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Xash3DArchive/snd_dx/s_mix.c

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//=======================================================================
// Copyright XashXT Group 2009 <20>
// s_mix.c - portable code to mix sounds
//=======================================================================
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#include "sound.h"
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#define PAINTBUFFER_SIZE 2048
portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
int snd_scaletable[32][256];
int *snd_p, snd_linear_count, snd_vol;
short *snd_out;
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void S_WriteLinearBlastStereo16( void )
{
int i, val;
for( i = 0; i < snd_linear_count; i += 2 )
{
val = snd_p[i]>>8;
if( val > 0x7fff ) snd_out[i] = 0x7fff;
else if( val < (short)0x8000 )
snd_out[i] = (short)0x8000;
else snd_out[i] = val;
val = snd_p[i+1]>>8;
if( val > 0x7fff ) snd_out[i+1] = 0x7fff;
else if( val < (short)0x8000 )
snd_out[i+1] = (short)0x8000;
else snd_out[i+1] = val;
}
}
void S_TransferStereo16( dword *pbuf, int endtime )
{
int lpos, lpaintedtime;
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snd_p = (int *)paintbuffer;
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lpaintedtime = paintedtime;
while( lpaintedtime < endtime )
{
// handle recirculating buffer issues
lpos = lpaintedtime & ((dma.samples >> 1) - 1);
snd_out = (short *) pbuf + (lpos << 1);
snd_linear_count = (dma.samples>>1) - lpos;
if( lpaintedtime + snd_linear_count > endtime )
snd_linear_count = endtime - lpaintedtime;
snd_linear_count <<= 1;
// write a linear blast of samples
S_WriteLinearBlastStereo16();
snd_p += snd_linear_count;
lpaintedtime += (snd_linear_count >> 1);
}
}
/*
===================
S_TransferPaintBuffer
===================
*/
void S_TransferPaintBuffer( int endtime )
{
int out_idx, count;
int step, val;
int *p, out_mask;
dword *pbuf;
pbuf = (dword *)dma.buffer;
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if( dma.samplebits == 16 && dma.channels == 2 )
{
// optimized case
S_TransferStereo16( pbuf, endtime );
}
else
{
// general case
p = (int *)paintbuffer;
count = (endtime - paintedtime) * dma.channels;
out_mask = dma.samples - 1;
out_idx = paintedtime * dma.channels & out_mask;
step = 3 - dma.channels;
if( dma.samplebits == 16 )
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{
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short *out = (short *)pbuf;
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while( count-- )
{
val = *p >> 8;
p += step;
if( val > 0x7fff ) val = 0x7fff;
else if( val < (short)0x8000 )
val = (short)0x8000;
out[out_idx] = val;
out_idx = (out_idx + 1) & out_mask;
}
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}
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else if( dma.samplebits == 8 )
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{
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byte *out = (byte *)pbuf;
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while( count-- )
{
val = *p >> 8;
p += step;
if( val > 0x7fff ) val = 0x7fff;
else if( val < (short)0x8000 )
val = (short)0x8000;
out[out_idx] = (val>>8) + 128;
out_idx = (out_idx + 1) & out_mask;
}
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}
}
}
/*
===============================================================================
CHANNEL MIXING
===============================================================================
*/
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void S_PaintChannelFrom8( channel_t *ch, wavdata_t *sc, int count )
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{
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int i, data;
int *lscale, *rscale;
byte *sfx;
ch->leftvol = bound( 0, ch->leftvol, 255 );
ch->rightvol = bound( 0, ch->rightvol, 255 );
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lscale = snd_scaletable[ch->leftvol>>3];
rscale = snd_scaletable[ch->rightvol>>3];
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sfx = (signed char *)sc->buffer + ch->pos;
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for( i = 0; i < count; i++ )
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{
data = sfx[i];
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paintbuffer[i].left += lscale[data];
paintbuffer[i].right += rscale[data];
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}
ch->pos += count;
}
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void S_PaintChannelFrom16( channel_t *ch, wavdata_t *sc, int count )
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{
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int i, data;
int left, right;
signed short *sfx;
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ch->leftvol = bound( 0, ch->leftvol, 255 );
ch->rightvol = bound( 0, ch->rightvol, 255 );
sfx = (signed short *)sc->buffer + ch->pos;
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for( i = 0; i < count; i++ )
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{
data = sfx[i];
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left = ( data * ch->leftvol ) >> 8;
right = (data * ch->rightvol) >> 8;
paintbuffer[i].left += left;
paintbuffer[i].right += right;
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}
ch->pos += count;
}
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void S_MixAllChannels( int endtime, int end )
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{
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channel_t *ch;
wavdata_t *sc;
int i, count = 0;
int ltime;
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// paint in the channels.
for( i = 0, ch = channels; i < total_channels; i++, ch++ )
{
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if( !ch->sfx ) continue;
if( !ch->leftvol && !ch->rightvol )
continue;
sc = S_LoadSound( ch->sfx );
if( !sc ) continue;
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ltime = paintedtime;
while( ltime < end )
{
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// paint up to end
if( ch->end < end )
count = ch->end - ltime;
else count = end - ltime;
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if( count > 0 )
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{
if( sc->width == 1 )
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S_PaintChannelFrom8( ch, sc, count );
else S_PaintChannelFrom16( ch, sc, count );
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ltime += count;
}
// if at end of loop, restart
if( ltime >= ch->end )
{
if( ch->autosound && ch->use_loop )
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{
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// autolooped sounds always go back to start
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ch->pos = 0;
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ch->end = ltime + sc->samples;
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}
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else if( sc->loopStart >= 0 && ch->use_loop )
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{
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ch->pos = sc->loopStart;
ch->end = ltime + sc->samples - ch->pos;
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}
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else
{
// channel just stopped
ch->sfx = NULL;
break;
}
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}
}
}
}
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void S_PaintChannels( int endtime )
{
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int end;
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snd_vol = S_GetMasterVolume () * 256;
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while( paintedtime < endtime )
{
// if paintbuffer is smaller than DMA buffer
end = endtime;
if( endtime - paintedtime > PAINTBUFFER_SIZE )
end = paintedtime + PAINTBUFFER_SIZE;
// clear the paint buffer
if( s_rawend < paintedtime )
{
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Mem_Set( paintbuffer, 0, (end - paintedtime) * sizeof( portable_samplepair_t ));
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}
else
{
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int i, stop;
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// copy from the streaming sound source
stop = (end < s_rawend) ? end : s_rawend;
for( i = paintedtime; i < stop; i++ )
paintbuffer[i - paintedtime] = s_rawsamples[i & (MAX_RAW_SAMPLES - 1)];
for( ; i < end; i++ )
paintbuffer[i-paintedtime].left = paintbuffer[i-paintedtime].right = 0;
}
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S_MixAllChannels( endtime, end );
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SX_RoomFX( endtime, true, true );
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// transfer out according to DMA format
S_TransferPaintBuffer( end );
paintedtime = end;
}
}
void S_InitScaletable( void )
{
int i, j;
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int scale;
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for( i = 0; i < 32; i++ )
{
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scale = i * 8 * 256 * S_GetMasterVolume();
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for( j = 0; j < 256; j++ ) snd_scaletable[i][j] = ((signed char)j) * scale;
}
s_volume->modified = false;
}