26 Apr 2014

This commit is contained in:
g-cont 2014-04-26 00:00:00 +04:00 committed by Alibek Omarov
parent d2c9605cb9
commit 10c465e98f
1 changed files with 27 additions and 0 deletions

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build 2636
Engine: added internal loader for deluxemap data (.dlit file that produces VHLT)
Engine: msurfmesh_t was reorganized to complex vertex data instead of single arrays (VBO-ready)
Engine: decal_t now contain msurfmesh_t with all vertices and texcoords
Render: RenderAPI interface updated to version 35
Render: get support for float textures format (GL_ARB_texture_float is required)
Render: implementation of image program preprocessor, like in Doom3, syntax: AddNormals( texture1.tga, texture2.tga );
Render: get acess to internal tesselator through RenderAPI
Server: a little update for PhysicInterface: get support for custom decal save\restore
Client: separate levelshots for wide-screen and normal screen
Client: revert parametric rocket implementation (previous was lost between two backups)
Client: fix a potentially crash when calling function IsSpectateOnly
Client: now 'ESC' button while playing video invoke jump to next video in list (instead of completely stopping video)
Client: fix bug when demo ends up (Connection Problem)
Client: now compensate screenshot gamma is toggleable (cvar "gl_compensate_gamma_screenshots")
Render: optimize decal code, remove unused functions
Render: now all the lightmaps stored into 1024x1024 texture
Render: add cvar "gl_detailscale" for customize _detail.txt generation
Render: fix some errors with studiomodels lighting
Sound: increase maximum count of words in sentence up to 64 (from 29)
Engine: fix broken recursion in Cmd_CheckMapLis_R (potentially crash)
Client: passed keyup event through HUD_KeyEvent callback
Network: change delta params for skycolor_* variables (in some cases color value was incorrect received)
Network: fixed TIMEWINDOW_BIG mode
Engine: add engine build number into console log
build 2463
Engine: reorganize data in texture_t. Release one variable for mod-makers