}
/*
=================
UI_Credits_KeyFunc
=================
*/
static const char *UI_Credits_KeyFunc( int key, int down )
{
if( !down ) return uiSoundNull;
// final credits can't be intterupted
if( uiCredits.finalCredits )
return uiSoundNull;
uiCredits.active = false;
UI_PopMenu();
return uiSoundNull;
}
/*
=================
UI_Credits_Init
=================
*/
static void UI_Credits_Init( void )
{
uiCredits.menu.drawFunc = UI_Credits_DrawFunc;
uiCredits.menu.keyFunc = UI_Credits_KeyFunc;
if( !uiCredits.buffer )
{
int count;
char *p;
// load credits if needed
uiCredits.buffer = (char *)LOAD_FILE( UI_CREDITS_PATH, &count );
if( count )
{
p = uiCredits.buffer;
// convert customs credits to 'ideal' strings array
for ( uiCredits.numLines = 0; uiCredits.numLines < UI_CREDITS_MAXLINES; uiCredits.numLines++ )
{
uiCredits.index[uiCredits.numLines] = p;
while ( *p != '\r' && *p != '\n' )
{
p++;
if ( --count == 0 )
break;
}
if ( *p == '\r' )
{
*p++ = 0;
if( --count == 0 ) break;
}
*p++ = 0;
if( --count == 0 ) break;
}
uiCredits.index[++uiCredits.numLines] = 0;
uiCredits.credits = (const char **)uiCredits.index;
}
else
{
// use built-in credits
uiCredits.credits = uiCreditsDefault;
uiCredits.numLines = ( sizeof( uiCreditsDefault ) / sizeof( uiCreditsDefault[0] )) - 1; // skip term
}
}
// run credits
uiCredits.startTime = uiStatic.realTime + 500; // make half-seconds delay
uiCredits.showTime = bound( 100, strlen( uiCredits.credits[uiCredits.numLines - 1]) * 1000, 12000 );
uiCredits.fadeTime = 0; // will be determined later
uiCredits.active = true;
}
int UI_CreditsActive( void )
{
return uiCredits.active;
}
/*
=================
UI_Credits_Precache
=================
*/
void UI_Credits_Precache( void )
{
PIC_Load( ART_MAIN_CREDITS );
}
/*
=================
UI_Credits_Menu
=================
*/
void UI_Credits_Menu( void )
{
UI_Credits_Precache();
UI_Credits_Init();
UI_PushMenu( &uiCredits.menu );
}
void UI_FinalCredits( void )
{
UI_Credits_Menu();
uiCredits.finalCredits = true;
}