This repository has been archived on 2022-06-27. You can view files and clone it, but cannot push or open issues or pull requests.
Xash3DArchive/engine/client/gl_local.h

358 lines
9.4 KiB
C
Raw Normal View History

2010-11-22 22:00:00 +01:00
//=======================================================================
// Copyright XashXT Group 2010 <20>
// gl_local.h - renderer local declarations
//=======================================================================
#ifndef GL_LOCAL_H
#define GL_LOCAL_H
2010-11-28 22:00:00 +01:00
#include "gl_export.h"
2010-11-29 22:00:00 +01:00
#include "com_model.h"
#include "cl_entity.h"
2010-12-02 22:00:00 +01:00
#include "ref_params.h"
2010-12-03 22:00:00 +01:00
#include "dlight.h"
2010-11-28 22:00:00 +01:00
extern byte *r_temppool;
2010-11-29 22:00:00 +01:00
#define MAX_TEXTURES 1024
#define MAX_LIGHTMAPS 128
#define RP_NONE 0
#define RP_MIRRORVIEW BIT( 0 ) // lock pvs at vieworg
#define RP_PORTALVIEW BIT( 1 )
#define RP_ENVVIEW BIT( 2 ) // used for cubemapshot
2010-11-28 22:00:00 +01:00
typedef enum
{
2010-11-29 22:00:00 +01:00
TEX_INVALID = 0, // free slot
2010-11-28 22:00:00 +01:00
TEX_SYSTEM, // generated by engine
TEX_NOMIP, // hud pics, menu etc
2010-11-29 22:00:00 +01:00
TEX_BRUSH, // a map texture
TEX_SPRITE, // sprite frames
TEX_STUDIO, // studio skins
2010-11-28 22:00:00 +01:00
TEX_LIGHTMAP, // lightmap textures
2010-11-29 22:00:00 +01:00
TEX_CUBEMAP // cubemap textures
2010-11-28 22:00:00 +01:00
} texType_t;
2010-12-02 22:00:00 +01:00
enum
2010-11-28 22:00:00 +01:00
{
2010-12-02 22:00:00 +01:00
GLSTATE_NONE = 0,
GLSTATE_SRCBLEND_ZERO = 1,
GLSTATE_SRCBLEND_ONE = 2,
GLSTATE_SRCBLEND_DST_COLOR = 1|2,
GLSTATE_SRCBLEND_ONE_MINUS_DST_COLOR = 4,
GLSTATE_SRCBLEND_SRC_ALPHA = 1|4,
GLSTATE_SRCBLEND_ONE_MINUS_SRC_ALPHA = 2|4,
GLSTATE_SRCBLEND_DST_ALPHA = 1|2|4,
GLSTATE_SRCBLEND_ONE_MINUS_DST_ALPHA = 8,
GLSTATE_DSTBLEND_ZERO = 16,
GLSTATE_DSTBLEND_ONE = 32,
GLSTATE_DSTBLEND_SRC_COLOR = 16|32,
GLSTATE_DSTBLEND_ONE_MINUS_SRC_COLOR = 64,
GLSTATE_DSTBLEND_SRC_ALPHA = 16|64,
GLSTATE_DSTBLEND_ONE_MINUS_SRC_ALPHA = 32|64,
GLSTATE_DSTBLEND_DST_ALPHA = 16|32|64,
GLSTATE_DSTBLEND_ONE_MINUS_DST_ALPHA = 128,
GLSTATE_BLEND_MTEX = 0x100,
GLSTATE_AFUNC_GT0 = 0x200,
GLSTATE_AFUNC_LT128 = 0x400,
GLSTATE_AFUNC_GE128 = 0x800,
GLSTATE_DEPTHWRITE = 0x1000,
GLSTATE_DEPTHFUNC_EQ = 0x2000,
GLSTATE_OFFSET_FILL = 0x4000,
GLSTATE_NO_DEPTH_TEST = 0x8000,
GLSTATE_MARK_END = 0x10000 // SHADERPASS_MARK_BEGIN
};
#define GLSTATE_MASK ( GLSTATE_MARK_END-1 )
// #define SHADERPASS_SRCBLEND_MASK (((GLSTATE_SRCBLEND_DST_ALPHA)<<1)-GLSTATE_SRCBLEND_ZERO)
#define GLSTATE_SRCBLEND_MASK 0xF
// #define SHADERPASS_DSTBLEND_MASK (((GLSTATE_DSTBLEND_DST_ALPHA)<<1)-GLSTATE_DSTBLEND_ZERO)
#define GLSTATE_DSTBLEND_MASK 0xF0
#define GLSTATE_BLENDFUNC ( GLSTATE_SRCBLEND_MASK|GLSTATE_DSTBLEND_MASK )
#define GLSTATE_ALPHAFUNC ( GLSTATE_AFUNC_GT0|GLSTATE_AFUNC_LT128|GLSTATE_AFUNC_GE128 )
2010-11-28 22:00:00 +01:00
typedef struct gltexture_s
{
char name[64]; // game path, including extension
2010-11-29 22:00:00 +01:00
word srcWidth; // keep unscaled sizes
word srcHeight;
word width; // upload width\height
word height;
2010-11-28 22:00:00 +01:00
GLuint target; // glTarget
GLuint texnum; // gl texture binding
2010-11-29 22:00:00 +01:00
GLint format; // uploaded format
texFlags_t flags;
// debug info
texType_t texType; // used for gl_showtextures
size_t size; // upload size for debug targets
2010-11-28 22:00:00 +01:00
struct gltexture_s *nextHash;
} gltexture_t;
typedef struct
{
2010-11-29 22:00:00 +01:00
int params; // rendering parameters
qboolean drawWorld; // ignore world for drawing PlayerModel
qboolean thirdPerson; // thirdperson camera is enabled
2010-12-02 22:00:00 +01:00
ref_params_t refdef; // actual refdef
2010-11-29 22:00:00 +01:00
cl_entity_t *currententity;
model_t *currentmodel;
} ref_instance_t;
typedef struct
{
int cinTexture; // cinematic texture
int skyTexture; // default sky texture
int whiteTexture;
int blackTexture;
int defaultTexture; // use for bad textures
int particleTexture; // particle texture
int lightmapTextures[MAX_LIGHTMAPS];
2010-12-03 22:00:00 +01:00
int framecount;
2010-11-28 22:00:00 +01:00
} ref_globals_t;
2010-11-29 22:00:00 +01:00
extern ref_params_t r_lastRefdef;
2010-12-03 22:00:00 +01:00
extern lightstyle_t r_lightstyles[MAX_LIGHTSTYLES];
2010-11-29 22:00:00 +01:00
extern ref_instance_t RI;
extern ref_globals_t tr;
2010-11-28 22:00:00 +01:00
2010-12-03 22:00:00 +01:00
extern dlight_t cl_dlights[MAX_DLIGHTS];
extern int r_numdlights;
2010-11-22 22:00:00 +01:00
2010-11-28 22:00:00 +01:00
//
// gl_backend.c
//
2010-11-29 22:00:00 +01:00
void GL_Bind( GLenum tmu, GLenum texnum );
2010-11-28 22:00:00 +01:00
void GL_TexGen( GLenum coord, GLenum mode );
void GL_SelectTexture( GLenum texture );
2010-12-02 22:00:00 +01:00
void GL_SetRenderMode( int mode );
2010-11-28 22:00:00 +01:00
void GL_FrontFace( GLenum front );
2010-12-02 22:00:00 +01:00
void GL_SetState( int state );
2010-11-28 22:00:00 +01:00
void GL_TexEnv( GLenum mode );
void GL_Cull( GLenum cull );
2010-11-29 22:00:00 +01:00
//
// gl_draw.c
//
void R_Set2DMode( qboolean enable );
2010-11-28 22:00:00 +01:00
//
// gl_image.c
//
void R_SetTextureParameters( void );
2010-11-29 22:00:00 +01:00
gltexture_t *R_GetTexture( GLenum texnum );
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
2010-12-03 22:00:00 +01:00
int GL_LoadTextureInternal( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
2010-11-29 22:00:00 +01:00
byte *GL_ResampleTexture( const byte *source, int inWidth, int inHeight, int outWidth, int outHeight, qboolean isNormalMap );
void GL_FreeTexture( GLenum texnum );
void GL_FreeImage( const char *name );
2010-12-02 22:00:00 +01:00
void R_TextureList_f( void );
2010-11-29 22:00:00 +01:00
void R_InitImages( void );
void R_ShutdownImages( void );
2010-11-28 22:00:00 +01:00
//
// gl_rmain.c
//
void R_ClearScene( void );
2010-11-29 22:00:00 +01:00
void R_DrawCubemapView( const vec3_t origin, const vec3_t angles, int size );
2010-11-28 22:00:00 +01:00
2010-12-03 22:00:00 +01:00
//
// gl_rsurf.c
//
void GL_SubdivideSurface( msurface_t *fa );
void GL_BuildPolygonFromSurface( msurface_t *fa );
void GL_BuildLightmaps( void );
2010-12-02 22:00:00 +01:00
//
// gl_sprite.c
//
void Mod_LoadSpriteModel( model_t *mod, const void *buffer );
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw );
2010-11-28 22:00:00 +01:00
//
// gl_vidnt.c
//
#define GL_CheckForErrors() GL_CheckForErrors_( __FILE__, __LINE__ )
void GL_CheckForErrors_( const char *filename, const int fileline );
2010-11-29 22:00:00 +01:00
void GL_UpdateSwapInterval( void );
void GL_UpdateGammaRamp( void );
2010-11-28 22:00:00 +01:00
qboolean GL_Support( int r_ext );
qboolean R_Init( void );
void R_Shutdown( void );
/*
=======================================================================
GL STATE MACHINE
=======================================================================
*/
enum
{
GL_OPENGL_110 = 0, // base
GL_WGL_SWAPCONTROL,
GL_HARDWARE_GAMMA_CONTROL,
GL_ARB_VERTEX_BUFFER_OBJECT_EXT,
GL_ENV_COMBINE_EXT,
GL_ARB_MULTITEXTURE,
GL_TEXTURECUBEMAP_EXT,
GL_DOT3_ARB_EXT,
GL_ANISOTROPY_EXT,
GL_TEXTURE_LODBIAS,
GL_OCCLUSION_QUERIES_EXT,
GL_TEXTURE_COMPRESSION_EXT,
GL_SHADER_GLSL100_EXT,
GL_WGL_3DFX_GAMMA_CONTROL,
GL_SGIS_MIPMAPS_EXT,
GL_DRAW_RANGEELEMENTS_EXT,
GL_LOCKARRAYS_EXT,
GL_TEXTURE_3D_EXT,
GL_CLAMPTOEDGE_EXT,
GL_BLEND_MINMAX_EXT,
GL_STENCILTWOSIDE_EXT,
GL_BLEND_SUBTRACT_EXT,
GL_SHADER_OBJECTS_EXT,
GL_VERTEX_SHADER_EXT, // glsl vertex program
GL_FRAGMENT_SHADER_EXT, // glsl fragment program
GL_EXT_POINTPARAMETERS,
GL_SEPARATESTENCIL_EXT,
GL_ARB_TEXTURE_NPOT_EXT,
GL_CUSTOM_VERTEX_ARRAY_EXT,
GL_TEXTURE_ENV_ADD_EXT,
GL_CLAMP_TEXBORDER_EXT,
GL_DEPTH_TEXTURE,
GL_SHADOW_EXT,
GL_EXTCOUNT, // must be last
};
enum
{
GL_TEXTURE0 = 0,
GL_TEXTURE1,
GL_TEXTURE2,
GL_TEXTURE3, // g-cont. 4 units should be enough
MAX_TEXTURE_UNITS // must be last
};
typedef struct
{
const char *renderer_string; // ptrs to OpenGL32.dll, use with caution
const char *vendor_string;
const char *version_string;
// list of supported extensions
const char *extensions_string;
byte extension[GL_EXTCOUNT];
int max_texture_units;
GLint max_2d_texture_size;
GLint max_2d_rectangle_size;
GLint max_3d_texture_size;
2010-11-29 22:00:00 +01:00
GLint max_cubemap_size;
2010-11-28 22:00:00 +01:00
GLint texRectangle;
GLfloat max_texture_anisotropy;
GLfloat max_texture_lodbias;
int color_bits;
int depth_bits;
int stencil_bits;
qboolean deviceSupportsGamma;
int prev_mode;
} glconfig_t;
typedef struct
{
int flags;
word gammaRamp[768]; // current gamma ramp
word stateRamp[768]; // original gamma ramp
int width, height;
qboolean fullScreen;
qboolean wideScreen;
qboolean initializedMedia;
int activeTMU;
GLuint currentTextures[MAX_TEXTURE_UNITS];
GLenum currentEnvModes[MAX_TEXTURE_UNITS];
GLboolean texIdentityMatrix[MAX_TEXTURE_UNITS];
GLint genSTEnabled[MAX_TEXTURE_UNITS]; // 0 - disabled, OR 1 - S, OR 2 - T, OR 4 - R
GLint texCoordArrayMode[MAX_TEXTURE_UNITS]; // 0 - disabled, 1 - enabled, 2 - cubemap
rgba_t draw_color;
int draw_rendermode; // rendermode for drawing
int draw_frame; // will be reset after each drawing
int faceCull;
int frontFace;
qboolean stencilEnabled;
qboolean in2DMode;
} glstate_t;
typedef struct
{
HDC hDC; // handle to device context
HGLRC hGLRC; // handle to GL rendering context
int desktopBitsPixel;
int desktopWidth;
int desktopHeight;
qboolean software; // OpenGL software emulation
qboolean initialized; // OpenGL subsystem started
qboolean minidriver; // 3dfx driver
} glwstate_t;
extern glconfig_t glConfig;
extern glstate_t glState;
extern glwstate_t glw_state;
//
// renderer cvars
//
extern convar_t *gl_allow_software;
extern convar_t *gl_texture_anisotropy;
extern convar_t *gl_extensions;
extern convar_t *gl_colorbits;
extern convar_t *gl_depthbits;
extern convar_t *gl_stencilbits;
2010-11-29 22:00:00 +01:00
extern convar_t *gl_texturebits;
2010-11-28 22:00:00 +01:00
extern convar_t *gl_ignorehwgamma;
extern convar_t *gl_swapInterval;
extern convar_t *gl_check_errors;
extern convar_t *gl_round_down;
extern convar_t *gl_texturemode;
extern convar_t *gl_texture_lodbias;
2010-11-29 22:00:00 +01:00
extern convar_t *gl_showtextures;
extern convar_t *gl_compress_textures;
2010-11-28 22:00:00 +01:00
extern convar_t *gl_picmip;
2010-11-29 22:00:00 +01:00
extern convar_t *gl_skymip;
2010-11-28 22:00:00 +01:00
extern convar_t *gl_nobind;
2010-11-29 22:00:00 +01:00
extern convar_t *gl_finish;
extern convar_t *gl_delayfinish;
extern convar_t *gl_frontbuffer;
extern convar_t *gl_clear;
2010-11-28 22:00:00 +01:00
extern convar_t *r_width;
extern convar_t *r_height;
2010-12-02 22:00:00 +01:00
extern convar_t *r_speeds;
2010-12-03 22:00:00 +01:00
extern convar_t *r_fullbright;
2010-11-28 22:00:00 +01:00
extern convar_t *vid_displayfrequency;
extern convar_t *vid_fullscreen;
extern convar_t *vid_gamma;
extern convar_t *vid_mode;
2010-11-22 22:00:00 +01:00
#endif//GL_LOCAL_H