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Xash3DArchive/engine/client/cl_parse.c

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2007-06-21 22:00:00 +02:00
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_parse.c -- parse a message received from the server
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#include "common.h"
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#include "client.h"
//=============================================================================
void CL_DownloadFileName(char *dest, int destlen, char *fn)
{
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com.strncpy(dest, fn, destlen );
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}
/*
===============
CL_CheckOrDownloadFile
Returns true if the file exists, otherwise it attempts
to start a download from the server.
===============
*/
bool CL_CheckOrDownloadFile (char *filename)
{
file_t *fp;
char name[MAX_SYSPATH];
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if (com.strstr (filename, ".."))
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{
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Msg ("Refusing to download a path with ..\n");
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return true;
}
if (FS_LoadFile (filename, NULL))
{
// it exists, no need to download
return true;
}
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com.strcpy (cls.downloadname, filename);
com.strcpy (cls.downloadtempname, filename);
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// download to a temp name, and only rename
// to the real name when done, so if interrupted
// a runt file wont be left
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FS_StripExtension (cls.downloadtempname);
FS_DefaultExtension(cls.downloadtempname, ".tmp");
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//ZOID
// check to see if we already have a tmp for this file, if so, try to resume
// open the file if not opened yet
CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);
fp = FS_Open(name, "r+b");
if (fp)
{
// it exists
int len;
FS_Seek(fp, 0, SEEK_END);
len = FS_Tell(fp);
cls.download = fp;
// give the server an offset to start the download
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Msg ("Resuming %s\n", cls.downloadname);
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MSG_WriteByte( &cls.netchan.message, clc_stringcmd );
MSG_Print( &cls.netchan.message, va("download %s %i", cls.downloadname, len));
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}
else
{
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Msg ("Downloading %s\n", cls.downloadname);
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MSG_WriteByte( &cls.netchan.message, clc_stringcmd );
MSG_Print( &cls.netchan.message, va("download %s", cls.downloadname));
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}
cls.downloadnumber++;
return false;
}
/*
===============
CL_Download_f
Request a download from the server
===============
*/
void CL_Download_f (void)
{
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string filename;
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if (Cmd_Argc() != 2)
{
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Msg("Usage: download <filename>\n");
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return;
}
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com.sprintf(filename, "%s", Cmd_Argv(1));
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if (com.strstr (filename, ".."))
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{
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Msg ("Refusing to download a path with ..\n");
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return;
}
if (FS_LoadFile (filename, NULL))
{
// it exists, no need to download
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Msg("File already exists.\n");
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return;
}
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com.strcpy (cls.downloadname, filename);
com.strcpy (cls.downloadtempname, filename);
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Msg ("Downloading %s\n", cls.downloadname);
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// download to a temp name, and only rename
// to the real name when done, so if interrupted
// a runt file wont be left
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// download to a temp name, and only rename
// to the real name when done, so if interrupted
// a runt file wont be left
FS_StripExtension (cls.downloadtempname);
FS_DefaultExtension(cls.downloadtempname, ".tmp");
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MSG_WriteByte( &cls.netchan.message, clc_stringcmd );
MSG_Print( &cls.netchan.message, va("download %s", cls.downloadname));
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cls.downloadnumber++;
}
/*
======================
CL_RegisterSounds
======================
*/
void CL_RegisterSounds (void)
{
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int i;
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S_BeginRegistration();
for (i = 1; i < MAX_SOUNDS; i++)
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{
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if (!cl.configstrings[CS_SOUNDS+i][0]) break;
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cl.sound_precache[i] = S_RegisterSound (cl.configstrings[CS_SOUNDS+i]);
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Sys_SendKeyEvents (); // pump message loop
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}
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S_EndRegistration();
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}
/*
=====================
CL_ParseDownload
A download message has been received from the server
=====================
*/
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void CL_ParseDownload( sizebuf_t *msg )
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{
int size, percent;
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string name;
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int r;
// read the data
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size = MSG_ReadShort( msg );
percent = MSG_ReadByte( msg );
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if (size == -1)
{
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Msg("Server does not have this file.\n");
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if (cls.download)
{
// if here, we tried to resume a file but the server said no
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FS_Close(cls.download);
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cls.download = NULL;
}
CL_RequestNextDownload ();
return;
}
// open the file if not opened yet
if (!cls.download)
{
CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);
cls.download = FS_Open (name, "wb");
if (!cls.download)
{
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msg->readcount += size;
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Msg ("Failed to open %s\n", cls.downloadtempname);
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CL_RequestNextDownload ();
return;
}
}
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FS_Write (cls.download, msg->data + msg->readcount, size );
msg->readcount += size;
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if (percent != 100)
{
// request next block
cls.downloadpercent = percent;
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MSG_WriteByte( &cls.netchan.message, clc_stringcmd );
MSG_Print( &cls.netchan.message, "nextdl" );
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}
else
{
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string oldn, newn;
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FS_Close (cls.download);
// rename the temp file to it's final name
CL_DownloadFileName(oldn, sizeof(oldn), cls.downloadtempname);
CL_DownloadFileName(newn, sizeof(newn), cls.downloadname);
r = rename (oldn, newn);
if (r)
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Msg ("failed to rename.\n");
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cls.download = NULL;
cls.downloadpercent = 0;
// get another file if needed
CL_RequestNextDownload ();
}
}
/*
=====================================================================
SERVER CONNECTING MESSAGES
=====================================================================
*/
/*
==================
CL_ParseServerData
==================
*/
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void CL_ParseServerData( sizebuf_t *msg )
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{
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char *str;
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int i;
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MsgDev(D_INFO, "Serverdata packet received.\n");
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// wipe the client_t struct
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CL_ClearState();
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cls.state = ca_connected;
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// parse protocol version number
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i = MSG_ReadLong( msg );
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cls.serverProtocol = i;
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if( i != PROTOCOL_VERSION ) Host_Error("Server returned version %i, not %i", i, PROTOCOL_VERSION );
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cl.servercount = MSG_ReadLong( msg );
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// parse player entity number
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cl.playernum = MSG_ReadShort( msg );
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// get the full level name
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str = MSG_ReadString( msg );
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if( cl.playernum == -1 )
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{
// playing a cinematic or showing a pic, not a level
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SCR_PlayCinematic( str, 0 );
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}
else
{
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// get splash name
Cvar_Set( "cl_levelshot_name", va("background/%s.tga", str ));
Cvar_SetValue("scr_loading", 0.0f ); // reset progress bar
if(!FS_FileExists(va("gfx/%s", Cvar_VariableString("cl_levelshot_name"))))
{
Cvar_Set("cl_levelshot_name", "common/black");
cl.make_levelshot = true; // make levelshot
}
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// seperate the printfs so the server message can have a color
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Msg("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
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// need to prep refresh at next oportunity
cl.refresh_prepped = false;
}
}
/*
==================
CL_ParseBaseline
==================
*/
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void CL_ParseBaseline( sizebuf_t *msg )
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{
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int newnum;
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entity_state_t nullstate;
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edict_t *ent;
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CL_VM_Begin();
memset( &nullstate, 0, sizeof(nullstate));
newnum = MSG_ReadBits( msg, NET_WORD );
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// allocate edicts
while( newnum >= prog->num_edicts ) PRVM_ED_Alloc();
ent = PRVM_EDICT_NUM( newnum );
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MSG_ReadDeltaEntity( msg, &nullstate, &ent->priv.cl->baseline, newnum );
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}
/*
================
CL_LoadClientinfo
================
*/
void CL_LoadClientinfo (clientinfo_t *ci, char *s)
{
int i;
char *t;
char model_name[MAX_QPATH];
char skin_name[MAX_QPATH];
char model_filename[MAX_QPATH];
char weapon_filename[MAX_QPATH];
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com.strncpy(ci->cinfo, s, sizeof(ci->cinfo));
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ci->cinfo[sizeof(ci->cinfo)-1] = 0;
// isolate the player's name
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com.strncpy(ci->name, s, sizeof(ci->name));
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ci->name[sizeof(ci->name)-1] = 0;
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t = com.strstr (s, "\\");
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if (t)
{
ci->name[t-s] = 0;
s = t+1;
}
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if( *s == 0)
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{
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com.sprintf (model_filename, "models/players/gordon/player.mdl");
com.sprintf (weapon_filename, "models/weapons/w_glock.mdl");
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ci->model = re->RegisterModel (model_filename);
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memset(ci->weaponmodel, 0, sizeof(ci->weaponmodel));
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ci->weaponmodel[0] = re->RegisterModel (weapon_filename);
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}
else
{
// isolate the model name
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com.strcpy (model_name, s);
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t = com.strstr(model_name, "/");
if (!t) t = com.strstr(model_name, "\\");
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if (!t) t = model_name;
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*t = 0;
// isolate the skin name
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com.strcpy (skin_name, s + com.strlen(model_name) + 1);
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// model file
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com.sprintf (model_filename, "models/players/%s/player.mdl", model_name);
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ci->model = re->RegisterModel (model_filename);
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if (!ci->model)
{
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com.strcpy(model_name, "gordon");
com.sprintf (model_filename, "models/players/gordon/player.mdl");
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ci->model = re->RegisterModel (model_filename);
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}
// if we don't have the skin and the model wasn't male,
// see if the male has it (this is for CTF's skins)
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if (!ci->skin && com.stricmp(model_name, "male"))
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{
// change model to male
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com.strcpy(model_name, "male");
com.sprintf (model_filename, "models/players/gordon/player.mdl");
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ci->model = re->RegisterModel (model_filename);
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}
// weapon file
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for (i = 0; i < num_cl_weaponmodels; i++)
{
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com.sprintf (weapon_filename, "models/weapons/%s", cl_weaponmodels[i]);
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ci->weaponmodel[i] = re->RegisterModel(weapon_filename);
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if (!cl_vwep->value) break; // only one when vwep is off
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}
}
// must have loaded all data types to be valud
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if (!ci->skin || !ci->model || !ci->weaponmodel[0])
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{
ci->skin = NULL;
ci->model = NULL;
ci->weaponmodel[0] = NULL;
return;
}
}
/*
================
CL_ParseClientinfo
Load the skin, icon, and model for a client
================
*/
void CL_ParseClientinfo (int player)
{
char *s;
clientinfo_t *ci;
s = cl.configstrings[player+CS_PLAYERSKINS];
ci = &cl.clientinfo[player];
CL_LoadClientinfo (ci, s);
}
/*
================
CL_ParseConfigString
================
*/
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void CL_ParseConfigString( sizebuf_t *msg )
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{
int i;
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char *s;
string olds;
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i = MSG_ReadShort( msg );
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if (i < 0 || i >= MAX_CONFIGSTRINGS) Host_Error("configstring > MAX_CONFIGSTRINGS\n");
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s = MSG_ReadString( msg );
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com.strncpy (olds, cl.configstrings[i], sizeof(olds));
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olds[sizeof(olds) - 1] = 0;
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com.strcpy (cl.configstrings[i], s);
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// do something apropriate
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if (i >= CS_LIGHTS && i < CS_LIGHTS+MAX_LIGHTSTYLES)
{
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CL_SetLightstyle (i - CS_LIGHTS);
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}
else if (i >= CS_MODELS && i < CS_MODELS+MAX_MODELS)
{
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if(cl.refresh_prepped)
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{
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cl.model_draw[i-CS_MODELS] = re->RegisterModel( cl.configstrings[i] );
cl.models[i-CS_MODELS] = pe->RegisterModel( cl.configstrings[i] );
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}
}
else if (i >= CS_SOUNDS && i < CS_SOUNDS+MAX_MODELS)
{
if (cl.refresh_prepped)
cl.sound_precache[i-CS_SOUNDS] = S_RegisterSound (cl.configstrings[i]);
}
else if (i >= CS_IMAGES && i < CS_IMAGES+MAX_MODELS)
{
if (cl.refresh_prepped)
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cl.image_precache[i-CS_IMAGES] = re->RegisterPic (cl.configstrings[i]);
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}
else if (i >= CS_PLAYERSKINS && i < CS_PLAYERSKINS+MAX_CLIENTS)
{
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if (cl.refresh_prepped && com.strcmp(olds, s))
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CL_ParseClientinfo (i-CS_PLAYERSKINS);
}
}
/*
=====================================================================
ACTION MESSAGES
=====================================================================
*/
/*
==================
CL_ParseStartSoundPacket
==================
*/
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void CL_ParseStartSoundPacket( sizebuf_t *msg )
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{
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vec3_t pos_v;
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float *pos = NULL;
int channel = 0;
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int sound_num;
float volume;
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int attenuation;
int flags, ent = 0;
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flags = MSG_ReadByte( msg );
sound_num = MSG_ReadByte( msg );
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if( flags & SND_VOL ) volume = MSG_ReadBits( msg, NET_COLOR );
else volume = 1.0f;
if( flags & SND_ATTN ) attenuation = MSG_ReadByte( msg );
else attenuation = ATTN_NORM;
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if( flags & SND_ENT )
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{
// entity reletive
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channel = MSG_ReadShort( msg );
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ent = channel>>3;
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if( ent > host.max_edicts ) Host_Error("CL_ParseStartSoundPacket: ent out of range\n" );
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channel &= 7;
}
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if( flags & SND_POS )
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{
// positioned in space
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MSG_ReadPos( msg, pos_v );
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pos = pos_v;
}
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if(!cl.sound_precache[sound_num]) return;
S_StartSound( pos, ent, channel, cl.sound_precache[sound_num], volume, attenuation );
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}
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void SHOWNET( sizebuf_t *msg, char *s )
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{
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if (cl_shownet->value >= 2) Msg ("%3i:%s\n", msg->readcount-1, s);
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}
/*
=====================
CL_ParseServerMessage
=====================
*/
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void CL_ParseServerMessage( sizebuf_t *msg )
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{
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char *s;
int cmd;
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// if recording demos, copy the message out
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if (cl_shownet->value == 1) Msg ("%i ",msg->cursize);
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else if (cl_shownet->value >= 2) Msg ("------------------\n");
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cls.multicast = msg; // client progs can recivied messages too
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// parse the message
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while( 1 )
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{
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if( msg->readcount > msg->cursize )
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{
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Host_Error("CL_ParseServerMessage: Bad server message\n");
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break;
}
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cmd = MSG_ReadByte( msg );
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if( cmd == -1 ) break;
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// other commands
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switch( cmd )
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{
case svc_nop:
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MsgDev( D_ERROR, "CL_ParseServerMessage: user message out of bounds\n" );
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break;
case svc_disconnect:
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CL_Drop ();
Host_AbortCurrentFrame();
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break;
case svc_reconnect:
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Msg( "Server disconnected, reconnecting\n" );
if( cls.download )
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{
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FS_Close( cls.download );
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cls.download = NULL;
}
cls.state = ca_connecting;
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cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately
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break;
case svc_stufftext:
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s = MSG_ReadString( msg );
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Cbuf_AddText( s );
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break;
case svc_serverdata:
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Cbuf_Execute(); // make sure any stuffed commands are done
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CL_ParseServerData( msg );
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break;
case svc_configstring:
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CL_ParseConfigString( msg );
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break;
case svc_sound:
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CL_ParseStartSoundPacket( msg );
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break;
case svc_spawnbaseline:
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CL_ParseBaseline( msg );
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break;
case svc_temp_entity:
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CL_ParseTempEnts( msg );
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break;
case svc_download:
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CL_ParseDownload( msg );
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break;
case svc_frame:
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CL_ParseFrame( msg );
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break;
case svc_playerinfo:
case svc_packetentities:
case svc_deltapacketentities:
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Host_Error("CL_ParseServerMessage: out of place frame data\n");
break;
case svc_bad:
Host_Error("CL_ParseServerMessage: svc_bad\n" );
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break;
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default:
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// parse user messages
if(!CL_ParseUserMessage( cmd ))
Host_Error("CL_ParseServerMessage: illegible server message %d\n", cmd );
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break;
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}
}
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}