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Xash3DArchive/common/clgame_api.h

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//=======================================================================
// Copyright XashXT Group 2008 <20>
// clgame_api.h - entity interface between engine and clgame
//=======================================================================
#ifndef CLGAME_API_H
#define CLGAME_API_H
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#include "trace_def.h"
#include "pm_shared.h"
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typedef int HSPRITE; // handle to a graphic
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typedef struct tempent_s TEMPENTITY;
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typedef struct usercmd_s usercmd_t;
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typedef struct particle_s particle_t;
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typedef struct skyportal_s skyportal_t;
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typedef struct ref_params_s ref_params_t;
typedef struct dstudioevent_s dstudioevent_t;
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typedef void (*ENTCALLBACK)( TEMPENTITY *ent );
typedef void (*HITCALLBACK)( TEMPENTITY *ent, TraceResult *ptr );
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typedef int (*pfnUserMsgHook)( const char *pszName, int iSize, void *pbuf ); // user message handle
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typedef enum { pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2 } ptype_t;
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#define SCRINFO_VIRTUALSPACE 1
typedef struct
{
int iFlags;
int iRealWidth;
int iRealHeight;
int iWidth;
int iHeight;
int iCharHeight;
byte charWidths[256];
} SCREENINFO;
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typedef struct wrect_s
{
int left;
int right;
int top;
int bottom;
} wrect_t;
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typedef struct
{
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char *name;
short ping;
byte thisplayer; // TRUE if this is the calling player
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byte spectator;
byte packetloss;
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const char *model;
short topcolor;
short bottomcolor;
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} hud_player_info_t;
typedef struct client_textmessage_s
{
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int effect;
byte r1, g1, b1, a1; // 2 colors for effects
byte r2, g2, b2, a2;
float x;
float y;
float fadein;
float fadeout;
float holdtime;
float fxtime;
const char *pName;
const char *pMessage;
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} client_textmessage_t;
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typedef struct client_sprite_s
{
char szName[64];
char szSprite[64];
HSPRITE hSprite;
int iRes;
wrect_t rc;
} client_sprite_t;
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typedef struct cl_globalvars_s
{
float time; // time from server
float frametime;
string_t mapname;
BOOL deathmatch;
BOOL coop;
BOOL teamplay;
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ref_params_t *pViewParms; // just for easy acess on client
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float viewheight[PM_MAXHULLS]; // values from gameinfo.txt
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vec3_t hullmins[PM_MAXHULLS];
vec3_t hullmaxs[PM_MAXHULLS];
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int serverflags; // shared serverflags
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int maxClients;
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int windowState; // 0 - inactive (minimize, notfocus), 1 - active
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int maxEntities;
int numEntities; // actual ents count
} cl_globalvars_t;
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typedef struct cl_enginefuncs_s
{
// interface validator
size_t api_size; // must matched with sizeof(cl_enginefuncs_t)
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// sprite handlers
HSPRITE (*pfnSPR_Load)( const char *szPicName );
int (*pfnSPR_Frames)( HSPRITE hPic );
int (*pfnSPR_Height)( HSPRITE hPic, int frame );
int (*pfnSPR_Width)( HSPRITE hPic, int frame );
void (*pfnSPR_Set)( HSPRITE hPic, int r, int g, int b, int a );
void (*pfnSPR_Draw)( int frame, int x, int y, int width, int height, const wrect_t *prc );
void (*pfnSPR_DrawHoles)( int frame, int x, int y, int width, int height, const wrect_t *prc );
void (*pfnSPR_DrawTrans)( int frame, int x, int y, int width, int height, const wrect_t *prc ); // Xash3D ext
void (*pfnSPR_DrawAdditive)( int frame, int x, int y, int width, int height, const wrect_t *prc );
void (*pfnSPR_EnableScissor)( int x, int y, int width, int height );
void (*pfnSPR_DisableScissor)( void );
client_sprite_t *(*pfnSPR_GetList)( char *psz, int *piCount );
// screen handlers
void (*pfnFillRGBA)( int x, int y, int width, int height, int r, int g, int b, int a );
int (*pfnGetScreenInfo)( SCREENINFO *pscrinfo );
void (*pfnSetCrosshair)( HSPRITE hspr, wrect_t rc, int r, int g, int b );
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// cvar handlers
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cvar_t* (*pfnRegisterVariable)( const char *szName, const char *szValue, int flags, const char *szDesc );
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float (*pfnGetCvarFloat)( const char *szName );
char* (*pfnGetCvarString)( const char *szName );
// command handlers
void (*pfnAddCommand)( const char *cmd_name, void (*function)(void), const char *cmd_desc );
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void (*pfnHookUserMsg)( const char *szMsgName, pfnUserMsgHook pfn );
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void (*pfnServerCmd)( const char *szCmdString );
void (*pfnClientCmd)( const char *szCmdString );
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void (*pfnGetPlayerInfo)( int player_num, hud_player_info_t *pinfo );
// sound handlers (NULL origin == play at current client origin)
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void (*pfnPlaySoundByName)( const char *szSound, float volume, int pitch, const float *org );
void (*pfnPlaySoundByIndex)( int iSound, float volume, int pitch, const float *org );
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// vector helpers
void (*pfnAngleVectors)( const float *rgflVector, float *forward, float *right, float *up );
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// text message system
client_textmessage_t *(*pfnTextMessageGet)( const char *pName );
int (*pfnDrawCharacter)( int x, int y, int number, int r, int g, int b );
int (*pfnDrawConsoleString)( int x, int y, char *string );
void (*pfnDrawSetTextColor)( float r, float g, float b );
void (*pfnDrawConsoleStringLen)( const char *string, int *length, int *height );
void (*pfnConsolePrint)( const char *string );
void (*pfnCenterPrint)( const char *string );
// engine memory manager
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void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );// was GetWindowCenterX
void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); // was GetWindowCenterY
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// added for user input processing
void (*pfnGetViewAngles)( float *rgflAngles );
void (*pfnSetViewAngles)( float *rgflAngles );
void (*pfnCvarSetString)( const char *szName, const char *szValue ); // was GetMaxClients (see gpGlobals->maxClients)
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void (*pfnCvarSetValue)( const char *szName, float flValue );
int (*pfnCmdArgc)( void );
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const char* (*pfnCmdArgv)( int argc );
const char *(*pfnCmd_Args)( void ); // was Con_Printf
float (*pfnGetLerpFrac)( void ); // was Con_DPrintf
void (*pfnDelCommand)( const char *cmd_name ); // was Con_NPrintf
void (*pfnAlertMessage)( ALERT_TYPE, char *szFmt, ... ); // was Con_NXPrintf
const char* (*pfnPhysInfo_ValueForKey)( const char *key );
const char* (*pfnServerInfo_ValueForKey)( const char *key );
float (*pfnGetClientMaxspeed)( void );
void* (*pfnGetModelPtr)( edict_t* pEdict ); // was CheckParm
void (*pfnGetBonePosition)( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); // was Key_Event
string_t (*pfnAllocString)( const char *szValue ); // was GetMousePosition
const char *(*pfnGetString)( string_t iString ); // was IsNoClipping
// edict handlers
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edict_t* (*pfnGetLocalPlayer)( void );
edict_t* (*pfnGetViewModel)( void );
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edict_t* (*pfnGetEntityByIndex)( int idx ); // matched with entity serialnumber
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float (*pfnGetClientTime)( void ); // can use gpGlobals->time instead
int (*pfnIsSpectateOnly)( void ); // was V_CalcShake
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int (*pfnGetAttachment)( const edict_t *pEdict, int iAttachment, float *rgflOrg, float *rgflAng ); // was V_ApplyShake
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int (*pfnPointContents)( const float *rgflPos );
edict_t* (*pfnWaterEntity)( const float *rgflPos );
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void (*pfnTraceLine)( const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr );
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void (*pfnTraceToss)( edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr ); // was CL_LoadModel
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void (*pfnTraceHull)( const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr );
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void (*pfnTraceModel)( const float *v1, const float *v2, edict_t *pent, TraceResult *ptr ); // was GetSpritePointer
const char *(*pfnTraceTexture)( edict_t *pTextureEntity, const float *v1, const float *v2 ); // was pfnPlaySoundByNameAtLocation
// filesystem handlers (event calls is completely moved to pEventAPI. see common\event_api.h for details)
void* (*pfnFOpen)( const char* path, const char* mode ); // was pfnPrecacheEvent
long (*pfnFRead)( void *file, void* buffer, size_t buffersize ); // was pfnPlaybackEvent
long (*pfnFWrite)(void *file, const void* data, size_t datasize);// was pfnWeaponAnim
int (*pfnFClose)( void *file ); // was pfnRandomFloat
int (*pfnFGets)( void *file, byte *string, size_t bufsize ); // was pfnRandomLong
int (*pfnFSeek)( void *file, long offset, int whence ); // was pfnHookEvent
long (*pfnFTell)( void *file ); // was Con_IsVisible
// dlls managemenet
void* (*pfnLoadLibrary)( const char *name ); // was pfnGetGameDirectory
void* (*pfnGetProcAddress)( void *hInstance, const char *name ); // was pfnGetCvarPointer
void (*pfnFreeLibrary)( void *hInstance ); // was Key_LookupBinding
void (*pfnHostError)( const char *szFmt, ... ); // was pfnGetLevelName
int (*pfnFileExists)( const char *filename ); // was pfnGetScreenFade
void (*pfnRemoveFile)( const char *szFilename ); // was pfnSetScreenFade
// vgui handlers
void* (*VGui_GetPanel)( void ); // UNDONE: wait for version 0.75
void (*VGui_ViewportPaintBackground)( int extents[4] );
// parse txt files
byte* (*pfnLoadFile)( const char *filename, int *pLength ); // was COM_LoadFile, like it
char *(*pfnParseToken)( const char **data_p ); // was COM_ParseFile, like it
void (*pfnFreeFile)( void *buffer ); // was COM_FreeFile, like it
struct triapi_s *pTriAPI;
struct efxapi_s *pEfxAPI;
struct event_api_s *pEventAPI;
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// new interface starts here
int (*pfnIsInGame)( void ); // return false for menu, console, etc
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} cl_enginefuncs_t;
typedef struct
{
// interface validator
size_t api_size; // must matched with sizeof(HUD_FUNCTIONS)
int (*pfnVidInit)( void );
void (*pfnInit)( void );
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int (*pfnRedraw)( float flTime, int state );
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void (*pfnUpdateEntityVars)( edict_t *out, const struct entity_state_s *in1, const struct entity_state_s *in2 );
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void (*pfnOnFreeEntPrivateData)( edict_t *pEnt ); // this is called on entity removed
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void (*pfnReset)( void );
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void (*pfnStartFrame)( void );
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void (*pfnFrame)( double time );
void (*pfnShutdown)( void );
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void (*pfnDrawTriangles)( int fTrans );
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void (*pfnCreateEntities)( void );
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int (*pfnAddVisibleEntity)( edict_t *pEnt, int ed_type );
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void (*pfnStudioEvent)( const dstudioevent_t *event, edict_t *entity );
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void (*pfnStudioFxTransform)( edict_t *pEdict, float transform[4][4] );
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void (*pfnCalcRefdef)( ref_params_t *parms );
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void (*pfnPM_Move)( playermove_t *ppmove, int server );
void (*pfnPM_Init)( playermove_t *ppmove );
char (*pfnPM_FindTextureType)( const char *name );
void (*pfnCmdStart)( const edict_t *player, int runfuncs );
void (*pfnCmdEnd)( const edict_t *player, const usercmd_t *cmd, unsigned int random_seed );
void (*pfnCreateMove)( usercmd_t *cmd, int frametime, int active );
void (*pfnMouseEvent)( int mx, int my );
int (*pfnKeyEvent)( int down, int keynum, const char *pszBind );
void (*VGui_ConsolePrint)( const char *text );
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} HUD_FUNCTIONS;
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typedef int (*CLIENTAPI)( HUD_FUNCTIONS *pFunctionTable, cl_enginefuncs_t* engfuncs, cl_globalvars_t *pGlobals );
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#endif//CLGAME_API_H