This repository has been archived on 2022-06-27. You can view files and clone it, but cannot push or open issues or pull requests.
Xash3DArchive/render/r_local.h

1383 lines
39 KiB
C
Raw Normal View History

2008-07-23 22:00:00 +02:00
//=======================================================================
// Copyright XashXT Group 2007 <20>
// r_local.h - render internal types
//=======================================================================
#ifndef R_LOCAL_H
#define R_LOCAL_H
2008-08-25 22:00:00 +02:00
#include <windows.h>
#include "basetypes.h"
#include "ref_dllapi.h"
#include "r_opengl.h"
extern stdlib_api_t com; // engine toolbox
extern render_imp_t ri;
extern byte *r_temppool;
2008-10-12 22:00:00 +02:00
extern byte *r_shaderpool;
2008-08-25 22:00:00 +02:00
#define Host_Error com.error
2008-07-23 22:00:00 +02:00
// limits
2008-08-29 22:00:00 +02:00
#define MAX_TEXTURE_UNITS 8
#define MAX_LIGHTMAPS 128
#define MAX_ENTITIES 1024
2008-07-23 22:00:00 +02:00
#define MAX_VERTEX_BUFFERS 2048
2008-08-29 22:00:00 +02:00
#define MAX_TEXTURES 4096
#define MAX_POLYS 4096
#define MAX_POLY_VERTS 16384
2008-10-12 22:00:00 +02:00
#define MAX_SURF_QUERIES 0x1E0
#define MAX_SUPER_STYLES 1023
#define MAX_SHADOWGROUPS 32
2008-09-03 22:00:00 +02:00
#define MAX_CLIPFLAGS 15 // all sides of bbox are valid
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
#define MAX_ARRAY_VERTS 4096
#define MAX_ARRAY_ELEMENTS MAX_ARRAY_VERTS*6
#define MAX_ARRAY_TRIANGLES MAX_ARRAY_ELEMENTS/3
#define MAX_ARRAY_NEIGHBORS MAX_ARRAY_TRIANGLES*3
#define MIN_RENDER_MESHES 2048
#define FOG_TEXTURE_WIDTH 256
#define FOG_TEXTURE_HEIGHT 32
#define BACKFACE_EPSILON 0.01
#define DLIGHT_SCALE 0.5f
2008-08-25 22:00:00 +02:00
/*
=======================================================================
TEXTURE MANAGER
=======================================================================
*/
2008-10-12 22:00:00 +02:00
// image flags
#define TF_CLAMP (1<<0) // clamp texture to edge
#define TF_NOMIPMAP (1<<1) // don't generate or load mips
#define TF_NOPICMIP (1<<2) // no pic mips
#define TF_SKYBOX (1<<3) // skybox image
#define TF_CUBEMAP (1<<4) // cubemap texture
#define TF_HEIGHTMAP (1<<5) // it's a heightmap
#define TF_ALPHAMAP (1<<6) // image contain only alpha-channel
#define TF_HAS_ALPHA (1<<7) // rgb image has alpha
#define TF_COMPRESS (1<<8) // want to compress this image in video memory
#define TF_DEPTH (1<<9) // probably depthmap ?
#define TF_NORMALMAP (1<<10) // normalmap texture
#define TF_LUMA (1<<11) // auto-luma image
#define TF_STATIC (1<<12) // never freed by R_ImageFreeUnused()
// custom flags
#define TF_CINEMATIC ( TF_NOPICMIP|TF_NOMIPMAP|TF_CLAMP )
#define TF_PORTALMAP ( TF_NOMIPMAP|TF_NOPICMIP|TF_CLAMP )
#define TF_SHADOWMAP ( TF_NOMIPMAP|TF_NOPICMIP|TF_CLAMP|TF_DEPTH )
2008-08-25 22:00:00 +02:00
typedef struct texture_s
{
string name; // game path, including extension
int width; // source dims, used for mipmap loading
int height;
2008-10-12 22:00:00 +02:00
int depth;
2008-08-25 22:00:00 +02:00
int type; // PFDesc[type]
uint flags; // texture flags
float bumpScale;
GLint texnum; // gl texture binding
2008-10-12 22:00:00 +02:00
GLuint target; // texture target (GL_TEXTURE_2D, GL_TEXTURE_3D etc)
uint sequence; // usage threshold
struct texture_s *hash; // for fast search
2008-08-25 22:00:00 +02:00
} texture_t;
2008-10-12 22:00:00 +02:00
// 3DS studio skybox order
enum
{
SKYBOX_RIGHT,
SKYBOX_LEFT,
SKYBOX_FRONT,
SKYBOX_BACK,
SKYBOX_TOP,
SKYBOX_BOTTOM // not used for skydome, but is used for skybox
};
2008-08-25 22:00:00 +02:00
extern const char *r_cubeMapSuffix[6];
extern const char *r_skyBoxSuffix[6];
extern vec3_t r_cubeMapAngles[6];
extern vec3_t r_skyBoxAngles[6];
extern texture_t *r_defaultTexture;
extern texture_t *r_whiteTexture;
extern texture_t *r_blackTexture;
extern texture_t *r_rawTexture;
extern texture_t *r_dlightTexture;
extern texture_t *r_normalizeTexture;
extern texture_t *r_radarMap;
extern texture_t *r_aroundMap;
2008-10-12 22:00:00 +02:00
extern texture_t *r_portaltexture;
extern texture_t *r_portaltexture2;
extern texture_t *r_lightmapTextures[];
extern texture_t *r_shadowmapTextures[];
2008-08-25 22:00:00 +02:00
extern byte *r_framebuffer;
void R_TextureFilter( void );
void R_TextureList_f( void );
texture_t *R_LoadTexture( const char *name, rgbdata_t *pic, uint flags, float bumpScale );
texture_t *R_FindTexture( const char *name, const byte *buffer, size_t size, uint flags, float bumpScale );
2008-09-28 22:00:00 +02:00
texture_t *R_CreateTexture( const char *name, byte *buf, int width, int height, uint flags, uint tflags );
2008-08-25 22:00:00 +02:00
texture_t *R_FindCubeMapTexture( const char *name, uint flags, float bumpScale );
2008-10-12 22:00:00 +02:00
void R_InitPortalTexture( texture_t **texture, int id, int width, int height );
2008-08-25 22:00:00 +02:00
void R_InitTextures( void );
void R_ShutdownTextures( void );
void R_ImageFreeUnused( void );
/*
2008-10-12 22:00:00 +02:00
=======================================================================
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
RENDER PARMS (changed for each passage)
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
=======================================================================
2008-08-25 22:00:00 +02:00
*/
2008-10-12 22:00:00 +02:00
#define RP_NONE 0
#define RP_MIRRORVIEW (1<<0) // lock pvs at vieworg
#define RP_PORTALVIEW (1<<1)
#define RP_ENVVIEW (1<<2) // render only bmodels (for envshots)
#define RP_NOSKY (1<<3)
#define RP_SKYPORTALVIEW (1<<4) // view from sky pass
2008-10-17 22:00:00 +02:00
#define RP_REFLECTED (1<<5) // base portal image
#define RP_REFRACTED (1<<6) // refracted portal image ?
2008-10-12 22:00:00 +02:00
#define RP_OLDVIEWCLUSTER (1<<7)
#define RP_SHADOWMAPVIEW (1<<8) // shadowmap pass
#define RP_FLIPFRONTFACE (1<<9)
#define RP_WORLDSURFVISIBLE (1<<10)
#define RP_CLIPPLANE (1<<11) // mirror clip plane
#define RP_TRISOUTLINES (1<<12)
#define RP_SHOWNORMALS (1<<13)
#define RP_SHOWTANGENTS (1<<14)
// base mask for other passes
#define RP_NONVIEWERREF ( RP_PORTALVIEW|RP_MIRRORVIEW|RP_ENVVIEW|RP_SKYPORTALVIEW|RP_SHADOWMAPVIEW )
#define R_FOGNUM( fog ) ((fog) ? ((((int)((fog) - r_worldBrushModel->fogs))+1) << 2) : 0 )
#define R_FOG_FOR_KEY( num, fog ) ((fog) = r_worldBrushModel->fogs+(((num)>>2) & 0xFF),\
(fog) = ((fog) == r_worldBrushModel->fogs ? NULL : (fog) -1 ))
#define R_EDICTNUM( ent ) ((int)((ent) - r_entities)<<20 )
#define R_EDICT_FOR_KEY( num, ent ) ( ent = r_entities + (((num)>>20) & (MAX_ENTITIES-1)))
2008-10-17 22:00:00 +02:00
// GLSTATE machine flags
#define GLSTATE_DEFAULT 0 // reset state to default
#define GLSTATE_SRCBLEND_ZERO (1<<0)
#define GLSTATE_SRCBLEND_ONE (1<<1)
#define GLSTATE_SRCBLEND_ONE_MINUS_DST_COLOR (1<<2)
#define GLSTATE_SRCBLEND_ONE_MINUS_DST_ALPHA (1<<3)
#define GLSTATE_DSTBLEND_ZERO (1<<4)
#define GLSTATE_DSTBLEND_ONE (1<<5)
#define GLSTATE_DSTBLEND_ONE_MINUS_SRC_COLOR (1<<6)
#define GLSTATE_DSTBLEND_ONE_MINUS_DST_ALPHA (1<<7)
#define GLSTATE_AFUNC_GT0 (1<<8)
#define GLSTATE_AFUNC_LT128 (1<<9)
#define GLSTATE_AFUNC_GE128 (1<<10)
#define GLSTATE_DEPTHWRITE (1<<11)
#define GLSTATE_DEPTHFUNC_EQ (1<<12)
#define GLSTATE_OFFSET_FILL (1<<13)
#define GLSTATE_NO_DEPTH_TEST (1<<14)
#define GLSTATE_BLEND_MTEX (1<<15)
// GLSTATE masks
#define GLSTATE_MASK ((1<<16) - 1 )
#define GLSTATE_SRCBLEND_DST_COLOR (GLSTATE_SRCBLEND_ZERO|GLSTATE_SRCBLEND_ONE)
#define GLSTATE_SRCBLEND_SRC_ALPHA (GLSTATE_SRCBLEND_ZERO|GLSTATE_SRCBLEND_ONE_MINUS_DST_COLOR)
#define GLSTATE_SRCBLEND_ONE_MINUS_SRC_ALPHA (GLSTATE_SRCBLEND_ONE|GLSTATE_SRCBLEND_ONE_MINUS_DST_COLOR)
#define GLSTATE_SRCBLEND_DST_ALPHA (GLSTATE_SRCBLEND_ZERO|GLSTATE_SRCBLEND_ONE|GLSTATE_SRCBLEND_ONE_MINUS_DST_COLOR)
#define GLSTATE_DSTBLEND_SRC_COLOR (GLSTATE_DSTBLEND_ZERO|GLSTATE_DSTBLEND_ONE)
#define GLSTATE_DSTBLEND_SRC_ALPHA (GLSTATE_DSTBLEND_ZERO|GLSTATE_DSTBLEND_ONE_MINUS_SRC_COLOR)
#define GLSTATE_DSTBLEND_ONE_MINUS_SRC_ALPHA (GLSTATE_DSTBLEND_ONE|GLSTATE_DSTBLEND_ONE_MINUS_SRC_COLOR)
#define GLSTATE_DSTBLEND_DST_ALPHA (GLSTATE_DSTBLEND_ZERO|GLSTATE_DSTBLEND_ONE|GLSTATE_DSTBLEND_ONE_MINUS_SRC_COLOR)
#define GLSTATE_ALPHAFUNC (GLSTATE_AFUNC_GT0|GLSTATE_AFUNC_LT128|GLSTATE_AFUNC_GE128)
#define GLSTATE_SRCBLEND_MASK (((GLSTATE_SRCBLEND_DST_ALPHA)<<1)-GLSTATE_SRCBLEND_ZERO)
#define GLSTATE_DSTBLEND_MASK (((GLSTATE_DSTBLEND_DST_ALPHA)<<1)-GLSTATE_DSTBLEND_ZERO)
2008-10-12 22:00:00 +02:00
enum
{
OQ_NONE = -1,
OQ_ENTITY,
OQ_PLANARSHADOW,
OQ_SHADOWGROUP,
OQ_CUSTOM
};
enum
{
SHADOW_PLANAR = 1,
SHADOW_MAPPING,
};
#define OCCLUSION_QUERIES_CVAR_HACK( ri ) (!(r_occlusion_queries->integer == 2 && r_shadows->integer != SHADOW_MAPPING) \
|| ((ri).refdef.rdflags & RDF_PORTALINVIEW))
#define OCCLUSION_QUERIES_ENABLED( ri ) (GL_Support( R_OCCLUSION_QUERY ) && r_occlusion_queries->integer \
&& r_drawentities->integer && !((ri).params & RP_NONVIEWERREF) \
&& !((Ref).refdef.rdflags & RDF_NOWORLDMODEL) \
&& OCCLUSION_QUERIES_CVAR_HACK( Ref ))
2008-10-17 22:00:00 +02:00
#define OCCLUSION_OPAQUE_SHADER( s ) (((s)->sort == SORT_OPAQUE ) && ((s)->stages[0]->flags & SHADERSTAGE_DEPTHWRITE ) \
&& !(s)->deformVertsNum )
2008-10-12 22:00:00 +02:00
#define OCCLUSION_TEST_ENTITY( e ) (((e)->flags & (RF_OCCLUSIONTEST|RF_WEAPONMODEL)) == RF_OCCLUSIONTEST )
2008-07-23 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
/*
=======================================================================
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
PROGRAM MANAGER
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
=======================================================================
*/
#define DEFAULT_PROGRAM "*r_defaultProgram"
#define DEFAULT_DISTORTION_PROGRAM "*r_defaultDistortionProgram"
#define DEFAULT_SHADOWMAP_PROGRAM "*r_defaultShadowmapProgram"
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef enum
{
PROGRAM_NONE,
PROGRAM_MATERIAL, // apply bump, normalmap, glossmap and other...
PROGRAM_DISTORTION,
PROGRAM_SHADOWMAP,
} progType_t;
typedef struct
{
int features; // ???
int lmapNum[LM_STYLES];
int lStyles[LM_STYLES];
int vStyles[LM_STYLES];
float stOffset[LM_STYLES][2];
} superLightStyle_t;
enum
{
PROGRAM_APPLY_LIGHTSTYLE0 = 1<<0,
PROGRAM_APPLY_LIGHTSTYLE1 = 1<<1,
PROGRAM_APPLY_LIGHTSTYLE2 = 1<<2,
PROGRAM_APPLY_LIGHTSTYLE3 = 1<<3,
PROGRAM_APPLY_SPECULAR = 1<<4,
PROGRAM_APPLY_DIRECTIONAL_LIGHT = 1<<5,
PROGRAM_APPLY_FB_LIGHTMAP = 1<<6,
PROGRAM_APPLY_OFFSETMAPPING = 1<<7,
PROGRAM_APPLY_RELIEFMAPPING = 1<<8,
PROGRAM_APPLY_AMBIENT_COMPENSATION = 1<<9,
PROGRAM_APPLY_DECAL = 1<<10,
PROGRAM_APPLY_BASETEX_ALPHA_ONLY = 1<<11,
PROGRAM_APPLY_EYEDOT = 1<<12,
PROGRAM_APPLY_DISTORTION_ALPHA = 1<<13,
PROGRAM_APPLY_PCF2x2 = 1<<14,
PROGRAM_APPLY_PCF3x3 = 1<<15,
PROGRAM_APPLY_BRANCHING = 1<<16,
PROGRAM_APPLY_CLIPPING = 1<<17,
PROGRAM_APPLY_NO_HALF_TYPES = 1<<18
};
2008-08-25 22:00:00 +02:00
void R_InitPrograms( void );
2008-10-12 22:00:00 +02:00
int R_FindProgram( const char *name );
int R_RegisterProgram( const char *name, const char *string, uint features );
int R_GetProgramObject( int elem );
void R_UpdateProgramUniforms( int elem, vec3_t eyeOrigin, vec3_t lightOrigin, vec3_t lightDir,
vec4_t ambient, vec4_t diffuse, superLightStyle_t *superLightStyle, bool frontPlane,
int TexWidth, int TexHeight, float projDistance, float offsetmappingScale );
2008-08-25 22:00:00 +02:00
void R_ShutdownPrograms( void );
2008-10-12 22:00:00 +02:00
void R_ProgramList_f( void );
void R_ProgramDump_f( void );
2008-08-25 22:00:00 +02:00
2008-10-17 22:00:00 +02:00
#include "r_shader.h"
2008-08-25 22:00:00 +02:00
/*
=======================================================================
BRUSH MODELS
=======================================================================
*/
2008-09-09 22:00:00 +02:00
#define SURF_PLANEBACK 1 // fast surface culling
#define CONTENTS_NODE -1
2008-08-25 22:00:00 +02:00
#define SURF_WATERCAUSTICS 2
#define SURF_SLIMECAUSTICS 4
#define SURF_LAVACAUSTICS 8
typedef struct dlight_s
{
2008-10-12 22:00:00 +02:00
vec3_t origin;
vec3_t color;
vec3_t mins;
vec3_t maxs;
float intensity;
2008-10-17 22:00:00 +02:00
const ref_shader_t *shader; // for some effects
2008-08-25 22:00:00 +02:00
} dlight_t;
typedef struct lightstyle_s
{
float rgb[3]; // 0.0 - 2.0
float white; // highest of rgb
} lightstyle_t;
typedef struct particle_s
{
2008-10-17 22:00:00 +02:00
ref_shader_t *shader;
2008-08-25 22:00:00 +02:00
vec3_t origin;
vec3_t old_origin;
float radius;
float length;
float rotation;
2008-08-28 22:00:00 +02:00
vec4_t modulate;
2008-08-25 22:00:00 +02:00
} particle_t;
2008-10-12 22:00:00 +02:00
typedef struct mesh_s
{
int numVerts;
vec4_t *points;
vec4_t *normal;
vec4_t *sVectors;
vec2_t *st;
vec2_t *lm[LM_STYLES];
vec4_t *color[LM_STYLES];
int numIndexes;
uint *indexes;
} rb_mesh_t;
typedef struct meshbuffer_s
{
int shaderKey;
uint sortKey;
int infoKey; // surface number or mesh number
union
{
int lastPoly;
uint dlightbits;
};
uint shadowbits;
} meshbuffer_t;
2008-08-25 22:00:00 +02:00
typedef struct
{
2008-10-12 22:00:00 +02:00
int num_opaque_meshes;
int max_opaque_meshes;
meshbuffer_t *meshbuffer_opaque;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
int num_translucent_meshes;
int max_translucent_meshes;
meshbuffer_t *meshbuffer_translucent;
int num_portal_opaque_meshes;
int num_portal_translucent_meshes;
} meshlist_t;
typedef struct rshadow_s
2008-08-25 22:00:00 +02:00
{
2008-10-12 22:00:00 +02:00
uint bit;
texture_t *depthTexture;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
vec3_t origin;
byte *vis;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
float projDist;
vec3_t mins, maxs;
matrix4x4 worldProjectionMatrix;
struct rshadow_s *hashNext;
} shadowGroup_t;
2008-08-25 22:00:00 +02:00
2008-08-29 22:00:00 +02:00
typedef struct
{
2008-10-12 22:00:00 +02:00
rb_mesh_t *meshes;
vec2_t *sphereStCoords[5]; // sky dome coords
vec2_t *linearStCoords[6];
2008-10-17 22:00:00 +02:00
ref_shader_t *farboxShaders[6];
ref_shader_t *nearboxShaders[6];
2008-10-12 22:00:00 +02:00
} skydome_t;
typedef struct
{
int firstVert;
int numVerts; // can't exceed MAX_POLY_VERTS
int fogNum; // -1 - do not bother adding fog later at rendering stage
// 0 - determine fog later
// >0 - valid fog volume number returned by R_GetClippedFragments
vec3_t normal;
} fragment_t;
2008-08-29 22:00:00 +02:00
typedef struct
{
2008-10-12 22:00:00 +02:00
int numverts;
vec3_t *verts;
vec2_t *st;
vec4_t *colors;
2008-10-17 22:00:00 +02:00
ref_shader_t *shader;
2008-10-12 22:00:00 +02:00
int fognum;
vec3_t normal;
2008-08-29 22:00:00 +02:00
} poly_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
/*
==============================================================================
BRUSH MODELS
==============================================================================
*/
2008-08-25 22:00:00 +02:00
typedef struct
{
2008-10-17 22:00:00 +02:00
ref_shader_t *shader;
2008-10-12 22:00:00 +02:00
cplane_t *visible;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
int numplanes;
cplane_t *planes;
} mfog_t;
2008-09-07 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct msurface_s
{
int visFrame;
dmst_t faceType;
int flags;
2008-08-25 22:00:00 +02:00
2008-10-17 22:00:00 +02:00
ref_shader_t *shader;
2008-10-12 22:00:00 +02:00
rb_mesh_t *mesh;
mfog_t *fog;
2008-08-25 22:00:00 +02:00
cplane_t *plane;
2008-10-12 22:00:00 +02:00
union
{
vec3_t origin;
vec3_t mins;
};
union
{
vec3_t color;
vec3_t maxs;
};
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
int superLightStyle;
int fragmentframe; // for multi-check avoidance
} msurface_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct mnode_s
{
// common with leaf
cplane_t *plane;
2008-09-09 22:00:00 +02:00
int visFrame; // Node needs to be traversed if current
vec3_t mins, maxs; // for bounding box culling
2008-10-12 22:00:00 +02:00
struct mnode_s *parent;
2008-08-25 22:00:00 +02:00
// node specific
2008-10-12 22:00:00 +02:00
struct mnode_s *children[2];
} mnode_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct mleaf_s
2008-09-10 22:00:00 +02:00
{
2008-10-12 22:00:00 +02:00
// common with node
cplane_t *plane;
int visFrame;
vec3_t mins, maxs; // for bounding box culling
mnode_t *parent;
2008-09-10 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
// leaf specific
int visframe;
int cluster, area;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
msurface_t **firstVisSurface;
msurface_t **firstFragmentSurface;
} mleaf_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct msubmodel_s
2008-08-25 22:00:00 +02:00
{
vec3_t mins;
vec3_t maxs;
float radius;
int firstFace;
int numFaces;
2008-10-12 22:00:00 +02:00
} msubmodel_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct mlightgrid_s
2008-08-25 22:00:00 +02:00
{
2008-10-12 22:00:00 +02:00
byte ambient[LM_STYLES][3];
byte diffuse[LM_STYLES][3];
byte styles[LM_STYLES];
byte direction[2];
} mlightgrid_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct lmrect_s
2008-08-25 22:00:00 +02:00
{
2008-10-12 22:00:00 +02:00
int texNum;
float texMatrix[2][2];
} lmrect_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct mbrushmodel_s
2008-08-25 22:00:00 +02:00
{
2008-10-12 22:00:00 +02:00
dvis_t *vis; // may be passed in by CM_LoadMap to save space
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
int numSubmodels;
msubmodel_t *submodels;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
// brush model
int numModelSurfaces;
msurface_t *firstModelSurface;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
int numPlanes;
cplane_t *planes;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
int numleafs; // number of visible leafs, not counting 0
mleaf_t *leafs;
mleaf_t **visleafs;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
int numnodes;
mnode_t *nodes;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
int numsurfaces;
msurface_t *surfaces;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
int numGridPoints;
mlightgrid_t *lightgrid;
int numLightArrayPoints;
mlightgrid_t **lightarray;
int numFogs;
mfog_t *fogs;
mfog_t *globalfog;
vec3_t gridSize;
vec3_t gridMins;
int gridBounds[4];
} mbrushmodel_t;
2008-09-03 22:00:00 +02:00
/*
==============================================================================
STUDIO MODELS
==============================================================================
*/
typedef struct
{
uint index[3];
} mstudiotriangle_t;
typedef struct
{
int index[3];
} mstudioneighbor_t;
typedef struct
{
short point[3];
byte tangent[2];
byte binormal[2];
byte normal[2];
} mstudiopoint_t;
typedef struct
{
vec2_t st;
} mstudiost_t;
typedef struct
{
mstudiotriangle_t *triangles;
mstudioneighbor_t *neighbors;
mstudiopoint_t *points;
mstudiost_t *st;
2008-10-17 22:00:00 +02:00
ref_shader_t *shaders;
2008-09-03 22:00:00 +02:00
int numTriangles;
int numVertices;
int numShaders;
} mstudiosurface_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct mstudiomodel_s
2008-08-25 22:00:00 +02:00
{
2008-10-12 22:00:00 +02:00
// studio model
dstudiohdr_t *phdr;
dstudiohdr_t *thdr;
} mstudiomodel_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
/*
==============================================================================
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
SPRITE MODELS
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
==============================================================================
*/
typedef struct mspriteframe_s
{
int width;
int height;
float up, down, left, right;
2008-08-25 22:00:00 +02:00
float radius;
2008-10-17 22:00:00 +02:00
ref_shader_t *shader;
2008-10-12 22:00:00 +02:00
texture_t *texture;
} mspriteframe_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct
{
int numframes;
float *intervals;
mspriteframe_t *frames[1];
} mspritegroup_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct
{
frametype_t type;
mspriteframe_t *frameptr;
} mspriteframedesc_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct
{
int type;
int rendermode;
int numframes;
mspriteframedesc_t frames[1];
} msprite_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct
{
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
vec3_t point;
vec3_t normal;
float st[2];
float lm[2];
vec4_t color;
} vertex_t;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
typedef struct rmodel_s
{
string name;
int sequence; // registration sequence
modtype_t type;
byte *mempool;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
// volume occupied by the model
vec3_t mins, maxs;
float radius;
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
int numShaders;
2008-10-17 22:00:00 +02:00
ref_shader_t *shaders[MAX_SHADERS];
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
// memory representation pointer
void *extradata; // mbrushmodel_t\mstudiomodel_t\mspritemodel_t
void *sequences; // studiomodel sequences
2008-08-25 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
// FIXME: remove
dstudiohdr_t *phdr;
dstudiohdr_t *thdr;
2008-08-25 22:00:00 +02:00
} rmodel_t;
2008-07-23 22:00:00 +02:00
2008-08-05 22:00:00 +02:00
typedef struct
{
byte open; // 0 = mouth closed, 255 = mouth agape
byte sndcount; // counter for running average
int sndavg; // running average
} mouth_t;
2008-08-02 22:00:00 +02:00
typedef struct latchedvars_s
{
float animtime;
float sequencetime;
vec3_t origin;
vec3_t angles;
2008-08-05 22:00:00 +02:00
vec3_t gaitorigin;
2008-08-02 22:00:00 +02:00
int sequence;
float frame;
2008-08-09 22:00:00 +02:00
float blending[MAXSTUDIOBLENDS];
2008-08-02 22:00:00 +02:00
byte seqblending[MAXSTUDIOBLENDS];
2008-08-09 22:00:00 +02:00
float controller[MAXSTUDIOCONTROLLERS];
2008-08-02 22:00:00 +02:00
} latchedvars_t;
// client entity
typedef struct ref_entity_s
{
2008-08-05 22:00:00 +02:00
edtype_t ent_type; // entity type
int index; // entity index
2008-08-03 22:00:00 +02:00
rmodel_t *model; // opaque type outside refresh
rmodel_t *weaponmodel; // opaque type outside refresh
2008-10-12 22:00:00 +02:00
matrix3x3 matrix; // entity transformation matrix
2008-08-02 22:00:00 +02:00
latchedvars_t prev; // previous frame values for lerping
vec3_t angles;
2008-08-05 22:00:00 +02:00
vec3_t origin; // position
2008-10-12 22:00:00 +02:00
vec3_t lightOrg; // R_LightForPoint origin
vec3_t infoangles; // portal angles
vec3_t infotarget; // portal origin
2008-08-02 22:00:00 +02:00
2008-08-05 22:00:00 +02:00
float framerate; // custom framerate
float animtime; // lerping animtime
2008-08-02 22:00:00 +02:00
float frame; // also used as RF_BEAM's diameter
int body;
int skin;
2008-08-09 22:00:00 +02:00
float blending[MAXSTUDIOBLENDS];
2008-08-05 22:00:00 +02:00
vec3_t attachment[MAXSTUDIOATTACHMENTS];
2008-08-09 22:00:00 +02:00
float controller[MAXSTUDIOCONTROLLERS];
2008-08-05 22:00:00 +02:00
mouth_t mouth; // for synchronizing mouth movements.
2008-08-02 22:00:00 +02:00
2008-08-05 22:00:00 +02:00
int movetype; // entity moving type
2008-08-02 22:00:00 +02:00
int sequence;
float scale;
// misc
float backlerp; // 0.0 = current, 1.0 = old
2008-08-05 22:00:00 +02:00
vec3_t rendercolor; // hl1 rendercolor
float renderamt; // hl1 alphavalues
int renderfx; // server will be translate hl1 values into flags
int colormap; // q1 and hl1 model colormap (can applied for sprites)
int effects; // q1 effect flags, EF_ROTATE, EF_DIMLIGHT etc
// these values will be calculated locally, not from entity_state
vec3_t realangles;
int m_fSequenceLoops;
int m_fSequenceFinished;
int renderframe; // using for gait cycle
int gaitsequence; // client->sequence + yaw
float gaitframe; // client->frame + yaw
float gaityaw; // local value
2008-08-25 22:00:00 +02:00
// shader information
2008-10-17 22:00:00 +02:00
ref_shader_t *shader;
2008-08-25 22:00:00 +02:00
float shaderTime; // subtracted from refdef time to control effect start times
float radius; // bbox approximate radius
float rotation; // what the hell ???
2008-08-02 22:00:00 +02:00
} ref_entity_t;
2008-08-25 22:00:00 +02:00
const char *R_GetStringFromTable( int index );
2008-10-12 22:00:00 +02:00
mleaf_t *R_PointInLeaf( const vec3_t p );
2008-08-25 22:00:00 +02:00
byte *R_ClusterPVS( int cluster );
2008-08-02 22:00:00 +02:00
2008-08-25 22:00:00 +02:00
void R_ModelList_f( void );
void R_StudioInit( void );
void R_StudioShutdown( void );
bool R_StudioComputeBBox( vec3_t bbox[8] ); // for drawing bounds
2008-09-03 22:00:00 +02:00
void R_StudioSetupModel( int body, int bodypart );
2008-08-25 22:00:00 +02:00
void R_InitModels( void );
void R_ShutdownModels( void );
2008-10-12 22:00:00 +02:00
bool Mod_RegisterShader( const char *unused, int index );
2008-08-25 22:00:00 +02:00
rmodel_t *Mod_ForName( const char *name, bool crash );
void Mod_Free( rmodel_t *mod );
2008-08-02 22:00:00 +02:00
2008-08-25 22:00:00 +02:00
#define RENDERPASS_SOLID 1
#define RENDERPASS_ALPHA 2
2008-08-02 22:00:00 +02:00
2008-10-12 22:00:00 +02:00
// renderer current state
typedef struct ref_state_s
{
int params; // rendering parameters
refdef_t refdef; // current refdef state
int scissor[4]; // scissor recatngle
int viewport[4]; // view port rectangle
meshlist_t *meshlist; // meshes to be rendered
meshbuffer_t **surfmbuffers; // pointers to meshbuffers of world surfaces
uint shadowBits;
shadowGroup_t *shadowGroup;
ref_entity_t *m_pCurrentEntity;
rmodel_t *m_pCurrentModel;
ref_entity_t *m_pPrevEntity;
2008-10-17 22:00:00 +02:00
ref_shader_t *m_pCurrentShader;
2008-10-12 22:00:00 +02:00
//
// view origin
//
vec3_t vieworg;
vec3_t forward;
vec3_t right;
vec3_t up;
cplane_t frustum[6];
float farClip;
uint clipFlags;
vec3_t visMins;
vec3_t visMaxs;
matrix4x4 entityMatrix;
matrix4x4 worldMatrix;
matrix4x4 modelViewMatrix; // worldviewMatrix * entityMatrix
matrix4x4 projectionMatrix;
matrix4x4 worldProjectionMatrix; // worldviewMatrix * projectionMatrix
float skyMins[2][6];
float skyMaxs[2][6];
float fog_dist_to_eye[MAX_MAP_FOGS];
vec3_t pvsOrigin;
cplane_t clipPlane;
cplane_t portalPlane;
} ref_state_t;
typedef struct
{
int pow2MapOvrbr;
vec3_t ambient;
bool lightmapsPacking;
bool deluxeMaps; // true if there are valid deluxemaps in the .bsp
bool deluxeMappingEnabled; // true if deluxeMaps is true and r_lighting_deluxemaps->integer != 0
} mapconfig_t;
2008-08-25 22:00:00 +02:00
/*
=======================================================================
DOOM1 STYLE AUTOMAP
2008-10-12 22:00:00 +02:00
FIXME: move to ref_state_t
2008-08-25 22:00:00 +02:00
=======================================================================
*/
#define MAX_RADAR_ENTS 1024
typedef struct radar_ent_s
2008-08-02 22:00:00 +02:00
{
2008-08-25 22:00:00 +02:00
vec4_t color;
vec3_t origin;
vec3_t angles;
} radar_ent_t;
extern int numRadarEnts;
extern radar_ent_t RadarEnts[MAX_RADAR_ENTS];
2008-08-02 22:00:00 +02:00
2008-07-23 22:00:00 +02:00
/*
=======================================================================
GL STATE MANAGER
=======================================================================
*/
2008-08-25 22:00:00 +02:00
typedef enum
{
R_OPENGL_110 = 0, // base
R_SGIS_MIPMAPS_EXT,
R_WGL_SWAPCONTROL,
R_COMBINE_EXT,
2008-08-27 22:00:00 +02:00
R_DRAW_RANGEELEMENTS_EXT,
2008-08-25 22:00:00 +02:00
R_ARB_MULTITEXTURE,
R_LOCKARRAYS_EXT,
R_TEXTURE_3D_EXT,
R_TEXTURECUBEMAP_EXT,
R_DOT3_ARB_EXT,
R_CLAMPTOEDGE_EXT,
R_ANISOTROPY_EXT,
R_BLEND_MINMAX_EXT,
R_STENCILTWOSIDE_EXT,
R_BLEND_SUBTRACT_EXT,
R_SHADER_OBJECTS_EXT,
R_SHADER_GLSL100_EXT,
R_VERTEX_SHADER_EXT, // glsl vertex program
R_FRAGMENT_SHADER_EXT, // glsl fragment program
R_EXT_POINTPARAMETERS,
R_SEPARATESTENCIL_EXT,
R_ARB_TEXTURE_NPOT_EXT,
R_ARB_VERTEX_BUFFER_OBJECT_EXT,
R_CUSTOM_VERTEX_ARRAY_EXT,
R_TEXTURE_COMPRESSION_EXT,
R_TEXTURE_ENV_ADD_EXT,
2008-10-12 22:00:00 +02:00
R_OCCLUSION_QUERY,
2008-08-25 22:00:00 +02:00
R_EXTCOUNT
} r_opengl_extensions;
2008-07-23 22:00:00 +02:00
typedef struct glstate_s
{
bool orthogonal;
word gammaRamp[768]; // current gamma ramp
word stateRamp[768]; // original gamma ramp
uint screenTexture;
2008-08-25 22:00:00 +02:00
vec4_t draw_color; // current color
2008-07-23 22:00:00 +02:00
uint activeTMU;
2008-08-28 22:00:00 +02:00
int texNum[MAX_TEXTURE_UNITS];
int texEnv[MAX_TEXTURE_UNITS];
2008-10-12 22:00:00 +02:00
int texGen[MAX_TEXTURE_UNITS];
int texMod[MAX_TEXTURE_UNITS]; // 0 - disabled, 1 - enabled, 2 - cubemap
bool texMat[MAX_TEXTURE_UNITS]; // 0 - identity, 1 - custom matrix
2008-07-23 22:00:00 +02:00
// render current state
2008-10-12 22:00:00 +02:00
uint flags;
2008-07-23 22:00:00 +02:00
bool cullFace;
bool polygonOffsetFill;
bool alpha_test;
bool depth_test;
bool blend;
// OpenGL current state
GLenum cullMode;
GLfloat offsetFactor;
GLfloat offsetUnits;
GLenum alphaFunc;
GLclampf alphaRef;
GLenum blendSrc;
GLenum blendDst;
GLenum depthFunc;
GLboolean depthMask;
2008-07-26 22:00:00 +02:00
GLfloat polygonoffset[2];
2008-10-12 22:00:00 +02:00
GLboolean frontFace;
2008-07-23 22:00:00 +02:00
} glstate_t;
// contains constant values that are always
// setting by R_Init and using as read-only
typedef struct glconfig_s
{
2008-08-02 22:00:00 +02:00
const char *renderer_string;
const char *vendor_string;
const char *version_string;
2008-07-23 22:00:00 +02:00
// list of supported extensions
2008-08-02 22:00:00 +02:00
const char *extensions_string;
byte extension[R_EXTCOUNT];
2008-08-25 22:00:00 +02:00
uint max_entities;
2008-08-02 22:00:00 +02:00
int textureunits;
2008-08-25 22:00:00 +02:00
GLint max_2d_texture_size;
GLint max_2d_rectangle_size;
GLint max_3d_texture_size;
GLint max_cubemap_texture_size;
GLint max_anisotropy;
2008-08-02 22:00:00 +02:00
GLint texRectangle;
2008-08-25 22:00:00 +02:00
bool deviceSupportsGamma;
2008-08-02 22:00:00 +02:00
bool fullscreen;
int prev_mode;
2008-07-23 22:00:00 +02:00
} glconfig_t;
2008-10-12 22:00:00 +02:00
extern glconfig_t gl_config;
extern glstate_t gl_state;
extern mapconfig_t mapConfig;
extern ref_state_t Ref, oldRef;
2008-08-25 22:00:00 +02:00
void GL_InitBackend( void );
bool GL_Support( int r_ext );
void GL_InitExtensions( void );
void GL_ShutdownBackend( void );
void GL_SetExtension( int r_ext, int enable );
void GL_SelectTexture( uint tmu );
void GL_BindTexture( texture_t *texture );
void GL_TexEnv( GLint texEnv );
void GL_Enable( GLenum cap );
void GL_Disable( GLenum cap );
void GL_CullFace( GLenum mode );
2008-10-12 22:00:00 +02:00
void GL_EnableTexGen( GLint coord, GLint mode );
2008-08-25 22:00:00 +02:00
void GL_PolygonOffset( GLfloat factor, GLfloat units );
void GL_AlphaFunc( GLenum func, GLclampf ref );
void GL_BlendFunc( GLenum src, GLenum dst );
void GL_DepthFunc( GLenum func );
void GL_DepthMask( GLboolean mask );
void GL_SetColor( const void *data );
2008-10-12 22:00:00 +02:00
void GL_TexCoordMode( GLenum mode );
void GL_LoadMatrix( const matrix4x4 source );
2008-08-30 22:00:00 +02:00
void GL_SaveMatrix( GLenum target, matrix4x4 dest );
2008-10-12 22:00:00 +02:00
void GL_LoadTexMatrix( const matrix4x4 source );
void GL_LoadIdentityTexMatrix( void );
void GL_FrontFace( GLboolean front );
2008-08-25 22:00:00 +02:00
void GL_SetDefaultState( void );
2008-10-12 22:00:00 +02:00
void GL_SetState( GLint state );
2008-08-29 22:00:00 +02:00
void GL_BuildGammaTable( void );
2008-08-25 22:00:00 +02:00
void GL_UpdateGammaRamp( void );
void GL_Setup3D( void );
void GL_Setup2D( void );
2008-09-03 22:00:00 +02:00
// simple gl interface
void GL_Begin( GLuint drawMode );
void GL_End( void );
void GL_Vertex2f( GLfloat x, GLfloat y );
void GL_Vertex3f( GLfloat x, GLfloat y, GLfloat z );
void GL_Vertex3fv( const GLfloat *v );
void GL_Normal3f( GLfloat x, GLfloat y, GLfloat z );
void GL_Normal3fv( const GLfloat *v );
void GL_TexCoord2f( GLfloat s, GLfloat t );
void GL_TexCoord4f( GLfloat s, GLfloat t, GLfloat ls, GLfloat lt );
void GL_TexCoord4fv( const GLfloat *v );
void GL_Color3f( GLfloat r, GLfloat g, GLfloat b );
void GL_Color3fv( const GLfloat *v );
void GL_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a );
void GL_Color4fv( const GLfloat *v );
void GL_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
void GL_Color4ubv( const GLubyte *v );
2008-08-25 22:00:00 +02:00
void R_CheckForErrors( void );
void R_EndFrame( void );
bool R_Init_OpenGL( void );
void R_Free_OpenGL( void );
void R_CheckForErrors( void );
/*
=======================================================================
BACKEND
=======================================================================
*/
#define VBO_OFFSET(i) ((char *)NULL + (i))
2008-09-03 22:00:00 +02:00
#define MAX_INDICES 16384 * 3
#define MAX_VERTICES 8192
2008-08-25 22:00:00 +02:00
#define MAX_MESHES 32768
typedef struct
{
uint indexBuffer;
uint vertexBuffer;
uint normalBuffer;
uint colorBuffer;
uint texCoordBuffer[MAX_TEXTURE_UNITS];
} vbo_t;
typedef enum
{
2008-10-12 22:00:00 +02:00
MESH_MODEL,
2008-08-25 22:00:00 +02:00
MESH_SPRITE,
MESH_BEAM,
MESH_PARTICLE,
2008-10-12 22:00:00 +02:00
MESH_CORONA,
2008-08-25 22:00:00 +02:00
MESH_POLY
} meshType_t;
2008-10-12 22:00:00 +02:00
typedef enum
2008-08-25 22:00:00 +02:00
{
2008-10-12 22:00:00 +02:00
MF_NONE = 0,
MF_NORMALS = 1<<0,
MF_STCOORDS = 1<<1,
MF_LMCOORDS = 1<<2,
MF_LMCOORDS1 = 1<<3,
MF_LMCOORDS2 = 1<<4,
MF_LMCOORDS3 = 1<<5,
MF_COLORS = 1<<6,
MF_COLORS1 = 1<<7,
MF_COLORS2 = 1<<8,
MF_COLORS3 = 1<<9,
MF_ENABLENORMALS = 1<<10,
MF_DEFORMVS = 1<<11,
MF_SVECTORS = 1<<12,
// global features
MF_NOCULL = 1<<16,
MF_TRIFAN = 1<<17,
MF_NONBATCHED = 1<<18,
MF_KEEPLOCK = 1<<19
} meshFlags_t;
2008-08-25 22:00:00 +02:00
extern vbo_t rb_vbo;
extern int m_iInfoKey;
extern float m_fShaderTime;
extern int registration_sequence;
2008-10-12 22:00:00 +02:00
#define MAX_ARRAY_VERTS 4096
#define MAX_ARRAY_ELEMENTS MAX_ARRAY_VERTS*6
#define MAX_ARRAY_TRIANGLES MAX_ARRAY_ELEMENTS/3
#define MAX_ARRAY_NEIGHBORS MAX_ARRAY_TRIANGLES*3
extern ALIGN vec4_t inVertsArray[MAX_ARRAY_VERTS];
extern ALIGN vec4_t inNormalArray[MAX_ARRAY_VERTS];
extern vec4_t inSVectorsArray[MAX_ARRAY_VERTS];
extern uint inElemsArray[MAX_ARRAY_ELEMENTS];
extern vec2_t inTexCoordArray[MAX_ARRAY_VERTS];
extern vec2_t inLMCoordsArray[LM_STYLES][MAX_ARRAY_VERTS];
extern vec4_t inColorArray[LM_STYLES][MAX_ARRAY_VERTS];
extern vec4_t colorArray[MAX_ARRAY_VERTS];
extern uint *indexArray;
extern vec4_t *vertexArray;
extern vec4_t *normalArray;
extern vec4_t *sVectorArray;
extern vec2_t *texCoordArray;
extern vec2_t *lmCoordArray[LM_STYLES];
2008-08-25 22:00:00 +02:00
2008-09-28 22:00:00 +02:00
void RB_ShowTextures( void );
2008-08-30 22:00:00 +02:00
void RB_DebugGraphics( void );
2008-08-25 22:00:00 +02:00
void RB_CheckMeshOverflow( int numIndices, int numVertices );
void RB_RenderMesh( void );
2008-10-17 22:00:00 +02:00
void RB_DrawStretchPic( float x, float y, float w, float h, float sl, float tl, float sh, float th, ref_shader_t *shader );
2008-10-12 22:00:00 +02:00
void RB_DrawTriangleOutlines( bool showTris, bool showNormals );
void RB_BeginTriangleOutlines( void );
void RB_EndTriangleOutlines( void );
void R_LatLongToNorm( const byte latlong[2], vec3_t out );
2008-08-25 22:00:00 +02:00
void RB_VBOInfo_f( void );
uint RB_AllocStaticBuffer( uint target, int size );
uint RB_AllocStreamBuffer( uint target, int size );
void RB_InitBackend( void );
void RB_ShutdownBackend( void );
2008-10-12 22:00:00 +02:00
void RB_ResetCounters( void );
void RB_SetPassMask( int mask );
void RB_ResetPassMask( void );
void RB_StartFrame( void );
void RB_EndFrame( void );
2008-08-25 22:00:00 +02:00
typedef struct
{
2008-10-12 22:00:00 +02:00
// backend counters
2008-08-25 22:00:00 +02:00
int numShaders;
int numStages;
int numMeshes;
int numLeafs;
int numVertices;
int numIndices;
2008-10-12 22:00:00 +02:00
int numColors;
// stat counters
int totalTris;
int totalVerts;
2008-08-25 22:00:00 +02:00
int totalIndices;
2008-10-12 22:00:00 +02:00
int totalFlushes;
int totalKeptLocks;
int brushPolys;
int worldLeafs;
2008-08-25 22:00:00 +02:00
int numEntities;
int numDLights;
int numParticles;
int numPolys;
} refstats_t;
extern rmodel_t *r_worldModel;
extern ref_entity_t *r_worldEntity;
2008-10-12 22:00:00 +02:00
extern mbrushmodel_t *r_worldBrushModel;
2008-08-25 22:00:00 +02:00
extern vec3_t r_worldMins, r_worldMaxs;
2008-10-12 22:00:00 +02:00
extern float gldepthmin, gldepthmax;
2008-08-25 22:00:00 +02:00
extern int r_frameCount;
extern int r_visFrameCount;
2008-09-09 22:00:00 +02:00
extern int r_viewCluster;
2008-10-12 22:00:00 +02:00
extern int r_oldViewCluster;
extern refdef_t r_lastRefdef;
extern float r_farclip_min, r_farclip_bias;
extern int r_features;
extern skydome_t *r_skydomes[MAX_SHADERS];
extern int r_entShadowBits[MAX_ENTITIES];
2008-08-29 22:00:00 +02:00
extern ref_entity_t r_entities[MAX_ENTITIES];
extern int r_numEntities;
extern dlight_t r_dlights[MAX_DLIGHTS];
extern int r_numDLights;
extern particle_t r_particles[MAX_PARTICLES];
extern int r_numParticles;
extern poly_t r_polys[MAX_POLYS];
extern int r_numPolys;
2008-10-12 22:00:00 +02:00
extern meshlist_t r_worldlist, r_shadowlist;
2008-08-29 22:00:00 +02:00
extern lightstyle_t r_lightStyles[MAX_LIGHTSTYLES];
2008-10-12 22:00:00 +02:00
extern int r_numSuperLightStyles;
extern superLightStyle_t r_superLightStyles[MAX_SUPER_STYLES];
2008-08-25 22:00:00 +02:00
extern refdef_t r_refdef;
extern refstats_t r_stats;
2008-10-12 22:00:00 +02:00
// r_main.c
void R_TransformEntityBBox( ref_entity_t *e, vec3_t mins, vec3_t maxs, vec3_t bbox[8], bool local );
void R_LoadIdentity( void );
void R_DrawStudioModel( const meshbuffer_t *mb );
2008-08-25 22:00:00 +02:00
void R_AddStudioModelToList( ref_entity_t *entity );
void R_StudioLoadModel( rmodel_t *mod, const void *buffer );
2008-08-29 22:00:00 +02:00
void R_DrawSpriteModel( void );
2008-08-25 22:00:00 +02:00
void R_AddSpriteModelToList( ref_entity_t *entity );
void R_SpriteLoadModel( rmodel_t *mod, const void *buffer );
mspriteframe_t *R_GetSpriteFrame( ref_entity_t *ent );
2008-10-12 22:00:00 +02:00
// r_light.c
bool R_SurfPotentiallyLit( msurface_t *surf );
void R_LightBounds( const vec3_t origin, float intensity, vec3_t mins, vec3_t maxs );
uint R_AddSurfDlighbits( msurface_t *surf, uint dlightbits );
void R_AddDynamicLights( uint dlightbits, int state );
void R_InitCoronas( void );
void R_DrawCoronas( void );
void R_LightForPoint( const vec3_t origin, vec3_t dir, vec4_t ambient, vec4_t diffuse, float radius );
void R_LightForEntity( ref_entity_t *e, float *bArray );
void R_BuildLightmaps( int numLightmaps, int w, int h, const byte *data, lmrect_t *rects );
int R_AddSuperLightStyle( const int *lightmaps, const byte *lStyles, const byte *vStyles, lmrect_t **lmRects );
void R_SortSuperLightStyles( void );
void R_SetupModelViewMatrix( const refdef_t *rd, matrix4x4 m );
void R_SetupProjectionMatrix( const refdef_t *rd, matrix4x4 m );
bool R_SurfPotentiallyFragmented( msurface_t *surf );
bool R_SurfPotentiallyVisible( msurface_t *surf );
bool R_CullBox( const vec3_t mins, const vec3_t maxs, const uint clipFlags );
bool R_CullSphere( const vec3_t origin, const float radius, const uint clipFlags );
bool R_VisCullBox( const vec3_t mins, const vec3_t maxs );
bool R_VisCullSphere( const vec3_t origin, float radius );
int R_CullModel( ref_entity_t *e, vec3_t mins, vec3_t maxs, float radius );
bool R_CullBrushModel( ref_entity_t *e );
bool R_CullStudioModel( ref_entity_t *e );
void R_DrawSkyPortal( skyportal_t *skyportal, vec3_t mins, vec3_t maxs );
mfog_t *R_FogForSphere( const vec3_t centre, const float radius );
bool R_CompletelyFogged( mfog_t *fog, vec3_t origin, float radius );
void R_TranslateForEntity( ref_entity_t *ent );
2008-08-25 22:00:00 +02:00
void R_RotateForEntity( ref_entity_t *entity );
2008-10-12 22:00:00 +02:00
void R_CleanUpTextureUnits( void );
2008-10-17 22:00:00 +02:00
ref_shader_t *R_OcclusionShader( void );
2008-10-12 22:00:00 +02:00
void R_SurfIssueOcclusionQueries( void );
void R_ClearSurfOcclusionQueryKeys( void );
int R_GetOcclusionQueryNum( int type, int key );
2008-10-17 22:00:00 +02:00
void R_AddOccludingSurface( msurface_t *surf, ref_shader_t *shader );
2008-10-12 22:00:00 +02:00
int R_IssueOcclusionQuery( int query, ref_entity_t *e, vec3_t mins, vec3_t maxs );
int R_SurfOcclusionQueryKey( ref_entity_t *e, msurface_t *surf );
bool R_GetOcclusionQueryResultBool( int type, int key, bool wait );
void R_BeginOcclusionPass( void );
void R_EndOcclusionPass( void );
2008-10-17 22:00:00 +02:00
meshbuffer_t *R_AddMeshToList( meshType_t meshType, mfog_t *fog, ref_shader_t *shader, int infoKey );
2008-10-12 22:00:00 +02:00
void R_RenderMeshBuffer( const meshbuffer_t *mb );
2008-10-17 22:00:00 +02:00
void R_AddModelMeshToList( mfog_t *fog, ref_shader_t *shader, int meshnum );
2008-10-12 22:00:00 +02:00
void R_MarkLeaves( void );
void R_DrawWorld( void );
2008-08-25 22:00:00 +02:00
void R_DrawSprite( void );
void R_DrawBeam( void );
void R_DrawParticle( void );
void R_DrawPoly( void );
2008-10-12 22:00:00 +02:00
void R_SortMeshes( void );
2008-08-25 22:00:00 +02:00
void R_RenderView( const refdef_t *fd );
2008-10-12 22:00:00 +02:00
void R_RenderScene( refdef_t *rd );
2008-08-25 22:00:00 +02:00
void R_AddShadowToList( ref_entity_t *entity );
void R_RenderShadows( void );
void R_BloomBlend ( const refdef_t *fd );
2008-10-12 22:00:00 +02:00
bool R_AddSkySurface( msurface_t *fa );
2008-10-17 22:00:00 +02:00
void R_DrawSky( ref_shader_t *shader );
2008-08-25 22:00:00 +02:00
void R_ClearSky( void );
2008-10-12 22:00:00 +02:00
void R_ClipSkySurface( msurface_t *surf );
2008-08-25 22:00:00 +02:00
void R_AddSkyToList( void );
2008-10-12 22:00:00 +02:00
void R_PushPoly( const meshbuffer_t *mb );
void R_AddPolysToList( void );
// r_sprite.c
bool R_SpriteOverflow( void );
bool R_PushSpritePoly( const meshbuffer_t *mb );
bool R_PushSpriteModel( const meshbuffer_t *mb );
2008-08-25 22:00:00 +02:00
void R_DrawSurface( void );
void R_AddBrushModelToList( ref_entity_t *entity );
void R_AddWorldToList( void );
2008-10-12 22:00:00 +02:00
void R_TransformWorldToScreen( vec3_t in, vec3_t out );
void R_TransformVectorToScreen( const refdef_t *rd, const vec3_t in, vec2_t out );
2008-08-25 22:00:00 +02:00
void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
void R_DXTReadColor( word data, color32* out );
void R_DXTReadColors( const byte* data, color32* out );
void R_GetBitsFromMask( uint Mask, uint *ShiftLeft, uint *ShiftRight );
2008-10-12 22:00:00 +02:00
void R_ClearMeshList( meshlist_t *meshlist );
void R_BuildTangentVectors( int numVerts, vec4_t *points, vec4_t *normals, vec2_t *st, int numTris, uint *elems, vec4_t *sVectors );
void R_InitMeshLists( void );
void R_AllocMeshbufPointers( ref_state_t *ref );
void R_FreeMeshLists( void );
void R_DrawMeshes( void );
void R_DrawPortals( void );
2008-08-25 22:00:00 +02:00
// exported funcs
void R_BeginRegistration( const char *map );
rmodel_t *R_RegisterModel( const char *name );
void R_SetupSky( const char *name, float rotate, const vec3_t axis );
void R_EndRegistration( void );
2008-10-17 22:00:00 +02:00
void R_ShaderRegisterImages( ref_shader_t *shader ); // prolonge registration
ref_shader_t *R_RegisterShader( const char *name );
ref_shader_t *R_RegisterShaderSkin( const char *name );
ref_shader_t *R_RegisterShaderNoMip( const char *name );
void R_DeformVertexesBBoxForShader( const ref_shader_t *shader, vec3_t ebbox );
2008-08-25 22:00:00 +02:00
bool VID_ScreenShot( const char *filename, bool levelshot );
void R_DrawFill( float x, float y, float w, float h );
void R_DrawStretchRaw( int x, int y, int w, int h, int width, int height, const byte *raw, bool dirty );
void R_DrawStretchPic( float x, float y, float w, float h, float sl, float tl, float sh, float th, const char *name );
2008-08-27 22:00:00 +02:00
void R_GetPicSize( int *w, int *h, const char *pic );
2008-08-25 22:00:00 +02:00
2008-08-28 22:00:00 +02:00
// r_utils.c (test)
2008-10-12 22:00:00 +02:00
msurface_t *R_TraceLine( trace_t *tr, const vec3_t start, const vec3_t end, int surfumask );
msurface_t *R_TransformedTraceLine( trace_t *tr, const vec3_t start, const vec3_t end, ref_entity_t *test, int surfumask );
void Patch_GetFlatness( float maxflat, const float *points, int comp, const int *patch_cp, int *flat );
void Patch_Evaluate( const vec_t *p, int *numcp, const int *tess, vec_t *dest, int comp );
2008-08-28 22:00:00 +02:00
2008-08-25 22:00:00 +02:00
// cvars
extern cvar_t *r_check_errors;
2008-10-12 22:00:00 +02:00
extern cvar_t *r_hwgamma; // use hardware gamma
2008-08-25 22:00:00 +02:00
extern cvar_t *r_himodels;
extern cvar_t *r_norefresh;
extern cvar_t *r_novis;
extern cvar_t *r_nocull;
extern cvar_t *r_nobind;
extern cvar_t *r_drawworld;
extern cvar_t *r_drawentities;
extern cvar_t *r_drawparticles;
extern cvar_t *r_drawpolys;
extern cvar_t *r_fullbright;
extern cvar_t *r_lightmap;
extern cvar_t *r_lockpvs;
extern cvar_t *r_frontbuffer;
extern cvar_t *r_showcluster;
extern cvar_t *r_showtris;
extern cvar_t *r_shownormals;
extern cvar_t *r_showtangentspace;
extern cvar_t *r_showmodelbounds;
extern cvar_t *r_showshadowvolumes;
2008-09-28 22:00:00 +02:00
extern cvar_t *r_showlightmaps;
extern cvar_t *r_showtextures;
2008-08-25 22:00:00 +02:00
extern cvar_t *r_offsetfactor;
extern cvar_t *r_offsetunits;
extern cvar_t *r_debugsort;
extern cvar_t *r_speeds;
extern cvar_t *r_singleshader;
extern cvar_t *r_skipbackend;
extern cvar_t *r_skipfrontend;
extern cvar_t *r_swapInterval;
extern cvar_t *r_mode;
extern cvar_t *r_testmode;
extern cvar_t *r_fullscreen;
extern cvar_t *r_minimap;
extern cvar_t *r_minimap_size;
extern cvar_t *r_minimap_zoom;
extern cvar_t *r_minimap_style;
extern cvar_t *r_pause;
extern cvar_t *r_width;
extern cvar_t *r_height;
extern cvar_t *r_refreshrate;
extern cvar_t *r_bitdepth;
2008-10-12 22:00:00 +02:00
extern cvar_t *r_mapoverbrightbits;
2008-08-25 22:00:00 +02:00
extern cvar_t *r_overbrightbits;
extern cvar_t *r_shadows;
2008-10-12 22:00:00 +02:00
extern cvar_t *r_occlusion_queries;
extern cvar_t *r_occlusion_queries_finish;
2008-08-25 22:00:00 +02:00
extern cvar_t *r_caustics;
extern cvar_t *r_dynamiclights;
extern cvar_t *r_modulate;
extern cvar_t *r_ambientscale;
extern cvar_t *r_directedscale;
2008-10-12 22:00:00 +02:00
extern cvar_t *r_lmblocksize;
extern cvar_t *r_fastsky;
extern cvar_t *r_polyblend;
extern cvar_t *r_flares;
extern cvar_t *r_flarefade;
extern cvar_t *r_flaresize;
extern cvar_t *r_coronascale;
2008-08-25 22:00:00 +02:00
extern cvar_t *r_intensity;
extern cvar_t *r_texturebits;
extern cvar_t *r_texturefilter;
extern cvar_t *r_texturefilteranisotropy;
2008-10-12 22:00:00 +02:00
extern cvar_t *r_lighting_glossintensity;
extern cvar_t *r_lighting_glossexponent;
2008-08-25 22:00:00 +02:00
extern cvar_t *r_detailtextures;
2008-10-12 22:00:00 +02:00
extern cvar_t *r_portalmaps;
2008-08-25 22:00:00 +02:00
extern cvar_t *r_lefthand;
extern cvar_t *r_bloom;
extern cvar_t *r_bloom_alpha;
extern cvar_t *r_bloom_diamond_size;
extern cvar_t *r_bloom_intensity;
extern cvar_t *r_bloom_darken;
extern cvar_t *r_bloom_sample_size;
extern cvar_t *r_bloom_fast_sample;
extern cvar_t *r_motionblur_intens;
extern cvar_t *r_motionblur;
extern cvar_t *r_mirroralpha;
extern cvar_t *r_interpolate;
extern cvar_t *r_physbdebug;
extern cvar_t *r_pause_bw;
extern cvar_t *r_lightlevel; // FIXME: This is a HACK to get the client's light level
extern cvar_t *gl_finish;
extern cvar_t *gl_clear;
extern cvar_t *vid_gamma;
2008-07-23 22:00:00 +02:00
#endif//R_LOCAL_H