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Xash3DArchive/engine/common/cm_local.h

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//=======================================================================
// Copyright XashXT Group 2007 <20>
// cm_local.h - main struct
//=======================================================================
#ifndef CM_LOCAL_H
#define CM_LOCAL_H
#include "common.h"
#include "bspfile.h"
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#include "edict.h"
#include "eiface.h"
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#include "com_model.h"
#define FMOVE_IGNORE_GLASS 0x100
#define FMOVE_SIMPLEBOX 0x200
// 1/32 epsilon to keep floating point happy
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#define DIST_EPSILON (1.0f / 32.0f)
#define FRAC_EPSILON (1.0f / 1024.0f)
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#define MAX_BOX_LEAFS 256
#define DVIS_PVS 0
#define DVIS_PHS 1
extern cvar_t *cm_novis;
typedef struct
{
int length;
float map[MAX_STRING];
float value; // current lightvalue
} clightstyle_t;
typedef struct leaflist_s
{
int count;
int maxcount;
bool overflowed;
short *list;
vec3_t mins, maxs;
int topnode; // for overflows where each leaf can't be stored individually
} leaflist_t;
typedef struct clipmap_s
{
uint checksum; // map checksum
int registration_sequence;
int checkcount;
int version; // current map version
byte *pvs; // fully uncompressed visdata alloced in cm.mempool;
byte *phs;
byte nullrow[MAX_MAP_LEAFS/8];
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vec3_t hull_sizes[4]; // hull sizes
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script_t *entityscript; // only actual for world
// run local lightstyles to get SV_LightPoint grab the actual information
clightstyle_t lightstyle[MAX_LIGHTSTYLES];
int lastofs;
} clipmap_t;
extern clipmap_t cm;
extern model_t *sv_models[MAX_MODELS]; // replacement client-server table
extern model_t *loadmodel;
extern model_t *worldmodel;
//
// cm_debug.c
//
void CM_DrawCollision( cmdraw_t callback );
//
// cm_light.c
//
void CM_RunLightStyles( float time );
void CM_SetLightStyle( int style, const char* val );
int CM_LightEntity( edict_t *pEdict );
void CM_ClearLightStyles( void );
//
// cm_main.c
//
bool CM_InitPhysics( void );
void CM_Frame( float time );
void CM_FreePhysics( void );
//
// cm_test.c
//
byte *CM_LeafPVS( int leafnum );
byte *CM_LeafPHS( int leafnum );
int CM_PointLeafnum( const vec3_t p );
mleaf_t *CM_PointInLeaf( const vec3_t p, mnode_t *node );
int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, short *list, int listsize, int *lastleaf );
int CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, bool capsule );
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bool CM_BoxVisible( const vec3_t mins, const vec3_t maxs, const byte *visbits );
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int CM_HullPointContents( hull_t *hull, int num, const vec3_t p );
int CM_PointContents( const vec3_t p );
void CM_AmbientLevels( const vec3_t p, byte *pvolumes );
//
// cm_portals.c
//
void CM_CalcPHS( void );
byte *CM_FatPVS( const vec3_t org, bool portal );
byte *CM_FatPHS( const vec3_t org, bool portal );
//
// cm_model.c
//
void CM_FreeModels( void );
int CM_NumBmodels( void );
script_t *CM_GetEntityScript( void );
void Mod_GetBounds( int handle, vec3_t mins, vec3_t maxs );
void Mod_GetFrames( int handle, int *numFrames );
modtype_t CM_GetModelType( int handle );
model_t *CM_ClipHandleToModel( int handle );
hull_t *CM_HullForBox( const vec3_t mins, const vec3_t maxs );
int CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, bool capsule );
void CM_BeginRegistration ( const char *name, bool clientload, uint *checksum );
bool CM_RegisterModel( const char *name, int sv_index );
void *Mod_Extradata( int handle );
model_t *CM_ModForName( const char *name, bool world );
void CM_EndRegistration( void );
//
// cm_studio.c
//
void CM_StudioInitBoxHull( void );
int CM_StudioBodyVariations( int handle );
void CM_StudioGetAttachment( edict_t *e, int iAttachment, float *org, float *ang );
bool CM_StudioTrace( edict_t *e, const vec3_t start, const vec3_t end, trace_t *tr );
void CM_GetBonePosition( edict_t* e, int iBone, float *rgflOrigin, float *rgflAngles );
//
// cm_trace.c
//
trace_t CM_ClipMove( edict_t *ent, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int flags );
const char *CM_TraceTexture( edict_t *pTextureEntity, const vec3_t v1, const vec3_t v2 );
hull_t *CM_HullForBsp( edict_t *ent, const vec3_t mins, const vec3_t maxs, float *offset );
#endif//CM_LOCAL_H