24 Aug 2009
This commit is contained in:
parent
a75bc7448c
commit
0abdaf964b
@ -6,128 +6,6 @@
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--------------------Configuration: engine - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP393A.tmp" with contents
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[
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/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "common" /I "server" /I "client" /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\engine\!debug/" /Fo"..\temp\engine\!debug/" /Fd"..\temp\engine\!debug/" /FD /c
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"D:\Xash3D\src_main\engine\common\cinematic.c"
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"D:\Xash3D\src_main\engine\client\cl_cmds.c"
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"D:\Xash3D\src_main\engine\client\cl_demo.c"
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"D:\Xash3D\src_main\engine\client\cl_effects.c"
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"D:\Xash3D\src_main\engine\client\cl_frame.c"
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"D:\Xash3D\src_main\engine\client\cl_game.c"
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"D:\Xash3D\src_main\engine\client\cl_input.c"
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"D:\Xash3D\src_main\engine\client\cl_main.c"
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"D:\Xash3D\src_main\engine\client\cl_parse.c"
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"D:\Xash3D\src_main\engine\client\cl_phys.c"
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"D:\Xash3D\src_main\engine\client\cl_scrn.c"
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"D:\Xash3D\src_main\engine\client\cl_view.c"
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"D:\Xash3D\src_main\engine\common\con_keys.c"
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"D:\Xash3D\src_main\engine\common\con_main.c"
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"D:\Xash3D\src_main\engine\common\con_utils.c"
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"D:\Xash3D\src_main\engine\common\engfuncs.c"
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"D:\Xash3D\src_main\engine\host.c"
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"D:\Xash3D\src_main\engine\common\input.c"
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"D:\Xash3D\src_main\engine\common\menu.c"
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"D:\Xash3D\src_main\engine\common\net_chan.c"
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"D:\Xash3D\src_main\engine\common\net_msg.c"
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"D:\Xash3D\src_main\engine\server\sv_client.c"
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"D:\Xash3D\src_main\engine\server\sv_cmds.c"
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"D:\Xash3D\src_main\engine\server\sv_frame.c"
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"D:\Xash3D\src_main\engine\server\sv_game.c"
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"D:\Xash3D\src_main\engine\server\sv_init.c"
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"D:\Xash3D\src_main\engine\server\sv_main.c"
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"D:\Xash3D\src_main\engine\server\sv_move.c"
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"D:\Xash3D\src_main\engine\server\sv_phys.c"
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"D:\Xash3D\src_main\engine\server\sv_save.c"
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"D:\Xash3D\src_main\engine\server\sv_world.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP393A.tmp"
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP393B.tmp" with contents
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[
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user32.lib msvcrtd.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..\temp\engine\!debug/engine.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"..\temp\engine\!debug/engine.dll" /implib:"..\temp\engine\!debug/engine.lib" /pdbtype:sept
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"\Xash3D\src_main\temp\engine\!debug\cinematic.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_cmds.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_demo.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_effects.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_frame.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_game.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_input.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_main.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_parse.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_phys.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_scrn.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_view.obj"
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"\Xash3D\src_main\temp\engine\!debug\com_library.obj"
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"\Xash3D\src_main\temp\engine\!debug\con_keys.obj"
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"\Xash3D\src_main\temp\engine\!debug\con_main.obj"
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"\Xash3D\src_main\temp\engine\!debug\con_utils.obj"
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"\Xash3D\src_main\temp\engine\!debug\engfuncs.obj"
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"\Xash3D\src_main\temp\engine\!debug\engine.obj"
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"\Xash3D\src_main\temp\engine\!debug\host.obj"
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"\Xash3D\src_main\temp\engine\!debug\infostring.obj"
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"\Xash3D\src_main\temp\engine\!debug\input.obj"
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"\Xash3D\src_main\temp\engine\!debug\menu.obj"
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"\Xash3D\src_main\temp\engine\!debug\net_chan.obj"
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"\Xash3D\src_main\temp\engine\!debug\net_huff.obj"
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"\Xash3D\src_main\temp\engine\!debug\net_msg.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_client.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_cmds.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_frame.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_game.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_init.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_main.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_move.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_phys.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_save.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_world.obj"
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]
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Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP393B.tmp"
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP393C.bat" with contents
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[
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@echo off
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copy \Xash3D\src_main\temp\engine\!debug\engine.dll "D:\Xash3D\bin\engine.dll"
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]
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Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP393C.bat"
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Compiling...
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cinematic.c
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cl_cmds.c
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cl_demo.c
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cl_effects.c
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cl_frame.c
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cl_game.c
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cl_input.c
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cl_main.c
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cl_parse.c
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cl_phys.c
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cl_scrn.c
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cl_view.c
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con_keys.c
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con_main.c
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con_utils.c
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engfuncs.c
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host.c
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input.c
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menu.c
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net_chan.c
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Generating Code...
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Compiling...
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net_msg.c
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sv_client.c
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sv_cmds.c
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sv_frame.c
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sv_game.c
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sv_init.c
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sv_main.c
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sv_move.c
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sv_phys.c
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sv_save.c
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sv_world.c
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Generating Code...
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Linking...
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Creating library ..\temp\engine\!debug/engine.lib and object ..\temp\engine\!debug/engine.exp
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<h3>Output Window</h3>
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Performing Custom Build Step on \Xash3D\src_main\temp\engine\!debug\engine.dll
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‘ª®¯¨à®¢ ® ä ©«®¢: 1.
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@ -6,66 +6,6 @@
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--------------------Configuration: launch - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3941.tmp" with contents
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[
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/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "imagelib" /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\launch\!debug/" /Fo"..\temp\launch\!debug/" /Fd"..\temp\launch\!debug/" /FD /GZ /c
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"D:\Xash3D\src_main\launch\imagelib\img_dds.c"
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"D:\Xash3D\src_main\launch\imagelib\img_main.c"
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"D:\Xash3D\src_main\launch\imagelib\img_utils.c"
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"D:\Xash3D\src_main\launch\patch.c"
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"D:\Xash3D\src_main\launch\stdlib.c"
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"D:\Xash3D\src_main\launch\system.c"
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"D:\Xash3D\src_main\launch\utils.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3941.tmp"
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3942.tmp" with contents
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[
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zlib.lib png.lib jpg.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /dll /incremental:yes /pdb:"..\temp\launch\!debug/launch.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\temp\launch\!debug/launch.dll" /implib:"..\temp\launch\!debug/launch.lib" /pdbtype:sept /libpath:"./imagelib"
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"\Xash3D\src_main\temp\launch\!debug\cmd.obj"
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"\Xash3D\src_main\temp\launch\!debug\console.obj"
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"\Xash3D\src_main\temp\launch\!debug\cpuinfo.obj"
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"\Xash3D\src_main\temp\launch\!debug\crclib.obj"
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"\Xash3D\src_main\temp\launch\!debug\cvar.obj"
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"\Xash3D\src_main\temp\launch\!debug\export.obj"
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"\Xash3D\src_main\temp\launch\!debug\filesystem.obj"
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"\Xash3D\src_main\temp\launch\!debug\img_bmp.obj"
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"\Xash3D\src_main\temp\launch\!debug\img_dds.obj"
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"\Xash3D\src_main\temp\launch\!debug\img_jpg.obj"
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"\Xash3D\src_main\temp\launch\!debug\img_main.obj"
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"\Xash3D\src_main\temp\launch\!debug\img_pcx.obj"
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"\Xash3D\src_main\temp\launch\!debug\img_png.obj"
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"\Xash3D\src_main\temp\launch\!debug\img_tga.obj"
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"\Xash3D\src_main\temp\launch\!debug\img_utils.obj"
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"\Xash3D\src_main\temp\launch\!debug\img_vtf.obj"
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"\Xash3D\src_main\temp\launch\!debug\img_wad.obj"
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"\Xash3D\src_main\temp\launch\!debug\memlib.obj"
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"\Xash3D\src_main\temp\launch\!debug\network.obj"
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"\Xash3D\src_main\temp\launch\!debug\parselib.obj"
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"\Xash3D\src_main\temp\launch\!debug\patch.obj"
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"\Xash3D\src_main\temp\launch\!debug\stdlib.obj"
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"\Xash3D\src_main\temp\launch\!debug\system.obj"
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"\Xash3D\src_main\temp\launch\!debug\utils.obj"
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]
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Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3942.tmp"
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3943.bat" with contents
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[
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@echo off
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copy \Xash3D\src_main\temp\launch\!debug\launch.dll "D:\Xash3D\bin\launch.dll"
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]
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Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3943.bat"
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Compiling...
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img_dds.c
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img_main.c
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img_utils.c
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patch.c
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stdlib.c
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system.c
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utils.c
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Generating Code...
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Linking...
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<h3>Output Window</h3>
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Performing Custom Build Step on \Xash3D\src_main\temp\launch\!debug\launch.dll
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‘Ş®Ż¨ŕ®˘ ® ä ©«®˘: 1.
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@ -6,66 +6,6 @@
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--------------------Configuration: physic - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3945.tmp" with contents
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[
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/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\physic\!debug/" /Fo"..\temp\physic\!debug/" /Fd"..\temp\physic\!debug/" /FD /GZ /c
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"D:\Xash3D\src_main\physic\cm_callback.c"
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"D:\Xash3D\src_main\physic\cm_collision.c"
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"D:\Xash3D\src_main\physic\cm_debug.c"
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"D:\Xash3D\src_main\physic\cm_materials.c"
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"D:\Xash3D\src_main\physic\cm_model.c"
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"D:\Xash3D\src_main\physic\cm_pmove.c"
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"D:\Xash3D\src_main\physic\cm_polygon.c"
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"D:\Xash3D\src_main\physic\cm_portals.c"
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"D:\Xash3D\src_main\physic\cm_rigidbody.c"
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"D:\Xash3D\src_main\physic\cm_test.c"
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"D:\Xash3D\src_main\physic\cm_trace.c"
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"D:\Xash3D\src_main\physic\physic.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3945.tmp"
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3946.tmp" with contents
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[
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user32.lib msvcrtd.lib newton.lib opengl32.lib /nologo /dll /incremental:yes /pdb:"..\temp\physic\!debug/physic.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\temp\physic\!debug/physic.dll" /implib:"..\temp\physic\!debug/physic.lib" /pdbtype:sept
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"\Xash3D\src_main\temp\physic\!debug\cm_callback.obj"
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"\Xash3D\src_main\temp\physic\!debug\cm_collision.obj"
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"\Xash3D\src_main\temp\physic\!debug\cm_debug.obj"
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"\Xash3D\src_main\temp\physic\!debug\cm_materials.obj"
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"\Xash3D\src_main\temp\physic\!debug\cm_model.obj"
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"\Xash3D\src_main\temp\physic\!debug\cm_pmove.obj"
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"\Xash3D\src_main\temp\physic\!debug\cm_polygon.obj"
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"\Xash3D\src_main\temp\physic\!debug\cm_portals.obj"
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"\Xash3D\src_main\temp\physic\!debug\cm_rigidbody.obj"
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"\Xash3D\src_main\temp\physic\!debug\cm_test.obj"
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"\Xash3D\src_main\temp\physic\!debug\cm_trace.obj"
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"\Xash3D\src_main\temp\physic\!debug\cm_utils.obj"
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"\Xash3D\src_main\temp\physic\!debug\physic.obj"
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]
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Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3946.tmp"
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3947.bat" with contents
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[
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@echo off
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copy \Xash3D\src_main\temp\physic\!debug\physic.dll "D:\Xash3D\bin\physic.dll"
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]
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Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3947.bat"
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Compiling...
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cm_callback.c
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cm_collision.c
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cm_debug.c
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cm_materials.c
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cm_model.c
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cm_pmove.c
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cm_polygon.c
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cm_portals.c
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cm_rigidbody.c
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cm_test.c
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cm_trace.c
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physic.c
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Generating Code...
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Linking...
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Creating library ..\temp\physic\!debug/physic.lib and object ..\temp\physic\!debug/physic.exp
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<h3>Output Window</h3>
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Performing Custom Build Step on \Xash3D\src_main\temp\physic\!debug\physic.dll
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‘ª®¯¨à®¢ ® ä ©«®¢: 1.
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177
public/anorms.h
177
public/anorms.h
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
|
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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{-0.525731, 0.000000, 0.850651},
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||||
{-0.442863, 0.238856, 0.864188},
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||||
{-0.295242, 0.000000, 0.955423},
|
||||
{-0.309017, 0.500000, 0.809017},
|
||||
{-0.162460, 0.262866, 0.951056},
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{0.000000, 0.000000, 1.000000},
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{0.000000, 0.850651, 0.525731},
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{-0.147621, 0.716567, 0.681718},
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{0.147621, 0.716567, 0.681718},
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{0.000000, 0.525731, 0.850651},
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{0.309017, 0.500000, 0.809017},
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{0.525731, 0.000000, 0.850651},
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{0.295242, 0.000000, 0.955423},
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{0.442863, 0.238856, 0.864188},
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{0.162460, 0.262866, 0.951056},
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{-0.681718, 0.147621, 0.716567},
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{-0.809017, 0.309017, 0.500000},
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||||
{-0.587785, 0.425325, 0.688191},
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{-0.850651, 0.525731, 0.000000},
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{-0.864188, 0.442863, 0.238856},
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{-0.716567, 0.681718, 0.147621},
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{-0.688191, 0.587785, 0.425325},
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{-0.500000, 0.809017, 0.309017},
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{-0.238856, 0.864188, 0.442863},
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{-0.425325, 0.688191, 0.587785},
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{-0.716567, 0.681718, -0.147621},
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{-0.500000, 0.809017, -0.309017},
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{-0.525731, 0.850651, 0.000000},
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{0.000000, 0.850651, -0.525731},
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{-0.238856, 0.864188, -0.442863},
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{0.000000, 0.955423, -0.295242},
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{-0.262866, 0.951056, -0.162460},
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{0.000000, 1.000000, 0.000000},
|
||||
{0.000000, 0.955423, 0.295242},
|
||||
{-0.262866, 0.951056, 0.162460},
|
||||
{0.238856, 0.864188, 0.442863},
|
||||
{0.262866, 0.951056, 0.162460},
|
||||
{0.500000, 0.809017, 0.309017},
|
||||
{0.238856, 0.864188, -0.442863},
|
||||
{0.262866, 0.951056, -0.162460},
|
||||
{0.500000, 0.809017, -0.309017},
|
||||
{0.850651, 0.525731, 0.000000},
|
||||
{0.716567, 0.681718, 0.147621},
|
||||
{0.716567, 0.681718, -0.147621},
|
||||
{0.525731, 0.850651, 0.000000},
|
||||
{0.425325, 0.688191, 0.587785},
|
||||
{0.864188, 0.442863, 0.238856},
|
||||
{0.688191, 0.587785, 0.425325},
|
||||
{0.809017, 0.309017, 0.500000},
|
||||
{0.681718, 0.147621, 0.716567},
|
||||
{0.587785, 0.425325, 0.688191},
|
||||
{0.955423, 0.295242, 0.000000},
|
||||
{1.000000, 0.000000, 0.000000},
|
||||
{0.951056, 0.162460, 0.262866},
|
||||
{0.850651, -0.525731, 0.000000},
|
||||
{0.955423, -0.295242, 0.000000},
|
||||
{0.864188, -0.442863, 0.238856},
|
||||
{0.951056, -0.162460, 0.262866},
|
||||
{0.809017, -0.309017, 0.500000},
|
||||
{0.681718, -0.147621, 0.716567},
|
||||
{0.850651, 0.000000, 0.525731},
|
||||
{0.864188, 0.442863, -0.238856},
|
||||
{0.809017, 0.309017, -0.500000},
|
||||
{0.951056, 0.162460, -0.262866},
|
||||
{0.525731, 0.000000, -0.850651},
|
||||
{0.681718, 0.147621, -0.716567},
|
||||
{0.681718, -0.147621, -0.716567},
|
||||
{0.850651, 0.000000, -0.525731},
|
||||
{0.809017, -0.309017, -0.500000},
|
||||
{0.864188, -0.442863, -0.238856},
|
||||
{0.951056, -0.162460, -0.262866},
|
||||
{0.147621, 0.716567, -0.681718},
|
||||
{0.309017, 0.500000, -0.809017},
|
||||
{0.425325, 0.688191, -0.587785},
|
||||
{0.442863, 0.238856, -0.864188},
|
||||
{0.587785, 0.425325, -0.688191},
|
||||
{0.688191, 0.587785, -0.425325},
|
||||
{-0.147621, 0.716567, -0.681718},
|
||||
{-0.309017, 0.500000, -0.809017},
|
||||
{0.000000, 0.525731, -0.850651},
|
||||
{-0.525731, 0.000000, -0.850651},
|
||||
{-0.442863, 0.238856, -0.864188},
|
||||
{-0.295242, 0.000000, -0.955423},
|
||||
{-0.162460, 0.262866, -0.951056},
|
||||
{0.000000, 0.000000, -1.000000},
|
||||
{0.295242, 0.000000, -0.955423},
|
||||
{0.162460, 0.262866, -0.951056},
|
||||
{-0.442863, -0.238856, -0.864188},
|
||||
{-0.309017, -0.500000, -0.809017},
|
||||
{-0.162460, -0.262866, -0.951056},
|
||||
{0.000000, -0.850651, -0.525731},
|
||||
{-0.147621, -0.716567, -0.681718},
|
||||
{0.147621, -0.716567, -0.681718},
|
||||
{0.000000, -0.525731, -0.850651},
|
||||
{0.309017, -0.500000, -0.809017},
|
||||
{0.442863, -0.238856, -0.864188},
|
||||
{0.162460, -0.262866, -0.951056},
|
||||
{0.238856, -0.864188, -0.442863},
|
||||
{0.500000, -0.809017, -0.309017},
|
||||
{0.425325, -0.688191, -0.587785},
|
||||
{0.716567, -0.681718, -0.147621},
|
||||
{0.688191, -0.587785, -0.425325},
|
||||
{0.587785, -0.425325, -0.688191},
|
||||
{0.000000, -0.955423, -0.295242},
|
||||
{0.000000, -1.000000, 0.000000},
|
||||
{0.262866, -0.951056, -0.162460},
|
||||
{0.000000, -0.850651, 0.525731},
|
||||
{0.000000, -0.955423, 0.295242},
|
||||
{0.238856, -0.864188, 0.442863},
|
||||
{0.262866, -0.951056, 0.162460},
|
||||
{0.500000, -0.809017, 0.309017},
|
||||
{0.716567, -0.681718, 0.147621},
|
||||
{0.525731, -0.850651, 0.000000},
|
||||
{-0.238856, -0.864188, -0.442863},
|
||||
{-0.500000, -0.809017, -0.309017},
|
||||
{-0.262866, -0.951056, -0.162460},
|
||||
{-0.850651, -0.525731, 0.000000},
|
||||
{-0.716567, -0.681718, -0.147621},
|
||||
{-0.716567, -0.681718, 0.147621},
|
||||
{-0.525731, -0.850651, 0.000000},
|
||||
{-0.500000, -0.809017, 0.309017},
|
||||
{-0.238856, -0.864188, 0.442863},
|
||||
{-0.262866, -0.951056, 0.162460},
|
||||
{-0.864188, -0.442863, 0.238856},
|
||||
{-0.809017, -0.309017, 0.500000},
|
||||
{-0.688191, -0.587785, 0.425325},
|
||||
{-0.681718, -0.147621, 0.716567},
|
||||
{-0.442863, -0.238856, 0.864188},
|
||||
{-0.587785, -0.425325, 0.688191},
|
||||
{-0.309017, -0.500000, 0.809017},
|
||||
{-0.147621, -0.716567, 0.681718},
|
||||
{-0.425325, -0.688191, 0.587785},
|
||||
{-0.162460, -0.262866, 0.951056},
|
||||
{0.442863, -0.238856, 0.864188},
|
||||
{0.162460, -0.262866, 0.951056},
|
||||
{0.309017, -0.500000, 0.809017},
|
||||
{0.147621, -0.716567, 0.681718},
|
||||
{0.000000, -0.525731, 0.850651},
|
||||
{0.425325, -0.688191, 0.587785},
|
||||
{0.587785, -0.425325, 0.688191},
|
||||
{0.688191, -0.587785, 0.425325},
|
||||
{-0.955423, 0.295242, 0.000000},
|
||||
{-0.951056, 0.162460, 0.262866},
|
||||
{-1.000000, 0.000000, 0.000000},
|
||||
{-0.850651, 0.000000, 0.525731},
|
||||
{-0.955423, -0.295242, 0.000000},
|
||||
{-0.951056, -0.162460, 0.262866},
|
||||
{-0.864188, 0.442863, -0.238856},
|
||||
{-0.951056, 0.162460, -0.262866},
|
||||
{-0.809017, 0.309017, -0.500000},
|
||||
{-0.864188, -0.442863, -0.238856},
|
||||
{-0.951056, -0.162460, -0.262866},
|
||||
{-0.809017, -0.309017, -0.500000},
|
||||
{-0.681718, 0.147621, -0.716567},
|
||||
{-0.681718, -0.147621, -0.716567},
|
||||
{-0.850651, 0.000000, -0.525731},
|
||||
{-0.688191, 0.587785, -0.425325},
|
||||
{-0.587785, 0.425325, -0.688191},
|
||||
{-0.425325, 0.688191, -0.587785},
|
||||
{-0.425325, -0.688191, -0.587785},
|
||||
{-0.587785, -0.425325, -0.688191},
|
||||
{-0.688191, -0.587785, -0.425325},
|
@ -61,9 +61,9 @@ typedef enum
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SPR_SINGLE = 0,
|
||||
SPR_GROUP,
|
||||
SPR_ANGLED // xash ext
|
||||
FRAME_SINGLE = 0,
|
||||
FRAME_GROUP,
|
||||
FRAME_ANGLED // xash ext
|
||||
} frametype_t;
|
||||
|
||||
typedef enum
|
||||
@ -86,9 +86,8 @@ typedef enum
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SPR_SINGLE_FACE = 0, // oriented sprite will be draw with one face
|
||||
SPR_DOUBLE_FACE, // oriented sprite will be draw back face too
|
||||
SPR_XCROSS_FACE, // same like as flame in UT'99
|
||||
SPR_CULL_FRONT = 0, // oriented sprite will be draw with one face
|
||||
SPR_CULL_NONE, // oriented sprite will be draw back face too
|
||||
} facetype_t;
|
||||
|
||||
typedef struct
|
||||
@ -591,6 +590,13 @@ Alias models are position independent, so the cache manager can move them.
|
||||
#define DT_FACES_FRONT 0x0010
|
||||
#define ALIAS_ONSEAM 0x0020
|
||||
|
||||
// limits
|
||||
#define MAXALIASFRAMES 256 // a byte limit ?
|
||||
#define MAXALIASVERTS 2048
|
||||
#define MAXALIASTRIS 4096
|
||||
#define MAX_LBM_WIDTH 640
|
||||
#define MAX_LBM_HEIGHT 480
|
||||
|
||||
// built-in model effects
|
||||
#define AF_ROCKET BIT(0) // leave a trail
|
||||
#define AF_GRENADE BIT(1) // leave a trail
|
||||
@ -603,15 +609,9 @@ Alias models are position independent, so the cache manager can move them.
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ALIAS_SINGLE = 0,
|
||||
ALIAS_GROUP
|
||||
} aliasframetype_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ALIAS_SKIN_SINGLE = 0,
|
||||
ALIAS_SKIN_GROUP
|
||||
} aliasskintype_t;
|
||||
SKIN_SINGLE = 0,
|
||||
SKIN_GROUP,
|
||||
} skintype_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@ -630,7 +630,7 @@ typedef struct
|
||||
synctype_t synctype;
|
||||
int flags;
|
||||
float size;
|
||||
} qaliashdr_t;
|
||||
} daliashdr_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@ -684,12 +684,12 @@ typedef struct
|
||||
|
||||
typedef struct
|
||||
{
|
||||
aliasframetype_t type;
|
||||
frametype_t type;
|
||||
} daliasframetype_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
aliasskintype_t type;
|
||||
skintype_t type;
|
||||
} daliasskintype_t;
|
||||
|
||||
/*
|
||||
|
@ -10,9 +10,236 @@
|
||||
|
||||
static mesh_t alias_mesh;
|
||||
|
||||
static vec3_t alias_mins;
|
||||
static vec3_t alias_maxs;
|
||||
static float alias_radius;
|
||||
static byte alias_mins[3];
|
||||
static byte alias_maxs[3];
|
||||
static float alias_radius;
|
||||
maliashdr_t *pheader;
|
||||
|
||||
daliastexcoord_t stverts[MAXALIASVERTS];
|
||||
mtriangle_t triangles[MAXALIASTRIS];
|
||||
|
||||
// a pose is a single set of vertexes. a frame may be an animating sequence of poses
|
||||
daliastrivertx_t *poseverts[MAXALIASFRAMES];
|
||||
int posenum;
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_FloodFillSkin
|
||||
|
||||
Fill background pixels so mipmapping doesn't have haloes - Ed
|
||||
=================
|
||||
*/
|
||||
|
||||
typedef struct
|
||||
{
|
||||
short x, y;
|
||||
} floodfill_t;
|
||||
|
||||
// must be a power of 2
|
||||
#define FLOODFILL_FIFO_SIZE 0x1000
|
||||
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
|
||||
|
||||
#define FLOODFILL_STEP( off, dx, dy ) \
|
||||
{ \
|
||||
if( pos[off] == fillcolor ) \
|
||||
{ \
|
||||
pos[off] = 255; \
|
||||
fifo[inpt].x = x + ( dx ); \
|
||||
fifo[inpt].y = y + ( dy ); \
|
||||
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
|
||||
} \
|
||||
else if( pos[off] != 255 ) fdc = pos[off]; \
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_AliasLoadFrame
|
||||
=================
|
||||
*/
|
||||
void *Mod_AliasLoadFrame( void *pin, maliasframedesc_t *frame )
|
||||
{
|
||||
daliastrivertx_t *pinframe;
|
||||
daliasframe_t *pdaliasframe;
|
||||
int i;
|
||||
|
||||
pdaliasframe = (daliasframe_t *)pin;
|
||||
|
||||
com.strncpy( frame->name, pdaliasframe->name, sizeof( frame->name ));
|
||||
frame->firstpose = posenum;
|
||||
frame->numposes = 1;
|
||||
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
// these are byte values, so we don't have to worry about endianness
|
||||
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
|
||||
frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i];
|
||||
|
||||
alias_mins[i] = min( alias_mins[i], frame->bboxmin.v[i] );
|
||||
alias_maxs[i] = max( alias_maxs[i], frame->bboxmax.v[i] );
|
||||
}
|
||||
|
||||
pinframe = (daliastrivertx_t *)(pdaliasframe + 1);
|
||||
|
||||
poseverts[posenum++] = pinframe;
|
||||
pinframe += pheader->numverts;
|
||||
|
||||
return (void *)pinframe;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_AliasLoadGroup
|
||||
=================
|
||||
*/
|
||||
void *Mod_AliasLoadGroup( void *pin, maliasframedesc_t *frame )
|
||||
{
|
||||
daliasgroup_t *pingroup;
|
||||
int i, numframes;
|
||||
daliasinterval_t *pin_intervals;
|
||||
void *ptemp;
|
||||
|
||||
pingroup = (daliasgroup_t *)pin;
|
||||
numframes = LittleLong( pingroup->numframes );
|
||||
|
||||
frame->firstpose = posenum;
|
||||
frame->numposes = numframes;
|
||||
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
// these are byte values, so we don't have to worry about endianness
|
||||
frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
|
||||
frame->bboxmin.v[i] = pingroup->bboxmax.v[i];
|
||||
|
||||
alias_mins[i] = min( alias_mins[i], frame->bboxmin.v[i] );
|
||||
alias_maxs[i] = max( alias_maxs[i], frame->bboxmax.v[i] );
|
||||
}
|
||||
|
||||
pin_intervals = (daliasinterval_t *)(pingroup + 1);
|
||||
frame->interval = LittleFloat( pin_intervals->interval );
|
||||
pin_intervals += numframes;
|
||||
ptemp = (void *)pin_intervals;
|
||||
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
poseverts[posenum++] = (daliastrivertx_t *)((daliasframe_t *)ptemp + 1);
|
||||
ptemp = (daliastrivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
|
||||
}
|
||||
return ptemp;
|
||||
}
|
||||
|
||||
void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
|
||||
{
|
||||
byte fillcolor = *skin; // assume this is the pixel to fill
|
||||
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
||||
int inpt = 0, outpt = 0;
|
||||
int filledcolor = -1;
|
||||
rgbdata_t *pal = FS_LoadImage( "#normal.pal", NULL, 768 ); // null buffer force to get Q1 palette
|
||||
uint *d_8to24table = (uint *)pal->palette;
|
||||
int i;
|
||||
|
||||
if( filledcolor == -1 )
|
||||
{
|
||||
filledcolor = 0;
|
||||
// attempt to find opaque black
|
||||
for( i = 0; i < 256; ++i )
|
||||
{
|
||||
if( d_8to24table[i] == (255<<0)) // alpha 1.0
|
||||
{
|
||||
filledcolor = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// can't fill to filled color or to transparent color (used as visited marker)
|
||||
if(( fillcolor == filledcolor ) || ( fillcolor == 255 )) return;
|
||||
|
||||
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
||||
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
||||
|
||||
while( outpt != inpt )
|
||||
{
|
||||
int x = fifo[outpt].x, y = fifo[outpt].y;
|
||||
int fdc = filledcolor;
|
||||
byte *pos = &skin[x + skinwidth * y];
|
||||
|
||||
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
||||
|
||||
if( x > 0 ) FLOODFILL_STEP( -1, -1, 0 );
|
||||
if( x < skinwidth - 1 ) FLOODFILL_STEP( 1, 1, 0 );
|
||||
if( y > 0 ) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
||||
if( y < skinheight - 1 ) FLOODFILL_STEP( skinwidth, 0, 1 );
|
||||
skin[x + skinwidth * y] = fdc;
|
||||
}
|
||||
FS_FreeImage( pal );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Mod_AliasLoadSkins
|
||||
===============
|
||||
*/
|
||||
void *Mod_AliasLoadSkins( ref_model_t *mod, int numskins, daliasskintype_t *pskintype )
|
||||
{
|
||||
int i, j, k, s;
|
||||
string shadername;
|
||||
byte *skin;
|
||||
byte *texels;
|
||||
int groupskins;
|
||||
daliasskingroup_t *pinskingroup;
|
||||
daliasskininterval_t *pinskinintervals;
|
||||
|
||||
skin = (byte *)(pskintype + 1);
|
||||
|
||||
if( numskins < 1 || numskins > MAX_SKINS )
|
||||
Host_Error( "Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins );
|
||||
|
||||
s = pheader->skinwidth * pheader->skinheight;
|
||||
|
||||
for( i = 0; i < numskins; i++ )
|
||||
{
|
||||
if( pskintype->type == SKIN_SINGLE )
|
||||
{
|
||||
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
|
||||
|
||||
// save 8 bit texels for the player model to remap
|
||||
texels = Mod_Malloc( mod, s );
|
||||
pheader->texels[i] = texels - (byte *)pheader;
|
||||
Mem_Copy( texels, (byte *)(pskintype + 1), s );
|
||||
com.sprintf( shadername, "%s_%i", mod->name, i );
|
||||
pheader->skins[i][0] = pheader->skins[i][1] = pheader->skins[i][2] =
|
||||
pheader->skins[i][3] = R_LoadShader( shadername, SHADER_ALIAS, 0, 0, -1 );
|
||||
pskintype = (daliasskintype_t *)((byte *)(pskintype + 1) + s );
|
||||
}
|
||||
else
|
||||
{
|
||||
// animating skin group. yuck.
|
||||
pskintype++;
|
||||
pinskingroup = (daliasskingroup_t *)pskintype;
|
||||
groupskins = LittleLong( pinskingroup->numskins );
|
||||
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
|
||||
|
||||
pskintype = (void *)(pinskinintervals + groupskins);
|
||||
|
||||
for( j = 0; j < groupskins; j++ )
|
||||
{
|
||||
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
|
||||
if( j == 0 )
|
||||
{
|
||||
texels = Mod_Malloc( mod, s );
|
||||
pheader->texels[i] = texels - (byte *)pheader;
|
||||
Mem_Copy( texels, (byte *)(pskintype), s );
|
||||
}
|
||||
com.sprintf( shadername, "%s_%i_%i", mod->name, i, j );
|
||||
pheader->skins[i][j&3] = R_LoadShader( shadername, SHADER_ALIAS, 0, 0, -1 );
|
||||
pskintype = (daliasskintype_t *)((byte *)(pskintype) + s );
|
||||
}
|
||||
for( k = j; j < 4; j++ )
|
||||
pheader->skins[i][j&3] = pheader->skins[i][j - k];
|
||||
}
|
||||
}
|
||||
return (void *)pskintype;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
@ -21,191 +248,116 @@ Mod_QAliasLoadModel
|
||||
*/
|
||||
void Mod_QAliasLoadModel( ref_model_t *mod, ref_model_t *parent, const void *buffer )
|
||||
{
|
||||
int i, j, k;
|
||||
int version, framesize;
|
||||
float skinwidth, skinheight;
|
||||
int numverts, numelems;
|
||||
int indremap[MD2_MAX_TRIANGLES*3];
|
||||
elem_t ptempelem[MD2_MAX_TRIANGLES*3], ptempstelem[MD2_MAX_TRIANGLES*3];
|
||||
dmd2_t *pinmodel;
|
||||
dstvert_t *pinst;
|
||||
dtriangle_t *pintri;
|
||||
daliasframe_t *pinframe;
|
||||
elem_t *poutelem;
|
||||
maliasmodel_t *poutmodel;
|
||||
maliasmesh_t *poutmesh;
|
||||
vec2_t *poutcoord;
|
||||
maliasframe_t *poutframe;
|
||||
maliasvertex_t *poutvertex;
|
||||
maliasskin_t *poutskin;
|
||||
int i, j;
|
||||
daliashdr_t *pinmodel;
|
||||
daliastexcoord_t *pinstverts;
|
||||
daliastriangle_t *pintriangles;
|
||||
int version, numframes;
|
||||
int size;
|
||||
daliasframetype_t *pframetype;
|
||||
daliasskintype_t *pskintype;
|
||||
|
||||
pinmodel = (daliashdr_t *)buffer;
|
||||
|
||||
pinmodel = ( dmd2_t * )buffer;
|
||||
version = LittleLong( pinmodel->version );
|
||||
framesize = LittleLong( pinmodel->framesize );
|
||||
|
||||
if( version != MD2_ALIAS_VERSION )
|
||||
Com_Error( ERR_DROP, "%s has wrong version number (%i should be %i)",
|
||||
mod->name, version, MD2_ALIAS_VERSION );
|
||||
if( version != QALIAS_VERSION )
|
||||
Host_Error( "%s has wrong version number (%i should be %i)\n", mod->name, version, QALIAS_VERSION );
|
||||
|
||||
// allocate space for a working header, plus all the data except the frames,
|
||||
// skin and group info
|
||||
size = sizeof( maliashdr_t ) + (LittleLong( pinmodel->numframes ) - 1) * sizeof( pheader->frames[0] );
|
||||
mod->extradata = pheader = Mod_Malloc( mod, size );
|
||||
mod->type = mod_alias;
|
||||
mod->aliasmodel = poutmodel = Mod_Malloc( mod, sizeof( maliasmodel_t ) );
|
||||
mod->radius = 0;
|
||||
ClearBounds( mod->mins, mod->maxs );
|
||||
|
||||
// endian-adjust and copy the data, starting with the alias model header
|
||||
pheader->flags = LittleLong( pinmodel->flags );
|
||||
pheader->boundingradius = LittleFloat( pinmodel->boundingradius );
|
||||
pheader->numskins = LittleLong( pinmodel->numskins );
|
||||
pheader->skinwidth = LittleLong( pinmodel->skinwidth );
|
||||
pheader->skinheight = LittleLong( pinmodel->skinheight );
|
||||
|
||||
// byte swap the header fields and sanity check
|
||||
skinwidth = LittleLong( pinmodel->skinwidth );
|
||||
skinheight = LittleLong( pinmodel->skinheight );
|
||||
if( pheader->skinheight > MAX_LBM_HEIGHT || pheader->skinwidth > MAX_LBM_WIDTH )
|
||||
Host_Error( "model %s has a skin taller than %dx%d\n", mod->name, MAX_LBM_WIDTH, MAX_LBM_HEIGHT );
|
||||
|
||||
if( skinwidth <= 0 )
|
||||
Com_Error( ERR_DROP, "model %s has invalid skin width", mod->name );
|
||||
if( skinheight <= 0 )
|
||||
Com_Error( ERR_DROP, "model %s has invalid skin height", mod->name );
|
||||
pheader->numverts = LittleLong( pinmodel->numverts );
|
||||
|
||||
poutmodel->numframes = LittleLong( pinmodel->num_frames );
|
||||
poutmodel->numskins = LittleLong( pinmodel->num_skins );
|
||||
if( pheader->numverts <= 0 ) Host_Error( "model %s has no vertices\n", mod->name );
|
||||
if( pheader->numverts > MAXALIASVERTS ) Host_Error( "model %s has too many vertices\n", mod->name );
|
||||
pheader->numtris = LittleLong( pinmodel->numtris );
|
||||
if( pheader->numtris <= 0 ) Host_Error( "model %s has no triangles\n", mod->name );
|
||||
|
||||
if( poutmodel->numframes > MD2_MAX_FRAMES )
|
||||
Com_Error( ERR_DROP, "model %s has too many frames", mod->name );
|
||||
else if( poutmodel->numframes <= 0 )
|
||||
Com_Error( ERR_DROP, "model %s has no frames", mod->name );
|
||||
if( poutmodel->numskins > MD2_MAX_SKINS )
|
||||
Com_Error( ERR_DROP, "model %s has too many skins", mod->name );
|
||||
else if( poutmodel->numskins < 0 )
|
||||
Com_Error( ERR_DROP, "model %s has invalid number of skins", mod->name );
|
||||
pheader->numframes = LittleLong( pinmodel->numframes );
|
||||
numframes = pheader->numframes;
|
||||
if( numframes < 1 ) Host_Error( "Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes );
|
||||
|
||||
poutmodel->numtags = 0;
|
||||
poutmodel->tags = NULL;
|
||||
poutmodel->nummeshes = 1;
|
||||
pheader->size = LittleFloat( pinmodel->size ) * (1.0f / 11.0f);
|
||||
pheader->synctype = LittleLong( pinmodel->synctype );
|
||||
pheader->numframes = pheader->numframes;
|
||||
|
||||
poutmesh = poutmodel->meshes = Mod_Malloc( mod, sizeof( maliasmesh_t ) );
|
||||
Q_strncpyz( poutmesh->name, "default", MD3_MAX_PATH );
|
||||
|
||||
poutmesh->numverts = LittleLong( pinmodel->num_xyz );
|
||||
poutmesh->numtris = LittleLong( pinmodel->num_tris );
|
||||
|
||||
if( poutmesh->numverts <= 0 )
|
||||
Com_Error( ERR_DROP, "model %s has no vertices", mod->name );
|
||||
else if( poutmesh->numverts > MD2_MAX_VERTS )
|
||||
Com_Error( ERR_DROP, "model %s has too many vertices", mod->name );
|
||||
if( poutmesh->numtris > MD2_MAX_TRIANGLES )
|
||||
Com_Error( ERR_DROP, "model %s has too many triangles", mod->name );
|
||||
else if( poutmesh->numtris <= 0 )
|
||||
Com_Error( ERR_DROP, "model %s has no triangles", mod->name );
|
||||
|
||||
numelems = poutmesh->numtris * 3;
|
||||
poutelem = poutmesh->elems = Mod_Malloc( mod, numelems * sizeof( elem_t ) );
|
||||
|
||||
//
|
||||
// load triangle lists
|
||||
//
|
||||
pintri = ( dtriangle_t * )( ( qbyte * )pinmodel + LittleLong( pinmodel->ofs_tris ) );
|
||||
pinst = ( dstvert_t * ) ( ( qbyte * )pinmodel + LittleLong( pinmodel->ofs_st ) );
|
||||
|
||||
for( i = 0, k = 0; i < poutmesh->numtris; i++, k += 3 )
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
for( j = 0; j < 3; j++ )
|
||||
{
|
||||
ptempelem[k+j] = ( elem_t )LittleShort( pintri[i].index_xyz[j] );
|
||||
ptempstelem[k+j] = ( elem_t )LittleShort( pintri[i].index_st[j] );
|
||||
}
|
||||
pheader->scale[i] = LittleFloat( pinmodel->scale[i] );
|
||||
pheader->scale_origin[i] = LittleFloat( pinmodel->scale_origin[i] );
|
||||
pheader->eyeposition[i] = LittleFloat( pinmodel->eyeposition[i] );
|
||||
}
|
||||
|
||||
//
|
||||
// build list of unique vertexes
|
||||
//
|
||||
numverts = 0;
|
||||
memset( indremap, -1, MD2_MAX_TRIANGLES * 3 * sizeof( int ) );
|
||||
// load the skins
|
||||
pskintype = (daliasskintype_t *)&pinmodel[1];
|
||||
pskintype = Mod_AliasLoadSkins( mod, pheader->numskins, pskintype );
|
||||
|
||||
for( i = 0; i < numelems; i++ )
|
||||
{
|
||||
if( indremap[i] != -1 )
|
||||
continue;
|
||||
|
||||
// remap duplicates
|
||||
for( j = i + 1; j < numelems; j++ )
|
||||
{
|
||||
if( ( ptempelem[j] == ptempelem[i] )
|
||||
&& ( pinst[ptempstelem[j]].s == pinst[ptempstelem[i]].s )
|
||||
&& ( pinst[ptempstelem[j]].t == pinst[ptempstelem[i]].t ) )
|
||||
{
|
||||
indremap[j] = i;
|
||||
poutelem[j] = numverts;
|
||||
}
|
||||
}
|
||||
|
||||
// add unique vertex
|
||||
indremap[i] = i;
|
||||
poutelem[i] = numverts++;
|
||||
}
|
||||
|
||||
Com_DPrintf( "%s: remapped %i verts to %i (%i tris)\n", mod->name, poutmesh->numverts, numverts, poutmesh->numtris );
|
||||
|
||||
poutmesh->numverts = numverts;
|
||||
|
||||
//
|
||||
// load base s and t vertices
|
||||
//
|
||||
poutcoord = poutmesh->stArray = Mod_Malloc( mod, numverts * sizeof( vec2_t ) );
|
||||
pinstverts = (daliastexcoord_t *)pskintype;
|
||||
|
||||
for( i = 0; i < numelems; i++ )
|
||||
for( i = 0; i < pheader->numverts; i++ )
|
||||
{
|
||||
if( indremap[i] == i )
|
||||
{
|
||||
poutcoord[poutelem[i]][0] = ( (float)LittleShort( pinst[ptempstelem[i]].s ) + 0.5 ) / skinwidth;
|
||||
poutcoord[poutelem[i]][1] = ( (float)LittleShort( pinst[ptempstelem[i]].t ) + 0.5 ) / skinheight;
|
||||
}
|
||||
stverts[i].onseam = LittleLong( pinstverts[i].onseam );
|
||||
stverts[i].s = LittleLong( pinstverts[i].s );
|
||||
stverts[i].t = LittleLong( pinstverts[i].t );
|
||||
}
|
||||
|
||||
//
|
||||
// load the frames
|
||||
//
|
||||
poutframe = poutmodel->frames = Mod_Malloc( mod, poutmodel->numframes * ( sizeof( maliasframe_t ) + numverts * sizeof( maliasvertex_t ) ) );
|
||||
poutvertex = poutmesh->vertexes = ( maliasvertex_t *)( ( qbyte * )poutframe + poutmodel->numframes * sizeof( maliasframe_t ) );
|
||||
// load triangle lists
|
||||
pintriangles = (daliastriangle_t *)&pinstverts[pheader->numverts];
|
||||
|
||||
for( i = 0; i < poutmodel->numframes; i++, poutframe++, poutvertex += numverts )
|
||||
for( i = 0; i < pheader->numtris; i++)
|
||||
{
|
||||
pinframe = ( daliasframe_t * )( ( qbyte * )pinmodel + LittleLong( pinmodel->ofs_frames ) + i * framesize );
|
||||
triangles[i].facesfront = LittleLong( pintriangles[i].facesfront );
|
||||
|
||||
for( j = 0; j < 3; j++ )
|
||||
{
|
||||
poutframe->scale[j] = LittleFloat( pinframe->scale[j] );
|
||||
poutframe->translate[j] = LittleFloat( pinframe->translate[j] );
|
||||
}
|
||||
|
||||
for( j = 0; j < numelems; j++ )
|
||||
{ // verts are all 8 bit, so no swapping needed
|
||||
if( indremap[j] == j )
|
||||
{
|
||||
poutvertex[poutelem[j]].point[0] = (short)pinframe->verts[ptempelem[j]].v[0];
|
||||
poutvertex[poutelem[j]].point[1] = (short)pinframe->verts[ptempelem[j]].v[1];
|
||||
poutvertex[poutelem[j]].point[2] = (short)pinframe->verts[ptempelem[j]].v[2];
|
||||
}
|
||||
}
|
||||
|
||||
Mod_AliasCalculateVertexNormals( numelems, poutelem, numverts, poutvertex );
|
||||
|
||||
VectorCopy( poutframe->translate, poutframe->mins );
|
||||
VectorMA( poutframe->translate, 255, poutframe->scale, poutframe->maxs );
|
||||
poutframe->radius = RadiusFromBounds( poutframe->mins, poutframe->maxs );
|
||||
|
||||
mod->radius = max( mod->radius, poutframe->radius );
|
||||
AddPointToBounds( poutframe->mins, mod->mins, mod->maxs );
|
||||
AddPointToBounds( poutframe->maxs, mod->mins, mod->maxs );
|
||||
triangles[i].vertindex[j] = LittleLong( pintriangles[i].vertindex[j] );
|
||||
}
|
||||
|
||||
//
|
||||
// build S and T vectors for frame 0
|
||||
//
|
||||
Mod_AliasBuildMeshesForFrame0( mod );
|
||||
// load the frames
|
||||
posenum = 0;
|
||||
pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
|
||||
|
||||
alias_mins[0] = alias_mins[1] = alias_mins[2] = 0xFF;
|
||||
alias_maxs[0] = alias_maxs[1] = alias_maxs[2] = 0x00;
|
||||
|
||||
// register all skins
|
||||
poutskin = poutmodel->skins = Mod_Malloc( mod, poutmodel->numskins * sizeof( maliasskin_t ) );
|
||||
|
||||
for( i = 0; i < poutmodel->numskins; i++, poutskin++ )
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
if( LittleLong( pinmodel->ofs_skins ) == -1 )
|
||||
continue;
|
||||
poutskin->shader = R_RegisterSkin( ( char * )pinmodel + LittleLong( pinmodel->ofs_skins ) + i*MD2_MAX_SKINNAME );
|
||||
frametype_t frametype;
|
||||
|
||||
frametype = LittleLong( pframetype->type );
|
||||
|
||||
switch( frametype )
|
||||
{
|
||||
case FRAME_SINGLE:
|
||||
pframetype = (daliasframetype_t *)Mod_AliasLoadFrame( pframetype+1, &pheader->frames[i] );
|
||||
break;
|
||||
case FRAME_GROUP:
|
||||
pframetype = (daliasframetype_t *)Mod_AliasLoadGroup( pframetype+1, &pheader->frames[i] );
|
||||
break;
|
||||
}
|
||||
if( pframetype == NULL ) break; // technically an error
|
||||
}
|
||||
|
||||
pheader->numposes = posenum;
|
||||
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
mod->mins[i] = alias_mins[i] * pheader->scale[i] + pheader->scale_origin[i];
|
||||
mod->maxs[i] = alias_maxs[i] * pheader->scale[i] + pheader->scale_origin[i];
|
||||
}
|
||||
mod->radius = RadiusFromBounds( mod->mins, mod->maxs );
|
||||
mod->touchFrame = tr.registration_sequence; // register model
|
||||
}
|
@ -173,6 +173,70 @@ ALIAS MODELS
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
#define MAX_SKINS 32
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int firstpose;
|
||||
int numposes;
|
||||
float interval;
|
||||
daliastrivertx_t bboxmin;
|
||||
daliastrivertx_t bboxmax;
|
||||
int frame;
|
||||
char name[16];
|
||||
} maliasframedesc_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
daliastrivertx_t bboxmin;
|
||||
daliastrivertx_t bboxmax;
|
||||
int frame;
|
||||
} maliasgroupdesc_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int numframes;
|
||||
int intervals;
|
||||
maliasgroupdesc_t frames[1]; // variable sized
|
||||
} maliasgroup_t;
|
||||
|
||||
typedef struct mtriangle_s
|
||||
{
|
||||
int facesfront;
|
||||
int vertindex[3];
|
||||
} mtriangle_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int ident;
|
||||
int version;
|
||||
vec3_t scale;
|
||||
vec3_t scale_origin;
|
||||
float boundingradius;
|
||||
vec3_t eyeposition;
|
||||
int numskins;
|
||||
int skinwidth;
|
||||
int skinheight;
|
||||
int numverts;
|
||||
int numtris;
|
||||
int numframes;
|
||||
synctype_t synctype;
|
||||
int flags;
|
||||
float size;
|
||||
|
||||
int numposes;
|
||||
int poseverts;
|
||||
int posedata; // numposes*poseverts trivert_t
|
||||
int commands; // gl command list with embedded s/t
|
||||
ref_shader_t *skins[MAX_SKINS][4];
|
||||
int texels[MAX_SKINS]; // only for player skins
|
||||
maliasframedesc_t frames[1]; // variable sized
|
||||
} maliashdr_t;
|
||||
|
||||
extern maliashdr_t *pheader;
|
||||
extern daliastexcoord_t stverts[MAXALIASVERTS];
|
||||
extern mtriangle_t triangles[MAXALIASTRIS];
|
||||
extern daliastrivertx_t *poseverts[MAXALIASFRAMES];
|
||||
|
||||
//
|
||||
// in memory representation
|
||||
|
@ -60,6 +60,7 @@ static texture_t *r_spriteTexture[MAX_STAGE_TEXTURES]; // MAX_FRAMES in sprite
|
||||
static kRenderMode_t r_spriteRenderMode; // sprite or studiomodel rendermode
|
||||
static int r_numSpriteTextures; // num textures in group
|
||||
static float r_spriteFrequency; // sprite group auto-animate
|
||||
static bool r_spriteTwoSided;
|
||||
static bool r_shaderNoMipMaps;
|
||||
static bool r_shaderNoPicMip;
|
||||
static bool r_shaderNoCompress;
|
||||
@ -2603,6 +2604,8 @@ void R_InitShaders( void )
|
||||
// init sprite frames
|
||||
for( i = 0; i < MAX_STAGE_TEXTURES; i++ )
|
||||
r_spriteTexture[i] = tr.defaultTexture;
|
||||
|
||||
r_spriteTwoSided = 0;
|
||||
r_spriteFrequency = 0.0f;
|
||||
r_numSpriteTextures = 0;
|
||||
r_spriteRenderMode = kRenderNormal;
|
||||
@ -3438,7 +3441,8 @@ static ref_shader_t *Shader_CreateDefault( ref_shader_t *shader, int type, int a
|
||||
break;
|
||||
case SHADER_SPRITE:
|
||||
shader->type = SHADER_SPRITE;
|
||||
shader->flags = SHADER_DEPTHWRITE|SHADER_CULL_FRONT|SHADER_RENDERMODE;
|
||||
shader->flags = SHADER_DEPTHWRITE|SHADER_RENDERMODE;
|
||||
shader->flags |= (r_spriteTwoSided) ? 0 : SHADER_CULL_FRONT;
|
||||
shader->features = MF_STCOORDS|MF_COLORS;
|
||||
shader->num_stages = 1;
|
||||
shader->name = Shader_Malloc( length + 1 + sizeof( ref_stage_t ) * shader->num_stages );
|
||||
@ -3757,6 +3761,7 @@ static ref_shader_t *Shader_CreateDefault( ref_shader_t *shader, int type, int a
|
||||
}
|
||||
|
||||
// reset parms
|
||||
r_spriteTwoSided = 0;
|
||||
r_numSpriteTextures = 0;
|
||||
r_spriteFrequency = 0.0f;
|
||||
r_spriteRenderMode = kRenderNormal;
|
||||
@ -3904,10 +3909,11 @@ void R_ShaderFreeUnused( void )
|
||||
}
|
||||
}
|
||||
|
||||
void R_ShaderSetSpriteTexture( texture_t *mipTex )
|
||||
void R_ShaderSetSpriteTexture( texture_t *mipTex, bool twoSided )
|
||||
{
|
||||
if( r_numSpriteTextures >= MAX_STAGE_TEXTURES ) return;
|
||||
r_spriteTexture[r_numSpriteTextures++] = mipTex;
|
||||
r_spriteTwoSided = twoSided;
|
||||
}
|
||||
|
||||
void R_ShaderSetRenderMode( kRenderMode_t mode )
|
||||
|
@ -354,7 +354,7 @@ void R_ShaderFreeUnused( void );
|
||||
float R_LookupTable( int tableIndex, float index );
|
||||
float *R_GetTableByHandle( int tableIndex );
|
||||
void Shader_TouchImages( ref_shader_t *shader, bool free_unused );
|
||||
void R_ShaderSetSpriteTexture( texture_t *mipTex );
|
||||
void R_ShaderSetSpriteTexture( texture_t *mipTex, bool twoSided );
|
||||
void R_ShaderSetRenderMode( kRenderMode_t mode );
|
||||
void R_ShaderAddSpriteIntervals( float interval );
|
||||
void R_UploadCinematicShader( const ref_shader_t *shader );
|
||||
|
@ -19,6 +19,7 @@ string frame_prefix;
|
||||
uint frame_type;
|
||||
uint group_num;
|
||||
string sp_name;
|
||||
bool cull_none = false;
|
||||
ref_shader_t **frames = NULL;
|
||||
|
||||
/*
|
||||
@ -52,9 +53,9 @@ dframetype_t *R_SpriteLoadFrame( ref_model_t *mod, void *pin, mspriteframe_t **p
|
||||
tex = R_FindTexture( name, (byte *)pin, pinframe->width * pinframe->height, 0 );
|
||||
*ppframe = pspriteframe;
|
||||
|
||||
R_ShaderSetSpriteTexture( tex );
|
||||
R_ShaderSetSpriteTexture( tex, cull_none );
|
||||
|
||||
if( frame_type == SPR_SINGLE )
|
||||
if( frame_type == FRAME_SINGLE )
|
||||
{
|
||||
com.snprintf( shadername, MAX_STRING, "sprites/%s.spr/%s_%i%i )", sp_name, frame_prefix, framenum/10, framenum%10 );
|
||||
pspriteframe->shader = R_LoadShader( shadername, SHADER_SPRITE, true, tex->flags, SHADER_INVALID )->shadernum;
|
||||
@ -91,7 +92,7 @@ dframetype_t *R_SpriteLoadGroup( ref_model_t *mod, void * pin, mspriteframe_t **
|
||||
{
|
||||
*poutintervals = LittleFloat( pin_intervals->interval );
|
||||
if( *poutintervals <= 0.0 ) *poutintervals = 1.0f; // set error value
|
||||
if( frame_type == SPR_GROUP ) R_ShaderAddSpriteIntervals( *poutintervals );
|
||||
if( frame_type == FRAME_GROUP ) R_ShaderAddSpriteIntervals( *poutintervals );
|
||||
poutintervals++;
|
||||
pin_intervals++;
|
||||
}
|
||||
@ -142,6 +143,7 @@ void Mod_SpriteLoadModel( ref_model_t *mod, ref_model_t *parent, const void *buf
|
||||
psprite->type = LittleLong( pin->type );
|
||||
psprite->rendermode = LittleLong( pin->texFormat );
|
||||
psprite->numframes = numframes;
|
||||
cull_none = (LittleLong( pin->facetype == SPR_CULL_NONE )) ? true : false;
|
||||
mod->mins[0] = mod->mins[1] = -LittleLong( pin->bounds[0] ) / 2;
|
||||
mod->maxs[0] = mod->maxs[1] = LittleLong( pin->bounds[0] ) / 2;
|
||||
mod->mins[2] = -LittleLong( pin->bounds[1] ) / 2;
|
||||
@ -207,15 +209,15 @@ void Mod_SpriteLoadModel( ref_model_t *mod, ref_model_t *parent, const void *buf
|
||||
|
||||
switch( frametype )
|
||||
{
|
||||
case SPR_SINGLE:
|
||||
case FRAME_SINGLE:
|
||||
com.strncpy( frame_prefix, "one", MAX_STRING );
|
||||
pframetype = R_SpriteLoadFrame(mod, pframetype + 1, &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case SPR_GROUP:
|
||||
case FRAME_GROUP:
|
||||
com.strncpy( frame_prefix, "grp", MAX_STRING );
|
||||
pframetype = R_SpriteLoadGroup(mod, pframetype + 1, &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case SPR_ANGLED:
|
||||
case FRAME_ANGLED:
|
||||
com.strncpy( frame_prefix, "ang", MAX_STRING );
|
||||
pframetype = R_SpriteLoadGroup(mod, pframetype + 1, &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
@ -248,11 +250,11 @@ mspriteframe_t *R_GetSpriteFrame( ref_entity_t *ent )
|
||||
frame = 0;
|
||||
}
|
||||
|
||||
if( psprite->frames[frame].type == SPR_SINGLE )
|
||||
if( psprite->frames[frame].type == FRAME_SINGLE )
|
||||
{
|
||||
pspriteframe = psprite->frames[frame].frameptr;
|
||||
}
|
||||
else if (psprite->frames[frame].type == SPR_GROUP)
|
||||
else if( psprite->frames[frame].type == FRAME_GROUP )
|
||||
{
|
||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||
pintervals = pspritegroup->intervals;
|
||||
@ -271,7 +273,7 @@ mspriteframe_t *R_GetSpriteFrame( ref_entity_t *ent )
|
||||
}
|
||||
pspriteframe = pspritegroup->frames[i];
|
||||
}
|
||||
else if( psprite->frames[frame].type == SPR_ANGLED )
|
||||
else if( psprite->frames[frame].type == FRAME_ANGLED )
|
||||
{
|
||||
// e.g. doom-style sprite monsters
|
||||
int angleframe = (int)((RI.refdef.viewangles[1] - ent->angles[1])/360*8 + 0.5 - 4) & 7;
|
||||
|
@ -122,6 +122,10 @@ SOURCE=.\r_alias.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\r_aliasq.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\r_backend.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -3,100 +3,63 @@
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: render - Win32 Debug--------------------
|
||||
--------------------Configuration: render - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP394C.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3B23.tmp" with contents
|
||||
[
|
||||
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\render\!debug/" /Fo"..\temp\render\!debug/" /Fd"..\temp\render\!debug/" /FD /c
|
||||
"D:\Xash3D\src_main\render\cin.c"
|
||||
"D:\Xash3D\src_main\render\r_alias.c"
|
||||
"D:\Xash3D\src_main\render\r_backend.c"
|
||||
"D:\Xash3D\src_main\render\r_cull.c"
|
||||
"D:\Xash3D\src_main\render\r_draw.c"
|
||||
"D:\Xash3D\src_main\render\r_image.c"
|
||||
"D:\Xash3D\src_main\render\r_light.c"
|
||||
"D:\Xash3D\src_main\render\r_main.c"
|
||||
"D:\Xash3D\src_main\render\r_math.c"
|
||||
"D:\Xash3D\src_main\render\r_mesh.c"
|
||||
"D:\Xash3D\src_main\render\r_model.c"
|
||||
"D:\Xash3D\src_main\render\r_poly.c"
|
||||
"D:\Xash3D\src_main\render\r_register.c"
|
||||
"D:\Xash3D\src_main\render\r_shader.c"
|
||||
"D:\Xash3D\src_main\render\r_shadow.c"
|
||||
"D:\Xash3D\src_main\render\r_sky.c"
|
||||
"D:\Xash3D\src_main\render\r_sprite.c"
|
||||
"D:\Xash3D\src_main\render\r_studio.c"
|
||||
"D:\Xash3D\src_main\render\r_surf.c"
|
||||
/nologo /MD /W3 /GX /O2 /I "../public" /I "../common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fo"..\temp\render\!release/" /Fd"..\temp\render\!release/" /FD /c
|
||||
"D:\Xash3D\src_main\render\r_aliasq.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP394C.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP394D.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3B23.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3B24.tmp" with contents
|
||||
[
|
||||
msvcrtd.lib user32.lib gdi32.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..\temp\render\!debug/render.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"..\temp\render\!debug/render.dll" /implib:"..\temp\render\!debug/render.lib" /pdbtype:sept
|
||||
"\Xash3D\src_main\temp\render\!debug\cin.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_alias.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_backend.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_bloom.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_cin.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_cull.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_draw.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_image.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_light.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_main.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_math.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_mesh.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_model.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_opengl.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_poly.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_program.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_register.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_shader.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_shadow.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_skin.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_sky.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_sprite.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_studio.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_surf.obj"
|
||||
msvcrt.lib user32.lib gdi32.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /out:"..\temp\render\!release/render.dll" /implib:"..\temp\render\!release/render.lib" /libpath:"../public/libs/"
|
||||
"\Xash3D\src_main\temp\render\!release\cin.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_alias.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_backend.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_bloom.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_cin.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_cull.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_draw.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_image.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_light.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_main.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_math.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_mesh.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_model.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_opengl.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_poly.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_program.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_register.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_shader.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_shadow.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_skin.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_sky.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_sprite.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_studio.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_surf.obj"
|
||||
"\Xash3D\src_main\temp\render\!release\r_aliasq.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP394D.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP394E.bat" with contents
|
||||
Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3B24.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3B25.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\render\!debug\render.dll "D:\Xash3D\bin\render.dll"
|
||||
copy \Xash3D\src_main\temp\render\!release\render.dll "D:\Xash3D\bin\render.dll"
|
||||
]
|
||||
Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP394E.bat"
|
||||
Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3B25.bat"
|
||||
Compiling...
|
||||
cin.c
|
||||
r_alias.c
|
||||
r_backend.c
|
||||
r_cull.c
|
||||
r_draw.c
|
||||
r_image.c
|
||||
r_light.c
|
||||
r_main.c
|
||||
r_math.c
|
||||
r_mesh.c
|
||||
r_model.c
|
||||
r_poly.c
|
||||
r_register.c
|
||||
r_shader.c
|
||||
r_shadow.c
|
||||
r_sky.c
|
||||
r_sprite.c
|
||||
r_studio.c
|
||||
r_surf.c
|
||||
Generating Code...
|
||||
r_aliasq.c
|
||||
Linking...
|
||||
Creating library ..\temp\render\!debug/render.lib and object ..\temp\render\!debug/render.exp
|
||||
r_model.obj : error LNK2001: unresolved external symbol _Mod_QAliasLoadModel
|
||||
..\temp\render\!debug/render.dll : fatal error LNK1120: 1 unresolved externals
|
||||
Error executing link.exe.
|
||||
Creating library ..\temp\render\!release/render.lib and object ..\temp\render\!release/render.exp
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\render\!release\render.dll
|
||||
‘ª®¯¨à®¢ ® ä ©«®¢: 1.
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
render.dll - 2 error(s), 0 warning(s)
|
||||
render.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
3
todo.log
3
todo.log
@ -16,7 +16,7 @@ fopen
|
||||
2. ïåðåïèñàòü studiomdl äëÿ èñïîëüçîâàíèÿ VFS
|
||||
3. èçáàâèòñÿ îò PR_ParseToken\Word â vprogs.dll
|
||||
|
||||
Beta 13.12.08
|
||||
Beta 13.12.09
|
||||
|
||||
0. ïîäêëþ÷èòü sv_dll ê ïðîåêòó OK
|
||||
1. âêëþ÷èòü Think OK
|
||||
@ -131,3 +131,4 @@ Beta 13.12.08
|
||||
107. implement shader sorting for rendermodes OK
|
||||
108. prepare QuArK to Xash-ready OK
|
||||
109. implement q1 models instead of q3 models
|
||||
110. loading textures for q1 models
|
||||
|
@ -6,39 +6,6 @@
|
||||
--------------------Configuration: vprogs - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3953.tmp" with contents
|
||||
[
|
||||
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\vprogs\!debug/" /Fo"..\temp\vprogs\!debug/" /Fd"..\temp\vprogs\!debug/" /FD /GZ /c
|
||||
"D:\Xash3D\src_main\vprogs\pr_exec.c"
|
||||
"D:\Xash3D\src_main\vprogs\pr_lex.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3953.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3954.tmp" with contents
|
||||
[
|
||||
msvcrtd.lib /nologo /dll /incremental:yes /pdb:"..\temp\vprogs\!debug/vprogs.pdb" /debug /machine:I386 /out:"..\temp\vprogs\!debug/vprogs.dll" /implib:"..\temp\vprogs\!debug/vprogs.lib" /pdbtype:sept
|
||||
"\Xash3D\src_main\temp\vprogs\!debug\pr_comp.obj"
|
||||
"\Xash3D\src_main\temp\vprogs\!debug\pr_edict.obj"
|
||||
"\Xash3D\src_main\temp\vprogs\!debug\pr_exec.obj"
|
||||
"\Xash3D\src_main\temp\vprogs\!debug\pr_lex.obj"
|
||||
"\Xash3D\src_main\temp\vprogs\!debug\pr_main.obj"
|
||||
"\Xash3D\src_main\temp\vprogs\!debug\pr_utils.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3954.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3955.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\vprogs\!debug\vprogs.dll "D:\Xash3D\bin\vprogs.dll"
|
||||
]
|
||||
Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3955.bat"
|
||||
Compiling...
|
||||
pr_exec.c
|
||||
pr_lex.c
|
||||
Generating Code...
|
||||
Linking...
|
||||
Creating library ..\temp\vprogs\!debug/vprogs.lib and object ..\temp\vprogs\!debug/vprogs.exp
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\vprogs\!debug\vprogs.dll
|
||||
‘ª®¯¨à®¢ ® ä ©«®¢: 1.
|
||||
|
||||
|
||||
|
||||
|
@ -6,43 +6,6 @@
|
||||
--------------------Configuration: vsound - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP395A.tmp" with contents
|
||||
[
|
||||
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\vsound\!debug/" /Fo"..\temp\vsound\!debug/" /Fd"..\temp\vsound\!debug/" /FD /GZ /c
|
||||
"D:\Xash3D\src_main\vsound\s_export.c"
|
||||
"D:\Xash3D\src_main\vsound\s_load.c"
|
||||
"D:\Xash3D\src_main\vsound\s_main.c"
|
||||
"D:\Xash3D\src_main\vsound\s_openal.c"
|
||||
"D:\Xash3D\src_main\vsound\s_stream.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP395A.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP395B.tmp" with contents
|
||||
[
|
||||
libogg.lib vorbis.lib /nologo /dll /incremental:yes /pdb:"..\temp\vsound\!debug/vsound.pdb" /debug /machine:I386 /nodefaultlib:"libcmt.lib" /out:"..\temp\vsound\!debug/vsound.dll" /implib:"..\temp\vsound\!debug/vsound.lib" /pdbtype:sept
|
||||
"\Xash3D\src_main\temp\vsound\!debug\s_export.obj"
|
||||
"\Xash3D\src_main\temp\vsound\!debug\s_load.obj"
|
||||
"\Xash3D\src_main\temp\vsound\!debug\s_main.obj"
|
||||
"\Xash3D\src_main\temp\vsound\!debug\s_openal.obj"
|
||||
"\Xash3D\src_main\temp\vsound\!debug\s_stream.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP395B.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP395C.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\vsound\!debug\vsound.dll "D:\Xash3D\bin\vsound.dll"
|
||||
]
|
||||
Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP395C.bat"
|
||||
Compiling...
|
||||
s_export.c
|
||||
s_load.c
|
||||
s_main.c
|
||||
s_openal.c
|
||||
s_stream.c
|
||||
Generating Code...
|
||||
Linking...
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\vsound\!debug\vsound.dll
|
||||
‘ª®¯¨à®¢ ® ä ©«®¢: 1.
|
||||
|
||||
|
||||
|
||||
|
@ -446,7 +446,7 @@ bool ConvSPR( const char *name, byte *buffer, size_t filesize, const char *ext )
|
||||
{
|
||||
frametype_t frametype = LittleLong( pframetype->type );
|
||||
|
||||
if( frametype == SPR_SINGLE )
|
||||
if( frametype == FRAME_SINGLE )
|
||||
pframetype = (dframetype_t *)SPR_ConvertFrame( name, ext, (pframetype + 1), i, 0 );
|
||||
else pframetype = (dframetype_t *)SPR_ConvertGroup( name, ext, (pframetype + 1), i );
|
||||
}
|
||||
|
@ -83,7 +83,7 @@ void WriteSprite( file_t *f )
|
||||
for (i = 0; i < sprite.numframes; i++)
|
||||
{
|
||||
FS_Write( f, &frames[curframe].type, sizeof(frames[curframe].type));
|
||||
if( frames[curframe].type == SPR_SINGLE )
|
||||
if( frames[curframe].type == FRAME_SINGLE )
|
||||
{
|
||||
// single (non-grouped) frame
|
||||
WriteFrame( f, curframe );
|
||||
@ -221,10 +221,9 @@ void Cmd_FaceType( void )
|
||||
|
||||
Com_ReadToken( spriteqc, 0, &token );
|
||||
|
||||
if( !com.stricmp( token.string, "normal")) sprite.facetype = SPR_SINGLE_FACE;
|
||||
else if( !com.stricmp( token.string, "twoside")) sprite.facetype = SPR_DOUBLE_FACE;
|
||||
else if( !com.stricmp( token.string, "xcross")) sprite.facetype = SPR_XCROSS_FACE;
|
||||
else sprite.facetype = SPR_SINGLE_FACE; // default
|
||||
if( !com.stricmp( token.string, "normal" )) sprite.facetype = SPR_CULL_FRONT;
|
||||
else if( !com.stricmp( token.string, "twoside" )) sprite.facetype = SPR_CULL_NONE;
|
||||
else sprite.facetype = SPR_CULL_FRONT; // default
|
||||
}
|
||||
|
||||
|
||||
@ -402,7 +401,7 @@ void Cmd_Frame( void )
|
||||
plump = (byte *)Mem_Alloc( spritepool, sizeof(dspriteframe_t) + (w * h));
|
||||
pframe = (dspriteframe_t *)plump;
|
||||
frames[framecount].pdata = plump;
|
||||
frames[framecount].type = SPR_SINGLE;
|
||||
frames[framecount].type = FRAME_SINGLE;
|
||||
|
||||
pframe->origin[0] = org_x;
|
||||
pframe->origin[1] = org_y;
|
||||
@ -464,7 +463,7 @@ void Cmd_Group( bool angled )
|
||||
|
||||
groupframe = framecount++;
|
||||
|
||||
frames[groupframe].type = angled ? SPR_ANGLED : SPR_GROUP;
|
||||
frames[groupframe].type = angled ? FRAME_ANGLED : FRAME_GROUP;
|
||||
need_resample = resample_w = resample_h = 0; // invalidate resample for group
|
||||
frames[groupframe].numgroupframes = 0;
|
||||
|
||||
@ -564,7 +563,7 @@ void ResetSpriteInfo( void )
|
||||
sprite.ident = IDSPRITEHEADER;
|
||||
sprite.version = SPRITE_VERSION;
|
||||
sprite.type = SPR_FWD_PARALLEL;
|
||||
sprite.facetype = SPR_SINGLE_FACE;
|
||||
sprite.facetype = SPR_CULL_FRONT;
|
||||
sprite.synctype = ST_SYNC;
|
||||
}
|
||||
|
||||
|
@ -6,207 +6,6 @@
|
||||
--------------------Configuration: xtools - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP395E.tmp" with contents
|
||||
[
|
||||
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "../public" /I "bsplib" /I "models" /I "ripper" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\xtools\!debug/" /Fo"..\temp\xtools\!debug/" /Fd"..\temp\xtools\!debug/" /FD /GZ /c
|
||||
"D:\Xash3D\src_main\xtools\bsplib\brush.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\brush_primit.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\bsp.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\bspfile_abstract.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\bspfile_ibsp.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\bspfile_rbsp.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\bsplib.c"
|
||||
"D:\Xash3D\src_main\xtools\ripper\conv_shader.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\convert_ase.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\convert_map.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\decals.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\facebsp.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\fog.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\image.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\leakfile.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\light.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\light_bounce.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\light_trace.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\light_ydnar.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\lightmaps_ydnar.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\map.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\md5.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\mesh.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\model.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\patch.c"
|
||||
"D:\Xash3D\src_main\xtools\models\picointernal.c"
|
||||
"D:\Xash3D\src_main\xtools\models\picomodel.c"
|
||||
"D:\Xash3D\src_main\xtools\models\picomodules.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_3ds.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_ase.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_fm.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_md2.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_md3.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_mdc.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_ms3d.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_obj.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\polylib.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\portals.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\prtfile.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\shaders.c"
|
||||
"D:\Xash3D\src_main\xtools\spritegen.c"
|
||||
"D:\Xash3D\src_main\xtools\studio.c"
|
||||
"D:\Xash3D\src_main\xtools\studio_utils.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\surface.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\surface_extra.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\surface_foliage.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\surface_fur.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\surface_meta.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\tjunction.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\tree.c"
|
||||
"D:\Xash3D\src_main\xtools\utils.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\vis.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\visflow.c"
|
||||
"D:\Xash3D\src_main\xtools\wadlib.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\writebsp.c"
|
||||
"D:\Xash3D\src_main\xtools\xtools.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP395E.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP395F.tmp" with contents
|
||||
[
|
||||
msvcrtd.lib user32.lib /nologo /dll /incremental:yes /pdb:"..\temp\xtools\!debug/xtools.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\temp\xtools\!debug/xtools.dll" /implib:"..\temp\xtools\!debug/xtools.lib" /pdbtype:sept
|
||||
"\Xash3D\src_main\temp\xtools\!debug\brush.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\brush_primit.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\bsp.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\bspfile_abstract.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\bspfile_ibsp.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\bspfile_rbsp.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\bsplib.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\conv_bsplumps.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\conv_doom.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\conv_image.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\conv_main.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\conv_shader.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\conv_sprite.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\convert_ase.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\convert_map.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\decals.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\dpvencoder.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\facebsp.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\fog.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\image.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\leakfile.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\light.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\light_bounce.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\light_trace.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\light_ydnar.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\lightmaps_ydnar.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\map.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\md5.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\mesh.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\model.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\patch.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\picointernal.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\picomodel.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\picomodules.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_3ds.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_ase.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_fm.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_md2.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_md3.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_mdc.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_ms3d.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_obj.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\polylib.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\portals.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\prtfile.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\shaders.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\spritegen.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\studio.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\studio_utils.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\surface.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\surface_extra.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\surface_foliage.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\surface_fur.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\surface_meta.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\tjunction.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\tree.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\utils.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\vis.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\visflow.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\wadlib.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\writebsp.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\xtools.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP395F.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3960.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\xtools\!debug\xtools.dll "D:\Xash3D\bin\xtools.dll"
|
||||
]
|
||||
Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP3960.bat"
|
||||
Compiling...
|
||||
brush.c
|
||||
brush_primit.c
|
||||
bsp.c
|
||||
bspfile_abstract.c
|
||||
bspfile_ibsp.c
|
||||
bspfile_rbsp.c
|
||||
bsplib.c
|
||||
conv_shader.c
|
||||
convert_ase.c
|
||||
convert_map.c
|
||||
decals.c
|
||||
facebsp.c
|
||||
fog.c
|
||||
image.c
|
||||
leakfile.c
|
||||
light.c
|
||||
light_bounce.c
|
||||
light_trace.c
|
||||
light_ydnar.c
|
||||
lightmaps_ydnar.c
|
||||
Generating Code...
|
||||
Compiling...
|
||||
map.c
|
||||
md5.c
|
||||
mesh.c
|
||||
model.c
|
||||
patch.c
|
||||
picointernal.c
|
||||
picomodel.c
|
||||
picomodules.c
|
||||
pm_3ds.c
|
||||
pm_ase.c
|
||||
pm_fm.c
|
||||
pm_md2.c
|
||||
pm_md3.c
|
||||
pm_mdc.c
|
||||
pm_ms3d.c
|
||||
pm_obj.c
|
||||
polylib.c
|
||||
portals.c
|
||||
prtfile.c
|
||||
shaders.c
|
||||
Generating Code...
|
||||
Compiling...
|
||||
spritegen.c
|
||||
studio.c
|
||||
studio_utils.c
|
||||
surface.c
|
||||
surface_extra.c
|
||||
surface_foliage.c
|
||||
surface_fur.c
|
||||
surface_meta.c
|
||||
tjunction.c
|
||||
tree.c
|
||||
utils.c
|
||||
vis.c
|
||||
visflow.c
|
||||
wadlib.c
|
||||
writebsp.c
|
||||
xtools.c
|
||||
Generating Code...
|
||||
Linking...
|
||||
Creating library ..\temp\xtools\!debug/xtools.lib and object ..\temp\xtools\!debug/xtools.exp
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\xtools\!debug\xtools.dll
|
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Reference in New Issue
Block a user