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Xash3DArchive/todo.log

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2008-01-28 22:00:00 +01:00
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1.53 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> q2 <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><>.
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. (<28><><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
DDS Converter 2.1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> dds <20><><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD> <20> devil ?), <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> nvdxt
SprExplorer <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><> <20> <20><><EFBFBD> <20><> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
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fopen <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
2008-08-04 22:00:00 +02:00
fopen <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> + <20> a, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
2008-08-02 22:00:00 +02:00
2008-06-14 22:00:00 +02:00
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
1. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> loop <20><><EFBFBD> ogg vorbis
2008-11-01 22:00:00 +01:00
2. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> studiomdl <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> VFS
3. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> PR_ParseToken\Word <20> vprogs.dll
2008-07-24 22:00:00 +02:00
2008-11-25 22:00:00 +01:00
Beta 13.12.08
2008-08-05 22:00:00 +02:00
2008-12-17 22:00:00 +01:00
0. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> sv_dll <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OK
1. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Think OK
2008-12-20 22:00:00 +01:00
2. rename bool to BOOL OK
2008-12-21 22:00:00 +01:00
3. player Physic OK
2008-12-20 22:00:00 +01:00
4. release crash OK
5. timers set OK
2008-12-21 22:00:00 +01:00
6. AI_ -> FL_ OK
2008-12-26 22:00:00 +01:00
7. SVC_SOUND OK
8. client.dll implementation OK
9. HookUserMessages OK
10.remove SVC_* in utils.h OK
11.Load server.dll and client.dll only once OK
2008-12-28 22:00:00 +01:00
12.v_refdef interactions OK
2008-12-29 22:00:00 +01:00
13.hud_scale factor OK
2009-01-04 22:00:00 +01:00
14.move "loading" and "pause" into CHUD OK
15.Get Rid Of DrawImage OK
2009-01-01 22:00:00 +01:00
16.Copy Resources OK
2009-01-19 22:00:00 +01:00
17.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OK
2009-01-04 22:00:00 +01:00
18.weapon pickup & drawing OK
19.AddRefEntity uses edict_t instead entity state OK
20.render custom models OK
21.zoom_hud and warhead hud OK
2009-01-05 22:00:00 +01:00
22.entity_state_t revision 4 OK
2009-01-06 22:00:00 +01:00
23.entvars_t revision 1 OK
2009-01-05 22:00:00 +01:00
24.UpdateClientData - move call to cl_input.c OK
2009-01-06 22:00:00 +01:00
25.wrote HUD_StudioEvents OK
2009-01-05 22:00:00 +01:00
16.register cmd->buttons OK
2009-01-09 22:00:00 +01:00
17.pfnSetKeyDest in client.dll OK
2009-01-11 22:00:00 +01:00
18.IMPLEMENT SAVERESTORE OK
2009-01-19 22:00:00 +01:00
19.crash on dm_knot OK
2009-01-11 22:00:00 +01:00
20.rename common.dll to xtools.dll OK
21.add missing builtins in enginefuncs_t OK
22.add missing builtins in cl_enginefuncs_t OK
2009-01-16 22:00:00 +01:00
23.first implement efxapi_t OK
2009-01-14 22:00:00 +01:00
24.ed_fields flags OK
25.install ALL missing models & sounds! OK
2009-01-31 22:00:00 +01:00
26.fixangle doesn't working correctly OK
2009-01-18 22:00:00 +01:00
27.fixup viewmodel drawing OK
2009-01-19 22:00:00 +01:00
28.fixing r_pause_effect OK
29.dm_knot wrong entities OK
30.func_pendulum OK
2009-01-25 22:00:00 +01:00
31.weapon_egon & weapon_gauss OK
2009-01-21 22:00:00 +01:00
32.Com_LoadLibrary: searchpaths: game/bin, bin OK
2009-01-22 22:00:00 +01:00
33.prepare resources for pak OK
2009-01-23 22:00:00 +01:00
34.V_CalcRefDef export OK
35.other unused exports cl & sv OK
36.V_CalcThirdPerson OK
37. player weaponmodel OK
38. CalcShake OK
39. CrosshairAngle OK
40. FirstPerson RefDef OK
41. 3dsky surfaceParm OK
42. fixup sky rendering OK
2009-01-25 22:00:00 +01:00
43. fixup sowtware mip-map generator OK
2009-07-19 22:00:00 +02:00
44. fixup sky rendering OK
2009-01-31 22:00:00 +01:00
45. make color as unsigned_byte(4) OK
46. RB_RenderShader() OK
47. fixup slowly rendering
48. building uimenu.dll
2009-02-03 22:00:00 +01:00
49. implement new timers OK
2009-07-04 22:00:00 +02:00
50. fixup network packets rate
2009-06-22 22:00:00 +02:00
51. fixup stair climbing OK
52. implement new user move system OK
53. finish RenderMode for shaders OK
2009-07-12 22:00:00 +02:00
54. q3/rbsp bsp format OK
55. dedicated conolse hanging commands
2009-07-15 22:00:00 +02:00
56. renderer areabits bug OK
2009-07-13 22:00:00 +02:00
57. shutdown crash OK
2009-07-14 22:00:00 +02:00
58. physic.dll finish collisions OK
59. raven bsp supports OK
60. fixup render times OK
2009-07-15 22:00:00 +02:00
61. fixup portal rendering OK
2009-07-19 22:00:00 +02:00
62. return old-xash renderer initialization OK
2009-07-17 22:00:00 +02:00
63. portal rendering angles
2009-07-24 22:00:00 +02:00
64. ImageLoading from old render OK
65. envshot, skyshot swap angles to right pos
66. ShaderSystem from old render
2009-07-22 22:00:00 +02:00
2008-07-16 22:00:00 +02:00