19 Apr 2018
This commit is contained in:
parent
72fe999567
commit
1c46e861d7
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@ -0,0 +1,260 @@
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cl_dll - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP33B5.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /I "..\utils\vgui\include" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\dlls" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /Fp"..\temp\cl_dll\!release/cl_dll.pch" /YX /Fo"..\temp\cl_dll\!release/" /Fd"..\temp\cl_dll\!release/" /FD /c
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"D:\Xash3D\src_main\dlls\crossbow.cpp"
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"D:\Xash3D\src_main\dlls\crowbar.cpp"
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"D:\Xash3D\src_main\dlls\egon.cpp"
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"D:\Xash3D\src_main\cl_dll\ev_hldm.cpp"
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"D:\Xash3D\src_main\dlls\gauss.cpp"
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"D:\Xash3D\src_main\dlls\handgrenade.cpp"
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"D:\Xash3D\src_main\cl_dll\hl\hl_baseentity.cpp"
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"D:\Xash3D\src_main\cl_dll\hl\hl_events.cpp"
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"D:\Xash3D\src_main\cl_dll\hl\hl_objects.cpp"
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"D:\Xash3D\src_main\cl_dll\hl\hl_weapons.cpp"
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"D:\Xash3D\src_main\dlls\glock.cpp"
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"D:\Xash3D\src_main\dlls\hornetgun.cpp"
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"D:\Xash3D\src_main\dlls\mp5.cpp"
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"D:\Xash3D\src_main\dlls\python.cpp"
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"D:\Xash3D\src_main\dlls\rpg.cpp"
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"D:\Xash3D\src_main\dlls\satchel.cpp"
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"D:\Xash3D\src_main\dlls\shotgun.cpp"
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"D:\Xash3D\src_main\dlls\squeakgrenade.cpp"
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"D:\Xash3D\src_main\dlls\tripmine.cpp"
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"D:\Xash3D\src_main\game_shared\voice_status.cpp"
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"D:\Xash3D\src_main\cl_dll\ammo.cpp"
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"D:\Xash3D\src_main\cl_dll\ammo_secondary.cpp"
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"D:\Xash3D\src_main\cl_dll\ammohistory.cpp"
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"D:\Xash3D\src_main\cl_dll\battery.cpp"
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"D:\Xash3D\src_main\cl_dll\cdll_int.cpp"
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"D:\Xash3D\src_main\cl_dll\com_weapons.cpp"
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"D:\Xash3D\src_main\cl_dll\death.cpp"
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"D:\Xash3D\src_main\cl_dll\demo.cpp"
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"D:\Xash3D\src_main\cl_dll\entity.cpp"
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"D:\Xash3D\src_main\cl_dll\ev_common.cpp"
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"D:\Xash3D\src_main\cl_dll\events.cpp"
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"D:\Xash3D\src_main\cl_dll\flashlight.cpp"
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"D:\Xash3D\src_main\cl_dll\GameStudioModelRenderer.cpp"
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"D:\Xash3D\src_main\cl_dll\geiger.cpp"
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"D:\Xash3D\src_main\cl_dll\health.cpp"
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"D:\Xash3D\src_main\cl_dll\hud.cpp"
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"D:\Xash3D\src_main\cl_dll\hud_msg.cpp"
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"D:\Xash3D\src_main\cl_dll\hud_redraw.cpp"
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"D:\Xash3D\src_main\cl_dll\hud_servers.cpp"
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"D:\Xash3D\src_main\cl_dll\hud_spectator.cpp"
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"D:\Xash3D\src_main\cl_dll\hud_update.cpp"
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"D:\Xash3D\src_main\cl_dll\in_camera.cpp"
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"D:\Xash3D\src_main\cl_dll\input.cpp"
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"D:\Xash3D\src_main\cl_dll\inputw32.cpp"
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"D:\Xash3D\src_main\cl_dll\menu.cpp"
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"D:\Xash3D\src_main\cl_dll\message.cpp"
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"D:\Xash3D\src_main\pm_shared\pm_debug.c"
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"D:\Xash3D\src_main\pm_shared\pm_math.c"
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"D:\Xash3D\src_main\pm_shared\pm_shared.c"
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"D:\Xash3D\src_main\cl_dll\saytext.cpp"
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"D:\Xash3D\src_main\cl_dll\status_icons.cpp"
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"D:\Xash3D\src_main\cl_dll\statusbar.cpp"
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"D:\Xash3D\src_main\cl_dll\studio_util.cpp"
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"D:\Xash3D\src_main\cl_dll\StudioModelRenderer.cpp"
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"D:\Xash3D\src_main\cl_dll\text_message.cpp"
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"D:\Xash3D\src_main\cl_dll\train.cpp"
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"D:\Xash3D\src_main\cl_dll\tri.cpp"
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"D:\Xash3D\src_main\cl_dll\util.cpp"
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"D:\Xash3D\src_main\cl_dll\vgui_ClassMenu.cpp"
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"D:\Xash3D\src_main\cl_dll\vgui_ConsolePanel.cpp"
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"D:\Xash3D\src_main\cl_dll\vgui_CustomObjects.cpp"
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"D:\Xash3D\src_main\cl_dll\vgui_int.cpp"
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"D:\Xash3D\src_main\game_shared\vgui_loadtga.cpp"
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"D:\Xash3D\src_main\cl_dll\vgui_MOTDWindow.cpp"
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"D:\Xash3D\src_main\cl_dll\vgui_SchemeManager.cpp"
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"D:\Xash3D\src_main\cl_dll\vgui_ScorePanel.cpp"
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"D:\Xash3D\src_main\cl_dll\vgui_ServerBrowser.cpp"
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"D:\Xash3D\src_main\cl_dll\vgui_SpectatorPanel.cpp"
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"D:\Xash3D\src_main\cl_dll\vgui_TeamFortressViewport.cpp"
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"D:\Xash3D\src_main\cl_dll\vgui_teammenu.cpp"
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"D:\Xash3D\src_main\cl_dll\view.cpp"
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]
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Creating command line "cl.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP33B5.tmp""
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP33B6.tmp" with contents
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[
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kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\temp\cl_dll\!release/client.pdb" /machine:I386 /out:"..\temp\cl_dll\!release/client.dll" /implib:"..\temp\cl_dll\!release/client.lib"
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"\Xash3D\src_main\temp\cl_dll\!release\crossbow.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\crowbar.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\egon.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\ev_hldm.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\gauss.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\handgrenade.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\hl_baseentity.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\hl_events.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\hl_objects.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\hl_weapons.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\glock.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\hornetgun.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\mp5.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\python.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\rpg.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\satchel.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\shotgun.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\squeakgrenade.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\tripmine.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_scrollbar2.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_slider2.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\voice_banmgr.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\voice_status.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\ammo.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\ammo_secondary.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\ammohistory.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\battery.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\cdll_int.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\com_weapons.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\death.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\demo.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\entity.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\ev_common.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\events.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\flashlight.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\GameStudioModelRenderer.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\geiger.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\health.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\hud.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\hud_msg.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\hud_redraw.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\hud_servers.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\hud_spectator.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\hud_update.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\in_camera.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\input.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\inputw32.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\menu.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\message.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\parsemsg.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\pm_debug.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\pm_math.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\pm_shared.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\saytext.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\status_icons.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\statusbar.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\studio_util.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\StudioModelRenderer.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\text_message.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\train.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\tri.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\util.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_checkbutton2.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_ClassMenu.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_ConsolePanel.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_ControlConfigPanel.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_CustomObjects.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_grid.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_helpers.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_int.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_listbox.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_loadtga.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_MOTDWindow.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_SchemeManager.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_ScorePanel.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_ServerBrowser.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_SpectatorPanel.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_TeamFortressViewport.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\vgui_teammenu.obj"
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"\Xash3D\src_main\temp\cl_dll\!release\view.obj"
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]
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Creating command line "link.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP33B6.tmp""
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP33B7.bat" with contents
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[
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@echo off
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copy \Xash3D\src_main\temp\cl_dll\!release\client.dll "D:\Xash3D\valve\cl_dlls\client.dll"
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]
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Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP33B7.bat""
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Compiling...
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crossbow.cpp
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crowbar.cpp
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egon.cpp
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ev_hldm.cpp
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gauss.cpp
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handgrenade.cpp
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hl_baseentity.cpp
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hl_events.cpp
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hl_objects.cpp
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hl_weapons.cpp
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glock.cpp
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hornetgun.cpp
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mp5.cpp
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python.cpp
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rpg.cpp
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satchel.cpp
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shotgun.cpp
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squeakgrenade.cpp
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tripmine.cpp
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voice_status.cpp
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ammo.cpp
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ammo_secondary.cpp
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ammohistory.cpp
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battery.cpp
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cdll_int.cpp
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com_weapons.cpp
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death.cpp
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demo.cpp
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entity.cpp
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ev_common.cpp
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events.cpp
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flashlight.cpp
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GameStudioModelRenderer.cpp
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geiger.cpp
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health.cpp
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hud.cpp
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hud_msg.cpp
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hud_redraw.cpp
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hud_servers.cpp
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hud_spectator.cpp
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hud_update.cpp
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in_camera.cpp
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input.cpp
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inputw32.cpp
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menu.cpp
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message.cpp
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pm_debug.c
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pm_math.c
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pm_shared.c
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saytext.cpp
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status_icons.cpp
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statusbar.cpp
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studio_util.cpp
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StudioModelRenderer.cpp
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text_message.cpp
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train.cpp
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tri.cpp
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util.cpp
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vgui_ClassMenu.cpp
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vgui_ConsolePanel.cpp
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vgui_CustomObjects.cpp
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vgui_int.cpp
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vgui_loadtga.cpp
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vgui_MOTDWindow.cpp
|
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vgui_SchemeManager.cpp
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||||
vgui_ScorePanel.cpp
|
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vgui_ServerBrowser.cpp
|
||||
vgui_SpectatorPanel.cpp
|
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vgui_TeamFortressViewport.cpp
|
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vgui_teammenu.cpp
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view.cpp
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Linking...
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Creating library ..\temp\cl_dll\!release/client.lib and object ..\temp\cl_dll\!release/client.exp
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<h3>Output Window</h3>
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Performing Custom Build Step on \Xash3D\src_main\temp\cl_dll\!release\client.dll
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‘ª®¯¨à®¢ ® ä ©«®¢: 1.
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<h3>Results</h3>
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client.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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@ -35,8 +35,6 @@
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using namespace vgui;
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#define Q_isspace( ch ) (ch < 32 || ch > 255)
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class CTextImage2 : public Image
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{
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public:
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|
|
@ -732,6 +732,8 @@ typedef int string_t;
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typedef unsigned char byte;
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typedef unsigned short word;
|
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#define Q_isspace( ch ) (ch < 32 || ch > 255)
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#undef true
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#undef false
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|
|
|
@ -264,9 +264,9 @@ void Host_Say( edict_t *pEntity, int teamonly )
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}
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|
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// make sure the text has content
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for ( char *pc = p; pc != NULL && *pc != 0; pc++ )
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for ( byte *pc = (byte *)p; pc != NULL && *pc != 0; pc++ )
|
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{
|
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if ( !isspace( *pc ) )
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if ( !Q_isspace( *pc ) )
|
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{
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pc = NULL; // we've found an alphanumeric character, so text is valid
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break;
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|
|
325
dlls/hl.plg
325
dlls/hl.plg
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@ -3,332 +3,9 @@
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<pre>
|
||||
<h1>Build Log</h1>
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<h3>
|
||||
--------------------Configuration: hl - Win32 Debug--------------------
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--------------------Configuration: hl - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSPF.tmp" with contents
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[
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/nologo /G5 /MTd /W3 /Gm /ZI /Od /I "..\dlls" /I "..\engine" /I "..\common" /I "..\game_shared" /I "..\pm_shared" /I "..\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "CLIENT_WEAPONS" /FR"..\temp\dlls\!debug/" /Fp"..\temp\dlls\!debug/hl.pch" /YX /Fo"..\temp\dlls\!debug/" /Fd"..\temp\dlls\!debug/" /FD /c
|
||||
"D:\Xash3D\src_main\dlls\aflock.cpp"
|
||||
"D:\Xash3D\src_main\dlls\agrunt.cpp"
|
||||
"D:\Xash3D\src_main\dlls\airtank.cpp"
|
||||
"D:\Xash3D\src_main\dlls\animating.cpp"
|
||||
"D:\Xash3D\src_main\dlls\animation.cpp"
|
||||
"D:\Xash3D\src_main\dlls\apache.cpp"
|
||||
"D:\Xash3D\src_main\dlls\barnacle.cpp"
|
||||
"D:\Xash3D\src_main\dlls\barney.cpp"
|
||||
"D:\Xash3D\src_main\dlls\bigmomma.cpp"
|
||||
"D:\Xash3D\src_main\dlls\bloater.cpp"
|
||||
"D:\Xash3D\src_main\dlls\bmodels.cpp"
|
||||
"D:\Xash3D\src_main\dlls\bullsquid.cpp"
|
||||
"D:\Xash3D\src_main\dlls\buttons.cpp"
|
||||
"D:\Xash3D\src_main\dlls\cbase.cpp"
|
||||
"D:\Xash3D\src_main\dlls\client.cpp"
|
||||
"D:\Xash3D\src_main\dlls\combat.cpp"
|
||||
"D:\Xash3D\src_main\dlls\controller.cpp"
|
||||
"D:\Xash3D\src_main\dlls\crossbow.cpp"
|
||||
"D:\Xash3D\src_main\dlls\crowbar.cpp"
|
||||
"D:\Xash3D\src_main\dlls\defaultai.cpp"
|
||||
"D:\Xash3D\src_main\dlls\doors.cpp"
|
||||
"D:\Xash3D\src_main\dlls\effects.cpp"
|
||||
"D:\Xash3D\src_main\dlls\egon.cpp"
|
||||
"D:\Xash3D\src_main\dlls\explode.cpp"
|
||||
"D:\Xash3D\src_main\dlls\flyingmonster.cpp"
|
||||
"D:\Xash3D\src_main\dlls\func_break.cpp"
|
||||
"D:\Xash3D\src_main\dlls\func_tank.cpp"
|
||||
"D:\Xash3D\src_main\dlls\game.cpp"
|
||||
"D:\Xash3D\src_main\dlls\gamerules.cpp"
|
||||
"D:\Xash3D\src_main\dlls\gargantua.cpp"
|
||||
"D:\Xash3D\src_main\dlls\gauss.cpp"
|
||||
"D:\Xash3D\src_main\dlls\genericmonster.cpp"
|
||||
"D:\Xash3D\src_main\dlls\ggrenade.cpp"
|
||||
"D:\Xash3D\src_main\dlls\globals.cpp"
|
||||
"D:\Xash3D\src_main\dlls\glock.cpp"
|
||||
"D:\Xash3D\src_main\dlls\gman.cpp"
|
||||
"D:\Xash3D\src_main\dlls\h_ai.cpp"
|
||||
"D:\Xash3D\src_main\dlls\h_battery.cpp"
|
||||
"D:\Xash3D\src_main\dlls\h_cine.cpp"
|
||||
"D:\Xash3D\src_main\dlls\h_cycler.cpp"
|
||||
"D:\Xash3D\src_main\dlls\h_export.cpp"
|
||||
"D:\Xash3D\src_main\dlls\handgrenade.cpp"
|
||||
"D:\Xash3D\src_main\dlls\hassassin.cpp"
|
||||
"D:\Xash3D\src_main\dlls\headcrab.cpp"
|
||||
"D:\Xash3D\src_main\dlls\healthkit.cpp"
|
||||
"D:\Xash3D\src_main\dlls\hgrunt.cpp"
|
||||
"D:\Xash3D\src_main\dlls\hornet.cpp"
|
||||
"D:\Xash3D\src_main\dlls\hornetgun.cpp"
|
||||
"D:\Xash3D\src_main\dlls\houndeye.cpp"
|
||||
"D:\Xash3D\src_main\dlls\ichthyosaur.cpp"
|
||||
"D:\Xash3D\src_main\dlls\islave.cpp"
|
||||
"D:\Xash3D\src_main\dlls\items.cpp"
|
||||
"D:\Xash3D\src_main\dlls\leech.cpp"
|
||||
"D:\Xash3D\src_main\dlls\lights.cpp"
|
||||
"D:\Xash3D\src_main\dlls\maprules.cpp"
|
||||
"D:\Xash3D\src_main\dlls\monstermaker.cpp"
|
||||
"D:\Xash3D\src_main\dlls\monsters.cpp"
|
||||
"D:\Xash3D\src_main\dlls\monsterstate.cpp"
|
||||
"D:\Xash3D\src_main\dlls\mortar.cpp"
|
||||
"D:\Xash3D\src_main\dlls\mp5.cpp"
|
||||
"D:\Xash3D\src_main\dlls\multiplay_gamerules.cpp"
|
||||
"D:\Xash3D\src_main\dlls\nihilanth.cpp"
|
||||
"D:\Xash3D\src_main\dlls\nodes.cpp"
|
||||
"D:\Xash3D\src_main\dlls\osprey.cpp"
|
||||
"D:\Xash3D\src_main\dlls\pathcorner.cpp"
|
||||
"D:\Xash3D\src_main\dlls\plane.cpp"
|
||||
"D:\Xash3D\src_main\dlls\plats.cpp"
|
||||
"D:\Xash3D\src_main\dlls\player.cpp"
|
||||
"D:\Xash3D\src_main\pm_shared\pm_debug.c"
|
||||
"D:\Xash3D\src_main\pm_shared\pm_math.c"
|
||||
"D:\Xash3D\src_main\pm_shared\pm_shared.c"
|
||||
"D:\Xash3D\src_main\dlls\python.cpp"
|
||||
"D:\Xash3D\src_main\dlls\rat.cpp"
|
||||
"D:\Xash3D\src_main\dlls\roach.cpp"
|
||||
"D:\Xash3D\src_main\dlls\rpg.cpp"
|
||||
"D:\Xash3D\src_main\dlls\satchel.cpp"
|
||||
"D:\Xash3D\src_main\dlls\schedule.cpp"
|
||||
"D:\Xash3D\src_main\dlls\scientist.cpp"
|
||||
"D:\Xash3D\src_main\dlls\scripted.cpp"
|
||||
"D:\Xash3D\src_main\dlls\shotgun.cpp"
|
||||
"D:\Xash3D\src_main\dlls\singleplay_gamerules.cpp"
|
||||
"D:\Xash3D\src_main\dlls\skill.cpp"
|
||||
"D:\Xash3D\src_main\dlls\sound.cpp"
|
||||
"D:\Xash3D\src_main\dlls\soundent.cpp"
|
||||
"D:\Xash3D\src_main\dlls\spectator.cpp"
|
||||
"D:\Xash3D\src_main\dlls\squadmonster.cpp"
|
||||
"D:\Xash3D\src_main\dlls\squeakgrenade.cpp"
|
||||
"D:\Xash3D\src_main\dlls\subs.cpp"
|
||||
"D:\Xash3D\src_main\dlls\talkmonster.cpp"
|
||||
"D:\Xash3D\src_main\dlls\teamplay_gamerules.cpp"
|
||||
"D:\Xash3D\src_main\dlls\tentacle.cpp"
|
||||
"D:\Xash3D\src_main\dlls\triggers.cpp"
|
||||
"D:\Xash3D\src_main\dlls\tripmine.cpp"
|
||||
"D:\Xash3D\src_main\dlls\turret.cpp"
|
||||
"D:\Xash3D\src_main\dlls\util.cpp"
|
||||
"D:\Xash3D\src_main\game_shared\voice_gamemgr.cpp"
|
||||
"D:\Xash3D\src_main\dlls\weapons.cpp"
|
||||
"D:\Xash3D\src_main\dlls\world.cpp"
|
||||
"D:\Xash3D\src_main\dlls\xen.cpp"
|
||||
"D:\Xash3D\src_main\dlls\zombie.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSPF.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP10.tmp" with contents
|
||||
[
|
||||
user32.lib advapi32.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..\temp\dlls\!debug/hl.pdb" /debug /machine:I386 /def:".\hl.def" /out:"..\temp\dlls\!debug/hl.dll" /implib:"..\temp\dlls\!debug/hl.lib"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\aflock.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\agrunt.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\airtank.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\animating.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\animation.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\apache.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\barnacle.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\barney.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\bigmomma.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\bloater.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\bmodels.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\bullsquid.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\buttons.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\cbase.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\client.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\combat.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\controller.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\crossbow.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\crowbar.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\defaultai.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\doors.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\effects.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\egon.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\explode.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\flyingmonster.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\func_break.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\func_tank.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\game.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\gamerules.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\gargantua.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\gauss.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\genericmonster.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\ggrenade.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\globals.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\glock.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\gman.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\h_ai.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\h_battery.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\h_cine.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\h_cycler.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\h_export.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\handgrenade.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\hassassin.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\headcrab.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\healthkit.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\hgrunt.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\hornet.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\hornetgun.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\houndeye.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\ichthyosaur.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\islave.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\items.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\leech.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\lights.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\maprules.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\monstermaker.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\monsters.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\monsterstate.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\mortar.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\mp5.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\multiplay_gamerules.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\nihilanth.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\nodes.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\osprey.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\pathcorner.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\plane.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\plats.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\player.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\pm_debug.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\pm_math.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\pm_shared.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\python.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\rat.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\roach.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\rpg.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\satchel.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\schedule.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\scientist.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\scripted.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\shotgun.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\singleplay_gamerules.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\skill.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\sound.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\soundent.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\spectator.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\squadmonster.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\squeakgrenade.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\subs.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\talkmonster.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\teamplay_gamerules.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\tempmonster.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\tentacle.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\triggers.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\tripmine.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\turret.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\util.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\voice_gamemgr.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\weapons.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\world.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\xen.obj"
|
||||
"\Xash3D\src_main\temp\dlls\!debug\zombie.obj"
|
||||
]
|
||||
Creating command line "link.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP10.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP11.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\dlls\!debug\hl.dll "D:\Xash3D\valve\dlls\hl.dll"
|
||||
]
|
||||
Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP11.bat""
|
||||
Compiling...
|
||||
aflock.cpp
|
||||
agrunt.cpp
|
||||
airtank.cpp
|
||||
animating.cpp
|
||||
client.cpp
|
||||
crossbow.cpp
|
||||
game.cpp
|
||||
player.cpp
|
||||
pm_debug.c
|
||||
pm_math.c
|
||||
pm_shared.c
|
||||
rpg.cpp
|
||||
animation.cpp
|
||||
apache.cpp
|
||||
barnacle.cpp
|
||||
barney.cpp
|
||||
bigmomma.cpp
|
||||
bloater.cpp
|
||||
bmodels.cpp
|
||||
bullsquid.cpp
|
||||
buttons.cpp
|
||||
cbase.cpp
|
||||
combat.cpp
|
||||
controller.cpp
|
||||
crowbar.cpp
|
||||
defaultai.cpp
|
||||
doors.cpp
|
||||
effects.cpp
|
||||
egon.cpp
|
||||
explode.cpp
|
||||
flyingmonster.cpp
|
||||
func_break.cpp
|
||||
func_tank.cpp
|
||||
gamerules.cpp
|
||||
gargantua.cpp
|
||||
gauss.cpp
|
||||
genericmonster.cpp
|
||||
ggrenade.cpp
|
||||
globals.cpp
|
||||
glock.cpp
|
||||
gman.cpp
|
||||
h_ai.cpp
|
||||
h_battery.cpp
|
||||
h_cine.cpp
|
||||
h_cycler.cpp
|
||||
h_export.cpp
|
||||
handgrenade.cpp
|
||||
hassassin.cpp
|
||||
headcrab.cpp
|
||||
healthkit.cpp
|
||||
hgrunt.cpp
|
||||
hornet.cpp
|
||||
hornetgun.cpp
|
||||
houndeye.cpp
|
||||
ichthyosaur.cpp
|
||||
islave.cpp
|
||||
items.cpp
|
||||
leech.cpp
|
||||
lights.cpp
|
||||
maprules.cpp
|
||||
monstermaker.cpp
|
||||
monsters.cpp
|
||||
monsterstate.cpp
|
||||
mortar.cpp
|
||||
mp5.cpp
|
||||
multiplay_gamerules.cpp
|
||||
nihilanth.cpp
|
||||
nodes.cpp
|
||||
osprey.cpp
|
||||
pathcorner.cpp
|
||||
plane.cpp
|
||||
plats.cpp
|
||||
python.cpp
|
||||
rat.cpp
|
||||
roach.cpp
|
||||
satchel.cpp
|
||||
schedule.cpp
|
||||
scientist.cpp
|
||||
scripted.cpp
|
||||
shotgun.cpp
|
||||
singleplay_gamerules.cpp
|
||||
skill.cpp
|
||||
sound.cpp
|
||||
soundent.cpp
|
||||
spectator.cpp
|
||||
squadmonster.cpp
|
||||
squeakgrenade.cpp
|
||||
subs.cpp
|
||||
talkmonster.cpp
|
||||
teamplay_gamerules.cpp
|
||||
tentacle.cpp
|
||||
triggers.cpp
|
||||
tripmine.cpp
|
||||
turret.cpp
|
||||
util.cpp
|
||||
voice_gamemgr.cpp
|
||||
weapons.cpp
|
||||
world.cpp
|
||||
xen.cpp
|
||||
zombie.cpp
|
||||
Linking...
|
||||
Creating library ..\temp\dlls\!debug/hl.lib and object ..\temp\dlls\!debug/hl.exp
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\dlls\!debug\hl.dll
|
||||
‘ª®¯¨à®¢ ® ä ©«®¢: 1.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -248,6 +248,39 @@ typedef struct cl_enginefuncs_s
|
|||
void (*pfnGetMousePos)( struct tagPOINT *ppt );
|
||||
void (*pfnSetMousePos)( int x, int y );
|
||||
void (*pfnSetMouseEnable)( qboolean fEnable );
|
||||
void (*pfnUnused1)( void );
|
||||
void (*pfnUnused2)( void );
|
||||
void (*pfnUnused3)( void );
|
||||
void (*pfnUnused4)( void );
|
||||
float (*pfnGetClientOldTime)( void );
|
||||
float (*pfnGetGravity)( void );
|
||||
struct model_s*(*pfnGetModelByIndex)( int index );
|
||||
void (*pfnUnused5)( void );
|
||||
void (*pfnUnused6)( void );
|
||||
void (*pfnUnused7)( void );
|
||||
void (*pfnUnused8)( void );
|
||||
void (*pfnUnused9)( void );
|
||||
void (*pfnUnused10)( void );
|
||||
void (*pfnUnused11)( void );
|
||||
void (*pfnUnused12)( void );
|
||||
const char*(*LocalPlayerInfo_ValueForKey)( const char* key );
|
||||
void (*pfnUnused13)( void );
|
||||
void (*pfnUnused14)( void );
|
||||
void (*pfnUnused15)( void );
|
||||
void (*pfnUnused16)( void );
|
||||
void (*Cvar_Set)( char *name, char *value );
|
||||
void (*pfnUnused17)( void );
|
||||
void (*pfnUnused18)( void );
|
||||
void (*pfnUnused19)( void );
|
||||
double (*pfnSys_FloatTime)( void );
|
||||
void (*pfnUnused20)( void );
|
||||
void (*pfnUnused21)( void );
|
||||
void (*pfnUnused22)( void );
|
||||
void (*pfnUnused23)( void );
|
||||
void (*pfnFillRGBABlend)( int x, int y, int width, int height, int r, int g, int b, int a );
|
||||
int (*pfnGetAppID)( void );
|
||||
void (*pfnUnused24)( void );
|
||||
void (*pfnUnused25)( void );
|
||||
} cl_enginefunc_t;
|
||||
|
||||
#define CLDLL_INTERFACE_VERSION 7
|
||||
|
|
|
@ -2780,6 +2780,83 @@ char *pfnParseFile( char *data, char *token )
|
|||
return out;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
pfnGetServerTime
|
||||
|
||||
=============
|
||||
*/
|
||||
float pfnGetClientOldTime( void )
|
||||
{
|
||||
return cl.oldtime;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
pfnGetGravity
|
||||
|
||||
=============
|
||||
*/
|
||||
float pfnGetGravity( void )
|
||||
{
|
||||
return clgame.movevars.gravity;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
LocalPlayerInfo_ValueForKey
|
||||
|
||||
=============
|
||||
*/
|
||||
const char *LocalPlayerInfo_ValueForKey( const char* key )
|
||||
{
|
||||
return Info_ValueForKey( cls.userinfo, key );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
CL_FillRGBABlend
|
||||
|
||||
=============
|
||||
*/
|
||||
void CL_FillRGBABlend( int x, int y, int w, int h, int r, int g, int b, int a )
|
||||
{
|
||||
r = bound( 0, r, 255 );
|
||||
g = bound( 0, g, 255 );
|
||||
b = bound( 0, b, 255 );
|
||||
a = bound( 0, a, 255 );
|
||||
|
||||
SPR_AdjustSize( (float *)&x, (float *)&y, (float *)&w, (float *)&h );
|
||||
|
||||
pglDisable( GL_TEXTURE_2D );
|
||||
pglEnable( GL_BLEND );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||||
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
pglColor4f( r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f );
|
||||
|
||||
pglBegin( GL_QUADS );
|
||||
pglVertex2f( x, y );
|
||||
pglVertex2f( x + w, y );
|
||||
pglVertex2f( x + w, y + h );
|
||||
pglVertex2f( x, y + h );
|
||||
pglEnd ();
|
||||
|
||||
pglColor3f( 1.0f, 1.0f, 1.0f );
|
||||
pglEnable( GL_TEXTURE_2D );
|
||||
pglDisable( GL_BLEND );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
pfnGetAppID
|
||||
|
||||
=============
|
||||
*/
|
||||
int pfnGetAppID( void )
|
||||
{
|
||||
return 70;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
TriApi implementation
|
||||
|
@ -3493,6 +3570,17 @@ float Voice_GetControlFloat( VoiceTweakControl iControl )
|
|||
return 1.0f;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
pfnEngineStub
|
||||
|
||||
extended iface stubs
|
||||
=============
|
||||
*/
|
||||
static void pfnEngineStub( void )
|
||||
{
|
||||
}
|
||||
|
||||
// shared between client and server
|
||||
triangleapi_t gTriApi =
|
||||
{
|
||||
|
@ -3764,6 +3852,39 @@ static cl_enginefunc_t gEngfuncs =
|
|||
pfnGetMousePos,
|
||||
pfnSetMousePos,
|
||||
pfnSetMouseEnable,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnGetClientOldTime,
|
||||
pfnGetGravity,
|
||||
CL_ModelHandle,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
LocalPlayerInfo_ValueForKey,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
Cvar_Set,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
Sys_DoubleTime,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
CL_FillRGBABlend,
|
||||
pfnGetAppID,
|
||||
pfnEngineStub,
|
||||
pfnEngineStub,
|
||||
};
|
||||
|
||||
void CL_UnloadProgs( void )
|
||||
|
|
|
@ -26,6 +26,7 @@ GNU General Public License for more details.
|
|||
#define MAX_CMD_BUFFER 8000
|
||||
#define CONNECTION_PROBLEM_TIME 15.0 // 15 seconds
|
||||
#define CL_CONNECTION_RETRIES 10
|
||||
#define CL_TEST_RETRIES_NORESPONCE 2
|
||||
#define CL_TEST_RETRIES 5
|
||||
|
||||
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
|
||||
|
@ -194,7 +195,7 @@ int CL_GetFragmentSize( void *unused )
|
|||
if( Netchan_IsLocal( &cls.netchan ))
|
||||
return FRAGMENT_LOCAL_SIZE;
|
||||
|
||||
return FRAGMENT_MAX_SIZE;
|
||||
return bound( FRAGMENT_MIN_SIZE, cl_dlmax->value, FRAGMENT_MAX_SIZE );
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1089,11 +1090,12 @@ void CL_CheckForResend( void )
|
|||
|
||||
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER );
|
||||
|
||||
if( cls.connect_retry == CL_TEST_RETRIES )
|
||||
if( cls.connect_retry == CL_TEST_RETRIES_NORESPONCE )
|
||||
{
|
||||
// too many fails use default connection method
|
||||
Msg( "hi-speed coonection is failed, use default method\n" );
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
|
||||
Cvar_SetValue( "cl_dlmax", FRAGMENT_MAX_SIZE );
|
||||
Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE );
|
||||
cls.connect_time = host.realtime;
|
||||
cls.connect_retry++;
|
||||
return;
|
||||
|
@ -1103,7 +1105,7 @@ void CL_CheckForResend( void )
|
|||
cls.connect_time = host.realtime; // for retransmit requests
|
||||
cls.connect_retry++;
|
||||
|
||||
Con_Printf( "Connecting to %s...\n", cls.servername );
|
||||
Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry );
|
||||
|
||||
if( cl_test_bandwidth.value )
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, adr, "bandwidth %i %i\n", PROTOCOL_VERSION, cls.max_fragment_size );
|
||||
|
@ -1182,12 +1184,16 @@ void CL_Connect_f( void )
|
|||
Q_strncpy( server, Cmd_Argv( 1 ), sizeof( server ));
|
||||
|
||||
// if running a local server, kill it and reissue
|
||||
// if( SV_Active( )) Host_ShutdownServer();
|
||||
if( SV_Active( )) Host_ShutdownServer();
|
||||
NET_Config( true ); // allow remote
|
||||
|
||||
Con_Printf( "server %s\n", server );
|
||||
CL_Disconnect();
|
||||
|
||||
// TESTTEST: a see console during connection
|
||||
UI_SetActiveMenu( false );
|
||||
Key_SetKeyDest( key_console );
|
||||
|
||||
cls.state = ca_connecting;
|
||||
Q_strncpy( cls.servername, server, sizeof( cls.servername ));
|
||||
cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately
|
||||
|
@ -1794,8 +1800,9 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
|||
if( cls.connect_retry >= CL_TEST_RETRIES )
|
||||
{
|
||||
// too many fails use default connection method
|
||||
Msg( "hi-speed coonection is failed, use default method\n" );
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, from, "getchallenge\n" );
|
||||
Cvar_SetValue( "cl_dlmax", FRAGMENT_MAX_SIZE );
|
||||
Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE );
|
||||
cls.connect_time = host.realtime;
|
||||
return;
|
||||
}
|
||||
|
@ -1825,8 +1832,9 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
|||
if( cls.connect_retry >= CL_TEST_RETRIES )
|
||||
{
|
||||
// too many fails use default connection method
|
||||
Msg( "hi-speed coonection is failed, use default method\n" );
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, from, "getchallenge\n" );
|
||||
Cvar_SetValue( "cl_dlmax", FRAGMENT_MAX_SIZE );
|
||||
Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE );
|
||||
cls.connect_time = host.realtime;
|
||||
return;
|
||||
}
|
||||
|
@ -2595,6 +2603,7 @@ void CL_InitLocal( void )
|
|||
Cmd_AddCommand ("give", NULL, "give specified item or weapon" );
|
||||
Cmd_AddCommand ("drop", NULL, "drop current/specified item or weapon" );
|
||||
Cmd_AddCommand ("gametitle", NULL, "show game logo" );
|
||||
Cmd_AddCommand( "kill", NULL, "die instantly" );
|
||||
Cmd_AddCommand ("god", NULL, "enable godmode" );
|
||||
Cmd_AddCommand ("fov", NULL, "set client field of view" );
|
||||
Cmd_AddCommand ("log", NULL, "logging server events" );
|
||||
|
|
|
@ -1084,6 +1084,9 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
|
|||
if( gl_finish->value && RI.drawWorld )
|
||||
pglFinish();
|
||||
|
||||
if( glConfig.max_multisamples > 1 )
|
||||
pglEnable( GL_MULTISAMPLE_ARB );
|
||||
|
||||
// completely override rendering
|
||||
if( clgame.drawFuncs.GL_RenderFrame != NULL )
|
||||
{
|
||||
|
|
|
@ -1480,9 +1480,6 @@ static void GL_SetDefaults( void )
|
|||
pglDepthFunc( GL_LEQUAL );
|
||||
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
||||
|
||||
if( glConfig.max_multisamples > 1 )
|
||||
pglEnable( GL_MULTISAMPLE_ARB );
|
||||
|
||||
if( glState.stencilEnabled )
|
||||
{
|
||||
pglDisable( GL_STENCIL_TEST );
|
||||
|
@ -1621,6 +1618,12 @@ void GL_InitCommands( void )
|
|||
|
||||
Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" );
|
||||
|
||||
// give initial OpenGL configuration
|
||||
host.apply_opengl_config = true;
|
||||
Cbuf_AddText( "exec opengl.cfg\n" );
|
||||
Cbuf_Execute();
|
||||
host.apply_opengl_config = false;
|
||||
|
||||
// apply actual video mode to window
|
||||
Cbuf_AddText( "exec video.cfg\n" );
|
||||
Cbuf_Execute();
|
||||
|
@ -1826,9 +1829,6 @@ qboolean R_Init( void )
|
|||
if( glw_state.initialized )
|
||||
return true;
|
||||
|
||||
// give initial OpenGL configuration
|
||||
Cbuf_AddText( "exec opengl.cfg\n" );
|
||||
|
||||
GL_InitCommands();
|
||||
GL_InitRandomTable();
|
||||
GL_SetDefaultState();
|
||||
|
|
|
@ -231,8 +231,6 @@ int CSCR_WriteGameCVars( file_t *cfg, const char *scriptfilename )
|
|||
goto finish;
|
||||
}
|
||||
|
||||
FS_Printf( cfg, "// declared in %s:\n", scriptfilename );
|
||||
|
||||
while( !CSCR_ExpectString( &state, "}", false, false ))
|
||||
{
|
||||
scrvardef_t var = { 0 };
|
||||
|
@ -245,8 +243,8 @@ int CSCR_WriteGameCVars( file_t *cfg, const char *scriptfilename )
|
|||
{
|
||||
// cvars will be placed in game.cfg and restored on map start
|
||||
if( var.flags & FCVAR_USERINFO )
|
||||
FS_Printf( cfg, "// %s ( %s )\nsetu %s \"%s\"\n", var.desc, var.value, var.name, cvar->string );
|
||||
else FS_Printf( cfg, "// %s ( %s )\nset %s \"%s\"\n", var.desc, var.value, var.name, cvar->string );
|
||||
FS_Printf( cfg, "%s \"%s\"\n", var.name, cvar->string );
|
||||
else FS_Printf( cfg, "%s \"%s\"\n", var.name, cvar->string );
|
||||
}
|
||||
count++;
|
||||
}
|
||||
|
|
|
@ -412,6 +412,7 @@ typedef struct host_parm_s
|
|||
qboolean force_draw_version; // used when fraps is loaded
|
||||
qboolean write_to_clipboard; // put image to clipboard instead of disk
|
||||
qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands
|
||||
qboolean apply_opengl_config;// when true apply only to opengl cvars and ignore all other commands
|
||||
qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc
|
||||
int sv_cvars_restored; // count of restored server cvars
|
||||
qboolean crashed; // set to true if crashed
|
||||
|
|
|
@ -875,8 +875,9 @@ with the archive flag set to true.
|
|||
*/
|
||||
static void Cmd_WriteOpenGLCvar( const char *name, const char *string, const char *desc, void *f )
|
||||
{
|
||||
if( !desc || !*desc ) return; // ignore cvars without description (fantom variables)
|
||||
FS_Printf( f, "setgl %s \"%s\"\n", name, string );
|
||||
if( !COM_CheckString( desc ))
|
||||
return; // ignore cvars without description (fantom variables)
|
||||
FS_Printf( f, "%s \"%s\"\n", name, string );
|
||||
}
|
||||
|
||||
static void Cmd_WriteHelp(const char *name, const char *unused, const char *desc, void *f )
|
||||
|
|
|
@ -681,6 +681,13 @@ qboolean Cvar_Command( void )
|
|||
{
|
||||
convar_t *v;
|
||||
|
||||
// special case for setup opengl configuration
|
||||
if( host.apply_opengl_config )
|
||||
{
|
||||
Cvar_FullSet( Cmd_Argv( 0 ), Cmd_Argv( 1 ), FCVAR_GLCONFIG );
|
||||
return true;
|
||||
}
|
||||
|
||||
// check variables
|
||||
v = Cvar_FindVar( Cmd_Argv( 0 ));
|
||||
if( !v ) return false;
|
||||
|
@ -756,24 +763,6 @@ void Cvar_Toggle_f( void )
|
|||
Cvar_Set( Cmd_Argv( 1 ), va( "%i", v ));
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cvar_SetR_f
|
||||
|
||||
keep for legacy configs
|
||||
============
|
||||
*/
|
||||
void Cvar_SetR_f( void )
|
||||
{
|
||||
if( Cmd_Argc() != 3 )
|
||||
{
|
||||
Con_Printf( S_USAGE "setr <variable> <value>\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
Cvar_Set( Cmd_Argv( 1 ), Cmd_Argv( 2 ));
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cvar_SetGL_f
|
||||
|
@ -882,8 +871,7 @@ void Cvar_Init( void )
|
|||
cmd_scripting = Cvar_Get( "cmd_scripting", "0", FCVAR_ARCHIVE, "enable simple condition checking and variable operations" );
|
||||
Cvar_RegisterVariable (&host_developer); // early registering for dev
|
||||
|
||||
Cmd_AddCommand( "setr", Cvar_SetR_f, "create or change the value of a renderinfo variable" );
|
||||
Cmd_AddCommand( "setgl", Cvar_SetGL_f, "create or change the value of a opengl variable" );
|
||||
Cmd_AddCommand( "setgl", Cvar_SetGL_f, "create or change the value of a opengl variable" ); // OBSOLETE
|
||||
Cmd_AddCommand( "toggle", Cvar_Toggle_f, "toggles a console variable's values (use for more info)" );
|
||||
Cmd_AddCommand( "reset", Cvar_Reset_f, "reset any type variable to initial value" );
|
||||
Cmd_AddCommand( "cvarlist", Cvar_List_f, "display all console variables beginning with the specified prefix" );
|
||||
|
|
|
@ -848,7 +848,6 @@ int EXPORT Host_Main( const char *progname, int bChangeGame, pfnChangeGame func
|
|||
}
|
||||
|
||||
host.change_game = false; // done
|
||||
Cmd_RemoveCommand( "setr" ); // remove potentially backdoor for change render settings
|
||||
Cmd_RemoveCommand( "setgl" );
|
||||
Cbuf_ExecStuffCmds(); // execute stuffcmds (commandline)
|
||||
SCR_CheckStartupVids(); // must be last
|
||||
|
@ -886,7 +885,7 @@ void EXPORT Host_Shutdown( void )
|
|||
if( host.type == HOST_NORMAL )
|
||||
Host_WriteConfig();
|
||||
|
||||
SV_Shutdown( "" );
|
||||
SV_Shutdown( "Server shutdown\n" );
|
||||
CL_Shutdown();
|
||||
|
||||
Mod_Shutdown();
|
||||
|
|
|
@ -1352,6 +1352,7 @@ for embedded submodels
|
|||
*/
|
||||
static void Mod_SetupSubmodels( dbspmodel_t *bmod )
|
||||
{
|
||||
qboolean colored = false;
|
||||
byte *mempool;
|
||||
char *ents;
|
||||
model_t *mod;
|
||||
|
@ -1360,6 +1361,8 @@ static void Mod_SetupSubmodels( dbspmodel_t *bmod )
|
|||
|
||||
ents = loadmodel->entities;
|
||||
mempool = loadmodel->mempool;
|
||||
if( FBitSet( loadmodel->flags, MODEL_COLORED_LIGHTING ))
|
||||
colored = true;
|
||||
mod = loadmodel;
|
||||
|
||||
loadmodel->numframes = 2; // regular and alternate animation
|
||||
|
@ -1384,7 +1387,10 @@ static void Mod_SetupSubmodels( dbspmodel_t *bmod )
|
|||
|
||||
mod->radius = RadiusFromBounds( mod->mins, mod->maxs );
|
||||
mod->numleafs = bm->visleafs;
|
||||
// mod->flags = 0;
|
||||
mod->flags = 0;
|
||||
|
||||
// this bit will be shared between all the submodels include worldmodel
|
||||
if( colored ) SetBits( mod->flags, MODEL_COLORED_LIGHTING );
|
||||
|
||||
if( i != 0 )
|
||||
{
|
||||
|
|
|
@ -1164,7 +1164,7 @@ a deathmatch.
|
|||
*/
|
||||
void SV_PutClientInServer( sv_client_t *cl )
|
||||
{
|
||||
static byte msg_buf[MAX_INIT_MSG];
|
||||
static byte msg_buf[0x20200]; // MAX_INIT_MSG + some space
|
||||
edict_t *ent = cl->edict;
|
||||
sizebuf_t msg;
|
||||
|
||||
|
@ -1215,6 +1215,9 @@ void SV_PutClientInServer( sv_client_t *cl )
|
|||
if( Q_atoi( Info_ValueForKey( cl->userinfo, "hltv" )))
|
||||
SetBits( cl->flags, FCL_HLTV_PROXY );
|
||||
|
||||
// need to realloc private data for client
|
||||
SV_InitEdict( ent );
|
||||
|
||||
if( FBitSet( cl->flags, FCL_HLTV_PROXY ))
|
||||
SetBits( ent->v.flags, FL_PROXY );
|
||||
else ent->v.flags = 0;
|
||||
|
@ -1270,11 +1273,17 @@ void SV_PutClientInServer( sv_client_t *cl )
|
|||
MSG_WriteByte( &msg, 1 );
|
||||
|
||||
if( MSG_CheckOverflow( &msg ))
|
||||
Host_Error( "overflow\n" );
|
||||
|
||||
// send initialization data
|
||||
Netchan_CreateFragments( &cl->netchan, &msg );
|
||||
Netchan_FragSend( &cl->netchan );
|
||||
{
|
||||
if( svs.maxclients == 1 )
|
||||
Host_Error( "spawn player: overflowed\n" );
|
||||
else SV_DropClient( cl, false );
|
||||
}
|
||||
else
|
||||
{
|
||||
// send initialization data
|
||||
Netchan_CreateFragments( &cl->netchan, &msg );
|
||||
Netchan_FragSend( &cl->netchan );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1751,6 +1760,27 @@ static qboolean SV_Notarget_f( sv_client_t *cl )
|
|||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_Kill_f
|
||||
==================
|
||||
*/
|
||||
static qboolean SV_Kill_f( sv_client_t *cl )
|
||||
{
|
||||
if( !SV_IsValidEdict( cl->edict ))
|
||||
return true;
|
||||
|
||||
if( cl->edict->v.health <= 0.0f )
|
||||
{
|
||||
SV_ClientPrintf( cl, "Can't suicide - already dead!\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
svgame.dllFuncs.pfnClientKill( cl->edict );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_SendRes_f
|
||||
|
@ -1903,6 +1933,7 @@ ucmd_t ucmds[] =
|
|||
{
|
||||
{ "new", SV_New_f },
|
||||
{ "god", SV_Godmode_f },
|
||||
{ "kill", SV_Kill_f },
|
||||
{ "begin", SV_Begin_f },
|
||||
{ "spawn", SV_Spawn_f },
|
||||
{ "pause", SV_Pause_f },
|
||||
|
|
|
@ -468,30 +468,6 @@ void SV_Kick_f( void )
|
|||
SV_DropClient( cl, false );
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_Kill_f
|
||||
==================
|
||||
*/
|
||||
void SV_Kill_f( void )
|
||||
{
|
||||
sv_client_t *cl;
|
||||
|
||||
if(( cl = SV_SetPlayer( )) == NULL )
|
||||
return;
|
||||
|
||||
if( !SV_IsValidEdict( cl->edict ))
|
||||
return;
|
||||
|
||||
if( cl->edict->v.health <= 0.0f )
|
||||
{
|
||||
SV_ClientPrintf( cl, "Can't suicide - already dead!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
svgame.dllFuncs.pfnClientKill( cl->edict );
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_EntPatch_f
|
||||
|
@ -833,7 +809,6 @@ void SV_InitOperatorCommands( void )
|
|||
{
|
||||
Cmd_AddCommand( "heartbeat", SV_Heartbeat_f, "send a heartbeat to the master server" );
|
||||
Cmd_AddCommand( "kick", SV_Kick_f, "kick a player off the server by number or name" );
|
||||
Cmd_AddCommand( "kill", SV_Kill_f, "die instantly" );
|
||||
Cmd_AddCommand( "status", SV_Status_f, "print server status information" );
|
||||
Cmd_AddCommand( "localinfo", SV_LocalInfo_f, "examine or change the localinfo string" );
|
||||
Cmd_AddCommand( "serverinfo", SV_ServerInfo_f, "examine or change the serverinfo string" );
|
||||
|
@ -866,12 +841,8 @@ SV_KillOperatorCommands
|
|||
*/
|
||||
void SV_KillOperatorCommands( void )
|
||||
{
|
||||
Cvar_Reset( "public" );
|
||||
Cvar_Reset( "sv_lan" );
|
||||
|
||||
Cmd_RemoveCommand( "heartbeat" );
|
||||
Cmd_RemoveCommand( "kick" );
|
||||
Cmd_RemoveCommand( "kill" );
|
||||
Cmd_RemoveCommand( "status" );
|
||||
Cmd_RemoveCommand( "localinfo" );
|
||||
Cmd_RemoveCommand( "serverinfo" );
|
||||
|
|
|
@ -88,6 +88,8 @@ static void UI_CreateGame_Begin( void )
|
|||
{
|
||||
char *pMapName = uiCreateGame.mapName[uiCreateGame.mapsList.curItem];
|
||||
int maxPlayers = atoi( uiCreateGame.maxClients.buffer );
|
||||
int loc = CVAR_GET_FLOAT( "sv_lan" );
|
||||
int pub = CVAR_GET_FLOAT( "public" );
|
||||
|
||||
if( !MAP_IS_VALID( pMapName ))
|
||||
return; // bad map
|
||||
|
@ -106,7 +108,7 @@ static void UI_CreateGame_Begin( void )
|
|||
if( uiCreateGame.dedicatedServer.enabled )
|
||||
{
|
||||
char cmd[128], msg[128];
|
||||
sprintf( cmd, "#%s +maxplayers %i +map %s", gMenu.m_gameinfo.gamefolder, maxPlayers, pMapName );
|
||||
sprintf( cmd, "#%s +maxplayers %i +sv_lan %i +public %i +map %s", gMenu.m_gameinfo.gamefolder, maxPlayers, loc, pub, pMapName );
|
||||
sprintf( msg, "startup dedicated server from '%s'", gMenu.m_gameinfo.gamefolder );
|
||||
|
||||
HOST_CHANGEGAME( cmd, msg );
|
||||
|
|
Reference in New Issue